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1985-11-22
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11KB
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236 lines
Instructions for CONQUEST version 4.0
Written by Chris Gregory
At the Wargamers BBS (816) 966-8188
10600 Walrond
Kansas City, Mo. 64137
************
* Overview *
************
Conquest is a wargame that puts you back in the days of Kings and
Queens and lets you start with a small kingdom with no title and challenges
you to battle other kingdoms and the game itself to see if you can become a
King and stay in this powerful position. The game includes economics and
and you must do well in this phase of the game to succeed. To be a military
mastermind is not enough, but does help.
****************
* Starting out *
****************
You start out with a kingdom of 10,000 acres that has a population
of 2,000 serfs and a bankroll of 1000 cubits. Your goal is to quickly
expand your kingdom in size and population for your kingdom is only
protected from others for 5 days, after that you are fair game.
********************
* Sequence of play *
********************
1) Buying and selling of grain and feeding of population!
2) Buying and selling of land
3) Tax and justice settings
4) Purchace of Bazaars, Grain Mills, Troops, and Catapults and
building of Temple and Castle
5) Placement of troops.
6) Attacking
*******************************
* Buying and selling of grain *
*******************************
Your serfs will work your land to raise crops for food and for
trade. Many factors influence your harvest each turn. The weather
condition, great, good, fair, poor and drought will greatly effect the
harvest. Other factors are the amount of serfs to the amount of land,( if
you do not have enough land for the serfs to work you might find yourself
buying large amounts of grain every turn just to feed the serfs. 1 serf can
work 5 acres of land so you want to try to keep between 90-99% of your land
in production to get the best harvest. As you gain higher ranks in the game,
( Sir, Baron, Count, Marquis, Duke, Grand Duke, Prince, King ) you will
have more royalty in your kingdom along with merchants( Bazaars ) and troops
(hopefully) all of these eat more food than serfs and raise the demand for
grain higher. The screen will look something like this
Prince Nixon
turn 1 of 7
Rats ate 5% of your grain reserves
perfect weather 23,456 bushels harvested
grain grain price of
reserve demand grain
20000 17000 33.4
bushels bushels bushel per 1000
you must release between 4,000 bushels and 16000
2 x grain demand = 34000
you have 12,345 gold cubits
1) Buy grain 2) Sell Grain
The rats only eat a % of what you did not use last turn. Grain reserve is
the total amount of grain you have now, (leftover-rats)+harvest. Grain
demand is the minimun amount that you should release for food and expect
your population to stay the same. Price is what you pay for 1000 bushels of
grain, you must keep 20% of the reserve for planting and you must feed your
population at least 20% of the reserve so after you are done buying or
selling grain you must release a figure between the amounts shown. 2 x the
demand is a figure that shows how much food you should release (minimun) to
make your population grow real fast, this is expensive but the results may
be worthwhile. These results are not guaranteed as this game uses random
figures, but on the average this is what you can expect. This sounds hard
but with the magic of computers all of the figures that you need are shown
and calculated for you so it is really quite easy. If you do not have the
cubits to purchase the amount of grain you need do not dispair, the bank
will gladly give you a loan for the full amount of the purchase. This bank
like most others charges intrest but it is compounded each turn.
******************************
* Buying and selling of land *
******************************
The price of land like that of grain will vary upon the weather and
also on the demand for land. You may only buy OR sell land each turn but
NOT both so choose wisely. You will need 25% of the cubits reqiured to
purchase the land as the bank will not accept a downpayment less than this.
*********************
* Taxes and Justice *
*********************
You can set the rate of tax for Imports, sales tax and Income tax,
and just like in real life how you set one effects the other so you will
have to try different settings to see what works best for you. You also need
to set your justice level when you do this it not only effects how much
money you raise in fines but effects your populations respect for you.
***************
* Investments *
***************
Here you can purchase bazaars which sell items to your serfs, think
of them as shopping malls, they raise a certain amount of money each turn
and also increas the amount of merchants in your kindom. Grain mills take
grain from you harvest and return cubits to you each turn. NOTE the more
mills you have the less grain you will have in your harvest. The temple is
where your population goes to practice their religious beliefs and helps
make the population happier. The Castle if that is what you have is one of
the most important parts of the game, for if your castle is taken over by
an enemy you are killed and your kingdom is his. You start out with a Shack
and a wall defending your city and can build up from this to a
Partial Stone Building
Stone Building
Incomplete Fort
Fort
Incomplete Castle
Full Castle
Fortified Castle
Fortress
Grand Fortress
Impregnable Fortress
Whatever you have for an army defending it, the armys strength is multiplied
by the type of structure you have. It will be no pushover to wipe someone
out. Troops are your main fighting force and can be put into 3 different
places. Catapults are only effective against castles and are reduced in
strength but can help defend a castle.
******************
* Troop movement *
******************
There are 3 different places that you can assign your troops and 2 places
that you can assign your catapults. They are your castle, your patrol and
your campain army. Whenever you buy troops or catapults they appear in your
castle and from there you can move them.
Castle troops and catapults: Only for defense of the castle, Can be moved
out of castle at any turn.
Patrol troops: No catapults here. Your patrol troops patrol ( Oh Da ) your
kingdom and try to stop any invading troops before they get to your city.
Campain army: This is what you attack with. Troops and catapults comprise
this unit. Troops and catapults may be transfered into here any turn but
may only be transfered out during the 1st turn. This is so what troops you
use to attack will be gone for a whole day or not available for defense.
( no more lightning fast troops that travel 500 miles to attack and return
back home for defense on the same day, thats silly )
*************
* Attacking *
*************
If you choose to attack another kingdom you will see the list of all
the kingdom's. You may only attack kingdoms preceeded by a * example
Count George Blah blah blah
* Baron Phillip Blah blah blah
Count George is protected from attacks in the game but Baron Phillip may be
attacked. There are 2 different ways to be protected. 1) New kingdoms are
protected for 5 days, but if they attack someone else during this period
the LOSE the rest of their protection. 2) If a kingdom is really ravaged by
an attack by another kingdom and manages to keep alive the UN peacekeeping
troops move in and protect this kingdom untill they play again. Once you
have one of the top 3 titles in the game the UN peacekeeping forces will
no longer help you out as they like to help the underdogs only.
Once you decide to attack another kingdom your campain army attacks
and if you win you will gain some land and possibly other items and then and
only if you win against their patrol you can decide if you wish to attack
their castle. Castles are hard to defeat because the troops and catapults
inside have an advantage that weights their combat factor with respect to
the type of castle they are in. If you lose the battle there is the chance
that you may have knocked the castle type down a couple of levels and the
news shall reflect this event if it happens. If you win you will cut off
the head of the ruler of the defending kingdom and most of what was his will
become yours and he of course is dead and out of the game and you can sit
back and clean the blood from under your fingernails.
**********
* Titles *
**********
As explained earlier there are different titles that you may obtain
in the game and these are a messure of achievement in the game. Many factors
are taken into cosideration in determining your title, Like Cubits, land,
Serfs, merchants, Royalty, bazaars, mills, size of temple, type of castle,
troops, catapults, and justice.
*****************
* Random events *
*****************
Many different things can happen to your kingdom in Conquest if you
have aquired a very large amount of land food or even serfs there is a good
chance that you will have setbacks that cut the amount of these down. If
you are a smaller and weaker kingdom there is a chance that good things will
happen to you that will help make you stronger. I call this the robinhood
effect ( robbing from the rich and giving to the poor { Oh Da again!}] This
will help balance the game out and make it a little bit harder for somebody
to totally dominate the game for an extended amount of time.
Note!
Conquest is a fictional game and any characters or events that
you encounter during the course of play may be similar to those in real life
is just by coincidence and should not be misconstrued as a slur against
these people or events and should not cause a law suit to be filed.
Note!!
These Doc's were written by Chris Gregory in a period of about 5
months so they probably have nothing to do with the way the game is really
played now so for a real transcript of Conquest Send $500.00 to me.
Have Fun
The Nimitz misses GCP!