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/ Score / ScoreCD_53.iso / Utils / Cheaty / JEWL-END.ZIP / BGW.TXT
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Text File  |  1998-03-20  |  5.9 KB  |  134 lines

  1. JEWELS FILE
  2. set music to 1
  3. set fastCursor to 1
  4. set difficultyLevel to 1
  5. set showText to 0
  6. setJewel(tellJewelHandle(theGameStatus,1),"D")
  7. setJewel(tellJewelHandle(theGameStatus,2),"D")
  8. setJewel(tellJewelHandle(theGameStatus,3),"I")
  9. setJewel(tellJewelHandle(theGameStatus,4),"D")
  10. setJewel(tellJewelHandle(theGameStatus,5),"I")
  11. setJewel(tellJewelHandle(theGameStatus,6),"D")
  12. setJewel(tellJewelHandle(theGameStatus,7),"D")
  13. setJewel(tellJewelHandle(theGameStatus,8),"D")
  14. setJewel(tellJewelHandle(theGameStatus,9),"D")
  15. setJewel(tellJewelHandle(theGameStatus,10),"I")
  16. setJewel(tellJewelHandle(theGameStatus,11),"D")
  17. setJewel(tellJewelHandle(theGameStatus,12),"D")
  18. setJewel(tellJewelHandle(theGameStatus,13),"I")
  19. setJewel(tellJewelHandle(theGameStatus,14),"D")
  20. setJewel(tellJewelHandle(theGameStatus,15),"D")
  21. setJewel(tellJewelHandle(theGameStatus,16),"D")
  22. setJewel(tellJewelHandle(theGameStatus,17),"D")
  23. setJewel(tellJewelHandle(theGameStatus,18),"D")
  24. setJewel(tellJewelHandle(theGameStatus,19),"D")
  25. setJewel(tellJewelHandle(theGameStatus,20),"D")
  26. setJewel(tellJewelHandle(theGameStatus,21),"D")
  27. setJewel(tellJewelHandle(theGameStatus,22),"D")
  28. setJewel(tellJewelHandle(theGameStatus,23),"I")
  29. setJewel(tellJewelHandle(theGameStatus,24),"D")
  30. setJewel(tellJewelHandle(theGameStatus,25),"D")
  31. setJewel(tellJewelHandle(theGameStatus,26),"I")
  32. setJewel(tellJewelHandle(theGameStatus,27),"D")
  33. setJewel(tellJewelHandle(theGameStatus,28),"D")
  34. setJewel(tellJewelHandle(theGameStatus,29),"D")
  35. setJewel(tellJewelHandle(theGameStatus,30),"D")
  36. setJewel(tellJewelHandle(theGameStatus,31),"H")
  37. setCarryingJewel(theGameStatus,1)
  38. setThePuzz(theGameStatus,31)
  39. set allStonesTurnedOff = 0
  40. set difficultyLevel = 1
  41. set endGame = 1
  42. set justCameBack = 1
  43. set justWalkedUp = 0
  44. set p01PieceTaken = 1
  45. set p06PieceTaken = 1
  46. set p15PieceTaken = 1
  47. set p19PieceTaken = 1
  48. set p21PieceTaken = 1
  49. set quicktimeFreeZone = 0
  50. set whichStoneDown = 0
  51. set shardActive = 1
  52. set shardInHand = 1
  53. set puzzleResult = ""
  54. restoreOracleStoneState(getAt(oracleStoneList,1),1,4)
  55. restoreOracleStoneState(getAt(oracleStoneList,2),1,5)
  56. restoreOracleStoneState(getAt(oracleStoneList,3),1,6)
  57. restoreOracleStoneState(getAt(oracleStoneList,4),1,3)
  58. restoreOracleStoneState(getAt(oracleStoneList,5),1,2)
  59. restoreOracleStoneState(getAt(oracleStoneList,6),1,1)
  60. restorePuzRoomState(getAt(thePuzzleRoomList,1),1,1,0)
  61. restorePuzRoomState(getAt(thePuzzleRoomList,2),1,1,0)
  62. restorePuzRoomState(getAt(thePuzzleRoomList,3),1,1,0)
  63. restorePuzRoomState(getAt(thePuzzleRoomList,4),0,0,0)
  64. restorePuzRoomState(getAt(thePuzzleRoomList,5),1,1,0)
  65. restorePuzRoomState(getAt(thePuzzleRoomList,6),1,1,0)
  66. restorePuzRoomState(getAt(thePuzzleRoomList,7),1,1,0)
  67. restorePuzRoomState(getAt(thePuzzleRoomList,8),1,1,0)
  68. restorePuzRoomState(getAt(thePuzzleRoomList,9),0,0,0)
  69. restorePuzRoomState(getAt(thePuzzleRoomList,10),1,1,0)
  70. restorePuzRoomState(getAt(thePuzzleRoomList,11),1,1,0)
  71. restorePuzRoomState(getAt(thePuzzleRoomList,12),1,1,0)
  72. restorePuzRoomState(getAt(thePuzzleRoomList,13),1,1,0)
  73. restorePuzRoomState(getAt(thePuzzleRoomList,14),0,0,0)
  74. restorePuzRoomState(getAt(thePuzzleRoomList,15),1,1,0)
  75. restorePuzRoomState(getAt(thePuzzleRoomList,16),1,1,0)
  76. restorePuzRoomState(getAt(thePuzzleRoomList,17),1,1,0)
  77. restorePuzRoomState(getAt(thePuzzleRoomList,18),1,1,0)
  78. restorePuzRoomState(getAt(thePuzzleRoomList,19),0,0,0)
  79. restorePuzRoomState(getAt(thePuzzleRoomList,20),1,1,0)
  80. restorePuzRoomState(getAt(thePuzzleRoomList,21),1,1,0)
  81. restorePuzRoomState(getAt(thePuzzleRoomList,22),1,1,0)
  82. restorePuzRoomState(getAt(thePuzzleRoomList,23),1,1,0)
  83. restorePuzRoomState(getAt(thePuzzleRoomList,24),0,0,0)
  84. restorePuzRoomState(getAt(thePuzzleRoomList,25),1,1,0)
  85. restorePuzRoomState(getAt(thePuzzleRoomList,26),1,1,0)
  86. restorePuzRoomState(getAt(thePuzzleRoomList,27),1,1,0)
  87. restorePuzRoomState(getAt(thePuzzleRoomList,28),1,1,0)
  88. restorePuzRoomState(getAt(thePuzzleRoomList,29),0,0,0)
  89. restorePuzRoomState(getAt(thePuzzleRoomList,30),1,1,0)
  90. set puzzleActive = false
  91. set directionTurned = "O"
  92. tell window "puzzle" to setBlackSplashScreen()
  93. tell the stage to goPuzzle (0)
  94. tell window "puzzle" to setUpGameZone("W")
  95. set altarIntact = 1
  96. tell window "puzzle" to showHotSpotByName ("W1SH3")
  97. tell window "puzzle" to showHotSpotByName ("W1SH4")
  98. tell window "puzzle" to showHotSpotByName ("W1SH5")
  99. tell window "puzzle" to showHotSpotByName ("W1SH6")
  100. tell window "puzzle" to showHotSpotByName ("W1SH7")
  101. tell window "puzzle" to showHotSpotByName ("W2SH3")
  102. tell window "puzzle" to showHotSpotByName ("W2SH4")
  103. tell window "puzzle" to showHotSpotByName ("W2SH5")
  104. tell window "puzzle" to showHotSpotByName ("W2SH6")
  105. tell window "puzzle" to showHotSpotByName ("W2SH7")
  106. tell window "puzzle" to showHotSpotByName ("W3SH3")
  107. tell window "puzzle" to showHotSpotByName ("W3SH4")
  108. tell window "puzzle" to showHotSpotByName ("W3SH5")
  109. tell window "puzzle" to showHotSpotByName ("W3SH6")
  110. tell window "puzzle" to showHotSpotByName ("W3SH7")
  111. tell window "puzzle" to showHotSpotByName ("W4SH3")
  112. tell window "puzzle" to showHotSpotByName ("W4SH4")
  113. tell window "puzzle" to showHotSpotByName ("W4SH5")
  114. tell window "puzzle" to showHotSpotByName ("W4SH6")
  115. tell window "puzzle" to showHotSpotByName ("W4SH7")
  116. tell window "puzzle" to showHotSpotByName ("W4SH8")
  117. tell window "puzzle" to showHotSpotByName ("W5SH3")
  118. tell window "puzzle" to showHotSpotByName ("W5SH4")
  119. tell window "puzzle" to showHotSpotByName ("W5SH5")
  120. tell window "puzzle" to showHotSpotByName ("W5SH6")
  121. tell window "puzzle" to showHotSpotByName ("W5SH7")
  122. tell window "puzzle" to showHotSpotByName ("W6SH3")
  123. tell window "puzzle" to showHotSpotByName ("W6SH4")
  124. tell window "puzzle" to showHotSpotByName ("W6SH5")
  125. tell window "puzzle" to showHotSpotByName ("W6SH6")
  126. tell window "puzzle" to showHotSpotByName ("W6SH7")
  127. tell window "puzzle" to hideHotSpotByName ("W5OH3")
  128. tell window "puzzle" to hideHotSpotByName ("A3FIH3")
  129. tell window "puzzle" to hideHotSpotByName ("A3FBH3")
  130. tell window "puzzle" to showHotSpotByName ("P09MH3")
  131. tell window "puzzle" to restoreNodeByName("W4S")
  132. tell window "puzzle" to restoreWellStoneState ()
  133. END FILE
  134.