home *** CD-ROM | disk | FTP | other *** search
Microsoft Windows Help File Content | 1995-08-12 | 14.1 KB | 283 lines |
- :Base dream3d.hlp>main
- :Title CorelDREAM 3D Help
- 1 CorelDREAM 3D Features
- 2 About CorelDREAM 3D=about_coreldream_3d
- 2 The CorelDREAM 3D Workplace=coreldream_3d_workplace
- 2 Basic Concepts
- 3 Starting a Scene=start_scene_overview
- 3 Creating Objects=create_object_overview
- 3 Modeling Objects=model_object_overview
- 3 Structuring a Scene=structure_scene_overview
- 3 Arranging=arranging_overview
- 3 Shading=shading_overview
- 3 Setting Lights and Cameras=cameras_lights_overview
- 3 Rendering a Scene=rendering_overview
- 3 Post Production=post_production_overview
- 1 How To...
- 2 Starting a Scene
- 3 To create a new scene=start_scene_000>proc4
- 3 To open an existing scene=start_scene_010>proc4
- 3 To save a scene=start_scene_020>proc4
- 3 To close a scene=start_scene_030>proc4
- 3 To create a copy of a scene=start_scene_040>proc4
- 3 To open a new perspective on a scene=arranging_030>proc4
- 2 Creating Objects
- 3 To set up the drawing plane grid=create_object_005>proc4
- 3 To create a new object=create_object_010>proc4
- 3 To create an object using the Modeling Wizard=create_object_015>proc4
- 3 Drawing and Editing Paths
- 4 To draw a new path=create_object_020>proc4
- 4 To view points on a path=create_object_030>proc4
- 4 To select points on a path=create_object_040>proc4
- 4 To deselect points on a path=create_object_045>proc4
- 4 To move points on a path=create_object_050>proc4
- 4 To modify the shape of a curve path=create_object_060>proc4
- 4 To convert a corner point to a curve point (and vice versa)=create_object_070>proc4
- 4 To add points to a path=create_object_080>proc4
- 4 To add points to the end of an open path=create_object_085>proc4
- 4 To delete points and segments on a path=create_object_090>proc4
- 3 Drawing Ellipses, Rectangles and Polygons
- 4 To draw an ellipse=create_object_100>proc4
- 4 To draw a rectangle=create_object_110>proc4
- 4 To draw a rounded rectangle=create_object_120>proc4
- 4 To draw a polygon=create_object_130>proc4
- 3 Creating Text Objects
- 4 To create a 3D text object=create_object_150>proc4
- 4 To create text that you can modify in the Modeling window=create_object_140>proc4
- 4 To edit text created in the Modeling window=create_object_142>proc4
- 3 Importing Shapes and Objects
- 4 To import 3D Objects=create_object_155>proc4
- 4 To import a 2D shape into a cross section plane=create_object_160>proc4
- 4 To import a 2D shape for use as a Sweep Path=create_object_170>proc4
- 4 To import a 2D shape for use as a Scaling Envelope=create_object_180>proc4
- 2 Viewing Scenes and Objects
- 3 To magnify or reduce views in the Perspective or Modeling windows=arranging_020>proc4
- 3 To zoom in on selected objects only=viewing_objects_020>proc4
- 3 To view a scene or object in the modeling box at actual size=viewing_objects_030>proc4
- 3 To view all objects in the Perspective or Modeling window=viewing_objects_040>proc4
- 3 To view all objects in the Working or Modeling box=viewing_objects_050>proc4
- 3 To scroll the Perspective or Modeling window=viewing_objects_060>proc4
- 3 To pan the view in the Perspective or Modeling window=model_object_095>proc4
- 3 To set the amount of detail displayed in all objects=model_object_070>proc4
- 3 To set the amount of detail displayed for individual objects=arranging_173>proc4
- 3 To hide or show objects in the Perspective window=viewing_objects_080>proc4
- 2 Modeling Objects
- 3 Using the Modeling Wizard
- 4 To use the Modeling Wizard=model_object_045>proc4
- 3 Working in the Modeling Window
- 4 To display Free Form objects in the Modeling Window for editing=model_object_040>proc4
- 4 To return to the Perspective view from the Modeling window=model_object_050>proc4
- 4 To set the surface fidelity (resolution) for objects=model_object_100>proc4
- 4 To look at an object from a different view=model_object_060>proc4
- 4 To show or hide Modeling box planes=model_object_080>proc4
- 4 To set the size of the Modeling box and object size=model_object_090>proc4
- 3 Manipulating Shapes
- 4 To reposition shapes by dragging=model_object_300>proc4
- 4 To reposition shapes numerically=model_object_310>proc4
- 4 To resize shapes by dragging=model_object_320>proc4
- 4 To resize shapes numerically=model_object_330>proc4
- 4 To set specific dimensions for shapes=model_object_335>proc4
- 4 To rotate a shape by dragging=model_object_340>proc4
- 4 To rotate a shape numerically=model_object_350>proc4
- 4 To group and ungroup shapes=model_object_370>proc4
- 4 To twist an extrusion=model_object_360>proc4
- 4 To combine shapes=model_object_380>proc4
- 4 To break apart combined shapes=model_object_390>proc4
- 3 Working with Cross Sections
- 4 To model with multiple cross sections=model_object_120>proc4
- 4 To create a new cross section=model_object_130>proc4
- 4 To generate intermediate cross sections automatically=model_object_140>proc4
- 4 To remove a cross section=model_object_150>proc4
- 4 To move the drawing plane between cross sections=model_object_160>proc4
- 4 To control shape-to-shape correspondence=model_object_170>proc4
- 3 Using the Scaling Envelope
- 4 To show the Scaling Envelope=model_object_220>proc4
- 4 To modify the Scaling Envelope=model_object_230>proc4
- 3 Lathing
- 4 To create a lathe object with the Scaling Envelope=model_object_250>proc4
- 4 To create a lathe object using a circular Sweep Path=model_object_260>proc4
- 2 Structuring a Scene
- 3 Editing Scene Contents
- 4 To add clipart objects using the Objects Browser=structure_scene_006>proc4
- 4 To add objects from another scene=structure_scene_020>proc4
- 4 To delete objects=structure_scene_030>proc4
- 4 To replace a single object or group=structure_scene_040>proc4
- 4 To open an object for editing=structure_scene_050>proc4
- 4 To open an object for editing in a separate window=structure_scene_060>proc4
- 3 Grouping and Ungrouping Objects
- 4 To create a new group=structure_scene_080>proc4
- 4 To add objects to a group=structure_scene_090>proc4
- 4 To remove objects from a group=structure_scene_100>proc4
- 4 To edit an object in a group=structure_scene_065>proc4
- 3 Managing the Display in the Hierarchy Window
- 4 To close a group box=structure_scene_140>proc4
- 4 To open a closed group box=structure_scene_150>proc4
- 3 Working with Master Objects
- 4 To modify a master object=structure_scene_160>proc4
- 4 To replace a master object=structure_scene_170>proc4
- 4 To use a group as a master=structure_scene_180>proc4
- 3 Linking and Unlinking Objects
- 4 To attach an object as a child on another=structure_scene_120>proc4
- 4 To detach a child object from its parent=structure_scene_130>proc4
- 2 Arranging a Scene
- 3 Setting up the Working Box
- 4 To show or hide all working box planes=arranging_060>proc4
- 4 To show or hide individual working box planes=arranging_070>proc4
- 4 To make a Working box plane the preferred plane=arranging_080>proc4
- 4 To set up the Working box grid=arranging_090>proc4
- 4 To move the Working box=arranging_100>proc4
- 4 To resize the Working box=arranging_110>proc4
- 4 To orient the Working box with the Virtual Trackball=arranging_120>proc4
- 4 To align the Working box to an object or group=arranging_140>proc4
- 4 To send the Working box to a position=arranging_150>proc4
- 3 Working with Objects in the Scene
- 4 To select objects=arranging_170>proc4
- 4 To rename objects=arranging_172>proc4
- 4 To find objects using the Find command=arranging_160>proc4
- 4 To duplicate objects=arranging_330>proc4
- 4 To position an object's hot point
- 5 To move a hot point by dragging=arranging_180>proc4
- 5 To move a hot point numerically=arranging_192>proc4
- 5 To put the hot point back to the center of the object=arranging_190>proc4
- 4 Positioning Objects and Groups
- 5 To move an object or group by dragging=arranging_210>proc4
- 5 To move an object or group by nudging=arranging_220>proc4
- 5 To move an object or group numerically=arranging_230>proc4
- 4 Resizing Objects and Groups
- 5 To resize an object or group by dragging=arranging_240>proc4
- 5 To resize an object or group numerically=arranging_250>proc4
- 4 Orienting and Aligning Objects and Groups
- 5 To orient an object with the Virtual Trackball=arranging_260>proc4
- 5 To orient an object or group numerically=arranging_270>proc4
- 5 To mirror an object or group's orientation=arranging_280>proc4
- 5 To align objects with the Working box=arranging_290>proc4
- 5 To align objects with the universe=arranging_300>proc4
- 5 To align on gravity=arranging_310>proc4
- 5 To align objects relative to one another=arranging_320>proc4
- 2 Shading Objects
- 3 Using Shaders
- 4 To set the level of preview detail for shading=shading_020>proc4
- 4 To use the Render Preview tool=shading_030>proc4
- 4 To apply a shader to an object's primer=shading_040>proc4
- 4 To apply a shader to a master object=shading_045>proc4
- 4 To apply another object's shader to an object's primer=shading_050>proc4
- 4 To replace an object's primer=shading_060>proc4
- 4 To replace a paint shape's shader=shading_070>proc4
- 4 To change the layering order of paint shapes=shading_072>proc4
- 3 Building and Editing Shaders
- 4 To edit an exisiting shader from the Shaders Browser=shading_080>proc4
- 4 To create a new shader=shading_090>proc4
- 4 To edit an object's primer or paint shape's shader=shading_100>proc4
- 3 Using the Shader Editor
- 4 To jump into a subshader=shading_110>proc4
- 4 To jump out of a subshader=shading_120>proc4
- 4 To select a subshade in the Shader Editorr=shading_130>proc4
- 4 To place a subshader on the Shader Tree=shading_140>proc4
- 4 To remove a subshader=shading_150>proc4
- 3 3D Paint Tools
- 4 To use a 3D Paint tool=shading_160>proc4
- 4 To set brush options=shading_170>proc4
- 4 To paint with the Brush tool=shading_180>proc4
- 4 To add to a brushed shape=shading_190>proc4
- 4 To erase part of a brushed shape=shading_195>proc4
- 4 To import a brushed shape=shading_200>proc4
- 4 To select a paint shape=shading_210>proc4
- 4 To move a paint shape=shading_220>proc4
- 4 To deselect a paint shape=shading_230>proc4
- 4 To resize a paint shape=shading_240>proc4
- 3 Using the Shading Info Dialog Box
- 4 To get information on a shader=shading_250>proc4
- 4 To change the layering order of an object's paint shapes=shading_260>proc4
- 4 To create a new paint shape=shading_270>proc4
- 4 To delete a paint shape=shading_280>proc4
- 4 To edit a paint shape's size and position=shading_290>proc4
- 4 To set a paint shape's opacity=shading_300>proc4
- 4 To change a paint shape from one type to another=shading_310>proc4
- 4 To change an object's mapping mode=shading_320>proc4
- 3 Managing Your Shaders
- 4 To select a shader=shading_340>proc4
- 4 To save shader files=shading_330>proc4
- 4 To get information on a shader in the Shaders Browser=shading_350>proc4
- 4 To duplicate a shader=shading_370>proc4
- 4 To delete a shader=shading_390>proc4
- 4 To move a shader to a different shaders family=shading_400>proc4
- 4 To create a new shaders family=shading_410>proc4
- 4 To add or remove shader families from the Shaders Browser=shading_460>proc4
- 2 Setting Cameras and Lights
- 3 Setting Cameras
- 4 To create a new camera=cameras_lights_005>proc4
- 4 To change a camera's lens=cameras_lights_010>proc4
- 4 To move the current camera to a preset position=cameras_lights_020>proc4
- 4 To pointing a camera or light at an object=cameras_lights_030>proc4
- 4 To navigate the currrent camera=cameras_lights_040>proc4
- 4 To save a camera position as a preset=cameras_lights_050>proc4
- 4 To remove a camera position preset=cameras_lights_060>proc4
- 4 To switch the view between cameras=cameras_lights_070>proc4
- 3 Setting Lights
- 4 To create a new light source=cameras_lights_080>proc4
- 4 To set ambient light=cameras_lights_090>proc4
- 4 To set a light's parameters=cameras_lights_100>proc4
- 4 To set the distance of a distant light source=cameras_lights_110>proc4
- 4 To point a spot light at an object=cameras_lights_120>proc4
- 4 To use gels=cameras_lights_130>proc4
- 2 Rendering a Scene
- 3 Setting the Environment
- 4 To add a background to a scene=rendering_000>proc4
- 4 To calculating the distance from the camera to objects=rendering_020>proc4
- 3 Setting Up a Render Job
- 4 To set the image size, resolution and format=rendering_030>proc4
- 4 To add an atmospheric shader=rendering_010>proc4
- 3 Rendering the Scene
- 4 To select the renderer=rendering_080>proc4
- 4 To display the production frame=rendering_070>proc4
- 4 To select the camera from which to render the scene=rendering_090>proc4
- 4 To limit rendering time=rendering_060>proc4
- 4 To render several scenes in a row=rendering_120>proc4
- 4 To render a scene more than once from different cameras=rendering_130>proc4
- 4 To starting rendering=rendering_100>proc4
- 4 To open a rendered image in CorelDREAM=rendering_140>proc4
- 4 To save a rendered image=rendering_150>proc4
- 2 Post Production
- 3 Filtering Images
- 4 To identify the subdirectory containing your plug-in modules (filters)=post_production_000>proc4
- 4 To apply a filter to an image in the Image window=post_production_010>proc4
- 4 To use filters in the Shader Editor=post_production_020>proc4
- 3 Printing an Image
- 4 To select and setting up a printer=post_production_030>proc4
- 4 To print an image from CorelDREAM=post_production_025>proc4
- 3 Saving Images in Different File Formats
- 4 To save an image in a different file format =post_production_040>proc4
- 1 Reference
- 2 Command Summary
- 3 File Menu Commands=file_menu_cmds>main
- 3 Edit Menu Commands=edit_menu_cmds>main
- 3 View Menu Commands=view_menu_cmds>main
- 3 Arrange Menu Commands=arrange_menu_cmds>main
- 3 Scene Menu Commands=scene_menu_cmds>main
- 3 Cross-Section Menu=cross_section_menu_cmds>main
- 3 Geometry Menu Commands=geometry_menu_cmds>main
- 3 Windows Menu Commands=windows_menu_cmds>main
- 3 Shaders Browser Commands=shaders_browser_cmds>main
- 3 Shader Editor Commands=shader_editor_cmds>main
- 2 Tools
- 3 Overview=mw_tools_overview>main
- 3 Standard Tools=mw_tools_standard>main
- 3 Toolbox=mw_tools_manipulation
- 2 Common Questions about CorelDREAM
- 3 Set up=tips_000>main
- 3 Memory=tips_010>main
- 3 TSR Programs=tips_020>main
- 3 Modeling=tips_030>main
- 3 Shading=tips_040>main
- 3 Arranging=tips_050>main
- 3 Lights and Cameras=tips_060>main
- 3 Rendering=tips_070>main
- 3 Printing=tips_080>main
- 2 Shortcuts
- 3 Menu Command Keys=shortcuts_menu_command_keys@dream3d.hlp
- 3 Toolbox Keys=shortcuts_toolbox_keys@dream3d.hlp
- 3 Text Editing Keys=shortcuts_text_edit_keys>proc4
- 3 Graphic Editing Keys=shortcuts_graphic_edit_keys>proc4
- 1 Glossary
- 2 Glossary Index=a@glossary.hlp
-