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- QQRKSRC1
- // This file has been written by QuArK QuArK 6.4 alpha
- // It's the text version of file: cstrike.qrk
-
- // CS Source entities. updated july/11/2005 by cbxpm.
-
- {
- Toolbox Folders.qtx =
- {
- Toolbox = "New map items..."
- Root = "CS Source Entities.qtxfolder"
- CS Source Entities.qtxfolder =
- {
-
- // env entities
-
- env_* entities.qtxfolder =
- {
- env_detail_controller:e =
- {
- origin = "0 0 0"
- ;desc = "An entity that lets you control the fade distances for deta"
- "il props."
- fademindist = "400"
- fademaxdist = "1200"
- }
- }
-
- // filter entities
-
- filter_* entities.qtxfolder =
- {
- filter_activator_team:e =
- {
- origin = "0 0 0"
- ;desc = "A filter that filters by the team of the activator."
- filterteam = "2"
- }
- }
-
- // func entities
-
- func_* entities.qtxfolder =
- {
- func_bomb_target:b =
- {
- t_triggerpoly=!
- ;desc = $426F6D62205461726765742E2054686520746572726F7269737473206361
- $6E20706C616365204334206578706C6F7369766573207768696C65207374616E64
- $696E6720696E2074686973207A6F6E652E5C6E5C6E5768656E2074686520626F6D
- $6220697320706C616E74656420616E64206578706C6F64657320696E7369646520
- $7468697320617265612C2074686520426F6D624578706C6F6465206F7574707574
- $73206172652066697265642E205468652067616D652068616E646C657320616C6C
- $206F662074686520626F6D6220706C616E74696E6720616E642073636F72696E67
- $206C6F67696320962074686520426F6D624578706C6F6465206F75747075747320
- $6172652070726F766964656420746F206164642076697375616C20616E64206461
- $6D61676520656666656374732E
- }
- func_buyzone:b =
- {
- t_triggerpoly=!
- ;desc = "Buy Zone. Players can buy equipment while standing in this "
- "zone, if the zone matches their current team.\n\nA single Buy Zone"
- " entity must be either terrorist or counter-terrorist, it cannot b"
- "e both. Should have the toolstrigger material applied to all sides"
- }
- func_hostage_rescue:b =
- {
- t_triggerpoly=!
- ;desc = "Hostage Rescue Zone. When a hostage is led into this zone, "
- "it is marked as rescued."
- }
- func_ladder:b =
- {
- t_ladderpoly=!
- ;desc = "Ladder. Players will be able to freely along this brush, as"
- " if it was a ladder. If you are using a model prop for the visual "
- "representation of the ladder in the map, apply the toolsinvisiblel"
- "adder material to the func_ladder brush."
- }
- func_physbox_multiplayer:b =
- {
- t_detailpoly=!
- ;desc = "This class is the same as func_physbox, except the runtime "
- "collisions use a more bouncy method that avoids the prediction err"
- "ors normal physics objects get."
- }
- }
-
- // hostage entities
-
- hostage_* entities.qtxfolder =
- {
- hostage_entity:e =
- {
- origin = "0 0 0"
- ;desc = "Hostage. A hostage NPC will spawn at this point.\n\nThere a"
- "re usually four hostages placed in each hostage rescue map. The mo"
- "del for each Hostage is randomly chosen."
- HostageType = "0"
- }
- }
-
- // info entities
-
- info_* entities.qtxfolder =
- {
- info_map_parameters:e =
- {
- origin = "0 0 0"
- ;desc = "Map parameters. Currently used only to set the C4 bomb deto"
- "nation radius."
- }
- info_player_counterterrorist:e =
- {
- origin = "0 0 0"
- ;desc = "This entity marks the start point for counter-terrorists. O"
- "ne of these needs to be placed for each team member. 20 start poin"
- "ts is typical. Should be placed at least 128 units away from each "
- "other and surrounding walls"
- }
- info_player_logo:e =
- {
- origin = "0 0 0"
- ;desc = "This is for logo maps for demos. All players will spawn her"
- "e, and there will be no class menu, team menu, or HUD."
- }
- info_player_terrorist:e =
- {
- origin = "0 0 0"
- ;desc = "This entity marks the start point for terrorists. One of th"
- "ese needs to be placed for each team member. 20 start points is ty"
- "pical. Should be placed at least 128 units away from each other an"
- "d surrounding walls."
- }
- info_view_parameters:e =
- {
- origin = "0 0 0"
- ;desc = "This entity selects whether or not this level uses the Half"
- "-Life 2 view parameters (eye height: 64, FOV: 75) or the old Count"
- "er-Strike settings (eye height: 53.5, FOV: 90)."
- ViewMode = "0"
- }
- }
-
- // item entities
-
- item_* entities.qtxfolder =
- {
- item_defuser:e =
- {
- origin = "0 0 0"
- ;desc = "Defuse Kit"
- }
- }
-
- // point entities
-
- point_* entities.qtxfolder =
- {
- point_surroundtest:e =
- {
- origin = "0 0 0"
- ;desc = "Surround Sound Test"
- }
- }
-
- // weapon entities
-
- weapon_* entities.qtxfolder =
- {
- weapon_ak47:e =
- {
- origin = "0 0 0"
- ;desc = "CV-47"
- }
- weapon_aug:e =
- {
- origin = "0 0 0"
- ;desc = "Bullpup"
- }
- weapon_awp:e =
- {
- origin = "0 0 0"
- ;desc = "Magnum Sniper Rifle"
- }
- weapon_c4:e =
- {
- origin = "0 0 0"
- ;desc = "C4 Bomb"
- }
- weapon_deagle:e =
- {
- origin = "0 0 0"
- ;desc = "Night Hawk .50C"
- }
- weapon_elite:e =
- {
- origin = "0 0 0"
- ;desc = ".40 Dual Elites"
- }
- weapon_famas:e =
- {
- origin = "0 0 0"
- ;desc = "Clarion 5.56"
- }
- weapon_fiveseven:e =
- {
- origin = "0 0 0"
- ;desc = "ES Five-Seven"
- }
- weapon_flashbang:e =
- {
- origin = "0 0 0"
- ;desc = "Flashbang"
- }
- weapon_g3sg1:e =
- {
- origin = "0 0 0"
- ;desc = "D3/AU-1 Semi-Auto Sniper Rifle"
- }
- weapon_galil:e =
- {
- origin = "0 0 0"
- ;desc = "IDF Defender"
- }
- weapon_glock:e =
- {
- origin = "0 0 0"
- ;desc = "9X19mm Sidearm"
- }
- weapon_hegrenade:e =
- {
- origin = "0 0 0"
- ;desc = "HE Grenade"
- }
- weapon_knife:e =
- {
- origin = "0 0 0"
- ;desc = "Knife"
- }
- weapon_m249:e =
- {
- origin = "0 0 0"
- ;desc = "ES M249 Para"
- }
- weapon_m3:e =
- {
- origin = "0 0 0"
- ;desc = "Leone 12 Gauge Super"
- }
- weapon_m4a1:e =
- {
- origin = "0 0 0"
- ;desc = "Maverick M4A1 Carbine"
- }
- weapon_mac10:e =
- {
- origin = "0 0 0"
- ;desc = "Ingram MAC-10"
- }
- weapon_mp5navy:e =
- {
- origin = "0 0 0"
- ;desc = "K&M Sub-Machine Gun"
- }
- weapon_p228:e =
- {
- origin = "0 0 0"
- ;desc = "228 Compact"
- }
- weapon_p90:e =
- {
- origin = "0 0 0"
- ;desc = "ES C90"
- }
- weapon_scout:e =
- {
- origin = "0 0 0"
- ;desc = "Schmidt Scout"
- }
- weapon_sg550:e =
- {
- origin = "0 0 0"
- ;desc = "Krieg 550 Commando"
- }
- weapon_sg552:e =
- {
- origin = "0 0 0"
- ;desc = "Krieg 552 Commando"
- }
- weapon_smokegrenade:e =
- {
- origin = "0 0 0"
- ;desc = "Smoke Grenade"
- }
- weapon_tmp:e =
- {
- origin = "0 0 0"
- ;desc = "Schmidt Machine Pistol"
- }
- weapon_ump45:e =
- {
- origin = "0 0 0"
- ;desc = "K&M UMP45"
- }
- weapon_usp:e =
- {
- origin = "0 0 0"
- ;desc = "K&M .45 Tactical"
- }
- weapon_xm1014:e =
- {
- origin = "0 0 0"
- ;desc = "Leone YG1265 Auto Shotgun"
- }
- }
- }
- }
- Entity Forms.fctx =
- {
- t_Target:incl =
- {
- target: =
- {
- txt = "&"
- hint = "Target"
- }
- }
- t_TeamNum:incl =
- {
- TeamNum: =
- {
- txt = "&"
- hint = "Team Number (int)"
- typ = "C"
- items = "Terrorist"$0D"Counter-Terrorist"
- values = "2"$0D"3"
- }
- input#SetTeam: =
- {
- txt = "&"
- hint = "Changes the entity's team"
- }
- }
- t_Weapon:incl =
- {
- t_Targetname = !
- t_Angles = !
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "Start constrained"
- }
- output#OnPlayerUse: =
- {
- txt = "&"
- hint = "Fires when the player +uses this weapon"
- }
- output#OnPlayerPickup: =
- {
- txt = "&"
- hint = "Fires when the player picks up this weapon"
- }
- }
- filter_activator_team:form =
- {
- bbox = '-8 -8 -8 8 8 8'
- t_BaseFilter = !
- filterteam: =
- {
- txt = "&"
- hint = "Filter Team Number"
- typ = "C"
- items = "Terrorist"$0D"Counter-Terrorist"
- values = "2"$0D"3"
- }
- }
- info_player_counterterrorist:form =
- {
- t_Angles = !
- }
- info_player_terrorist:form =
- {
- t_Angles = !
- }
- info_player_logo:form =
- {
- t_Angles = !
- }
- hostage_entity:form =
- {
- t_Angles = !
- HostageType: =
- {
- txt = "&"
- hint = "Hostage Model (int)"
- typ = "C"
- items = "A"$0D"B"$0D"C"$0D"D"
- values = "0"$0D"1"$0D"1"$0D"1"
- }
- }
- info_view_parameters:form =
- {
- t_Angles = !
- ViewMode: =
- {
- txt = "&"
- hint = "View Mode"
- typ = "C"
- items = "Old"$0D"New"
- values = "0"$0D"1"
- }
- }
- info_map_parameters:form =
- {
- bombradius: =
- {
- txt = "&"
- hint = "C4 Explosion Radius"
- }
- }
- env_detail_controller:form =
- {
- t_Angles = !
- fademindist: =
- {
- txt = "&"
- hint = "Start Fade Dist/Pixels"
- }
- fademaxdist: =
- {
- txt = "&"
- hint = "End Fade Dist/Pixels"
- }
- }
- weapon_knife:form =
- {
- t_Weapon = !
- }
- weapon_flashbang:form =
- {
- t_Weapon = !
- }
- weapon_hegrenade:form =
- {
- t_Weapon = !
- }
- weapon_smokegrenade:form =
- {
- t_Weapon = !
- }
- item_defuser:form =
- {
- t_Weapon = !
- }
- weapon_c4:form =
- {
- t_Weapon = !
- }
- weapon_glock:form =
- {
- t_Weapon = !
- }
- weapon_usp:form =
- {
- t_Weapon = !
- }
- weapon_p228:form =
- {
- t_Weapon = !
- }
- weapon_deagle:form =
- {
- t_Weapon = !
- }
- weapon_fiveseven:form =
- {
- t_Weapon = !
- }
- weapon_elite:form =
- {
- t_Weapon = !
- }
- weapon_m3:form =
- {
- t_Weapon = !
- }
- weapon_xm1014:form =
- {
- t_Weapon = !
- }
- weapon_tmp:form =
- {
- t_Weapon = !
- }
- weapon_mp5navy:form =
- {
- t_Weapon = !
- }
- weapon_ump45:form =
- {
- t_Weapon = !
- }
- weapon_p90:form =
- {
- t_Weapon = !
- }
- weapon_mac10:form =
- {
- t_Weapon = !
- }
- weapon_galil:form =
- {
- t_Weapon = !
- }
- weapon_ak47:form =
- {
- t_Weapon = !
- }
- weapon_sg552:form =
- {
- t_Weapon = !
- }
- weapon_famas:form =
- {
- t_Weapon = !
- }
- weapon_m4a1:form =
- {
- t_Weapon = !
- }
- weapon_aug:form =
- {
- t_Weapon = !
- }
- weapon_scout:form =
- {
- t_Weapon = !
- }
- weapon_g3sg1:form =
- {
- t_Weapon = !
- }
- weapon_sg550:form =
- {
- t_Weapon = !
- }
- weapon_awp:form =
- {
- t_Weapon = !
- }
- weapon_m249:form =
- {
- t_Weapon = !
- }
- func_ladder:form =
- {
- }
- func_physbox_multiplayer:form =
- {
- t_func_physbox = !
- }
- func_buyzone:form =
- {
- t_Targetname = !
- t_TeamNum = !
- }
- func_bomb_target:form =
- {
- t_Targetname = !
- output#BombExplode: =
- {
- txt = "&"
- hint = "Fires when C4 explodes"
- }
- }
- func_hostage_rescue:form =
- {
- t_Targetname = !
- }
- point_surroundtest:form =
- {
- bbox = '-8 -8 -8 8 8 8'
- t_Targetname = !
- input#FireCorrectOutput: =
- {
- txt = "&"
- hint = "Fire output based on snd_surround_speaker cvar value"
- }
- output#On2Speakers: =
- {
- txt = "&"
- hint = "Fired if player is using 2 speakers."
- }
- output#On4Speakers: =
- {
- txt = "&"
- hint = "Fired if player is using 4 speakers."
- }
- output#On51Speakers: =
- {
- txt = "&"
- hint = "Fired if player is using 5.1 speakers."
- }
- }
- }
- }
-