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- TASPUNCH
- Automated timecode-synchronized punch-in and out for Tascam
- MSR/TSR multitrack recorders
- Version 1.3 for the PC and Windows 3.1x, October 1995
-
- Mark Mitchell
- P.O. Box 111116
- Carrollton TX 75011
-
- Copyright 1995, Mark Mitchell
-
-
- TASPUNCH Software License Agreement
- The TASPUNCH software is intellectual property of Mark Mitchell,
- and is copyright 1995 by Mark Mitchell. By purchasing the
- diskette and manual, you are granted a license to:
-
- * Use the software on no more than one computer at a time.
- * Make a copy of the software for backup purposes.
-
- You may not otherwise use or copy the TASPUNCH software. Any
- other use or copying of the software is expressly not allowed by
- the license, and is a violation of copyright laws.
-
- TASPUNCH is a trademark of Mark Mitchell. Other brand and
- product names mentioned in this manual may be trademarks or
- registered trademarks of their respective holders.
-
-
- What the TASPUNCH Program Does
- TASPUNCH is a Windows program that allows you to remotely control
- your Tascam TSR-8, MSR-16, or MSR-24 multitrack tape recorder
- from your PC. TASPUNCH can also perform automated, timecode-
- synchronized punch-in and punch-out with punch points referenced
- to a SMPTE timecode track on your tape. The punch points can be
- rehearsed before committing to record, and can also be adjusted
- with a resolution of one timecode frame. TASPUNCH can run
- simultaneously with your Windows sequencer. To perform automated
- punch-in and out while your sequencer is running, the device
- driver for your MIDI interface must support multiple clients.
-
-
- What You Need to Utilize TASPUNCH
- The TASPUNCH program will be useful to you only if you have:
-
- A Tascam TSR-8, MSR-16 or MSR-24 multitrack tape recorder.
- If the serial number of your TSR-8 is "59999" or less, Tascam
- states that it will need a modification to work with the
- Accessory-2 protocol (which TASPUNCH uses), for which you
- will need to contact Tascam customer service. Throughout the
- rest of this manual the term "TSR/MSR machine" is used to
- refer to any of these three Tascam multitracks.
-
- A PC-compatible computer with a 386 or higher processor and a
- serial port, and running DOS 5.0 or higher and Windows 3.1 or
- higher.
-
- You will also need a special cable for connecting the serial port
- of your computer to the Accessory-2 connector on the Tascam
- TSR/MSR machine. Instructions for making this cable are provided
- at the end of this document. You can buy this cable from me if
- you don't want to make one yourself.
-
- If you want to use TASPUNCH to do automated timecode-synchronized
- punch-in and out, you also need a MIDI interface with SMPTE time
- code to MIDI Time Code conversion ability and the appropriate
- Windows MIDI driver for the interface. Here is a list of some of
- the more popular MIDI/SMPTE timecode interfaces, but there are
- others that will also work.
-
- * Music Quest MQX-32M
- * Music Quest MQX-16M
- * Music Quest 2Port/SE
- * Key Electronics MP-128S
- * Any MPU-401 compatible (Roland MPU-IPC-T, Music Quest PC
- MIDI Card, Creative Labs Soundblaster, etc.) plus an external
- SMPTE-MTC converter such as the Music Quest FrameLock or Midiman
- Syncman.
- * Music Quest Note/1 or Note/1+ plus an external SMPTE-MTC
- converter such as the Music Quest FrameLock or Midiman Syncman.
-
- You will also need SMPTE time code recorded on one track of the
- tape. TASPUNCH supports all SMPTE formats. If you want do
- automated punch-in and out simultaneously while your Windows
- sequencer is playing a sequence clocked by the time code, the
- Windows driver for your MIDI interface must support multiple
- clients. The Music Quest driver and the Key Electronics MP-128S
- driver support multiple clients. The generic MPU-401 driver that
- comes with Windows and the Creative Labs Soundblaster MIDI driver
- do not.
-
-
- Installing the TASPUNCH program
- First, make a backup copy of the TASPUNCH distribution diskette.
- Hard disks do sometimes fail and 3.5 inch diskettes do
- occasionally go bad, so you should always have an extra copy of
- anything of value to you.
-
- The TASPUNCH distribution diskette contains three files:
- TASPUNCH.EXE, MJMWMIDI.DLL , and BWCC.DLL. To install TASPUNCH,
- first create a directory named TASPUNCH. Copy these three files
- to this directory. Then use Program Manager to create a new item
- in whatever program group you like, and browse for TASPUNCH.EXE.
- Set the working directory to the TASPUNCH directory. The last
- thing is to see if you already have a copy of BWCC.DLL in your
- \WINDOWS\SYSTEM directory. If you don't, you will need to copy
- this one to \WINDOWS\SYSTEM. You can also move MJMWMIDI.DLL to
- the \WINDOWS\SYSTEM directory if you want.
-
- The first time you run TASPUNCH, it defaults to use COM1 for the
- serial communication with the TSR/MSR machine. If you want to use
- COM2 instead, click the Config button to bring up the dialog box
- in which you can choose other COM ports.
-
- Also, the first time you run TASPUNCH, it defaults to use the
- first Windows MIDI device. If you have multiple MIDI interfaces
- and the first one is not the one providing SMPTE/MTC messages,
- use the Config button to bring up the dialog box in which you can
- choose other MIDI devices. The next time you start TASPUNCH, it
- will use the COM port and MIDI device that you selected.
-
-
- Using TASPUNCH
- TASPUNCH has two small windows that it places on your screen,
- called the Remote window and the Punch window. The Remote window
- contains a set of buttons and indicators similar to the remote
- control unit manufactured by Tascam for the TSR-8, MSR-16 and MSR-
- 24 multitracks. Using the mouse or keyboard you can control the
- machine just as you would by pressing buttons on the Tascam
- remote control unit. You can control the tape transport, set and
- seek the two available locate points, arm and disarm tracks, and
- control the Insert and All Input settings. The Remote window is
- small and always stays on top of other windows, to facilitate
- using TASPUNCH simultaneously with your sequencer.
-
- Here is an ASCII text interpretation of the Remote window:
- __________________________________________________________________
- |_____________________TASPUNCH TSR-8_______________________________|
- | [1] [2] [3] [4] [5] [6] [7] [8] |
- | o o o o o o o o |
- |[MEM1] [MEM2] [RESET] [_Ins] [_All] [AllSafe] [REC] |
- |[LOC1] [LOC2] [ RTZ ] [ REW] [ FF ] [ STOP ] [PLAY] [Config...] |
- -------------------------------------------------------------------
-
- You can use your mouse to click the buttons, or you can use the
- keyboard when the TASPUNCH Remote window has the focus. Be aware
- that in Windows a button click takes effect not when the mouse
- button is depressed, but when the mouse button is released. You
- may that find using the keyboard alternatives give you better
- accuracy when setting punch points or punching in manually. The
- keystrokes for the TASPUNCH Remote window are:
-
- p Play
- s Stop
- f Fast Forward
- w Rewind
- z Return to Zero
- Ctrl-r Record (only when playing)
- Ctrl-e Reset Counter
- n Insert toggle
- a All Input toggle
- c Configuration dialog
- 1 Locate 1
- 2 Locate 2
- Ctrl-1 Memorize 1 (Ctrl-1 must be entered using the numeric keypad)
- Ctrl-2 Memorize 2 (Ctrl-2 must be entered using the numeric keypad)
-
- The keyboard commands are case-sensitive and they are for lower
- case letters only, so if they appear to not work, check your
- CapsLock key. Manual record doesn't do anything unless Play was
- pressed first (tape is rolling). Ctrl-Tab switches the focus
- between the Remote window and the Punch window.
-
- Note that it is possible to confuse TASPUNCH -- if you change
- some things from the recorder's front panel, TASPUNCH doesn't
- know they have been changed. The only real hazard in this is
- that when you press Play in TASPUNCH, the Record button is armed.
- If you then press STOP on the MSR machine, the Record button will
- still be armed until you click Stop or some other transport
- control in TASPUNCH, meaning that if you click the Record button
- or press Ctrl-R, TASPUNCH will start rolling tape and recording
- on the armed tracks. Be careful.
-
- The software will put up various message boxes if it encounters
- some error or unusual circumstance.
-
-
- What is Punching In and Out?
- "Punching in" is a feature found on professional multitrack tape
- recorders that allows you to switch one or more tracks from
- "Play" to "Record" while the tape is rolling. This utility of
- this feature is to allow you to record a performance that sounds
- like it was recorded in a single uninterrupted pass, but was
- really recorded in pieces. If you are recording a vocalist, and
- she sings the first verse with great feeling and intonation, but
- the second verse is less than stellar, you can play the track,
- and in the silent space between the first and second verse, while
- the tape is rolling, you press the RECORD button and the machine
- will start recording at that point. Since the tape continues to
- roll, there is no interruption of the sound of the other playing
- tracks which are the accompaniment to which she is singing.
- After the last word of the second verse you might need to "punch
- out" by hitting STOP or PLAY, in order to keep from erasing the
- following perfect chorus that you had recorded earlier. A high-
- quality tape machine can do punch-in and out with no audible
- noise at the punch-in or out point.
-
- There are situations in which punching successfully can be
- difficult. One is the case where you are being both the artist
- and the recording engineer at the same time. You must
- concentrate on both making a good entrance on your instrument and
- on punching RECORD at just the right time. If you need both your
- hands to play your instrument, this can be impossible if the
- window of time for punching is short. In the other scenario,
- even when there is a recording engineer dedicating his
- concentration and hands to operate the recorder while the artist
- performs, there are times in which the window of time to punch in
- or out is so short as to make it very difficult to punch at just
- the right time. The reaction of the ears and fingers of the
- recording engineer is sometimes not precise enough to punch in a
- short time window. Punch in too late, and you miss the beginning
- of the artist's performance, necessitating another try, and
- losing what otherwise might have been a great performance. Punch
- too early, and you erase the tail end of the preceding material,
- which might be a great loss. All this is complicated by the fact
- that some machines, such as the Tascam TSR/MSR series, don't
- actually enter record at the precise moment the RECORD button is
- pressed, but a fraction of a second later, in order to compensate
- for the time it takes for a location on the tape to move from the
- erase head to the record head. The recording engineer must
- listen to the playback and anticipate the punch by exactly this
- fraction of a second.
-
-
- The Tascam MSR/TSR Automated Punch-in and Out
- These difficulties can be relieved when there is some way to do
- punch-in and out automatically. The Tascam TSR/MSR-series
- recorders have automated punch-in and out built in as a feature.
- They allow you to set punch-in and punch-out points with your
- ears and fingers, and listen to them to make sure they are at the
- correct place before committing to actually record. If you
- listen and hear that the in and out points are not exactly where
- you want, you can try setting them again, until they are as you
- want. Then you tell the machine you want to actually record with
- the points, and it will roll the tape and enter and exit RECORD
- at the preprogrammed places.
-
- There are two slight weaknesses to the TSR/MSR machines'
- automated punch-in and out capabilities. One is that the only
- way to set the points is using your ears and fingers, listening
- and pressing the TSR/MSR's RECORD and PLAY buttons at the desired
- punch-in and out points. It can often require several tries to
- get the points at the right place if the window for punching is
- short. The other weakness is that the TSR/MSR machines reference
- the points to the tachometer pulses generated by the rotation of
- the roller which is in contact with the tape, not to anything on
- the tape itself. After carefully setting your punch points, if
- it takes several tries to record a performance you are happy
- with, the repeated play and rewind of the tape can cause the
- punch points to drift a small amount from their original
- locations. If the punch-in or out point needs to be very
- precise, this could cause problems. The TASPUNCH program
- addresses these two weaknesses.
-
-
- TASPUNCH Automated Timecode-Synchronized Punch-in and Punch-out
- TASPUNCH performs automated punch-in and out, with punch-in and
- out points that are referenced to the SMPTE time code recorded on
- a track of the tape. This provides several advantages over the
- built-in auto-punch capabilities of the TSR/MSR machines:
-
- The punch-in and out points have a precision accurate to one
- frame of time code (1/30th of a second, or 1/24 or 1/25 of a
- second, depending on what flavor of time code you are using).
-
- Since the points are referenced to a signal on the tape
- itself, once they are set, they will not drift with respect
- to the audio on the tape, no matter how many times you play
- and rewind the tape. You can repeat your punch as many times
- as you like and it will always be in the same place.
-
- The points are editable. You set some initial points using
- your ears and fingers. Then you can listen to them without
- actually recording to see if they are where you want them.
- If they are not, you simply adjust adjust them earlier or
- later in one-frame increments until they are where you want.
-
- The Punch window is used for controlling the automated punch-in
- and out capabilities. The Punch window remains on top of other
- windows, including the Remote window. It can be minimized when
- not required. When you want to see as much of your sequencer as
- possible while punching, you can move the Punch window on top of
- the Remote window, since the Punch window has buttons for the
- transport controls most needed when punching.
-
- Here is an ASCII text interpretation of the Punch window:
-
- ______________________________________________________________________
- |______________Timecode-synchronized Punch-in/out______________________|
- | |
- |[^]00:01:53:16 [InSet ] 00:01:47:19 30 fps [LOC1] [LOC2] [Cancel] |
- |[v]00:02:02:27 [OutSet] [_Rehearse] [_AutoRec] [ PLAY ] [ STOP ] |
- ------------------------------------------------------------------------
-
- The keystrokes for the Punch window are:
-
- i Set Punch-in point
- o Set Punch-out point
- Alt-h Arm Auto-Rehearse
- Alt-r Arm Auto-Record
- ESC Cancel Auto-Rehearse and Auto-Record
- s Stop
- p Play
- 1 Locate 1
- 2 Locate 2
- s Stop
- up-arrow Increment highlighted digits
- down-arrow Decrement highlighted digits
- left-arrow Move highlight left
- right-arrow Move highlight right
-
- Here is a typical sequence of events for performing automated
- punch-in and out:
-
- Position the tape prior to the point at which you desire to punch
- in, with however much pre-roll time you like. Set a LOC point by
- clicking the MEM1 button, or pressing the Ctrl key and holding it
- while pressing 1 on the numeric keypad. This is equivalent to
- pressing MEM1 on the TSR/MSR front panel or remote control.
-
- Arm the track you desire to punch in on by clicking on the track
- arm button. The track indicator should start to blink. You may
- arm more than one track.
-
- In order to monitor the tracks which are armed for record, the
- Insert button must be checked.
-
- Press Ctrl-Tab to change the focus to the Punch window.
-
- Click the PLAY button or press the 'p' key to roll tape.
-
- While tape is rolling, press the 'i' key, or click the InSet
- button, to mark the punch-in time.
-
- Press the 'o' key, or click the OutSet button, to mark the punch-
- out time.
-
- Rewind the tape to the LOC point by clicking the LOC1 button or
- pressing the '1' key.
-
- Press Alt-H to arm the Auto-rehearse function (H stands for
- "hear").
-
- Click PLAY.
-
- When the tape reaches the punch-in point, TASPUNCH will turn off
- the Insert light and the armed tracks will be muted. When the
- punch-out point is reached, TASPUNCH will turn Insert on again
- and the armed tracks will again be monitored. This gives you
- audible indication of where the punch points are.
-
- If the punch points are not where you want them, you can edit
- them to 1-frame resolution. Click on the frames digits of the
- out time or in time. Those digits will be highlighted. Clicking
- on the up-arrow and down-arrow buttons will increment or
- decrement the time by one frame. If you need to make larger
- adjustments (such as setting a punch-out time far away without
- actually rolling the tape there), move the highlighting to the
- desired digits of the time by either clicking on the desired
- digits or using the right or left cursor keys, and click on the
- up-arrow or down-arrow buttons to increment or decrement the time
- by the selected digits.
-
- Repeat the rehearse and punch-time adjustment until you are
- satisfied with the placement of the punch points.
-
- Click on LOC1 to rewind to the pre-roll locate point.
-
- Click Cancel or Press ESC to exit Auto-rehearse mode.
-
- Press Alt-R or click the AutoRec button to enter Auto-record
- mode.
-
- Click PLAY. When the tape reaches the punch-in point TASPUNCH
- will do the equivalent of punching the REC button. All armed
- tracks will enter record at that point. When the tape reaches
- the punch-out point, TASPUNCH will do the equivalent of pressing
- the PLAY button. All armed tracks will exit record and tape will
- continue to roll. Also, Auto-record mode is exited.
-
- Stop the transport and rewind to the locate point and audition
- the performance.
-
- You can rewind to the locate point, press Alt-R and try the take
- as many times as necessary until the producer is satisfied with
- the artist's performance. The punch points will not move until
- you change them. If you want to stop and continue later,
- TASPUNCH will save the current punch times when it exits, and
- will reload them the next time it is run. You might want to
- write the punch times down anyway , so if you inadvertently alter
- them you can re-enter them manually.
-
- To exit Auto-record or Auto-rehearse mode at any time, press ESC
- or click Cancel. If you are recording, TASPUNCH will punch-out
- immediately.
-
-
- How TASPUNCH Works
- The TSR/MSR-series machines have an Accessory-2 connector which
- incorporates a serial port. Almost everything you can do via the
- front panel buttons of the TSR/MSR machine, including entering
- and exiting record, can also be done by sending various messages
- to the serial port incorporated in the TSR/MSR machine's
- Accessory-2 connector. When the TSR/MSR machine's Accessory-2
- connector is connected to the PC's serial port by the correct
- cable, TASPUNCH can communicate with and control the TSR/MSR
- machine by sending it messages.
-
- SMPTE time code was originally invented to provide a means of
- synchronizing analog audio tape machines with video media. It is
- an analog signal that encodes a time in the form of hours,
- minutes, seconds and frames. There are four types of time code
- in use, the difference between them being into how many frames a
- second is subdivided, either 24, 25 or two variations of 30
- frames-per-second. These four different time codes exist to
- correspond to various video media currently in use. A SMPTE time
- is commonly notated in the form hh:mm:ss:ff, where hh is hours (0
- to 23), mm is minutes (0 to 59), ss is seconds (0 to 59), and ff
- is frames (0 to 29, 0 to 24, or 0 to 23, depending on the time
- code type). The utility of time code was recognized by
- manufacturers of MIDI equipment, and a MIDI specification was
- established for converting the analog time code signal to a set
- of MIDI messages called MIDI Time Code, or MTC. Many MIDI
- interfaces are now available which can read a SMPTE time code
- signal off a tape and produce from it MIDI Time Code messages.
-
- The SMPTE time code recorded on one track of the tape is fed into
- the MIDI interface (or SMPTE-to-MTC converter). The interface or
- converter reads this analog time code signal and produces MIDI
- Time Code (MTC). As the tape rolls, TASPUNCH reads these MTC
- messages from the MIDI interface, and thus knows where the tape
- is. (These MTC messages are the same ones that your sequencer
- uses to synchronize itself to tape with SMPTE time code. You may
- have bought your MIDI interface or SMPTE-MTC converter precisely
- so you could synchronize your sequencer to your multitrack tape
- machine).
-
- When TASPUNCH has been given a punch-in and punch-out time, and
- been armed for auto-punch, it watches the incoming time code from
- the rolling tape, and when the tape time matches the punch-in
- time, it sends a message to the TSR/MSR machine telling it to
- enter record. When the punch-out time is reached, it sends
- another message telling the TSR/MSR machine to exit record.
-
- When armed to perform rehearsal of a punch instead of recording,
- instead of sending a message to enter record, TASPUNCH sends a
- message to turn off the Insert function. This mutes the audio
- from any tracks that are armed for record, thus allowing you to
- hear with your ears exactly where the punch will take place.
-
-
- Taking Care to Avoid Tragedy
- Since one of the purposes of punching in is to preserve
- previously recorded material deemed to be valuable, some care is
- needed to avoid potentially grievous events. The TASPUNCH
- program has been thoroughly tested and itself should not cause
- you to cry. However there are one or two ways in which it could
- be prevented from properly punching-in or out. The purpose of
- this section is not to scare you, but to warn you of risky (not
- to you, but to your recording) situations. Just like you make
- sure you keep enough oil in the engine of your car, just make
- sure these items are taken care of, and you will avoid potential
- problems.
-
- Microsoft Windows has an unfortunate characteristic that you must
- be aware of: while you are dragging or resizing any window on the
- screen, Windows suspends all input to all windows. For most
- applications this is not a severe problem, because the input they
- are expecting is generally initiated by the user via the mouse or
- keyboard. However TASPUNCH is constantly receiving real-time
- input from the MIDI input device. To put it simply, what this
- means is when you are armed for automated punch-in/out and tape
- is rolling, don't try to drag or resize any window, because
- TASPUNCH will cease to see the incoming timecode and will not
- perform the punch.
-
- The proper functioning of TASPUNCH depends on the integrity of
- the communication link to the TSR/MSR machine and on the
- integrity of the incoming time code. If the communication link
- to the TSR/MSR machine is not reliable, the messages TASPUNCH
- sends to the TSR/MSR machine may not get there in an intelligible
- form and the TSR/MSR machine will not perform the requested
- action. This could cause you grief if you are depending on
- TASPUNCH to punch out prior to some other section of tape that
- contains material you want to preserve. If the TSR/MSR machine
- doesn't see the punch-out message from TASPUNCH, it will stay in
- record until you intervene and punch out or stop it. The same
- thing could occur with a loss or corruption of the time code
- signal. Therefore, I suggest the following precautions:
-
- There are several cables that carry the signals whose absolute
- integrity is necessary for the proper functioning of TASPUNCH.
- These are:
-
- The cable connecting the PC serial port to the MSR machine's
- Accessory-2 connector.
-
- The audio cable from the Tape Out of the track with the SMPTE
- time code to the SMPTE In of the MIDI interface or SMPTE-MTC
- converter.
-
- If you have a combination of a SMPTE-MTC converter and a MIDI
- interface, the MIDI cable connecting the two.
-
- If you have an external MIDI interface such as a Music Quest
- 2Port/SE or Note/1, the cable connecting it to the PC's
- parallel port.
-
- Make sure all these cables are in good condition and are firmly
- attached to their respective connectors. Use the screws on the
- connectors to ensure they can't inadvertently come loose at an
- inopportune time.
-
- Make sure these cables are away from sources of strong
- electromagnetic interference such as power supplies and video
- monitors.
-
- If you have an external MIDI interface or SMPTE-MTC converter,
- make sure the wall-wart is secure in its wall plug and the other
- end is securely connected to the interface.
-
- Make sure your SMPTE time code track has no dropouts at the punch
- points, or at least none that exceed the freewheeling (jam sync)
- capability of your SMPTE-MTC interface. Rehearsing the punch
- points will usually reveal any such problems.
-
- Since there are many possible equipment configurations that I
- have no way of checking out, make sure you first familiarize
- yourself with TASPUNCH on a recording that is of no value to you
- to ensure it works properly with your equipment.
-
- One other suggestion: The TSR/MSR series machines can be set to
- communicate at either 1200, 2400, 4800 or 9600 baud. The time it
- takes for a message to be sent from TASPUNCH to the TSR/MSR
- machine is directly related to the communication speed. I
- strongly suggest using the fastest speed, 9600 baud, since this
- will result in the minimum time required for the TSR/MSR to
- receive the commands sent to it by TASPUNCH.
-
- OK, you have been admonished. The TASPUNCH program is provided
- as-is with no warranty of any kind expressed or implied. I am
- not responsible for any incidental damages or loss incurred as a
- result of you using this program. So if TASPUNCH should get up
- in the middle of the night and eat all your master tapes while
- you are asleep, all you will get from me is a sympathy card with
- a Far Side cartoon to ease your pain.
-
-
- Technical Support
- TASPUNCH really is a very simple program to use. I am assuming
- that you are already familiar with using time code to synchronize
- your sequencer to your multitrack. If so, then you already have
- the timecode getting to your MIDI interface, and the only thing
- you need to do is connect the TASPUNCH cable to the Accessory-2
- interface of the TSR/MSR machine and an unused COM port on your
- PC, and configure TASPUNCH to use the correct COM port and MIDI
- In device.
-
- If everything is connected and communicating properly, when you
- start up TASPUNCH it will give you no error messages and the
- caption bar of the Remote window will say what type of Tascam
- machine it is communicating with. If you then roll tape and feed
- time code to your MIDI interface, you should see the current time
- display start ticking along. Stop the tape and the time will
- stop ticking.
-
- Here are a few hints for basic problems.
-
- If you see the message "No Tascam machine detected", then either:
-
- TASPUNCH is not using the correct COM port. Click the Config
- button and select the proper COM port.
-
- The cable between the serial port and the Tascam Accessory-2
- connector is not connected well.
-
- The Tascam is turned off.
-
- The IRQ on your serial interface is not what Windows thinks
- it is.
-
- If the Tascam is turned on, but no tape is loaded, try loading
- and tensioning tape, and restart TASPUNCH.
-
- If you see the message "No MIDI devices available", this means
- you have no MIDI devices installed on your system. You can still
- use the Remote control features of TASPUNCH, but to use the auto-
- punch capabilities, you must install the MIDI device driver
- provided by the manufacturer of your MIDI interface.
-
- If you see the message "Can't open MIDI In device", this means
- either TASPUNCH could not communicate with your Windows MIDI
- device or another program is using the MIDI device and the MIDI
- device does not support multiple clients. You can still use the
- Remote control features of TASPUNCH. To use the auto-punch
- capabilities, you should either click on the Config button to
- bring up a dialog box in which you can configure TASPUNCH to use
- the correct MIDI device, or terminate the other program that is
- using your single-client MIDI device.
-
- If you see the message "Can't open COM1: error xx", this means
- TASPUNCH could not communicate with your COM port. Click on the
- Config button to bring up a dialog box in which you can configure
- TASPUNCH to use the correct COM port.
-
- If TASPUNCH gives no error messages, but does not appear to see
- the time code, and you know that some other software such as your
- sequencer does successfully read time code from your MIDI
- interface, and you are certain that your MIDI device driver
- supports multiple clients, then please contact me for assistance.
- The best way is to leave me e-mail on Compuserve, 72560,1604, as
- I often am not able to answer the phone at the moment you might
- choose to call.
-
-
- Instructions for making the cable.
- To make your own cable for connecting your (PC/AT 9-pin) serial
- port to the Accessory-2 port of the TSR/MSR machine you will need
- the following materials:
-
- DB-9F connector (for the PC serial port)
- DB-15M connector (for the Accessory-2 port of the MSR
- machine)
- Shielded cable with three conductors, one of which should be
- in electrical contact with the shield (Belden 8723 or similar
- is fine). Keep the cable shorter than 8 meters (25 feet).
-
- Make the following connections:
-
- DB-9F DB-15M
- pin pin
- 2 ------------ 2
- 3 ------------ 4
- 5 ------------ 8 this must be the shield conductor
-