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Microsoft Windows Help File Content | 1995-08-11 | 4.0 KB | 106 lines |
- :Base corelm3d.hlp>main
- :Title Corel MOTION 3D Help
- 1 Corel MOTION 3D features
- 2 Basic Concepts
- 3 About Corel MOTION 3D=Motion_3D_Overview
- 3 Scene files=Scene_File
- 3 Stagehands
- 4 Stagehands - overview=Stagehands_overview
- 4 Cameras=Cameras
- 4 Lights=Lights
- 4 Props=Props
- 3 Models
- 4 Models - overview=Models_overview
- 3 Environments
- 4 Environments - overview=Environments_overview
- 4 Atmosphere=Atmosphere
- 4 Sky=Sky
- 4 Backdrop=Backdrop
- 3 Timelines
- 4 Timelines - overview=Timelines_overview
- 4 Eventmarks=Eventmarks
- 3 Toolbox
- 4 Move Tools=Move_Tools
- 4 Edit Object=edit_object
- 4 Rotate Tools=Rotate_Tools
- 4 Uniform Scale Tool=Uniform_Scale_Tool
- 4 Squash and Stretch Tool=Squash_and_Stretch_Tool
- 4 Object Creation Tools=Object_Creation_Tools
- 4 Sticky Tools=Sticky_Tools
- 3 View Windows
- 4 Camera View Window=Camera_View_Window
- 4 Standard View Windows=Standard_View_Windows
- 3 Workshop
- 4 Workshop - overview=Workshop_overview
- 2 Advanced Topics
- 3 World Coordinate System=World_Coordinate_System
- 3 Lights=Lights
- 3 Surfaces=Surfaces
- 3 Atmosphere=Atmosphere
- 3 Rendering=Rendering
- 1 How to...
- 2 Open
- 3 To open a scene=To_open_a_scene>proc4
- 3 To open a scene using drag and drop=To_open_a_scene_using_drag_and_drop>proc4
- 3 To open a surface library=To_open_a_surface_library>proc4
- 2 Save
- 3 To save a new scene=To_save_a_new_scene>proc4
- 3 To save an object as a prop=To_save_an_object_as_a_prop>proc4
- 3 To save a camera animation=To_save_a_camera_animation>proc4
- 3 To save a light animation=To_save_a_light_animation>proc4
- 2 Create
- 3 To create a new scene=To_create_a_scene>proc4
- 3 To create a prop=To_create_a_prop>proc4
- 3 To create a movie=To_create_a_movie>proc4
- 3 To create a new surface=To_create_a_new_surface>proc4
- 3 To create a new surface library=To_create_a_new_surface_library>proc4
- 2 Edit
- 3 To modify the environment=To_modify_the_environment>proc4
- 3 To edit eventmark properties=To_edit_eventmark_properties>proc4
- 3 To edit an object=To_edit_an_object>proc4
- 3 To edit a shape globally=To_edit_a_shape_globally>proc4
- 3 To rotate an object=To_rotate_an_object>proc4
- 3 To edit a surface=To_edit_a_surface>proc4
- 2 Morph
- 3 To morph an object=To_morph_an_object>proc4
- 3 To morph text=To_morph_text>proc4
- 3 To morph a surface=To_morph_a_surface>proc4
- 2 Output a scene
- 3 To print a view=To_print_a_view>proc4
- 3 To export a view=To_export_a_view>proc4
- 2 Work with Environments
- 3 To modify the environment=To_modify_the_environment>proc4
- 2 Undo and repeat an action
- 3 To undo an operation=To_undo_an_operation>proc4
- 3 To repeat an action=To_repeat_an_action>proc4
- 2 Work with cameras
- 3 To add a camera=To_add_a_camera>proc4
- 3 To point a camera=To_point_a_camera>proc4
- 3 To transform a camera=To_transform_a_camera>proc4
- 3 To edit camera properties=To_edit_camera_properties>proc4
- 3 To save a camera animation=To_save_a_camera_animation>proc4
- 2 Work with lights
- 3 To add a light=To_add_a_light>proc4
- 3 To aim a light at an object=To_aim_a_light_at_an_object>proc4
- 3 To edit light properties=To_edit_light_properties>proc4
- 2 Work with objects
- 3 To create an object=To_create_an_object>proc4
- 3 To edit an object=To_edit_an_object>proc4
- 3 To rotate an object=To_rotate_an_object>proc4
- 3 To import a DXF object=To_import_an_object>proc4
- 3 To link objects=To_link_objects>proc4
- 3 To unlink objects=To_unlink_objects>proc4
- 2 Work with surfaces
- 3 To apply a surface=To_apply_a_surface>proc4
- 3 To open a surface library=To_open_a_surface_library>proc4
- 3 To edit a surface=To_edit_a_surface>proc4
- 3 To create a new surface=To_create_a_new_surface>proc4
- 3 To create a new surface library=To_create_a_new_surface_library>proc4
- 3 To copy a surface to another surface library=To_copy_a_surface_to_another_surface_library>proc4
- 2 Work with timelines
- 3 To open the timelines window=To_open_the_timelines_window>proc4
- 3 To preview animations=To_preview_animations>proc4
- 3 To link objects=To_link_objects>proc4
- 3 To unlink objects=To_unlink_objects>proc4
- 3 To view child objects=To_view_child_objects>proc4
-