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- property spriteNum
- global gFadeMenuState, gFTime
-
- on beginSprite me
- if gFadeMenuState = 1 then
- sprite(me.spriteNum).blend = 50
- end if
- end
-
- on exitFrame me
- if (gFadeMenuState = 2) and (sprite(me.spriteNum).blend <> 50) then
- sprite(me.spriteNum).blend = sprite(me.spriteNum).blend - 2
- else
- if (gFadeMenuState = 2) and (sprite(me.spriteNum).blend = 50) then
- gFadeMenuState = 1
- end if
- end if
- end
-
- on mouseEnter me
- gFadeMenuState = 0
- sprite(me.spriteNum).blend = 100
- gFTime = the ticks
- end
-
- on mouseWithin me
- gFadeMenuState = 0
- sprite(me.spriteNum).blend = 100
- gFTime = the ticks
- end
-
- on isOKToAttach me, aSpriteType, aSpriteNum
- case aSpriteType of
- #graphic:
- return 1
- #script:
- return 0
- end case
- end
-