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- on GameVariablendefinitions
- global _Kanal, _Lautstaerke, _Effekt, _Sprung, _cursorname, _CursorKanal, _anhang, _LeistenPos, _LeisteOffen, _EffektSchalter, _SoundZusatz, _leerFeldpos, _BkgSound, _aktBKgSound, _AudioEin, _BKgAudio, _aktBKgAudio, _Flag, _xo, _yo, _liste, _FlagObj, _Ergebnis, _AktionName, _AktionSim, _AktionZeit, _AktionListem, _AnimName, _AnimSim, _AnimZeit, _AnimListem, _ObjFolge, _Objektliste, _Einstelliste, _Funktionsliste, _EMailliste, _RondelZahl, _letzteAufg, _Audiopath, _Antwort, _eingabe, _Zeit, _Sim, _aktFrage, _ChipName, _EimerPosition, _EinstellOK, _aktGamepath, _aktOptionpath
- _Kanal = EMPTY
- _Lautstaerke = 150
- _Effekt = EMPTY
- _Sprung = EMPTY
- _cursorname = EMPTY
- _CursorKanal = 21
- _anhang = 0
- _LeistenPos = EMPTY
- _LeisteOffen = 0
- _AudioEin = EMPTY
- _SoundZusatz = 0
- _leerFeldpos = 0
- _BkgSound = EMPTY
- _aktBKgSound = EMPTY
- _AudioEin = EMPTY
- _BKgAudio = EMPTY
- _aktBKgAudio = EMPTY
- _Flag = EMPTY
- _xo = 0
- _yo = 0
- _liste = []
- _FlagObj = 0
- _Ergebnis = []
- _AktionName = EMPTY
- _AktionSim = 0
- _AktionZeit = 0
- _AktionListe = []
- _AnimName = EMPTY
- _AnimSim = 0
- _AnimZeit = 0
- _AnimListe = []
- _Antwort = []
- _eingabe = 0
- _Zeit = 0
- _Sim = EMPTY
- _aktFrage = 0
- _ChipName = EMPTY
- _EimerPosition = "tr03s"
- _ObjFolge = ["Chip_1", "Chip_2", "Schluessel", "Phosphor", "Eimer", "Plasma", "Encym_1", "Encym_2", "Antibak", "Dia_1", "Duenger", "Kolben", "Knochen", "NBoden", "Nylon", "Pipette", "Schimmel", "SDreher", "Spritze", "DNA_1", "DNA_2", "DNA_3", "DNA_4", "Rondel_1", "Rondel_2", "Rondel_3", "Maul", "Welk", "Penicillin", "Abschalt", "Kugel", "X-Schluessel", "Y-Schluessel", "Dia_2"]
- _Objektliste = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- _Einstelliste = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- _Funktionsliste = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- _EMailliste = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- _RondelZahl = [0, 0, 0, 0]
- _letzteAufg = [EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY]
- the randomSeed = the ticks
- if the runMode = "Author" then
- _EinstellOK = 1
- else
- _EinstellOK = 0
- end if
- _EffektSchalter = 1
- _aktGamepath = EMPTY
- _aktOptionpath = EMPTY
- end
-
- on LearnVariablendefinition
- global _Lautstaerke, _Warte, _AktSeite, _Kanal, _SoundSchalter, _SBLauf, _FirstAudio, _FrameNum, _NamKanal, _DragFeld, _xo, _yo, _dx, _dy, _Flag, _Temp, _Zeit, _Zaehler, _liste, _Audioticks, _CursorListe, _MiawViewer, _Marke, _Rechteck, _ErgListe, _Antwort, _AnimName, _AnimKanal, _AnimNum, _AnimMin, _AnimMax, _animLoop, _AnimZeit, _AnimPause, _AnimInterval, _AnimAudio, _AnimVisible
- _Lautstaerke = 150
- _Warte = 1
- _AktSeite = EMPTY
- _Kanal = 0
- _SoundSchalter = 1
- _SBLauf = 0
- _FirstAudio = []
- _FrameNum = 0
- _NamKanal = EMPTY
- _DragFeld = []
- _xo = 0
- _yo = 0
- _dx = 0
- _dy = 0
- _Flag = EMPTY
- _Temp = EMPTY
- _Zeit = 0
- _Zaehler = 0
- _liste = []
- _Audioticks = EMPTY
- _CursorListe = []
- _MiawViewer = EMPTY
- _Marke = EMPTY
- _Rechteck = EMPTY
- _ErgListe = []
- _Antwort = []
- _AnimName = EMPTY
- _AnimKanal = 0
- _AnimNum = 1
- _AnimMin = 0
- _AnimMax = 0
- _animLoop = 0
- _AnimZeit = 0
- _AnimPause = 0
- _AnimInterval = 0
- _AnimAudio = EMPTY
- _AnimVisible = 1
- end
-
- on Variablendefinition
- global _FilmSim, _Filmzeit, _FilmGesch, _FilmRicht, _FilmAnz, _FilmNum, _FilmName, _FilmMax, _Lautstaerke, _VSpulegeschw, _aktGamepath
- set the volume of sound 1 to _Lautstaerke
- set the volume of sound 2 to _Lautstaerke
- set the volume of sound 3 to _Lautstaerke
- set the volume of sound 4 to _Lautstaerke
- the randomSeed = the ticks
- _VSpulegeschw = 5
- _FilmSim = EMPTY
- _Filmzeit = the timer
- _FilmGesch = 0
- _FilmRicht = 0
- _FilmAnz = 0
- _FilmNum = 0
- _FilmName = EMPTY
- _FilmMax = 0
- _aktGamepath = EMPTY
- end
-