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- on enterFrame
- updateStage()
- if rollOver(1) then
- puppetSprite(1, 1)
- set the member of sprite 1 to 2
- end if
- if not rollOver(1) then
- puppetSprite(1, 0)
- updateStage()
- end if
- if rollOver(2) then
- puppetSprite(2, 1)
- set the member of sprite 2 to 6
- end if
- if not rollOver(2) then
- puppetSprite(2, 0)
- updateStage()
- end if
- if rollOver(3) then
- puppetSprite(3, 1)
- set the member of sprite 3 to 24
- end if
- if not rollOver(3) then
- puppetSprite(3, 0)
- updateStage()
- end if
- if rollOver(4) then
- puppetSprite(4, 1)
- set the member of sprite 4 to 4
- end if
- if not rollOver(4) then
- puppetSprite(4, 0)
- updateStage()
- end if
- if rollOver(5) then
- puppetSprite(5, 1)
- set the member of sprite 5 to 8
- end if
- if not rollOver(5) then
- puppetSprite(5, 0)
- updateStage()
- end if
- if rollOver(6) then
- puppetSprite(6, 1)
- set the member of sprite 6 to 10
- end if
- if not rollOver(6) then
- puppetSprite(6, 0)
- updateStage()
- end if
- if rollOver(7) then
- puppetSprite(7, 1)
- set the member of sprite 7 to 14
- end if
- if not rollOver(7) then
- puppetSprite(7, 0)
- updateStage()
- end if
- if rollOver(8) then
- puppetSprite(8, 1)
- set the member of sprite 8 to 26
- end if
- if not rollOver(8) then
- puppetSprite(8, 0)
- updateStage()
- end if
- if rollOver(9) then
- puppetSprite(9, 1)
- set the member of sprite 9 to 18
- end if
- if not rollOver(9) then
- puppetSprite(9, 0)
- updateStage()
- end if
- if rollOver(10) then
- puppetSprite(10, 1)
- set the member of sprite 10 to 20
- end if
- if not rollOver(10) then
- puppetSprite(10, 0)
- updateStage()
- end if
- if rollOver(11) then
- puppetSprite(11, 1)
- set the member of sprite 11 to 22
- end if
- if not rollOver(11) then
- puppetSprite(11, 0)
- updateStage()
- end if
- set handCursor to [130, 131]
- set the cursor of sprite 1 to handCursor
- set the cursor of sprite 2 to handCursor
- set the cursor of sprite 3 to handCursor
- set the cursor of sprite 4 to handCursor
- set the cursor of sprite 5 to handCursor
- set the cursor of sprite 6 to handCursor
- set the cursor of sprite 8 to handCursor
- set the cursor of sprite 9 to handCursor
- set the cursor of sprite 10 to handCursor
- set the cursor of sprite 11 to handCursor
- set the cursor of sprite 18 to handCursor
- set the cursor of sprite 7 to handCursor
- set the cursor of sprite 20 to handCursor
- set the cursor of sprite 21 to handCursor
- set the cursor of sprite 16 to handCursor
- end
-
- on exitFrame
- go(the frame)
- end
-