home *** CD-ROM | disk | FTP | other *** search
- on enterFrame
- if rollOver(1) then
- puppetSprite(1, 1)
- set the member of sprite 1 to 2
- end if
- if not rollOver(1) then
- puppetSprite(1, 0)
- updateStage()
- end if
- if rollOver(2) then
- puppetSprite(2, 1)
- set the member of sprite 2 to 6
- end if
- if not rollOver(2) then
- puppetSprite(2, 0)
- updateStage()
- end if
- if rollOver(3) then
- puppetSprite(3, 1)
- set the member of sprite 3 to 24
- end if
- if not rollOver(3) then
- puppetSprite(3, 0)
- updateStage()
- end if
- if rollOver(4) then
- puppetSprite(4, 1)
- set the member of sprite 4 to 4
- end if
- if not rollOver(4) then
- puppetSprite(4, 0)
- updateStage()
- end if
- if rollOver(5) then
- puppetSprite(5, 1)
- set the member of sprite 5 to 8
- end if
- if not rollOver(5) then
- puppetSprite(5, 0)
- updateStage()
- end if
- if rollOver(6) then
- puppetSprite(6, 1)
- set the member of sprite 6 to 14
- end if
- if not rollOver(6) then
- puppetSprite(6, 0)
- updateStage()
- end if
- if rollOver(7) then
- puppetSprite(7, 1)
- set the member of sprite 7 to 26
- end if
- if not rollOver(7) then
- puppetSprite(7, 0)
- updateStage()
- end if
- if rollOver(8) then
- puppetSprite(8, 1)
- set the member of sprite 8 to 18
- end if
- if not rollOver(8) then
- puppetSprite(8, 0)
- updateStage()
- end if
- if rollOver(9) then
- puppetSprite(9, 1)
- set the member of sprite 9 to 20
- end if
- if not rollOver(9) then
- puppetSprite(9, 0)
- updateStage()
- end if
- if rollOver(10) then
- puppetSprite(10, 1)
- set the member of sprite 10 to 22
- end if
- if not rollOver(10) then
- puppetSprite(10, 0)
- updateStage()
- end if
- set handCursor to [150, 151]
- set the cursor of sprite 1 to handCursor
- set the cursor of sprite 2 to handCursor
- set the cursor of sprite 3 to handCursor
- set the cursor of sprite 4 to handCursor
- set the cursor of sprite 6 to handCursor
- set the cursor of sprite 7 to handCursor
- set the cursor of sprite 8 to handCursor
- set the cursor of sprite 9 to handCursor
- set the cursor of sprite 10 to handCursor
- set the cursor of sprite 15 to handCursor
- set the cursor of sprite 12 to handCursor
- set the cursor of sprite 5 to handCursor
- set the cursor of sprite 16 to handCursor
- set the cursor of sprite 17 to handCursor
- set the cursor of sprite 18 to handCursor
- set the cursor of sprite 19 to handCursor
- set the cursor of sprite 20 to handCursor
- set the cursor of sprite 21 to handCursor
- set the cursor of sprite 22 to handCursor
- set the cursor of sprite 23 to handCursor
- set the cursor of sprite 27 to handCursor
- set the cursor of sprite 29 to handCursor
- end
-
- on exitFrame
- go(the frame)
- end
-