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-
- // Minimum size of a sound file (the header itself)
- #define MIN_HEADER_SIZE 10
-
- // Frotz sound file header definition
- typedef struct
- {
- WORD nPrefix;
- BYTE nRepeats;
- BYTE nBaseNote;
- WORD nFrequency;
- WORD nUnused;
- WORD nLength;
- } FrotzSoundHeader;
-
- // FrotzCE Sound engine
- class CFrotzCESnd
- {
- private:
- char
- // Sample buffer
- *m_pachSampleData;
-
- int
- // Current sample loaded
- m_nCurrentSample;
-
- BOOL
- // Currently playing a sound?
- m_bPlayingSound;
-
- FrotzSoundHeader
- // Sample header
- m_sHeader;
-
- public:
- CFrotzCESnd();
- ~CFrotzCESnd();
-
- void
- // Makes a beep
- Beep( int nNumber );
- BOOL
- // Loads the specified sample
- LoadSample( int nNumber );
- void
- // Starts playing the specified sample
- StartSample( int nNumber, int nVolume, int nRepeats );
- void
- // Stop playing sample
- StopSample();
- void
- // Reset sound
- ResetSound();
- };
-