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- on enterFrame
- if rollOver(8) then
- puppetSprite(15, 1)
- set the memberNum of sprite 15 to 514
- puppetSprite(8, 1)
- set the memberNum of sprite 8 to 504
- puppetSprite(9, 0)
- else
- if rollOver(9) then
- puppetSprite(15, 1)
- set the memberNum of sprite 15 to 515
- puppetSprite(9, 1)
- set the memberNum of sprite 9 to 507
- puppetSprite(8, 0)
- else
- if rollOver(10) then
- puppetSprite(15, 1)
- set the memberNum of sprite 15 to 513
- else
- puppetSprite(8, 0)
- puppetSprite(9, 0)
- set the memberNum of sprite 15 to 512
- end if
- end if
- end if
- if rollOver(1) then
- puppetSprite(1, 1)
- set the memberNum of sprite 1 to 570
- else
- set the memberNum of sprite 1 to 569
- puppetSprite(1, 0)
- end if
- end
-
- on exitFrame
- go(the frame)
- end
-