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- on enterFrame
- if rollOver(7) then
- puppetSprite(15, 1)
- set the memberNum of sprite 15 to 516
- puppetSprite(7, 1)
- set the memberNum of sprite 7 to 501
- puppetSprite(8, 0)
- puppetSprite(9, 0)
- else
- if rollOver(8) then
- puppetSprite(15, 1)
- set the memberNum of sprite 15 to 514
- puppetSprite(8, 1)
- set the memberNum of sprite 8 to 504
- puppetSprite(7, 0)
- puppetSprite(9, 0)
- else
- if rollOver(9) then
- puppetSprite(15, 1)
- set the memberNum of sprite 15 to 515
- puppetSprite(9, 1)
- set the memberNum of sprite 9 to 507
- puppetSprite(8, 0)
- puppetSprite(7, 0)
- else
- if rollOver(10) then
- puppetSprite(15, 1)
- set the memberNum of sprite 15 to 513
- else
- puppetSprite(7, 0)
- puppetSprite(8, 0)
- puppetSprite(9, 0)
- set the memberNum of sprite 15 to 512
- end if
- end if
- end if
- end if
- end
-
- on exitFrame
- if rollOver(20) then
- puppetSprite(20, 1)
- set the memberNum of sprite 20 to 84
- else
- set the memberNum of sprite 20 to 83
- puppetSprite(20, 0)
- end if
- if rollOver(21) then
- puppetSprite(21, 1)
- set the memberNum of sprite 21 to 84
- else
- set the memberNum of sprite 21 to 83
- puppetSprite(21, 0)
- end if
- if rollOver(22) then
- puppetSprite(22, 1)
- set the memberNum of sprite 22 to 84
- else
- set the memberNum of sprite 22 to 83
- puppetSprite(22, 0)
- end if
- if rollOver(23) then
- puppetSprite(23, 1)
- set the memberNum of sprite 23 to 84
- else
- set the memberNum of sprite 23 to 83
- puppetSprite(23, 0)
- end if
- if rollOver(24) then
- puppetSprite(24, 1)
- set the memberNum of sprite 24 to 84
- else
- set the memberNum of sprite 24 to 83
- puppetSprite(24, 0)
- end if
- if rollOver(25) then
- puppetSprite(25, 1)
- set the memberNum of sprite 25 to 84
- else
- set the memberNum of sprite 25 to 83
- puppetSprite(25, 0)
- end if
- if rollOver(26) then
- puppetSprite(26, 1)
- set the memberNum of sprite 26 to 84
- else
- set the memberNum of sprite 26 to 83
- puppetSprite(26, 0)
- end if
- if rollOver(27) then
- puppetSprite(27, 1)
- set the memberNum of sprite 27 to 84
- else
- set the memberNum of sprite 27 to 83
- puppetSprite(27, 0)
- end if
- if rollOver(28) then
- puppetSprite(28, 1)
- set the memberNum of sprite 28 to 84
- else
- set the memberNum of sprite 28 to 83
- puppetSprite(28, 0)
- end if
- if rollOver(29) then
- puppetSprite(29, 1)
- set the memberNum of sprite 29 to 84
- else
- set the memberNum of sprite 29 to 83
- puppetSprite(29, 0)
- end if
- go(the frame)
- end
-