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- on enterframe
-
- if rollover(7) then
- puppetsprite 15, true
- set the membernum of sprite 15 to 516
- puppetsprite 7, true
- set the membernum of sprite 7 to 501
- puppetsprite 8, false
- puppetsprite 9, false
-
-
- else if rollover(8) then
- puppetsprite 15, true
- set the membernum of sprite 15 to 514
- puppetsprite 8, true
- set the membernum of sprite 8 to 504
- puppetsprite 7, false
- puppetsprite 9, false
-
-
-
- else if rollover(9) then
- puppetsprite 15, true
- set the membernum of sprite 15 to 515
- puppetsprite 9, true
- set the membernum of sprite 9 to 507
- puppetsprite 8, false
- puppetsprite 7, false
-
- else if rollover(10) then
- puppetsprite 15, true
- set the membernum of sprite 15 to 513
-
-
-
- else
- puppetsprite 7, false
- puppetsprite 8, false
- puppetsprite 9, false
- set the membernum of sprite 15 to 512
- end if
-
- on exitFrame
-
- if rollover(20) then
- puppetsprite 20, true
- set the membernum of sprite 20 to 84
-
- else
- set the membernum of sprite 20 to 83
- puppetsprite 20, false
- end if
-
- if rollover(21) then
- puppetsprite 21, true
- set the membernum of sprite 21 to 84
-
- else
- set the membernum of sprite 21 to 83
- puppetsprite 21, false
- end if
-
- if rollover(22) then
- puppetsprite 22, true
- set the membernum of sprite 22 to 84
-
- else
- set the membernum of sprite 22 to 83
- puppetsprite 22, false
- end if
-
- if rollover(23) then
- puppetsprite 23, true
- set the membernum of sprite 23 to 84
-
- else
- set the membernum of sprite 23 to 83
- puppetsprite 23, false
- end if
-
- if rollover(24) then
- puppetsprite 24, true
- set the membernum of sprite 24 to 84
-
- else
- set the membernum of sprite 24 to 83
- puppetsprite 24, false
- end if
-
- if rollover(25) then
- puppetsprite 25, true
- set the membernum of sprite 25 to 84
-
- else
- set the membernum of sprite 25 to 83
- puppetsprite 25, false
- end if
-
- if rollover(26) then
- puppetsprite 26, true
- set the membernum of sprite 26 to 84
-
- else
- set the membernum of sprite 26 to 83
- puppetsprite 26, false
- end if
-
- if rollover(27) then
- puppetsprite 27, true
- set the membernum of sprite 27 to 84
-
- else
- set the membernum of sprite 27 to 83
- puppetsprite 27, false
- end if
-
- if rollover(28) then
- puppetsprite 28, true
- set the membernum of sprite 28 to 84
-
- else
- set the membernum of sprite 28 to 83
- puppetsprite 28, false
- end if
-
- if rollover(29) then
- puppetsprite 29, true
- set the membernum of sprite 29 to 84
-
- else
- set the membernum of sprite 29 to 83
- puppetsprite 29, false
- end if
-
- if rollover(1) then
- puppetsprite 1, true
- set the membernum of sprite 1 to 566
- else
- set the membernum of sprite 1 to 565
- puppetsprite 1, false
- end if
-
-
-
- go to the frame
-
- end