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-
- Rise of the Triad v1.2 On-Disk Technical Support Manual
- Copyright (c) 1994 Apogee Software, Ltd.
-
- P.O. Box 496389 ■ Garland, TX 75049-6389
- (214) 278-5655
-
- This document gives detailed instructions on how to play Comm-Bat ROTT, as well
- as being a troubleshooting guide. Instructions on how to play the game are in
- the README.EXE file that came with your copy of Rise of the Triad shareware
- episode, or in the printed manual, if you have the registered version.
-
-
- ┌──────────────────────────────────────────┐
- │TABLE OF CONTENTS AND HOW TO USE THIS FILE│
- └──────────────────────────────────────────┘
-
- This document is set up with a quick search capability. If you press F7 at
- any time, you will get a listing of all the categories to look at in this
- file. Press F7 now to look at it. In this menu, you can scroll up and down
- the listing of items to read, and then select one by pressing ENTER. You will
- be taken directly to that item. If you wish to search for a specific piece of
- text, you can hit F3 to enter any text to search for. If you just wish to
- scroll up and down, you can use the arrow keys to move through the text. You
- can also use the Home and End keys to quickly get to the top or the bottom of
- this file. Here is a listing of all the sections in this document. Remember,
- you can press F7 at any time to see an interactive listing of them all.
-
- 1) Table of Contents
- 2) What's new in v1.1/1.2
- 3) System Requirements
- 4) Before Running this Game
- 5) How to use the Setup Program
- 6) How to set up Modem/Serial Play
- 7) How to set up Network Play
- 8) Comm-Bat (tm) ROTT - How to play
- 9) ROTT Detailed Help & TroubleShooting
- 10) Command Line Parameters
- 11) What is the "SET BLASTER" Command, and why do I need it?
- 12) How to get ROTT running under OS/2
- 13) What is Protected Mode?
- 14) Contacting Apogee
- 15) Apogee Online
-
- ┌───────────────────────┐
- │WHAT'S NEW IN v1.1/v1.2│
- └───────────────────────┘
-
-
- ■ RSAC Rating of 4 (Most violent).
- ■ Mouse control is much better and improved.
- ■ Flying (Mercury Mode) has been changed from v1.0. You no longer have to
- press the space bar to fly. You need to use PgUp/PgDn to change your
- elevation, and Home/End to aim while you are in the air.
- ■ Can set mouse buttons and joystick buttons to almost anything.
- ■ Can select any key for strafing. All keys are now redefinable.
- ■ Setup program more helpful and intuitive.
- ■ Bloody chunks are more visible, stay longer, and there are lots more. Plus,
- we added a "ludicrous gibs" mode!
- ■ Actors walk more smoothly and slower (they're less jerky).
- ■ Secret tally at end of level; track how many "secrets" you found on a level.
- A secret is a pushwall or a pushpillar that can be moved either by pushing
- it, or activating it by either a switch or a touchplate.
- ■ All known sound problems fixed (Ultrasound, Sound Canvas DB, AWE32).
- ■ Drunk missiles now heat seek after a short delay! They are deadly in modem
- net play (though each of the drunk missiles is relatively weak compared to
- some of the other missile weapons).
- ■ You can now enter * and # in Modem Setup, for disabling call waiting.
- ■ You can start multiple games at once now on a network via the use of the
- added "Socket Number" command in the setup program.
- ■ The select a phone number as the default number bug has been fixed.
- ■ Keyboard no longer sticks after dying, restoring or any other time.
- ■ Death sequences slowed down so that deaths can be enjoyed.
- ■ Game instructions now included in README.EXE
- ■ Auto-aiming for bullet weapons. Easier to hit guys above or below you.
- Missiles still need to be manually aimed, however.
- ■ Quicksave is much faster.
- ■ Network games do not require an extra system to run as a separate server.
- Any player's system can now double as both server and client. However,
- games may run slightly faster if a dedicated server is used.
- ■ 8250 UART now works in modem play, but you cannot have music. (There is
- just too much demand on the CPU.) You can have music if 16550's are used.
- ■ Character that "pleaded" for his life was modified. He will now steal your
- weapon and use it against you. He will also "play dead" if you do not shoot
- him. He also sometimes has a hidden bazooka of his own.
- ■ Game is more stable and runs better under 4 meg systems. We did all we could,
- but you really should have 8 megs for the game.
-
-
- ┌───────────────────┐
- │SYSTEM REQUIREMENTS│
- └───────────────────┘
-
- ■ Rise of the Triad's minimum requirements are a 386DX/40 with 4 megs of total
- memory. However, Apogee strongly recommends a 486DX2/66 with 8 megs of
- total memory, and a local bus video card. A fast hard drive will also
- help things a lot. A sound card is also strongly recommended.
-
- ■ For game play the following devices are optionally supported:
- Keyboard, Mouse, Cyberman, Space Player, and Gravis GamePad.
-
- ■ The following sound cards/devices are also optionally supported:
- Sound Blaster, Sound Blaster Pro, Sound Blaster 16, Sound Blaster AWE32,
- WaveBlaster, Adlib, Roland Sound Canvas, Gravis UltraSound, Ensoniq
- SoundScape, Pro Audio Spectrum 16, Logitech SoundMan 16, Disney Sound
- Source, Tandy Sound Source, and any General MIDI device.
-
-
- ┌────────────────────────┐
- │BEFORE RUNNING THIS GAME│
- └────────────────────────┘
-
- ■ This game is not designed to be run under MicroSoft Windows. Windows takes
- up far too many system resources that our programs require for efficient and
- proper operation. When running this program, DO NOT LAUNCH FROM WINDOWS.
- Run it directly from DOS. If you are in the Windows environment, quit
- Windows and then run the program. (NOTE: Using the MS/DOS Icon does not exit
- you from Windows. That is a shell from Windows. You need to completely close
- down the Program Manager to totally exit from Windows. To test this, type
- the word exit. If nothing happens, then you're at the DOS prompt. If you
- return to Windows, then you were only shelled.)
-
- ■ Any kind of menu program such as Dos Shell will most likely cause problems.
- We recommend running our programs completely from the DOS prompt. To test
- this, enter the word "exit". If nothing at all happens, then you are
- completely at the dos prompt, and not "shelled" from anything else. If you
- type "exit", and return to another program (such as Windows or the MS/DOS
- Shell), then you need to completely exit the program that you returned to
- before attempting to run ROTT.
-
- ■ ROTT is a protected mode game, which means that it doesn't really care
- about how much conventional memory you have, it looks at your total memory.
- ROTT requires a minimum of 4 megs of memory, however, we recommend booting
- clean. This would entail booting without a memory manager (QEMM, EMM386,
- FnordMem, etc...) and without any disk caches (Smartdrive, SpeedDisk, etc.).
- Read further on in this file for a more detailed explanation of what a
- protected mode program is.
-
-
- ┌────────────────────────────┐
- │HOW TO USE THE SETUP PROGRAM│
- └────────────────────────────┘
-
- If you are playing either a network, modem, or serial game, you must use the
- setup program. The setup program will also do things such as let you use
- alternate level packs, alternate graphics and sound (if you have them), and
- other miscellaneous game options. This section will explain what they are,
- and how to use them.
-
- Here is a brief summary of the options inside the ROTT setup program:
-
- ■ MODEM GAME
-
- This option will let you setup and play the various parameters associated
- with playing ROTT over a modem. Once selected, it then brings up a submenu
- of modem related options. The submenu commands are:
-
- » Quick Dial Default Number - This option will dial your default player
- phone number without having to do anything
- else. If you have not set up any phone numbers
- in the phone book, this will not be highlited.
-
- » Number List - This will bring up a screen where you can set up the various
- phone numbers of your ROTT opponents. You can use the up
- and down arrows to scroll around the list. Press "E" to
- edit the parameters. Pressing Space next to an entry will
- define it as a default. You can only have one default number.
- Pressing Enter on a selected phone number will dial that
- number immediately.
-
- » Manual Dial - This will let you enter a phone number manually to dial that
- is not set up in your Number List.
-
- » Wait for Call - This will put your modem into answer mode, so your friend
- can call you to play.
-
- » Change Modem Setup - This option will bring up another screen where you
- can select your modem type from the supplied list of
- modem strings. After you select one of the modems,
- you can then alter the init and hangup strings if you
- so desire. The file that these strings is kept in is
- called MODEM.PCK, and is editable/listable with any
- standard ASCII file editor/viewer.
-
- » Change Dial Out Prefix - This option will be useful for people who might
- need to enter a 9 to reach an outside line to
- dial on, disable call waiting, etc.
-
- ■ NETWORK GAME
-
- This option will let you play ROTT via an IPX/SPX network. Please note you
- need to have your IPX/SPX software loaded before picking this option, or the
- network driver will tell you it cannot find an IPX network. There are two
- ways to play network ROTT. You can either have a computer dedicated to
- being a ROTT "Server", or you can have one computer acting as the ROTT
- server, and playing. We recommend, however, unless you have a really fast
- computer (A 486DX2/66, or a Pentium) with a lot of memory (minimum of 8 megs)
- that you use the dedicated server method as the person playing and being the
- server will suffer slowdowns during game play otherwise. Everyone launching
- the game will launch as "Clients", unless you are playing as the server, in
- which case you need to launch with the "Client on Top of Server" option.
- Please see the "Setting up an IPX/SPX Network Game" section for more
- information on starting network games.
-
- ■ SERIAL GAME
-
- This option will let you play via a serial (null-modem) cable. Please make
- sure you have your COM port correctly defined before selecting this option.
- Please note that if you are playing a serial game, both players MUST select
- the same port speed, or the game will not work properly.
-
- ■ SETUP COM PORT
-
- This option will allow you to set up the various options of your COM port
- for modem or serial play. This must be done before attempting to play either
- a serial or modem game, or you will have problems. Pressing enter here will
- bring up a submenu of COM port setup options. They are:
-
- » Select COM port - This will tell ROTT which com port you are using. If you
- are unsure, check your computer's manual for more info.
-
- » Select IRQ - This will let you alter the default IRQ settings for your COM
- port. This can be dangerous, and unless you know you need to
- alter this, it is a good idea to leave this option alone.
-
- » Select UART - This will let you alter the COM I/O port that your computer
- uses to communicate. A Hexadecimal number is required here.
- This can be dangerous, and unless you know you need to alter
- this, it is a good idea to leave this option alone.
-
- » Select Port Speed - This option will allow you to select what port speed
- you wish to open your com port at. This is not to be
- confused with a connect rate. If you run into trouble
- with modem/serial games, it's probably a good idea to
- start with a low number, and work your way up to see
- where you run into problems. For serial play, both
- sides must have the same port speed. Also, the 115200
- rate is only available if you have a 16550 or higher
- serial chip/card. While 8250 and 16450 are supported
- in v1.1+, it is recommended that you use a 16550, due
- to the 16550's far larger buffer size. 8250 and 16450
- buffers are far smaller, and can cause problems with
- multi-player ROTT games.
-
- » Select PULSE/TONE - This option will let you tell ROTT what type of phone
- you have; pulse or tone. By default, this is set to
- tone. If you only have pulse dialing, this is where
- you can alter this option.
-
- ■ USE MODIFIED STUFF
-
- ( This option is non-functional in the shareware version of ROTT )
-
- This option will allow you to play ROTT with various alternate files, from
- new levels, to different sounds and graphics. Normally, these things are
- kept in the same directory as the ROTT game is, but if you wish to keep these
- files separate from the game itself, you can alter the directory that ROTT
- will look for them in by choosing the "Change Alternate Directories" Option.
- Any of the other options here will allow you to select which alternate file
- you wish to use. In this example, I will use 'Alternate Game Levels'. You
- would scroll down to "Choose Alternate Game Levels", and then press enter.
- You will be presented with a list of all the alternate game levels that are
- present in your defined level directory. You would scroll to the one you
- wish to play, and press the space bar. A √ would appear next to the selected
- file, and it would then be loaded when you played ROTT. Please note that if
- you select alternate files like this, you MUST run ROTT from the "Run ROTT"
- option. Alternate level selections are not saved. If you wish to play with
- alternate files, you will need to select them every time you wish to play
- the game.
-
- ■ CHANGE CODENAME
-
- When you play in multi-player mode, you are given the choice to enter a name
- that you are identified as. This option in the setup program will let you
- choose a default name so you don't have to keep typing it in every time you
- play a game. Whatever you enter here can be overridden when you start the
- game, this is only here as a convienence.
-
- ■ MODIFY MACROS
-
- When you are in Comm-Bat mode, you can send preset pieces of text to your
- opponents instead of having to type the same message over and over again.
- This is where you set them up. Use the arrow keys to scroll to the macro
- you wish to edit, and press ENTER. You can type in your macro here. Please
- see the section on Comm-Bat play on how to use these in the game.
-
- ■ CONFIGURE SOUNDS
-
- This option will let you set up your sound card for music and sound effects.
- You can alter the volume level for both music and sfx here.
-
- ■ RUN ROTT
-
- This option so incredibly runs Rise of the Triad!
-
-
- ┌───────────────────────────────────────────┐
- │HOW TO SET UP AND PLAY MODEM & SERIAL GAMES│
- └───────────────────────────────────────────┘
-
- ■ This section of the document will give you assistance with getting modem play
- running on your computer. If you have difficulty running ROTT in modem play,
- we urge you to not call Apogee Technical Assistance on the voice support
- lines. It will be extremely difficult to diagnose your problem over the
- voice support lines. We recommend in cases of modem trouble that you contact
- Apogee online. The contact information is at the bottom of this document.
-
- ■ This section will make reference to several sections of the setup program.
- If you haven't already done so, please read the section on how to use the
- setup program. It will make this section a bit less confusing.
-
- ■ There are a few global rules that will apply no matter what you do in playing
- ROTT over the modem, and they are:
-
- » You must have a 9600bps modem or higher.
- » When connected to another computer, both sides MUST use the same port speed. I
- » The init string you are using MUST disable data compression.
- » The init string you are using MUST disable error compression.
- » Make sure you are running from DOS. Multi-tasking environments such as
- Windows or DesqView are not supported.
- » There is NO Rule #6 (Bruce).
- » This isn't a requirement, but we strongly recommend that you have a 16550
- chip as your serial chip. Serial ports that use 8250's and 16450's are old,
- and do not have very large buffers, and can cause problems with modem play.
- » This isn't actually a requirement, but we strongly recommend that you do
- this in your init string. Have your init string monitor the DTR, and if
- dropped, have the modem enter command state. This will allow ROTT to hang
- up the phone properly. If you do not do this, ROTT may not be able to
- properly hang up the telephone when it's done. This command is usually &D1.
- Please consult your modem manual for more information.
-
- ■ Please check your modem manual for the proper init strings. Apogee technical
- support is unable to assist with specific modem string setups. The reason
- for this is that in order to provide a tested string, we would have to have
- that modem, and since we do not have all modems at Apogee HQ, it is not
- possible for us to provide support on a modem that we do not have. The
- modems we do have are listed in the MODEM.PCK file under "Tested Modem
- Strings". If you find you need to make your own string, you will need to
- prepare your modem init strings from the information you have at your
- disposal in your modem manual.
-
- So, you're sitting there saying "I just want to set up and play!". OK, here's
- a list of the steps you'll need to follow to get ROTT up and running via modem.
- Please consult the section on using the setup program for detailed help on how
- to do these various things.
-
- 1) Type in "setup" to begin.
- 2) Go to "Setup COM Port" and ensure that the COM port you're using is setup
- properly with the right port speed, and adjust PULSE/TONE, if you need to.
- NOTE: For modem play, it is recommended that both sides open the port at
- the same speed. If you are playing via serial mode, you MUST have
- both sides opening their ports at the same speed. Start at 9600, and
- see if it works OK; you can then pick higher speeds if you wish to.
- 3) Go to "Modem Game" and set up your modem with the Change Modem Setup option.
- If you need to, also change the dial out prefix.
- 4) Go to the "Number List", and set up all your friends in the dialing
- directory.
- 5) If you are going to be called, just go to "Wait for Call". If you are going
- to be doing the dialing, select someone, and call them!
- 6) Once connected, you're ready to play Comm-Bat ROTT! Please consult the
- section on Comm-Bat play for details on how to set up the various Comm-Bat
- play options of ROTT.
-
- If you are playing in serial mode, steps one to three are the same, with the
- notable difference that you MUST have the same port speed on both computers.
- After setting up the first two options for serial play, you just go to the
- "Serial Game" option on the Main Menu of the setup program, and press enter.
-
- Here are some miscellaneous modem tips and information:
-
- ■ Remember that you need to pick the same port speed as your opponent for
- serial play.
-
- ■ "Live" RemoteRidicule will not work in modem/serial mode. In order to hook
- a microphone up to the game and be able to talk to your buddies, you will
- need to be playing in network play. The reason for this is that the bandwidth
- required to transmit the voice realtime is too great for modem play, hence it
- is a network only feature. Modem/serial can still use regular RemoteRidicule;
- you can press F1 through F10 during play to invoke a sound on everyone's
- computer!
-
- ■ If you have trouble connecting at the higher listed rates, try a lower port
- speed. These are not actual connect rates, these are port opening speeds.
- We recommend you start at 9600, and then go from there to see what levels of
- port speed you can successfully connect and play at.
-
- ■ When you play Rise of the Triad via modem/serial, you will note a line of
- text that reads "UART is a ..." This will either be 8250 or 16550. If you
- have an 8250, it means that you have a slow serial chip, and you may be
- prone to modem jerkiness, and other game slowdowns. Apogee strongly
- recommends a 16550 or greater serial chip, since these have larger buffers,
- and can deal with the influx of data better. If you have a 16450, it will
- be detected as an 8250, since a 16450 is virtually identical to an 8250.
- Also, software driven 16550 ports will most likely not be properly detected.
- You will need a "real" 16550 port in order to have it detected as such.
-
- ■ If you have an 8250/16450, and experience slowdowns, try these steps to
- speed things up.
-
- » Make sure you are using 8 Bit Mono sound. 16 Bit Stereo sound sometimes
- makes things go slower on certain system configurations.
-
- » Try setting the number of voices from 8 down to 4. If this doesn't help,
- keep trying to lower the number of channels down until you get something
- that is acceptable.
-
- » Try with all sound and music off. If it is still slow, then the problem
- lies elsewhere.
-
- » Make sure the init string you are using is correct for your modem. Quite
- often, incorrect strings will cause VERY slow game play.
-
- ■ Slowdowns during game play can be caused by several things. It can be your
- modem string, or it can be something simple like a bad phone connection,
- general bad phone lines in your area (or your opponents), or an 8250 chip.
-
- ■ If you are the person making the call, you are player one, and you will be
- the "Master", and will be the one choosing the battle parameters and options.
-
- ■ If you experience modem flakiness after connecting once, you might wish to
- physically turn your modem off and then back on again. Some modems do not
- reset properly, or react better if you switch them off and then on again.
-
- ■ The MODEM.PCK file is a standard ASCII file. You can edit this as you
- desire, but you must follow the convention that is used in the file. If you
- alter the file format, you may not be able to pick modems properly. Please
- see the notes in the MODEM.PCK file for editing information.
-
- ■ If you have difficulty in getting your modem working, and you discover a
- modem string that does work for you, please contact Apogee online and let us
- know what you found, and the string will be added to the MODEM.PCK file, and
- used the next time the file is updated or released.
-
- ■ Join the Apogee Modem Players Directory! Apogee will be keeping a list of
- people who are interested in playing Apogee modem games. This will be a
- listing of people's names and E-Mail addresses. We will not be keeping a list
- of voice phone numbers, only names, E-Mail addresses, and area codes that
- they live in. If you're interested in joining or receiving this list, please
- send E-Mail to Apogee Online. Our contact addresses are at the bottom of this
- file. This file will always be available on Software Creations, and on our
- Internet ftp site. You can also get the list via Internet E-Mail too.
- Please send mail to Apogee Online for more information about obtaining the
- list.
-
-
- ┌────────────────────────────────────────────┐
- │HOW TO SET UP AND PLAY IPX/SPX NETWORK GAMES│
- └────────────────────────────────────────────┘
-
- ■ This section of the document will give you assistance with getting ROTT
- running over a network that uses IPX protocols. For assistance with getting
- network play running, Apogee recommends that you contact Apogee Online.
- The contact information is located at the bottom of this document.
-
- ■ This section will make reference to several sections of the setup program.
- If you haven't already done so, please read the section on how to use the
- setup program. It will make this section a bit less confusing.
-
- ■ There are a few global rules that will apply no matter what you do in playing
- ROTT over a network, and they are:
-
- » The network has to have IPX/SPX protocols.
- » Make sure you are running from DOS. Multi-tasking environments such as
- Windows or DesqView are not supported.
-
- Setting up network play is easier than setting up modem or serial mode. Here
- are the steps necessary for getting Comm-Bat IPX play working in ROTT.
-
- 1) Make sure your IPX/SPX protocols are loaded on all computers. The ROTTIPX
- driver will not run without your protocols loaded.
- 2) Decide which computer will be acting as the ROTT server, and whether this
- computer will be playing or not. If the server computer will also be
- playing, it should be a fairly powerful computer (we recommend at least a
- 486 (not an SX) with at least 8 megs of memory, preferably more. The reason
- for this is that the server computer will be at a slight disadvantage if
- playing, and more memory or a more powerful computer will help alleviate
- the problem.
- 3) Figure out how many people are playing.
- 4) If you are playing multiple games of ROTT on the same network at the same
- time, you will need to make use of the "Change Socket Number" option.
- Please see your network administrator for more info regarding what to put
- here. This is something specific to your network.
- 4) Go to the ROTT Server and run the setup program, then go to 'Network game',
- and select "Launch as Server".
- 5) Enter the number of players and press ENTER. The ROTT server will then
- wait for the designated number of players to join.
- 6) If the server computer is to be playing, pick "Client on top of Server",
- but if there is a standalone server, pick "Standalone Server".
- 7) Go to the Client computers, and run the setup program, and then select
- "Launch as Client". Once the server is found, you will see a message
- telling you which player you are. If the other players are slow getting
- into the game, they will be ridiculed on your computer!
- 8) At this point, you're ready to play! Consult the Comm-Bat section on how
- to set up all the various play options of ROTT Comm-Bat play.
-
- Here are some miscellaneous network items to keep in mind:
-
- ■ Each player must have a registered copy of Rise of the Triad on their
- computer, or there must be a site-licensed version of ROTT in use. This
- does not apply if you are using Shareware only.
-
- ■ Live RemoteRidicule will work in network mode, but only if you have a Sound
- Blaster card, or compatible. GUS cards do not support this function. It is
- recommended that before you play NetROTT that you check your microphone
- function before running the game. Check whatever utilities that came with
- your sound card to verify that your microphone is set up properly.
-
- ■ When playing NetROTT, we urge you to not select your network server as the
- ROTT server. The reason for this is that if someone on your network starts
- making extensive use of your server, and doing heavy disk access, you will
- note ROTT slowdowns. The ROTT server can be any computer, not necessarily
- your network server.
-
- ■ Everyone should be at the DOS prompt before launching the ROTT server.
- Once the server is launched, the first person to launch as a client will
- be the "Master", if playing with a standalone server. If playing with a
- Client on top of a Server, then the server will always be the Master.
- (See the Comm-Bat section for a description of Masters & Clients) If you
- are playing with a standalone server, this can be overridden with the
- 'MASTER' command line parameter. If this is used, the first person to
- enter into the game with the MASTER command line parameter will become
- master, and any subsequent uses of the MASTER parameter in that game will
- be ignored. The MASTER parameter will be ignored if you are playing with
- a Client on Top of Server setup.
-
- ■ If you get the error "Unknown Packet During Setup" when launching the server,
- it means that someone from a previous game played using that server is still
- in the game. Ensure that everyone is at DOS before starting.
-
- ■ If you launch as a client, and the server is not found, this means that
- something has become unsynced. At this point, ensure that every computer
- is at the DOS prompt before launching the server. It also helps to reboot
- all computers playing ROTT before attempting to play. If possible, make
- ROTT the first thing you run after rebooting. This can help in certain
- memory/computer configurations.
-
- ■ It is possible to play more than one game on a network at one time. However
- you can not START more than one game at a time. In other words, if your
- party wants to play NetROTT, and there is another group playing the game,
- then you will have to wait until all of them are in the game and playing
- before any of the second group can start. To start another game while one
- is in play, you need to make use of the "Change Socket Number" option in
- the setup program. Please see your local network administrator for more
- information regarding what to use here.
-
-
- ┌──────────────────────────────┐
- │HOW TO PLAY COMM-BAT (tm) ROTT│
- └──────────────────────────────┘
-
- All players of the game must have the same version number. In other words,
- If you have 4 players, and three of them have v1.1, and one has v1.2, ROTT
- will not work. All players must have the same revision of the game.
-
- One of the strengths of Rise of the Triad is it's multi-player options. There
- are a virtual plethora of different options and ways to play multi player ROTT.
- This section will explain them to you. This section assumes that you already
- have multi-player up and running. If you are unsure as to how to set this up,
- please consult the MODEM and NETWORK sections of this file for information on
- how to set up Multi-Player ROTT.
-
- When playing Comm-Bat, one player is the "Master". The Master is the person
- who determines what level will be played, how long you are going to play, etc.
- In modem play, the Master is the person who is making the call. In network
- play, the first person to be found by the server (or the client on top of
- server player) will be the person who is "Master". In serial play, it's less
- defined, since the Master is determined by whomever gets the "Player 1" signal
- out the line faster. This is usually the slower computer, but to be quite
- honest, the "Master" in serial mode is not an exact science. All other
- players in network play, or Player 2 in Modem/Serial mode are called clients.
-
- To Start a Comm-Bat game as a Client:
- ─────────────────────────────────────
- 1) Connect via modem, serial cable, or network via the setup program.
- 2) Select the code name you wish to use. If you don't wish to type the
- same name each time, you can enter a default name in the setup program.
- 3) Select the player you wish to play with, and their uniform colour. If
- you will be playing a team game, remember that everyone on the same team
- must have the same colour.
- 4) You will then need to wait for the Master to select the various options for
- your game. Once they have selected everything, you will see a screen
- showing the parameters the Master has chosen as the game loads.
- 5) If you wish to quit a game in progress, press escape. You will be prompted
- if you want to quit. Press "Y" to go back to DOS. The rest of the players
- will continue to play.
-
- To Start a Comm-Bat game as the Master:
- ───────────────────────────────────────
- 1) Connect via modem, serial cable, or network via the setup program.
- 2) From the ROTT Main Menu, select "Comm-Bat Game".
- 3) Pick the mode you wish to play (Normal, Hunter, Capture the Triad, etc..)
- 4) If you so desire, you can alter the Comm-Bat Options. This would include
- such things as the score to play to, how long you wish to play, etc.
- 5) Select either "Play Game", or "Play Team Game" depending on which you
- wish to play as. Please note that if you play in Team Mode, all players
- on the same team must select the same uniform colour. The uniform colour
- is ROTT's way of determining who is on what team.
- 6) Select the level you wish to play by scrolling down the list of level
- names, and pressing enter.
- 7) Enter the code name you wish to use. If you don't wish to type the same
- name each time, you can enter a default name in the setup program.
- 8) Select the character you wish to play with, and their uniform colour.
- Your selections will be remembered for the next time you play.
- 9) After everyone has selected their options, you will see a screen listing
- all the game parameters for the game you are about to play. Once you've
- had enough of reading that screen, press any key.
- 10) If you wish to quit a game in progress, press escape. You will be prompted
- if you want to quit. Press "Y" to end the game. Since you are the master,
- everyone's game will end when you quit.
-
- Special Note: How to play Mixed Versions of Comm-Bat ROTT
-
- If you are playing Rise of the Triad's Comm-Bat mode, we strongly recommend
- that all players either have the same type of game (shareware, registered,
- CD, or Site License). It is possible to play one version against another one,
- but the process to start will be different. If you need to play mixed versions
- like this, it is recommended that the master computer be the version of the
- game that is the lowest. In other words, if one of the versions is shareware,
- then that person should be the master. This is the easiest way to do it.
- If the lowest version is master, then you need to do nothing different.
-
- If you are playing mixed versions, and the Master is not the lowest version,
- then the Master must always select the Comm-Bat level set that is on the
- lowest computer playing the game. This is done by selecting the "Use Alternate
- Comm-Bat Levels" option in the setup program. In other words, if you have
- three people playing, and two of them are ROTTCD versions, and one is just the
- registered version, then the Master MUST select DARKWAR.RTC or an error will
- occur.
-
- There are four different Comm-Bat Level Files. Here is a list of all of them
- in order from lowest to highest.
-
- 1) HUNTBGIN.RTC -> Comm-Bat Levels for Shareware
- 2) DARKWAR.RTC -> Comm-Bat Levels for Registered
- 3) ROTTCD.RTC -> Comm-Bat Levels for CD Version of ROTT
- 4) ROTTSITE.RTC -> Comm-Bat Levels for CD Site License Version of ROTT
-
- Please remember however, that the easiest way to do this is to ensure all
- players have the same version of ROTT. It will make everyone's life easier. :)
-
- Comm-Bat Modes
- ──────────────
- There are nine different Modes (or games) you can play in Comm-Bat mode. Only
- three of them are available in shareware. The other 6 are registered only.
- They can all be played in Team mode, except "Tag". When you play in team mode,
- everyone with the same color will be on the same team. Capture the Triad has
- a limit of two teams. Every other game can have as many teams as you want,
- with the exception of TAG, which cannot be played in Team Mode at all.
-
- » NORMAL - This is just you and your buddies blasting each other into
- oblivion. There are no special parameters for this game, and
- everyone is your enemy. Shoot at will!
-
- » SCORE MORE - This is very similar to NORMAL, with one notable exception.
- You get more points for more difficult kills. The different
- point values you can get are:
-
- 1 point - Killing an enemy with a missile weapon on the ground.
- 2 points - Killing an enemy with a bullet weapon on the ground.
- 2 points - Killing an enemy with a missile in the air.
- 3 points - Killing an enemy with a bullet in the air.
- 4 points - Crushing someone (ie: standing on their head).
-
- » COLLECTOR - In this game, the object of the game is to collect more
- "Triads" than your opponent(s). There are small coloured Triads
- scattered throughout the levels, and you need to collect more
- than your friends to win. There are no weapons in this game.
- This game is very well suited for young children.
-
- » SCAVENGER - This is very similar to Collector, except that there are
- weapons in this game. You can shoot at your opponents as they
- try to get the Triads.
-
- » HUNTER - In this game, one player is the "Prey". This player will be
- unarmed, and it is everyone's job to find that player, and kill
- them. A player is prey for a defined amount of time (this time is
- declared by the Master), and at the end of that time, the prey
- becomes a hunter, and another player is then chosen to be the prey.
- During play, the Prey will have no weapon on their screen, and that
- person's picture and screen name will be in the upper left side of
- the screen, so everyone knows who the Prey is. The person with the
- most amount of points wins the game. If you are playing hunter in
- team mode, then your entire team is "Prey" at the same time.
-
- » TAG - In this game, one person at a time is defined as "it". This player is
- denoted in the upper left hand corner of the screen. If you are "it",
- it is your job to run up to another player, and tag them. You tag
- someone by going up to them and pressing the 'use' key (by default,
- this is the space bar). Once you tag that person, they become "it",
- one point gets added to their score, and it is their responsibility to
- seek out other players and tag them. The person with the lowest number
- of points at the end of the game will win. This game cannot be played
- in team mode.
-
- » ELUDER - In this game, you chase roving "Eluders" (they look like small
- coloured Triads - similar to the objects in Collector). Your object
- is to tag them (by running up to them and pressing the 'use' key),
- and you get a point. The person with the most points at the end
- of the game wins.
-
- » DELUDER - Very similar to ELUDER, except that you need to destroy the roving
- "Eluders" instead of tagging them.
- » CAPTURE THE TRIAD - In this game, you play teams (if there are only two
- playing, it is two teams of one), and each team gets
- a Triad to protect. It is the object of the other
- team to steal your Triad from your home base, and
- take it back to their home base. This is the only
- mode of ROTT that has to be played in team play.
-
- Comm-Bat Options
- ────────────────
- There are many different options you can select to alter ROTT's Comm-Bat
- play. Here is a description of them.
-
- » GRAVITY - You can select Low, Normal, or High. Normal is pretty Normal.
- Low gravity can make it seem like you're flying, and it will
- take a long time for anything to fall to the ground. Low gravity
- makes it easier to get objects in the air (including the other
- players in the game). High gravity makes things fall like a
- rock, and it is very difficult to get objects in the air that are
- in hard to reach places in this mode.
-
- » SPEED - You can select either Normal or Fast. In Fast mode, the players run
- very fast, and it is a bit more difficult to control this way.
-
- » AMMO PER WEAPON - You can select One, Normal, or Gunfinity. In Normal, you
- have the regular number of shots per weapon. In One, you
- only get one shot per weapon, and then the weapon goes
- away. In Gunfinity, there are an unlimited number of
- shots per weapon. Be warned that Gunfinity makes it very
- easy for a player to sit in a corner and defend their
- position, creating a very unfair advantage.
-
- » HIT POINTS - You can alter the number of "hit points" per character. You
- can select one of the options listed, anywhere from 1 to 4,000.
- At one, you take one hit from any weapon, including the pistol,
- and you die. On the other end of the spectrum, having 4,000
- hit points makes it very difficult to kill someone unless you
- have Gunfinity or God Mode. You can also select "By Character"
- which means each character has their normal number of hit
- points as defined by their abilities.
-
- » RADICAL OPTIONS - These options radically change the game play of Comm-Bat.
- You can control whether things respawn, and how powerful
- they are. Here is a listing of what they are.
-
- Spawn Dangers - This controls whether you will get items such as firejets,
- boulders, spinblades, etc.
- Spawn Health - If you're daring, you can play the level without health.
- Spawn Weapons - This controls whether you want weapons in the level. If
- you choose this, there will not be any rocket weapons.
- Spawn Mines - If you turn this option on, it will turn all the health
- in a level to a mine, which is very painful to run over!
- (Mines are not in the shareware version of Triad.)
- Respawn Items - This controls whether you want items such as the vests
- to reappear after they've been picked up/used.
- Weapon Persistence - Normally, when you pick up a weapon, there is none
- left behind. If this is switched on, the weapon will
- still be there after you pick it up. Furthermore, you
- cannot drop your weapon (this is done by hitting your
- 'delete' key by default) with this switched on.
- Random Weapons - Normally, a specific weapon will appear in the same place
- every time. If you turn this on, there will be different
- types of weapons appearing each time you play.
- Friendly Fire - If this is turned on, you will lose points if you kill
- yourself playing solo, or your team will lose points if
- anyone on your team kills themselves or another teammate.
- If this is turned off, then you can kill your own teammates
- or yourself and you don't lose any points.
-
- » LIGHT LEVELS - There are 6 levels of lighting you can choose from. They are
- Dark (everything is dark), Normal (as defined by the level
- designer), Bright (everything is really bright), Fog
- (everything has a foggy look to it), Periodic (this means the
- light level pulsates during play), and Lightning.
-
- » POINT GOAL - You can choose from a variety of point goals. You can choose
- 1, 5, 11, 21, 50, 100, Random (the computer makes one up),
- Random Blind (the computer makes one up but doesn't tell you),
- and Infinite (play till the cows come home). If you reach a
- defined point goal before the time you chose expires, your
- game will end. Also, if you are playing with Random Blind, you
- cannot press TAB to see everyone's Killcounts.
-
- » DANGER DAMAGE - You can control how much damage the various hazards in the
- level cause when you hit them. You can choose Normal, Low
- (not much damage at all), or Kill (you instantly die when
- you hit something).
-
- » TIME LIMIT - You can choose how long your game will last in minutes. You
- can select from 1, 2, 5, 10, 21, 30, 99, and NONE (play till
- the cows come home). If you reach the selected time limit
- before you reach the point goal you selected, your game will
- end.
-
- During Comm-Bat play, there are some extra features that are not available
- when you are playing the game by yourself. They are:
-
- » RemoteRidicule - You can press F1 through F10, and a sound will play on the
- computers of your opponents (assuming they have sound
- cards). Imagine the fun of walking up behind someone who
- doesn't know you're there, and making his computer say
- "Behind Ya!", and then whack him in the head with a
- baseball bat!
-
- » Live RemoteRidicule - If you have a Sound Blaster or 100% compatible, you
- will be able to plug a microphone into your Sound
- Blaster, and then you can press F12 to speak live to
- all other players in the game. When speaking, you need
- to hold down the F12 key. What you say will be
- transmitted to all the others in the game. Only one
- player at a time can use this function. Please note
- that this option is only available in network play.
- It is also not available on a Gravis UltraSound card.
- The reason for this is due to the time it takes to
- transfer data to the card. The GUS uses on-board memory
- to play sound. This means that a large portion of the
- sound must already exist in its' memory or the
- computer's memory before playback can begin. Since a
- sound that is played in the game is already available
- in its entirity, the GUS can immediately begin playback
- without any noticable delay. Remote Ridicule sends
- sound packets over the network at a rate of 8kb of data
- per second. The GUS needs about 2kb of sound in memory
- for noiseless playback, which would mean that 1/4 of a
- second would go by before the sound could begin. Our
- initial attempts at this produced choppy sound and
- unacceptable delays in game play. We still hope to
- solve these problems in the future, but we feel that it
- is better to leave out a feature that doesn't work well
- than to give our users a half working one that causes
- them frustration.
-
- » Messages - You can send text messages to other players, too. If you want to
- send a message to everyone, depress the "T" key, and then type
- away. When you're done, press ENTER, and your message will be
- tramsmitted to everyone. If you want to send a message to a
- specific person, you need to depress the "Z" key. After you type
- in your message and press ENTER, you will be shown a list of
- people playing, and you can select whom you want the message to
- go to.
-
- » Macros - If you want to send messages, but you don't want to type the same
- messages over and over again, you can make use of the Macro system.
- Macros are set up in the setup program (see the section on using
- the setup program for more info). When you're playing, you need
- to press "T" or "Z" like a normal message, but after that, you can
- press ALT-x where x is a number key between 1 and 0 on your keyboard
- for your macros.
-
- » Viewing - If you are playing in team mode, you can press the "9" key to look
- through the eyes of your teammates. Continue pressing "9" to
- scroll through the views of all of your teammates until you return
- to your own.
-
- When you are playing ROTT by yourself, the F5 key will change the detail level,
- and the F7 key will turn messages on and off. These can still be accessed when
- playing Comm-Bat rott, but you need to use the Shift key as well.
-
-
-
- ┌───────────────────────────┐
- │ROTT HELP & TROUBLESHOOTING│
- └───────────────────────────┘
-
-
- ■ Apogee strongly recommends that before you make any suggested changes to
- either your hardware or software setup, that you consult your manuals to
- make sure that any changes will not irreparably alter your computer, or its
- configuration. Modifying your system or software can be dangerous, and we
- will be unable to assist with any resulting problems from such alterations.
-
- ■ If you get the error message when starting the game that says "WARNING:
- You are running ROTT with very little memory", it means that you do not
- have enough memory available at run time to play the game. Please see
- the next paragraph for more information on how to alleviate this.
-
- ■ If you get the error screen running that prints a message game that says
- "Uh Oh. Memory Problems", it means that you do not have enough memory
- available to run Rise of the Triad. This is almost always caused by having
- such things as memory managers (QEMM/EMM386), disk caches (Smartdrv), and
- other memory resident programs in memory. Your best bet is to do what is
- known as "boot clean", which means to not boot with any memory resident
- programs you do not need. Here are sample config.sys/autoexec.bat files
- to use:
-
- CONFIG.SYS
- ==========
- FILES=30
- BUFFERS=30
- STACKS=9,256
- <if your sound card requires a line in config.sys, put it here>
- <if you use disk compression, make sure to load that driver>
- <if you require a driver to access your hard drive, make sure to use it>
-
- AUTOEXEC.BAT
- ============
- @echo off
- <your path line>
- MOUSE <if you play with a mouse>
- SET BLASTER=<see section on SET BLASTER for more help on this line>
-
- If you have DOS 5, you will need to create a boot disk, and make config.sys
- and autoexec.bat files with the above examples. If you have DOS 6, we
- strongly recommend the use of a multi-boot option. DOS 6 has the capability
- of having mutliple boot configurations. Please consult your DOS manual for
- instructions on how to create a boot disk, or a multi-boot configuration
- using the parameters stated above. ROTT is a protected mode program, and it
- does not require the services of such memory managers as QEMM, EMM386, etc.
- Please read the section on protected mode programs for more information.
-
- ■ If your copy of ROTT locks up, you may wish to check some settings in your
- CMOS configuration. If any of these are on, then switch them off: Hidden
- Refresh, Hardware Video Shadowing, Turbo Switching. Also, if you have
- either of these, turn them on: HD1 Block Mode; IDE HDD Block Mode.
-
- ■ If you have a Diamond SpeedStar video card, disable Zero Wait State.
-
- ■ If you hear static when you are playing with a Sound Blaster or compatible
- card, make sure to turn the MIC and LINE volumes to zero. Your card may be
- seeing input from these, and it would cause static. (For a Sound Blaster
- Pro, this program is SBP-SET; see your card's manual for precise instructions
- on how to do this.) If you still continue to hear static after doing this,
- try disconnecting any parallel port devices. IRQ5 and IRQ7, which are used
- by sound cards, are often frequently used by printers as well. If you have
- both plugged in, it may cause static, and poor sound performance.
-
- ■ If you are running a Compaq computer, and the game tells you that you do not
- have a VGA card, and you know for a fact that you do, or you experience
- lockups, this is what you'll need to do. You'll need to contact Compaq for
- an update. The reason for this is that Compaq has some video cards that do
- not conform to all proper detection methods. There is a device driver
- available from Compaq that will fix this problem. The driver's name is
- FINDVGA.SYS. Compaq does have this file available for download on their BBS
- with the filename SP0117.ZIP.
-
- ■ If you are playing with a joystick, and your performance seems erratic, make
- sure to calibrate the joystick inside the ROTT program. Also, check and
- make sure that the joystick port you are using for ROTT is speed adjustable.
- If it is, then try tinkering with the speed. If it is not, then there may
- not be anything you can do to alleviate the problem. Check your port's
- manual for more info. Also, make sure you do not have more than one active
- joystick port on your machine at any time.
-
- ■ If you are having problems with serial or modem play, please see the section
- on modem play in addition to this section.
-
- ■ If you are having problems with network play, please see the section on
- network play in addition to this section.
-
- ■ Help! My Space Player is not recognized by ROTT!
- The reason for this is that you must tell ROTT that you have this controller,
- and you're using it. This is done with the SPACEBALL command line parameter.
- Please see the section on Command Line Parameters for more info.
-
- ■ Help! My Cyberman is not recognized by ROTT!
- The reason for this is that you must tell ROTT that you have this controller,
- and you're using it. This is done with the CYBERMAN parameter. Please see
- the section on Command Line Parameters for more info.
-
- ■ If you are playing a network game, and you get the message "Invalid packet
- during setup" when launching the server, it means that not everyone has
- quit the game from the previous session. Make sure everyone is at DOS
- before running the server.
-
- ■ If you are playing a network game, and you get the error message "IPX not
- detected", it means that you haven't loaded your IPX protocol. This will
- need to be loaded before any ROTT programs are run. Please ensure that the
- IPX protocols are loaded before running the setup program.
-
- ■ If you get an error that starts with either "FX SETUP ERROR", "MUSIC ERROR",
- or some other error that has "sound" in the error, it means that something
- is awry with your sound setup. Delete the file SOUND.ROT, and run the
- SNDSETUP.EXE program that comes with ROTT, and make sure that you have
- selected the proper sound card. If this doesn't work, try reinstalling the
- game. Please remember that for GUS owners, your IRQ must be 7 or less.
-
- ■ If you get an error that starts with "Z_Malloc", or get "Max Precache
- Reached", it means that you are having memory problems, usually due to a
- lack of memory available for ROTT. Make sure you are booting without a
- memory manager, or things like disk caches that take up valuable memory
- that ROTT needs to run properly.
-
- ■ If you get an error that says "Different number of Pushwalls/Doors/etc when
- trying to load a savegame", it means that either your map data or your save
- game has become corrupt. Go to the load save game menu, and delete the save
- game in question. If this doesn't solve the problem, reinstall ROTT.
-
- ■ If you are playing a net/serial/modem game, and you get an error that has
- "Player x is unsynced at ...." it means that you had bad packets or otherwise
- had a bad connection. Quit the game in progress and try again.
-
- ■ If you get an error that says "Illegal Load Game Value", it means your save
- game is corrupted. Either save over it, or delete it.
-
- ■ If you have an AWE32 Sound Card, and get the error "MPU-401 Initilization
- Error", you will need to turn your computer totally OFF, wait about 5-10
- seconds, and then turn it back on again. Delete SOUND.ROT, and try
- reselecting your music/sfx again. This error is caused by picking incorrect
- settings; if you pick the wrong settings for an AWE32, you need to power
- down and retry, not just reboot.
- ■ If you have an AWE32 Sound Card, and get the error that the AWE32 card is
- not being detected when you try and select music, do the following steps
- to set up AWE32 music:
-
- 1) Do a full reset of your computer; this means totally powering down, and
- then restarting your computer (just in case the AWE32 is in a bad state).
- 2) Set up sound fx by running SNDSETUP.EXE. Do not setup music at this time.
- 3) From the DOS prompt, type "EDIT SOUND.ROT". (Or use your favorite text
- editor; SOUND.ROT is an ASCII file)
- 4) On line 19, you should see the following: "MusicMode 0".
- Change this to read "MusicMode 5".
- 5) On line 76 you will see settings for the Sound Blaster. They will look
- something like this:
-
- ;
- ; Sound Blaster Settings
- SBType 6
- SBPort $220
- SBIrq 5
- SBDma8 1
- SBDma16 5
- SBMidi $330
- SBEmu $0
-
- On the line that say "SBEmu", change the number that follows from "$0"
- to be the same as the number following the "SBPort" parameter (in this
- case, "$220"). For this example, you would have:
-
- ;
- ; Sound Blaster Settings
- SBType 6
- SBPort $220
- SBIrq 5
- SBDma8 1
- SBDma16 5
- SBMidi $330
- SBEmu $220
-
- 6) Save the file and exit to DOS. ROTT should now be able to detect your
- AWE32 properly. If you still have trouble, then you may have incorrect
- values for the ports on your sound card.
-
- ■ If you notice the game running slowly on your system, here are a few
- suggestions on improving game performance.
-
- » Disable your disk cache. ROTT does its own internal caching, and external
- caches get in the way, from causing the game not to run at all, to making it
- run slowly. Disk caches also take away memory that the game could be used
- to more efficiently operate.
-
- » Disable your upper memory manager (QEMM, 386Max, EMM386, etc). Since
- ROTT is a protected mode game, the services of these programs are not
- needed.
-
- » Turn the option for "Auto Detail Adjust" on. This will adjust the graphics
- level of the game on the fly, and will attempt to keep the game moving at
- a fast speed all the time. When you hit a snag, or a possible slowdown,
- ROTT will bump the graphics level down a bit until things speed up again,
- and then will adjust the graphics back up.
- » Try reducing the screen size. When playing the game, you can press either
- '-' to reduce your screen size, or '+' to increase it.
-
- » Turn off the ceilings and floors. If you do this, all the ceilings and
- floors will be "off", and since the game wouldn't have to draw them, the
- game would run faster.
-
- » Try reducing the amount of digital channels that you have set for sound
- effects. Some system configurations have problems with having ROTT set
- for higher than 4 digital channels.
-
- » Try reducing the mixing selection on your sound card from 16 bit to 8 bit.
- 8 Bit Mono is the fastest music/sound combination there is in ROTT, and if
- you have slowdown problems, try selecting 8 Bit Mono.
-
-
- ┌────────────────────────────┐
- │ROTT COMMAND LINE PARAMETERS│
- └────────────────────────────┘
-
- ■ There are a few command line parameters you can try to use to alter game
- performance. Some of these will help speed up the game on slow computers,
- and others help to aid game play. A command line parameter is something
- that you type on the command line after the name of the program you're
- running. The 'NOSOUND' switch will be used as an example. To use that one,
- you would need to start the game like this...
-
- ROTT NOSOUND
-
- The command line parameters for ROTT are stackable, which means that you
- can use more than one at a time, if you need to. An example of a stacked
- set of command line parameters would look like this...
-
- ROTT NOSOUND CYBERMAN
-
- Please note that while these are intended for use with the ROTT game, you
- can use them on the setup program. The setup program will pass any command
- line parameters to the ROTT game that were given to it.
-
- Here is a list of the command line parameters you can use with ROTT.
-
- ? » Gives you a list of all the command line parameters.
-
- NOSOUND » This option turns off all sounds (both music and
- sound effects) for the game, and makes it silent.
-
- NOJOYS » This turns off joystick detection. Useful if you
- are getting false joystick detection. Use this if
- the menus just start scrolling on their own, with
- no input from you.
-
- NOMOUSE » This turns off mouse detection.
-
- SPACEBALL » This turns on detection for the Space Player
- controller.
-
- CYBERMAN » This turns on detection for the Cyberman controller.
-
- SILLY » When you play ROTT, during the loading screen, the
- level name is displayed. If you use this parameter,
- the level name will be replaced with a silly saying.
-
- FILE » This is the name of a user added wad file for ROTT.
- You wouldn't actually type FILE, you'd type in the
- name of the file to be used by ROTT. You can add
- three such files at once using this method.
-
- SOUNDSETUP » Makes ROTT go through setting up your sound card.
-
- VER » Shows the version of ROTT you are playing.
-
- SLOWDEATH » When you die in ROTT, this will let you see your
- death in slow motion, as opposed to the normal speed
- it's shown at.
-
- NOWAIT » This will bypass all opening cinematics and screens,
- and will place you at the Main Menu.
-
- NOW » This will bypass all menus and screens, and will
- automatically place you into the game in Level 1,
- as the default character, and the default difficulty.
-
- PAUSE » This will bring up a "Press any key to continue"
- prompt when you first run the game. This is useful
- if you need to contact Apogee for help, and they need
- to ask you a few questions about ROTT and your
- system.
-
- MASTER » This will force a specific client in Comm-Bat ROTT
- to be Player 1 (or the Master). Only the first use
- of this in a game will be honored. Any uses beyond
- the first will be ignored. If this is not used, the
- first person to launch into a NetROTT game will be
- the Master. (This parameter can cause instability
- in Comm-Bat ROTT. We recommend against it's use.)
-
- MONO » This turns on support for the Monochrome region of
- video. If you have your system set up with a video
- card that can access this at the same time you play
- the game, you will see debug information about the
- game (such as memory writes, etc). The information
- here is useless, but if you can see it, here it is!
-
- MAPSTATS » This will output the map statistics (ie: Number of
- different walls, doors, etc.) of the current level
- to the file MAPINFO.TXT.
-
- TILESTATS » This will output the tile statistics (ie: Number of
- different actors, plants, objects, etc) of the
- current level to the file MAPINFO.TXT.
-
- The final two command line parameters were only used during development, so
- we could make sure that the levels we were designing didn't blow up the game!
-
-
- ┌────────────────────────────────────────────────────────┐
- │WHAT IS THE "SET BLASTER" COMMAND, AND WHY DO I NEED IT?│
- └────────────────────────────────────────────────────────┘
-
- ROTT (and any other Apogee game that uses the Sound Blaster) uses the SET
- BLASTER command to figure out where to send it's sound output. A Sound Blaster
- card can have many different sound outputs, and since there are zillions of
- computers out there, a way needs to be used in order to tell the game where
- your sound card is located. The SET BLASTER line is how we do it. Check to
- make sure that you have the SET BLASTER line in your AUTOEXEC.BAT file. This
- code is an example, and isn't exactly what you need to put in your system, make
- sure to read the entire explanation of this command.
-
- NOTE: Some of these parameters (P, H, & E) are dependant on certain types of
- cards. For example, the E is only needed if you have an AWE32. The
- minimum requirements are to have the A, I, D, & T parameters. The other
- three may or may not be needed depending on what type of card you have.
- Please read this entire section to see if you need any of them. If you
- are using a clone card, or some card that's not a "true" Sound Blaster,
- then you will most likely only need A, I, D, & T.
-
- SET BLASTER=A220 I5 D1 T3 P330 H6 E620
- | | | | | | | | |
- | | | | | | | | |_______ AWE32 Only Parameter
- | | | | | | | |__________ "High" DMA Channel
- | | | | | | |_______________ MIDI Port
- | | | | | |__________________ Type of Card
- | | | | |_____________________ DMA Channel
- | | | |________________________ Interrupt
- | | |_____________________________ Port Address
- | |_____________________________________ Environment Variable
- |_________________________________________ DOS Command
-
- NOTE: There can be no spaces between the word BLASTER and the equal sign (=).
- If you have a space in there, your system will read the parameter incorrectly,
- and it will not be recognized by our games.
-
- Now, these may not (most likely not) be the same for your board, because the
- Port Address, Interrupt and DMA Channel can be set by adjusting "jumpers" on
- your sound board. Some newer cards have this information controlled by
- software; please consult your card's manual for more information on how to set
- these things. You should also check your manual if you are unclear as to how
- to tell what settings your card is set at. The information *IS* important, so
- it's recommended that you know precisely what the settings are. If you are
- using a card that "emulates" the Sound Blaster (such as the Gravis UltraSound
- through software, or the PAS16), you should check your card's manual on how to
- set the card for Sound Blaster emulation (if your card is not natively
- supported by this game).
-
- For PORT ADDRESS, it's almost always 220. That seems to be the default for
- most sound cards out there, and unless you know you've switched it away from
- 220, it's a safe bet it's still there.
-
- The INTERRUPT is something that varies from system to system. Apogee does
- not recommend using IRQ2. Most of the people we run into who use IRQ2 have
- difficulty getting their programs to run properly, unless they switch to a
- different IRQ channel. If you are using a Gravis UltraSound, you must have
- an IRQ of 7 or less. The Apogee Sound System used in this game does not
- support the GUS default of 11.
-
- The DMA CHANNEL is one that causes some people problems. By default, this is
- almost always set at 1. Unless you have a specific need to change this, it's
- probably still at 1. If you're running into lockups using digitized sounds
- with Apogee games, this is probably where your problem lies. If you get lockups
- with an Apogee game that has digitized sounds, and this variable is correct,
- try turning off the digitized sounds, and if the game plays right, you probably
- have a DMA conflict. Adjust the DMA channel on your sound card, then reflect
- said change in this variable in the SET BLASTER line. Quite often, CD-ROM's
- are the culprit. Check your CD-ROM to make sure it's not using the same DMA
- channel as your sound card.
-
- The TYPE OF CARD is something that is fairly easy to check out. If you're
- running a non-Creative Labs sound card, then you want this to either be 1 or 3,
- depending on which card it is. In the majority of cases, it will be a 1 if
- you are not using a "true" Sound Blaster. If you do have a "true" Sound
- Blaster, then the variable is one of these...
-
- 1 or 3 for a plain Sound Blaster. 2 or 4 for a Sound Blaster Pro, or a 6 for
- a Sound Blaster 16 or an AWE32). The factor in choosing between the two
- numbers here is the age of the card. If it's an older card, than choose the
- smaller number (1 or 2). Clone cards, or cards that emulate the Sound Blaster
- usually have a T variable of 1. Experiment to see what works best for you.
-
- The MIDI PORT parameter will only be needed if you are using a card that has
- MIDI capabilities. If so, this is where you define what MIDI port you are
- using. 330 seems to be the default for most cards, so if you have a MIDI card,
- and you haven't changed anything from factory defaults, this is probably where
- it still is.
-
- The HIGH DMA CHANNEL is something that is used primarily on Sound Blaster 16
- cards. This is not the same as the standard DMA channel, this is a different
- one. This is only used if you're using a 16 bit sound card capable of playing
- 16 bit Sound Blaster sounds. By default, this is usually 5, so unless you know
- that it's something else, it's probably still 5.
-
- The E620 parameter is something that is needed _only_ if you have a Creative
- Labs AWE32 sound card. If you have one of these, this parameter will have been
- set up properly assuming you've installed the software that came with the card.
- Check your AWE32 documentation for a more thorough explanation of what this
- paramter is used for.
-
- I get a lot of questions from people wanting to know why they have to use this
- if they don't have a Sound Blaster. Well, it's simple. This command has
- NOTHING to do with what type of sound card you have. Apogee games that use
- digitized sounds expect these cards to be at specific settings. If they are
- not, then the game needs to be told this. The way to do this is with the
- environment variable BLASTER. That's why this is needed. Some of our newer
- programs (ROTT, Hocus Pocus) have specific setup programs which let you set
- up this information manually, but they still require the SET BLASTER line to
- operate at 100% efficiency.
-
- Please remember to add this to AUTOEXEC.BAT, save the file back to disk,
- reboot your computer, and make sure to delete the game's sound config file
- (SOUND.ROT) before running again. If you have any further questions, please
- drop Apogee a line.
-
-
- ┌──────────────────────────────────┐
- │HOW TO GET ROTT RUNNING UNDER OS/2│
- └──────────────────────────────────┘
-
- IMPORTANT: Music and Sound FX do not work under OS/2 with this release of Rise
- of the Triad. If you have a sound card, do not run the SNDSETUP.EXE program
- that comes with the game under an OS/2 DOS session. Also, do not select
- "Configure Sounds" from the SETUP.EXE menu under an OS/2 DOS session. Music
- and Sound FX are turned off by default: attempting to enable them (or disable
- them: see below) under OS/2 will most likely cause the DOS session to crash.
-
- If you play the game under true DOS through a Dual Boot or Boot Manager
- environment and you enable the Music and Sound FX while under DOS, you will
- need to disable both through the SNDSETUP.EXE program while still in native
- DOS if you intend to reboot under OS/2 and run the game from a program
- reference object. Once the Music and Sound FX have been enabled, any attempt
- to disable them from an OS/2 DOS session will result in the same type of
- crash mentioned above.
-
- **** Setting up the Settings ****
-
- Create a program reference object for the ROTT.EXE program. If you plan on
- playing the modem, network, or serial games, set up an object for the SETUP.EXE
- program as well. The single player game can be run from an object for either
- program, but the modem, network, and serial games can only be started from an
- object for SETUP.EXE.
-
- For each object you create, open the settings notebook to the Session page and
- click on the "DOS Full Screen" button. On that same page, click on the "DOS
- Settings" bar and make sure that the following settings are present:
-
- AUDIO_ADAPTER_SHARING = OPTIONAL
- COM_DIRECT_ACCESS = OFF
- COM_HOLD = OFF
- COM_RECEIVE_BUFFER_FLUSH = NONE
- COM_SELECT = ALL
- DOS_BACKGROUND_EXECUTION = OFF
- DOS_BREAK = OFF
- DOS_DEVICE =
- DOS_FCBS = 16
- DOS_FCBS_KEEP = 8
- DOS_FILES = 20
- DOS_HIGH = OFF
- DOS_LASTDRIVE = Z
- DOS_RMSIZE = 640
- DOS_UMB = OFF
- DPMI_DOS_API = ENABLED
- DPMI_MEMORY_LIMIT = 7 (Can be higher if you have more than 8mb RAM)
- DPMI_NETWORK_BUFF_SIZE = 8
- EMS_FRAME_LOCATION = NONE
- EMS_HIGH_OS_MAP_REGION = 32
- EMS_LOW_OS_MAP_REGION = 0
- EMS_MEMORY_LIMIT = 0
- HW_NOSOUND = OFF
- HW_ROM_TO_RAM = ON
- HW_TIMER = ON
- IDLE_SECONDS = 60
- IDLE_SENSITIVITY = 100
- INT_DURING_IO = ON
- KBD_ALTHOME_BYPASS = ON
- KBD_BUFFER_EXTEND = OFF
- KBD_CTRL_BYPASS = NONE
- KBD_RATE_LOCK = OFF
- MOUSE_EXCLUSIVE_ACCESS = ON
- PRINT_SEPARATE_OUTPUT = ON
- PRINT_TIMEOUT = 15
- TOUCH_EXCLUSIVE_ACCESS = OFF
- VIDEO_8514A_XGA_IOTRAP = OFF
- VIDEO_FASTPASTE = OFF
- VIDEO_MODE_RESTRICTION = NONE
- VIDEO_ONDEMAND_MEMORY = OFF
- VIDEO_RETRACE_EMULATION = OFF
- VIDEO_ROM_EMULATION = OFF
- VIDEO_SWITCH_NOTIFICATION = OFF
- VIDEO_WINDOW_REFRESH = 1
- XMS_HANDLES = 32
- XMS_MEMORY_LIMIT = 0
- XMS_MINIMUM_HMA = 0
-
- NOTES: All of the above settings were tested under OS/2 2.1 GA with the OS/2
- 2.11 Service Pack. The game has not been tested under OS/2 for Windows or OS/2
- Warp v3, but it should function just as well under either.
-
- We were not able to test modem or network play under OS/2. However, we did
- test serial play via a direct link under the settings shown above. If you have
- problems with either serial or modem play, you may wish to obtain a copy of
- Ray Gwinn's SIO/VSIO communication drivers. These are available from most BBS
- systems and in the OS2SHARE forum on CompuServe. As of this writing, the most
- current release is usually found as SIO145.ZIP.
-
- If you have any suggestions for network play settings, please send them to us
- by mail, fax, or e-mail. We would appreciate any input you could offer.
-
- These settings are not officially supported by Apogee. Your mileage may vary.
-
-
- ┌────────────┐
- │HOW TO CHEAT│
- └────────────┘
-
- Apogee has included a cheat mode in Rise of the Triad. In order to activate
- it, you need to be playing the game. Type in the word "DIPSTICK". After that,
- you can type other words to activate various cheats. A few are:
-
- CHOJIN - 'Woundless with Weapons' (You can't be killed, and when you fire
- a missile weapon, your number of shots left stays the same.)
-
- RIDE - 'Missilecam' (When you fire a missile, or any other projectile,
- your point of view will be at the front of the projectile until
- it hits a target, and then your point of view is back to normal.)
-
- There are tons of other ones hidden inside the game. See if you can find them!
-
-
-
- ┌───────────────────────┐
- │WHAT IS PROTECTED MODE?│
- └───────────────────────┘
-
- As promised earlier in this document, here is an explanation of Protected mode.
- This information is not necessary to get the game running, but it's included as
- background information for the curious.
-
- Historically, DOS programs have always required that you run them in the first
- 640k of ram. This was a limitation imposed on DOS back when v1.0 was the only
- thing around. For compatibility's sake, this is the way things have remained.
- Any memory above 640k could only be used for data storage, not for program
- execution. That's why you always saw those dreaded "Out of Memory" messages.
-
- As time went on, certain programs, (and later DOS itself) gained the ability to
- load part of themselves "high", leaving more conventional (the first 640k) of
- memory available. You still had the limitation of the 640k barrier, but some
- more breathing room was made by these memory advances.
-
- More recently, advances were made in memory management so that programs could
- run in protected mode. Protected mode is a special way of programming so that
- your program doesn't have the 640k barrier. Depending on how the program is
- written, the entire thing is in protected mode, or it requires the use of a DOS
- "Extender" to run that way. ROTT is such a program. ROTT uses a DOS extender
- to access much more memory than it would have been able to if it were written
- the old way. A game of this complexity would have never been able to have been
- written if the old 640k barrier method of programming was used.
-
- Well, you might be asking, what about my older programs? Can't I just use a
- DOS extender, and have that run something like "Wolfenstein 3D", and never get
- those out of memory errors? Well, it's not as simple as that. If a program is
- using a DOS extender, it has to be written a special way. A DOS extender isn't
- just a magic wand that you can use to wipe away your memory problems for
- non-protected mode programs. The program has to be written a special way to
- make use of the DOS extender.
-
- To summarize, Protected mode (sometimes referred to as "flat memory") is a way
- for a DOS program (either by itself, or through the use of a DOS extender) to
- access more than just the first 640k of memory for program execution. Because
- of this, more complex programs (such as ROTT) are able to be written. If
- using the old 640k barrier method (sometimes referred to as "segmented
- memory"), this type of program would not have been possible.
-
- If you're still confused, don't worry about it. As I said above, this
- information is not necessary for the proper play of ROTT. It's in here for
- background information only. If you're still inclined, check out some DOS
- programming books available at your library or a book store. They have far
- more verbose explanations of this than would be possible in this document.
-
-
-
- ┌────────────────────────────┐
- │CONTACTING TECHNICAL SUPPORT│
- └────────────────────────────┘
-
- Apogee thanks you very much for playing our games. Customer satisfaction is a
- high priority of Apogee's, and we strive to please everyone. Our Technical
- Support staff is available to assist all of our customers in solving any
- technical problems that may be experienced. Our Technical Support Department
- is available to answer your questions Monday through Friday during the hours of
- 8:00 A.M. to 6:00 P.M. Central Standard Time. The phone number for the Tech
- Support Department is (214) 278-5655.
-
- However, the voice line isn't your only channel of contact. We are also
- reachable via a fax machine at (214) 278-4670, (24 Hours a Day) or you can
- write to us. Our mailing address is:
-
- Apogee Software
- POB 496389
- Garland, TX 75049-6389
- United States of America
-
- Voice: (214) 278-5655
- Fax: (214) 278-4670 (24 hrs)
-
- If you do contact our Technical Support department, please be at your computer,
- and have it ready for assistance. If you can't be at your computer, please
- have printouts of the following things available, so that we may assist you
- better. It may be possible to provide technical support without these things,
- but it will be much more difficult.
-
- The needed files are CONFIG.SYS & AUTOEXEC.BAT, plus what happens when you
- execute the "MEM /C" command (or just MEM if you get an error using MEM /C).
-
-
- ┌─────────────┐
- │APOGEE ONLINE│
- └─────────────┘
-
- Apogee Technical Support can also be contacted via a variety of electronic
- medium. Several major online services are monitored, and Apogee's E-Mail
- addresses are listed below. Also, a variety of Bulletin Board networks are
- monitored as well, and those are also listed.
-
- ■ Major Online Services
-
- Internet -> joe.siegler@swcbbs.com Internet -> apogee@metronet.com
- CompuServe -> 74200,553 America Online -> APOGEE
- GEnie -> APOGEE Prodigy -> CXVP94A
-
- See the appropriate instructions for these various services on how to send
- private mail to these addresses. All of these services have Internet E-Mail
- gateways, but please, if you're sending Internet E-Mail, use the swcbbs.com
- address.
-
- ■ Internet Services
-
- Join the Apogee mailing list! The Apogee mailing list is a list where we send
- press releases, general Apogee info, new game release notifications, and other
- miscellaneous items out on. Drop us a line at one of the above Internet
- addresses, and we'll put you on. Just say the word! The Apogee Mailing list
- is not a robot program, so please don't send automated commands.
-
- Apogee also has a "finger" plan set up for the most up to date online
- information about Apogee Software. Finger "apogee@fohnix.metronet.com" for
- the most up to the second info about our releases! If you are unsure if you
- can do this, or don't know what "finger" access is, please check with your
- local Internet service provider for more information on this Internet service.
-
- Apogee has an official FTP site for our shareware episodes. The latest stuff
- is always available for anonymous FTP by ftp'ing to "ftp.uml.edu" in the
- directory "msdos/Games/Apogee".
-
- ■ Software Creations & other Bulletin Board Networks
-
- We can be reached on Software Creations, the Apogee BBS. Software Creations
- can be reached by calling 1-508-368-7036. Software Creations is our #1 file
- site. Our games are released there before anywhere else in the world, so if
- you want the latest stuff, take a trip over to Software Creations, the BBS
- voted #1 two years running by the readers of BoardWatch Magazine!
-
- There are several BBS networks that are monitored for Apogee messages. Our
- Online Support Representative monitors all of the following BBS networks.
-
- Fidonet, Relaynet (Rime), Intelec, Ilink, U'NI-Net, & Smartnet.
- All of these BBS networks have Games, Shareware, and Apogee conferences.
-
- Fidonet -> 1:124/9006 Rime -> APOGEE (or 1674)
-
- Apogee also has a FDN on the Fidonet Filebone. Check with your local Fido
- Filebone administration for more info on how to get Apogee's shareware
- delivered right to your BBS! Check FILEBONE.NA (available from your local Fido
- administration) for more info.
-
- Special thanks to Irrational Man, Pansternice, and Tom's Stinky Feet!
- NOTE: This document was edited on an Apple IIgs using AppleWorks v4.3.
-