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- PowerFliC 32bit, revision history
- -------------------------------------
-
- - 2.52 *It seems that "DeBabelizer Toolbox", and perhaps "DeBabelizer Pro"
- have weird flic encoding, some of which is outright buggy.
- Some of this strange encoding cosists of optimization code to make
- the flics smaller, this i have managed to handle and it plays
- correctly. However, i have encountered flics that crash even
- the Autodesk Players, these i cannot make a work-around for since
- they are truely encoded incorrectly in my view.
-
- - 2.51 *I have added yet another small fix for the REALLY BUGGY encoding used by
- accurender, i have nothing personal against this program, but you might
- want to consider rendering into single frames and then building the flic
- in another program (Autodesk Animator Pro perhaps).
-
- *Reorginized the non Direct-X options into a seperate menu, you can reach
- it by pressing the new options button, or by clicking ALT-O.
-
- *Created graphic buttons for the Direct-X, Information and Statistics
- menus, and for the new Options button.
-
- *Powerflic now has an option (under the options button) to remember the
- last directory of a successfully open flic file. This only works if the
- flic was opened using the open button, and not via the command line.
-
- *Reformatted the documentation file to a width of 80 characters.
-
- - 2.50 *A very important bug fix, in Direct-X playback modes, it wasn't actually
- using the Direct-X palette!, it was using the GDI palette which caused
- it to use only 236 colors, When it should have been using the entire 256
- color palette. The big problem was that it was taking the missing 20
- colors and mapping them to the closest color match making it hard to see
- any difference, so i didn't catch on to this bug till now. So now
- everything should be working fine and Direct-X should play with all 256
- colors.
-
- *Due to the fact that the bitmap palette and the viewed palette were not
- an exact match, windows was spending a lot of CPU time trying to do
- color matching , so now playback in Direct-X modes should be about
- 40%-500% faster!
-
- *It seems that several flic encoders are encoding flics that do not 100%
- conform to the flic standard as set by Autodesk. Somehow their encoding
- is interfering with the ASM optimization, and perhaps interfere with
- other issues in PowerFlic. For this reason, i have added a new checkbox
- called "Optimize". It replaces in location the ReadBig checkbox which
- has moved into the Modes menu.
-
- By default this checkbox should be left checked, and only if you
- encounter flics that cause protection fault while playing (usually at
- the second or third frames), you might want to try turning optimization
- off.
-
- You can also disable / enable optimization using command line parameters
- /OPTIMIZEon - Enables Assembler optimization (default).
- /OPTIMIZEoff - Disables Assembler optimization.
-
- So far the only bad encoder i have encountered is AccuRender, but there
- might be others.
-
- *Another side effect of the color matching bug was that if you changed
- the brightness or contrast of the flic, the speed would suddenly go up
- wildy since there were less colors to match, no it plays at this maximum
- speed at all times.
-
- *Added an option under the Direct-X modes menu to use only the primary
- (front) Direct-X surface instead of the double buffering method. If you
- have have this option ON, PowerFliC will play the flic on one Direct-X
- surface thus skipping the wait for the screen sync.
-
- What does it mean for you? Well, if you use one surface, the playing
- is faster and more accurate to the timing (like playing in windowed
- mode). However, since were not waiting for the screen sync, we can get a
- tearing effect in the image since the image changes while the screen is
- copying the image from the vga memory to the screen output.
-
- Basicly, it's another prefrence for your enjoyment.
-
- This feature is interactive and you can activate it during Direct-X
- playback to see the differences in playback. To toggle it press "ALT-1".
-
- To activate from command line use the "/ONESURFon" and "/ONESURFoff"
- parameters.
-
- *Added two fine tuneing keys for the speed delay control:
- SHIFT-"+" will increase delay by 5ms
- SHIFT-"-" will decrease delay by 5ms
-
- *Added a new FPS (frames per second) counter for Direct-X modes. You can
- enabled it on the Direct-X modes menu or optionally press ALT-F during
- Direct-X playback to enable/disable the FPS playback.
-
- To enable FPS display from command line use the
- "/FPSon" and "/FPSoff" parameters.
-
- A few comments on how the FPS works:
-
- 1. The calculation is the FPS from the start of playback so if the FPS
- changes during playback it will slowly move toward the new speed.
- 2. The FPS font color tries to be white, some flics might not have a
- white color in them, or even a near white color that windows tries
- to fit the font into. In such cases the FPS display might not be seen
- correctly, if at all.
- 3. Display the FPS itself might actually slow playback a little bit
- making the FPS number perhaps a little slower than it should be. I
- don't have accurate measurements on how much CPU time drawing the
- font takes, but i suspect it is very small, and SHOULD not really
- affect the FPS display at all.
-
- *Now the contrast keys change the contrast by 0.2 rather than 0.5.
-
- *Updated the bugs area in the docs and added a "Cause" in there.
-
- *Double clicking on the image window now moves the interface controls
- into the front (in windows mode only), this is good if you're playing
- a large flic and it covers the interface window completely. A regular
- click on the image window will ofcourse return it to be on top. However
- this function wouldn't work if the "On Top" checkbox is checked on.
-
- *Changed the working of the force mode selection code, this should not
- really be visible to you the user, but if forced mode once worked and
- now suddenly doesnt, or if it doesnt remember which mode you used to
- use, please let me know.
-
- *Updated the formats section in the documentation file due to my recent
- bad experiences with the AVI format (see next).
-
- *Also, over the last several month i've been trying to get decent quality
- playback out of the AVI format. And failed.
-
- It is pathetic, the format is either low quality (Cinepak), high quality
- and impossible to playback (Motion JPEG) or just outright low quality
- AND impossible to playback (Intel Indeo Interactive Movie).
-
- I rendered a space scene picture that rotates around a spaceship, and:
-
- Cinepak : While good at things, and VERY fast decoding, it totaly
- destroyed some colors, my blue reflecting glass cockpit
- was reduced to like 3 colors, it looked aweful.
-
- Motion JPEG : Great quality, but it played at 3fps on my P5/200mhz with
- a hardware accelerated YUV decoder!
-
- Intel Indeo : While keeping colors mostly correctly, it totaly ruined
- the shape outline of my spaceship, it turned it awefully
- pixelized.
-
- Actually, the best output i've got was from my own flic player, it
- played full-screen at over 640x480 at speeds exceeding 55fps and since
- the animation was smooth you could hardly see the 256 color dithering.
-
- Im telling you, full screen video on windows 95 is JUST NOT HERE YET.
- Lets hope some decent MPEG-2 decoders come out on the market soon. (And
- in my opinion, when you buy your next VGA card, make sure it comes with
- an MPEG-2 decoder hardware, since i kind of doubt software can do it
- with even the fastest current processor, the P2/300mhz).
-
- - 2.12 *Trying to play using Direct-X mode 1152x864 would crash PowerFliC,
- this happened due to a stupid bug, i told direct-x to move to
- 1152x764 instead, and guess what, there is no such mode.
-
- *In the statistics page, you can now see both the current fps, and the
- fps the player is trying to achive according to the speed delay bar.
-
- *I replaced my "About" logo to show the new email, this time it was
- done in 3D (previous logo was 2D).
-
- *Fixed up the docs a little bit, check up the expanded bugs area
- just in case you're wondering what is the missing DDRAW.DLL some of
- you might have seen.
-
- *Lastly, i changed my email to a redirector so if i change my ISP in
- the future, i'll have the same email.
- The new E-Mail is <yaron@earthling.net>.
-
- *P.S. If you have an MPEG-2 VideoCD (not regular MPEG), i would
- appriciate if you could send me one (some scenenic CD or
- something similar to show MPEG-2 quality).
-
- - 2.11 *The pause button allowed you to pause in the loop-ring frame, which
- wasn't really a bug, but could confuse people.
-
- *Added a frame-bar, it only appears when paused, and will allow you
- to drag-play the flic, be careful when doing it when playing large
- flic files, especially if playing from hard disk.
-
- *Ouch, MAJOR memory bug fixed in pause routines, i forgot to deallocate
- frame memory, so pausing when playing from hard disk would cause major
- memory loss.
-
- *I also did some timing test. When moving back a frame on my biggest
- flic (640x480,297 frames), from the last frame, it takes 2 seconds
- to move back 1 frame (decoding 296 640x480 frames on my P5/200mhz takes 2
- seconds), i REALLY wouldn't try doing that when playing from hard disk!.
- Same goes for the frame-bar. Using the forward button is lightning fast
- though, so feel free to use it, even when playing from hard disk.
-
- - 2.10 *Redrew some of the button graphics to make them appear more uniform.
-
- *Implemented a pause button (only works while playing).
- The keyboard button is the "X" or "Alt-P".
-
- *When paused a small frame counter will appear to the right
- of the lower button-bar to indicate the current shown frame.
-
- *Implemented a next frame button (only works when paused).
- The keyboard button is "C"
-
- *Implemented a last frame button (only works when paused).
- The keyboard button is "Z"
- Be warned, the flic format was not designed to move backwards, in order
- to move a frame backwards what i do is decode the entire flic from the
- start till the begining of the previous frame. This should be fast
- enough on most computers, but NOT if you're playing from disk or
- playing a high-res long animation that might require a lot of decoding time
- (Though the flic decoding routines are really fast, so if you're playing
- from memory, it should be fast enough).
-
- *Changed the check-box's font (again).
-
- *I restored some of the buttons to a normal button state (they were flat buttons
- before) since the flat button seem to be buggy during flic pausing.
-
- *Fixed a NASTY bug when trying to exit the program while a flic is playing.
- It seems at about 10-20% of the time when you tried to do that, PowerFliC
- could have crashed with an IO error or a memory pointer error, as i said,
- quite nasty. I think this fix also made the actual closing of the program
- during playback somewhat faster.
-
- *It seems that quiting with the ALT-X button used a different routine than
- the actual quit button, they now share the same code, which i hope is 100%
- bugless.
-
- - 2.01 This is a minor version which main purpose was to fix all the small
- glitches that came with v2.00's introduction of Direct-X support.
-
-
- *The [Escape] key no longer resets the flic playing to it's defaults,
- it was replaced by the "R" key. The [Escape]'s key new function is
- to stop the flic playing, and if in direct-x mode to return to normal
- windowed mode. This just seemed more intuative.
-
- *You could have still use the keyboard to use illegal function under
- Direct-X modes (Such as the Max Pal setting). Fixed.
-
- *You can't enter the statistics screen when the Direct-X checkmark is
- on, since you wont be able to see the stats window, and it will flicker
- annoyingly on the screen.
-
- - 2.00 Before specifying what is actually new in this version, you must first
- be made aware that this version has A LOT of new code in it, and some bugs
- might have slipped in, i did my best to test it, but if you spot any
- bugs, please let me know about it at: yaron@earthling.net
-
-
- *New checkbox, "Direct-X" this checkbox can only be pressed
- when not playing, and it will disable the "Title", "On Top"
- and "Max Pal" checkboxes since they are not needed when playing
- a flic in full-screen mode.
-
- When playing with this checkbox checked, the playback will occur
- in full-screen mode. You MUST have Direct-X installed or the
- program may hang the system. Direct-X v3.0 or better required.
-
- Since your VGA card supports many resolutions, PowerFliC does
- it's best to select the best display mode. However, some resolutions
- don't have a square pixel size, such as 320x200 or 640x400, and even 360x480
- which is truely unsquare-like, so for these it might be better to enter
- the force-mode menu (ALT-M), and select whatever mode you wish for playback.
-
- Please note, that when "forcing" a mode, PowerFliC might fail when trying
- to enter an unsupported mode (unsupported by your specific VGA card).
- So it is wise to know what VGA modes your screen & VGA card support.
- In Practice, any mode supported by QuickRes is supported in Direct-X.
-
- Also, don't forget that while you're in Direct-X full screen mode, the menu
- interface is no longer visible, so you might want to check the doc file
- for the keyboard assignments. But in case you forget the "Esc" key stops
- playback, and returns to the Windows interface.
-
- And yes, there are more warnings to this direct-x thing:
- 1. Don't try playing a flic which is larger than your maximum screen
- resolution, this might cause weird problems, or even crash your computer.
- 2. Don't force a larger flic to be played at a low resolution
- (lower than the flic's) since the above might also occur.
-
-
- Direct-X:
-
- Direct-X updates the screen only on screen-refreshes. What do that
- mean? well, if your screen's vertical refresh rate is set to 70hz that
- means Direct-X fastest possible speed is 70fps, since it waits for the
- screen to finish it's update, and only then it writes the graphic data
- to the vga memory. However, lets say our data is complex, and our
- CPU isn't the fastest money can buy, and direct-x doesnt have enough time
- to do the screen update in one vga refresh, direct-x will then wait for the
- second refresh giving a maximum speed of 35fps. All this is done to give
- a smoother playback without any of the sheering that occurs when you update
- the VGA memory during a screen refresh. Take this into consideration
- whenever you play games that use direct-x or using thie player, somtimes
- a slower refresh rate can give better speed, and sometimes it's the opposite.
-
- In conclusion, it's messy, and i suggest setting your refresh rates to the
- maximum value supported by your screen. With this in mind, when PowerFliC
- plays in direct-x mode, it's timing caluclations might be a little off since
- Direct-X waits for the screen refresh before moving on to the next frame.
- However, this should not be too noticeable (if at all), give it a try.
-
- *Made a workaround a nasty windows setting that forced bitmaps to be
- of 32bit width (dividing by 4), so now no matter what the flic's width,
- it should play correctly (this fix was a long time coming).
-
- However playing flics which width do not divide by 4 is a little slower
- and takes a little more memory. If you are making flics, make their
- width divide by 4.
-
- *Major code clean-up. Unified procedures, changed bitmap recreation,
- got rid of unused code, and lots of other small fix-ups.
-
- *Did a little documentation revamping, added a section to cover the new
- mode selection dialog (ALT-M), updated some of the world data that changed
- since the time i updated the docs, etc...
-
- *You can now reach the Statistic, Information and the new Mode selection
- menus by pressing the mini-buttons to the right of the record button,
- they are labeled (Modes, Stats & Info).
-
- *Powerflc.cfg file no longer used, configuration information has been
- moved into the registry, feel free to erase the old configuration file.
-
- *Compiled under Delphi 3.0 (who knows what this gives except
- an extra 40k in file size).
-
- *Replaced the button style to Flat (ala-explorer), this saves
- a little button width that has been put to better use.
-
- *Fixed the ALT-Enter form not resizing back to it's original size.
-
- *The record button is no longer enabled during playback.
-
- *When pressing ALT-F4 while in full-screen mode, the screen
- would come out of full-screen half way. Fixed.
-
- *New checkbox, "Read Big" this functions the same as giving
- the "/BigReadOn" parameter, it might improve speed when reading
- from slow medias such as CD-Roms, give it a try (Takes a little more
- memory for playback, and only works when playing from drive rather
- than memory).
-
- *When pressing the "P" or Play buttons while the screen is maximized
- and then trying to maximize the window, the window no longer
- appears shifted to the bottom right.
-
- *When rescaling the image after the playback has stopped, the image
- remains visible.
-
- *New font for checkboxes.
-
- *When pressing ALT-I to see the flic information, it would have shown
- a Delay even though no flic was loaded.
-
- - 1.80 *Added an option (button) to save the flic stream into a series
- of BMP pictures.
-
- Read the new documentation section reguarding the procedure of
- converting flic to bmp for more information.
-
- - 1.72 *Very small bug-fix, when the "Stay on top" checkbox was
- marked, it only affected the stay on top of the image window
- over the interface window, and not ALL the windows out there...
- This should now work.
-
- *I got rid of the word doc file for a standard text file because
- my wordpad program decided it doesnt like to save to a ".doc" file
- anymore. (Another great Micro$oft product).
-
- *While passing over the new text-file documentation, i did correct some
- info on the command line example (it simply wasn't 100% working).
-
- *My DragonFire home page mirror is now off, they started requesting
- money for the page hosting, and frankly i can't afford it.
- So my only page is now on geocities.
-
- However, the nice guys at www.ml.org have allowed me (or anyone else)
- to create a redirector to my home page, so you can now reach my page
- through it's own domain at: "http://bez.home.ml.org", very cool.
-
- If you know of a place where i can have at least 5-10 mb of disk space
- to host my page without paying any monthly fees, please let me know.
-
- - 1.71 *Although this is just a minor version, a lot of internal
- source clean-up was done, with this in mind, let me know if
- any new bugs popped up.
-
- *Added a new command line parameter, use "/HIDEMENU" to
- hide the powerflic interface menu. Although not really
- needed, you should probably do a "/SHOWMENU" at the
- end.
-
- Example : "powerflc /hidemenu /play hello.flc /showmenu"
- or : "powerflc /hidemenu /playfile hello.flc /close"
-
- *When playing several flics at a sequence from the command line
- the transition between the flics should now be smoother.
-
- *PowerFliC now tries to conform better to NT 4.0 specifications.
- I didn't see any difference in playback here, but others might.
-
- *The powerflc.cfg file should now be more reliable (hopefully).
- One of these days i'll just write it to the registery, but
- corrently im too lazy.
-
- *Fixed disappearence bug where the Powerflic menu just didn't
- appear. If this still happens, just delete the powerflc.cfg
- file, and the problem will get solved.
-
- - 1.70 *You can now play a wave file (.WAV) in sync with the flic.
- You must specify the wave file name BEFORE using one of the
- play command lines. The wave file will only play for the
- next played flic file.
-
- Example : "powerflc /wavfile hithere.wav /play hello.flc /close"
-
- If the flic is looping, the wave file may get cut, since it will
- be restarted when the flics loops.
-
- *Now the /WinMax parameter actually works :)
-
-
- - 1.62 *When trying to press the "P" button to play instead of the play
- button, PowerFliC crashed.
-
- *Fixed the error when trying to use the /TitleON or /TitleOFF
- command lines.
-
- *Added another command line parameter called /BigReadON
- It changes the way PowerFliC reads the flic from hard disk,
- it takes about 100-400k more memory (depanding on resolution),
- it only works when playing from hard disk. It MIGHT be faster,
- but im not really sure. It is by default OFF.
-
- - 1.61 *Eeek, a really bad resource leak problem fixed!
-
- - 1.60 *Check out my ALL-New home page!, it holds information on
- 3D-Design and Rendering, it shows some of my rendering work.
- And ofcourse, it holds link to PowerFliC, so you'll always
- know where to get the latest version from.
-
- Check the page out at:
- http://www.geocities.com/SiliconValley/Park/6601/index.html
-
- If you have a 3D related page of your own, let me know, and
- i'll add a link.
-
- *Yes, it appears i missed yet another thing, delay frames.
- When there was NO difference between frames, it should have
- been a delay frame, but i just skipped it. Oh well, this is
- now fixed, and the player waits the frame out.
-
- *Another buggy (?) encoder problem overcome, it appears that
- some flic encoder leaves trash after certain frames, expecting
- the decoder to ignore file position and follow header information
- blindly. Well, i didn't make PowerFliC follow blindly, but i did
- add a small check for this annoyence, so there will be NO slow downs
- by disk seeks trying to reposition on correctly encoded flic files.
-
- *Now when loop is disabled, the ring frame is not decoded so that
- the last and not the first frame in the flic will remain on screen.
-
- *Fixed a bug that caused the play from file button not to work
- if used more than once.
-
- *You can now play Read-Only files. Don't you just hate
- those stupid system fuck-ups?
-
- *Very minor cosmetic fix-ups.
-
- *Improved decoding speed by about half a precent. Decoding
- speed is about 1030fps at 320x240 on a P5/100mhz (decoding
- alone, without the display).
-
- *Added a rant and rave section to the docs, discussing some
- of the benifits of the different animation formats.
-
- - 1.51 *Check out the new K-Rad 256 color icon! (it only appears
- in the program when in High color modes, but you can view
- the powericn.gif if your vga does not support such modes).
-
- *It seems i didn't check the new play from file method enough.
- It had some bugs when trying to use it from the command line.
-
- *A few other command line glitches were fixed.
-
-
- - 1.50 *Although the interface looks exactly the same as v1.40, the
- meaning of the Play from File button has changed!. With this
- button, you now select a file to be played, and it is only
- played when you press the PLAY button. When the flic playback
- is complete, the play button is remained enabled and you can
- press it again to play the same file from disk.
-
- *New information "Status" under the information page (Alt-I).
- The status can contain three things:
- 1. In memory = A Flic is currently loaded in memory.
- 2. File Selected = A flic file was selected using the
- file play option.
- 3. None = Means that there is no flic in memory
- or file selected to be played.
-
- *Now pressing the Close button in the IMAGE window fixes the
- image window to one forth the size of the screen.
-
- *New key "Alt-Enter" this key will Go to full-screen
- stretch mode. Pressing it again will restore the
- window size to the size defined in the Flic header.
-
- *You can now always exit using the quit button, even during
- flic playback.
-
- *Now when you move a window on top of a stopped flic, and
- move it off, the bitmap is not erased. Not really important
- but what a little more attractive.
-
- - 1.40 *256 color playback now maps unsupported colors to the nearest
- colors in the palette, no more black areas where pixels were
- lost to the 20 system palette.
-
- - 1.30 *Playback speed improvement!, playing is 30%-50%
- faster now. PowerFliC was timed playing a full motion
- 800x600 full screen flic at 28 frames per second
- on a P5/100mhz.
-
- This improvement is due to faster screen writes,
- PowerFliC has an ASM32 Optimized decoder, so the
- decoding was always fast. Another thing, the screen
- writes are still the bottleneck. PowerFliC could be
- even faster (Maybe when i get some good Direct-X docs
- it will get even faster).
-
- *Added a new key "CTRL-+" (Control Plus), this key will
- restore playback speed to it's predefined original state.
-
- *Added a new key "CTRL--" (Control Minus), this key will
- move the speed bar to the Max (0) position for maximum
- playback speedrates.
-
- *Now pressing "ALT-X" will exit PowerFliC,
- even during playback.
-
- *Fixed a bug that caused a "Divide by zero" error
- when playing flics when the speed was set to 0.
-
- *Improved display of FPS (under statistics) when dealing with
- VERY high speed playback (at 100fps).
-
- *Small DOC size (reduced image to 16 colors :)
-
- - 1.20 *It appears that without a special command, windows timing
- accuracy is bad. So there was a +/- 12ms inaccuracy
- in play timing. Fixed (Now 1ms accuracy).
-
- *Ouch, it appears that some flic encoders (Animator PRO)
- write wrong frame size for uncompressed frames!
- This caused PowerFliC to crash with an "I/O 87" error.
-
- *Another bug related to uncompressed frames was fixed, it
- was causing unreliable playback on flics with uncompressed
- frames that may cause the player to crash.
-
- *Added tiny arrows to the left and right of the bars
- for accurate moving.
-
- *A new playing statistic page was added (ALT-S).
-
- *A new information page was added (ALT-I).
-
-
- - 1.10 *Changed name from "Flic Player 32bit" to
- "PowerFliC 32bit", sounds better.
-
- *It appears that some sort of encoder seems to save
- the ring frame of FLI/FLC files as 0 chunks.
- This caused a "Read beyond end of file" error.
- PowerFliC now plays these files smoothly
- (not like some other flic players).
-
- *When PowerFliC is passed an invalid or non-existant
- flic file, it now informs you of the problem instead
- of ignoring it.
-
- *Added a new key "ALT-X" to exit PowerFliC
- (Only works when there is no flic playing).
-
- *PowerFliC now correctly writes it's configuration
- file in the directory the exe file is located,
- and NOT the directory it was run at.
-
- *New "About" window created to reflect name change.
-
- *PowerFliC is now available on Tucows (http://www.tucows.com)
- and all it's mirrors.
- If you're having problems connecting to tucows, try one of
- it's mirrors at "http://www.env.com".
-
- - 1.00 Flic Player 32bit First Release.
-