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- snes96: Usage: snes96 <options> <rom image filename>
-
- Where <options> can be:
- -h num percentage of CPU cycles to execute every scan line (default 100)
- -f num Screen update frame skip rate (default 2)
- -m num Screen mode:
- 0 - 320x240 (modex, slower), 1 - 320x200 (faster but clipped)
- 2 - 256x256 (faster but non-standard), 3-6 - 640x480, 7 - 640x400
- 8 - 800x600
- -scale Scale SNES screen to fit S-VGA screen
- -F Force Hi-ROM memory map, useful for hacked ROM imagess.
- -FL Force Lo-ROM memory map, useful for hacked ROM images.
- -o Enable old-style SNES joypad emulation
- -ss num Sound CPU skip-waiting method, 0 - 3 (default 0)
- -S Enable digital sound output (DSP and CPU emulation, still
- very buggy due to lack of documentation/time)
- -r Sound sample playback rate/quality, 0-7 (default 4)
- 0 - off, 1 - 8192, 2 - 11025, 3 - 16500, 4 - 22050 (default),
- 5 - 29300, 6 - 36600, 7 - 44000
- -stereo Enable stero sound (default off)
- -l filename Load snapshot file & required ROM image.
- -s Swap joypad 1 and 2 around
- -p Fool ROM into thinking that this is a PAL SNES system
- -n Fool ROM into thinking that this is a NTCS SNES system
- -i ROM image is in interleaved format (32Mbit images are
- now automatically detected).
- -H Disable H-DMA emulation
- -L Swap some background priority levels - helps some games
- that use sub-screen addition/subtraction.
- -O Enable faster tile-based drawing method but has problems with lots of games.
- -4 Enable single PC joystick with four buttons
- -6 Enable single PC joystick with six buttons
- -j Disable joystick support
-
- ROM image needs to be in Super MagiCom (*.smc), Super FamiCom (*.sfc),
- *.fig, or split (*.1, *.2, or sf32527a, sf32527b, etc) format and can be
- compressed with gzip or compress.
-