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- /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
- *
- * The contents of this file are subject to the Netscape Public License
- * Version 1.0 (the "NPL"); you may not use this file except in
- * compliance with the NPL. You may obtain a copy of the NPL at
- * http://www.mozilla.org/NPL/
- *
- * Software distributed under the NPL is distributed on an "AS IS" basis,
- * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
- * for the specific language governing rights and limitations under the
- * NPL.
- *
- * The Initial Developer of this code under the NPL is Netscape
- * Communications Corporation. Portions created by Netscape are
- * Copyright (C) 1998 Netscape Communications Corporation. All Rights
- * Reserved.
- */
-
- #include "CTableKeySingleSelector.h"
-
- #include <LTableView.h>
-
- #include <LCommander.h>
- #include <PP_KeyCodes.h>
-
- // ---------------------------------------------------------------------------
- // Ñ CTableKeySingleSelector
- // ---------------------------------------------------------------------------
-
- CTableKeySingleSelector::CTableKeySingleSelector(
- LTableView* inTable)
- : LAttachment(msg_KeyPress)
- {
- mTable = inTable;
- }
-
-
- // ---------------------------------------------------------------------------
- // Ñ CTableKeySingleSelector
- // ---------------------------------------------------------------------------
- // Stream constructor.
-
- CTableKeySingleSelector::CTableKeySingleSelector(
- LStream* inStream)
- : LAttachment(inStream)
- {
- mTable = (dynamic_cast<LTableView*>
- (LAttachable::GetDefaultAttachable()));
-
- SetMessage(msg_KeyPress);
- }
-
-
- // ---------------------------------------------------------------------------
- // Ñ ~CTableKeySingleSelector
- // ---------------------------------------------------------------------------
- // Destructor
-
- CTableKeySingleSelector::~CTableKeySingleSelector()
- {
- }
-
- #pragma mark -
-
- // ---------------------------------------------------------------------------
- // Ñ ExecuteSelf
- // ---------------------------------------------------------------------------
- // Decode the message and dispatch it.
-
- void
- CTableKeySingleSelector::ExecuteSelf(
- MessageT inMessage,
- void* ioParam)
- {
- SetExecuteHost(true);
- switch (inMessage)
- {
- case msg_KeyPress:
- HandleKeyEvent((EventRecord*) ioParam);
- break;
- }
- }
-
- // ---------------------------------------------------------------------------
- // Ñ HandleKeyEvent
- // ---------------------------------------------------------------------------
- // Recognize and dispatch the arrow keys.
-
- void
- CTableKeySingleSelector::HandleKeyEvent(
- const EventRecord* inEvent)
- {
- // Sanity check: Make sure we point to a valid table.
-
- if (mTable == nil)
- return;
-
- // Prevent arrow keys from going through to host.
-
- SetExecuteHost(false);
-
- // Decode the key-down message.
-
- Int16 theKey = inEvent->message & charCodeMask;
-
- switch (theKey)
- {
- case char_UpArrow:
- UpArrow();
- break;
-
- case char_DownArrow:
- DownArrow();
- break;
-
- default:
- SetExecuteHost(true); // some other key, let host respond
- break;
- }
- }
-
- #pragma mark -
-
- // ---------------------------------------------------------------------------
- // Ñ UpArrow
- // ---------------------------------------------------------------------------
- // Select the next cell above the current cell. If no cell is selected,
- // select the bottom left cell.
-
- void
- CTableKeySingleSelector::UpArrow()
- {
-
- // Find first selected cell.
-
- STableCell theCell;
- if (mTable->GetNextSelectedCell(theCell))
- {
- // Found a selected cell.
- // If not in the first row, move up one and select.
-
- if (theCell.row > 1)
- {
- theCell.row--;
- mTable->UnselectAllCells();
- mTable->SelectCell(theCell);
- ScrollRowIntoFrame(theCell.row);
- }
- }
- else
- {
- // Nothing selected. Start from bottom.
-
- TableIndexT rows, cols;
- mTable->GetTableSize(rows, cols);
-
- if (rows > 0)
- {
- theCell.row = rows;
- theCell.col = 1;
- mTable->UnselectAllCells();
- mTable->SelectCell(theCell);
- ScrollRowIntoFrame(theCell.row);
- }
- }
- }
-
-
- // ---------------------------------------------------------------------------
- // Ñ DownArrow
- // ---------------------------------------------------------------------------
- // Select the next cell below the current cell. If no cell is selected,
- // select the top left cell.
-
- void
- CTableKeySingleSelector::DownArrow()
- {
-
- // Find first selected cell.
-
- TableIndexT rows, cols;
- STableCell theCell;
- if (!mTable->GetNextSelectedCell(theCell))
- {
- // Nothing selected. Start from top.
-
- mTable->GetTableSize(rows, cols);
- if (rows > 0) {
- theCell.row = 1;
- theCell.col = 1;
- mTable->UnselectAllCells();
- mTable->SelectCell(theCell);
- ScrollRowIntoFrame(theCell.row);
- }
-
- }
- else
- {
-
- // Found a selected cell. Look for last selected cell.
-
- STableCell lastCell = theCell;
- while (mTable->GetNextSelectedCell(theCell))
- {
- lastCell = theCell;
- }
-
- // Found last selected cell.
- // If not in the last row, move down one and select.
-
- mTable->GetTableSize(rows, cols);
-
- if (lastCell.row < rows)
- {
- lastCell.row++;
- mTable->UnselectAllCells();
- mTable->SelectCell(lastCell);
- ScrollRowIntoFrame(lastCell.row);
- }
- }
- }
-
- // ---------------------------------------------------------------------------
- // Ñ ScrollRowIntoFrame
- // ---------------------------------------------------------------------------
-
- void
- CTableKeySingleSelector::ScrollRowIntoFrame(
- TableIndexT inRow)
- {
-
- // Find out how many columns are in the table.
-
- TableIndexT rows, cols;
- mTable->GetTableSize(rows, cols);
-
- // Find the first seelcted cell.
-
- STableCell cell;
- cell.row = inRow;
- cell.col = 1;
-
- while (cell.col <= cols)
- {
- if (mTable->CellIsSelected(cell))
- {
- mTable->ScrollCellIntoFrame(cell);
- return;
- }
-
- cell.col++;
- }
-
- // No selection shown anywhere, just choose the first cell in the row.
-
- cell.col = 1;
- mTable->ScrollCellIntoFrame(cell);
-
- }
-
-