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The Devil's Doorknob BBS Capture (1996-2003)
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devilsdoorknobbbscapture1996-2003.iso
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ERROR.TXT
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Text File
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1991-12-02
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2KB
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66 lines
00000000000000000000000000000000000000000000000000z00g00000000
00000000000000000000000000000000000000000000000000000000000000
00000000000000000000000000Ö000000000000000000000000000000000000
000000000000000000000000000000000000000000┴╩000000000000000000
000000000000000000000000000000000000000000000000╨00000000000000
000000000000000000ù00000000000000000000000000000000000000000000
00000000000000 0000000000000000000000000000000000000000000000
00000000H00000000000000000000ë00000000000000000000000000000000
*ZOC
A unit may not move from one square^
adjacent to an enemy unit to another^
square also adjacent to an enemy unit.^
Exception: Diplomats, Caravans, Naval and^
Air units; entering and exiting a city.^
See pg. 34 in the manual for more details.^
*TRIREME
Your trireme has been lost at sea.^
A trireme may be lost if it does not^
end its turn close to land.^
*FUEL
Your air unit has run out of fuel.^
Fighter/Nuclear units must return^
to a city or Carrier at the end of^
each turn. Bomber units must return^
at the end of their second turn.
*AMPHIB
Ground units must be put ashore before^
they can engage in combat.^
*FIGHTER
Only FIGHTER units may attack AIR units.^
*OCCUPY
Only GROUND units may occupy an enemy city.^
*PILLAGE
City squares may not be pillaged.^
Diplomat, Caravan, Fighter, and^
Naval units may not pillage.^
*SETTLERS
This function may only be performed^
by Settler units.^
*NOWATER
This square has no access to water.^
An irrigated square must be adjacent^
to a RIVER or OCEAN square or a pre-^
viously irrigated non-city square.^
*NOMINE
This terrain type cannot be mined.^
*NOIRR
This terrain type cannot be irrigated.^
*ADDCITY
Settlers may not be added to cities^
with a size of 10 or more.^
*END