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The Devil's Doorknob BBS Capture (1996-2003)
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devilsdoorknobbbscapture1996-2003.iso
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BBSONLIN
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CCIGM10C.ZIP
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WHATS.NEW
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Text File
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1995-09-27
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6KB
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162 lines
--------------------
27 Sep 95 (1.0c)
----------------
1) Fixed a *major* bug where locket commports above 38400 using a
fossil would cause a "Fossil Initialization error!".
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25 Sep 95 (1.0b)
----------------
NOTE: Many of these bug fixes relate directly to QWK-IGM, the engine
which was used to write ColdDrake and may not necessarily have
an effect on this particular IGM.
1) Fixed a "clean mode" bug where clean mode (Cont.Clean) was always
0 (off), SORRY!
2) Fixed a potential "SUBSCRIPT OOR" bug in the internal database
engine.
3) Fixed a bug in the error handler where if *anything* went wrong
before InitSystem was finished we were slammed to the ground with
a "SUBSCRIPT OOR" error.
4) QWK-IGM now writes out all 14 lines to the INFO.? datafile instead
of the incorrect 13.
5) Fixed RandXP routine. It will give the proper values now. The old
values were nowhere NEAR what they should have been. If you chose
not to use the routine because the values returned were to small
then check it out again!!
6) Fixed a bug where locked commports *above* 38400 were sent into
local mode. Locked DTE rates to 115200 are now supported.
7) Fixed a bug where the User.Fairy variable was not being written
correctly. If the user came into the IGM without a fairy, he left
without a fairy, whether he was given one or not.
8) Lord path length (Cont.LORDDir) is now 31 bytes long and the Lord
player datafile (Cont.LORDPlayer) is now 43 bytes. They corrulate
now!!
9) Added variable Cont.LORDReg which is used to determine if LORD is
registered.
--------------------
08 Sep 95 (1.0a)
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1) Betas say "go for it", so here's the Public release.
--------------------
01 Sep 95 (0.9Dß)
----------------
NOTE: KJ gets the "debugger of the week award" for all of the versions
fixes. Now what do I get for the 3am keyboard party I had to
throw. "Honey, I'm coming to bed now, HONEST!"
1) Fixed the forestfight routine (again); you should not get another
"error #5" from this routine. Like Murphy would no doubt say "mess
with it and it *will* break again", Whew!
2) Fixed the text display for the mouse; if you had a long armor name
it would cause the text to scroll to the next line!
3) Fixed the stables routine; before when you went in with a Warhorse
to buy a regular horse it would not reference the fact that you
had the Warhorse. Actually, this one is too complicated to fully
explain here, suffice to say that if you noticed this bug, it is
now fixed. <G>
4) Fixed the "beep" problem with the 66s. Should be audible *now* Bob!
5) Made several "Today's Happenings" changes.
6) Changed the (1 for ALL) and the (1 for MAX) in the Alchemist to
(! for ALL) and (! for MAX) so that those who want to buy or sell
just *one* gem may do so.
7) More documentation errors! THANX KJ!
8) Added "changes made, save them [y/n]" routine to the Installation
utility.
--------------------
02 Aug 95 (09Cß)
---------------
1) Fixed the forestfight routine; seems that it was *not* taking any
hitpoints from the user. <G> Not many reports on this one!
2) Fixed numerous documentation errors. THANX KJ!
3) Fixed *several* math bugs which (among other things) sometimes
prevented gold from being subtracted when buying gems from Sizzler
the Alchemist. THANX PAT!
4) Changed the formula for calculating the daily gem value and the
Bored Guard's daily allotment of gold. They should be a bit more
balanced now. Seems that if a 10th level character went in with
500000 gold (which is not uncommon for that level character) then
he could purchase an average of 300 gems, then trade them in LORD
for 150 hitpoints. Now if *that* isn't unbalanced, I dunno what is!
<G> *again* THANX PAT!
5) Did another balancing act with the forestfight routine. The gold
and experience values given when you kill a monster *should* now be
a bit more balanced. Gawd, I HATE that word!
6) Fixed an unreported bug which allowed the user to keep his Warhorse
even after going back to LORD, then returning. (You *don't* get to
keep it ... do you, KJ?) <GRIN>
7) Added INTERNAL/FOSSIL/LOCAL information to the Intro menu.
8) Added option to buy or sell *all* gems when dealing with Sizzler.
THANX PAT!
--------------------
24 Jul 95 (09Bß)
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1) Fixed bug where if user was locked out for the day and they tried
to re-enter a registered ColdDrake, it would kick them out and
display the un-registered delay.
2) Fixed bug where using special skills in "hawking" and "archery"
didn't work.
3) Made several "Today's Happenings" changes.
4) Changed "Jousting" algorithm. If you lose it will not take as much
experience. Also lowered the amount of experience you receive when
you win and changed the value each time.
5) Changed the "experience generation algorithm" to make it appear a
bit more "random".
6) Performed "major surgery" on the IGM engine to get it to a point
where it can be released. Therefore, ColdDrake went through some
major structuring changes. Everything *should* be ok; keep a close
eye for error handling bugs.
7) Added error logging to the IGM engine. It will now log all errors
which result in program termination including keyboard timeouts.
---------------------
01 Jul 95 (09Aß)
----------------
1) Fixed bug where if two users were in Lord and one went to ColdDrake
the other got booted back to the BBS.
2) Fixed numerous documentation errors.
3) Changed "Alchemist." Now you can both buy and sell gems.
4) Added over 400 jokes to the "JOKES.DAT" file.
5) Added "WHATS.NEW" document to the archive.