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- on mouseDown
- global ipath, source
- set btn to the clickOn
- set the member of sprite btn to "inst2i"
- updateStage()
- repeat while the stillDown
- updateStage()
- end repeat
- set the member of sprite btn to "inst2"
- if ipath contains "td4" then
- set env to the pathName & "td4" && "c:\td4 /s /q /h /y /i"
- open(env, "xcopy")
- else
- open(ipath)
- end if
- end
-