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- on mouseDown
- global rpath, isvideo
- set btn to the clickOn
- set the member of sprite btn to "run2i"
- updateStage()
- repeat while the stillDown
- updateStage()
- end repeat
- set the member of sprite btn to "run2"
- if isvideo = 1 then
- set the visible of sprite 6 to 0
- set the visible of sprite 4 to 1
- set the movieRate of sprite 4 to 1
- else
- open(rpath)
- end if
- end
-