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- on exitFrame
- go(the frame)
- end
-
- on idle
- global nm
- set X to rol(30, 45)
- if X > 0 then
- set tx to getAt(nm, X - 29)
- set the text of member "nam" to tx
- puppetSprite(100, 1)
- set the locH of sprite 100 to the locH of sprite X - 30
- set the locV of sprite 100 to the locV of sprite X - 40
- updateStage()
- else
- set the text of member "nam" to EMPTY
- end if
- end
-