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- --------------------------------------------------
- DOCUMENTATION FOR WOD DEATHMATCH DOOM LAUNCHER 1.2
- --------------------------------------------------
-
- $Id: wod.doc 1.2 1995/05/27 18:21:26 Timbo Exp $
-
- [1] Introduction
- ----------------
-
- WOD is a program designed to speed up the loading of DOOM deathmatch
- levels by automatically transferring wadfiles and command line
- information from the person starting the game to the other players.
- I don't know about anyone else, but we used to spend an inordinate
- amount of time mucking about making sure everyone had the same wadfile
- and restarting games because people didn't type in the right parameters
- etc, etc, when they started up DOOM. WOD attempts to solve this hideous
- and criminal waste of DOOM players' time.
-
-
- [2] Installation
- ----------------
-
- All that is needed to run WOD is a copy of WOD.EXE in your DOOM
- directory. If you wish to use some of the tricky options available,
- you might want to create a WOD.CFG in your DOOM directory. See the
- "Options and Switches" section of this document for more information.
-
-
- [3] Usage
- ---------
-
- WOD is invoked very simply - the player wanting to start up a game
- simply executes WOD with any parameters that they want to be passed to
- DOOM. The machine doing this is called the master. Players wishing to
- play execute WOD without any parameters. These machines are called
- slaves. Command line options are passed directly on to IPXSETUP.EXE once
- game information has been exchanged between the master machine and the
- slave machines.
-
- For example, the command line
-
- C:\GAMES\DOOM>wod -file spam.wad -altdeath -nodes 3
-
- would try to start up a three player game using the wad file "spam.wad"
- using the alternate deathmatch rules. If no "-nodes" command is specified,
- WOD defaults to a four player game.
-
- NOTE : since the IPX comms unit I have used is not interrupt driven (in
- terms of the API it presents), you must install a disk cache program (e.g
- SMARTDRV) with write cacheing enabled. If no disk cache is installed, the
- transfer of WAD files will take a really long time resulting in other
- slave machine timing out. Players who don't install disk caches should
- be fragged unmercifully.
-
-
- [4] Options and switches
- ------------------------
-
- As mentioned above, WOD accepts any command line options given to it and
- passes them on to IPXSETUP.EXE. Commonly used command line options and
- other information can be placed in a file called WOD.CFG in the DOOM
- directory. The format of this file is described below.
-
- - Lines starting with a "-" are considered command line options and are
- added to the command line when everyone executes IPXSETUP.EXE. Only
- one command line option can be specified per line. Note that command
- line options from this file are only added if the machine is acting as
- a master system otherwise they are ignored.
-
- - Lines starting with "#" are considered comments and ignored. Blank
- lines are also ignored.
-
- - Lines not starting with a "-" are configuration variables. Configuration
- variables in the current implementation are as follows :
-
- WADDIR <path> Specify a directory to keep transferred WAD
- files in. All access to WAD files are done
- to files in this directory.
-
- At the moment, WOD does not check for multiple instances of the same
- parameter so if you have two "-timer" options, strange things may happen.
- An example WOD.CFG can be found in the archive file that WOD comes in.
-
-
- [5] Bug reports and comments
- ----------------------------
-
- The present version of WOD does not have very much error checking
- implemented so you may get the occasional runtime error.
-
- Read-only WAD files don't work.
-
- The system may lock up occasionally due to packet driver/operating system
- weirdness. This seems to happen if people quit out of WOD and restart
- it before DOOM has started up properly.
-
- Send any bug reports or comments about the WOD program to
- wod-bugs@frungy.cbr.fidonet.org
-
-
- [6] Copying and distribution policy
- -----------------------------------
-
- This program may be distributed freely but not charged for. WOD is
- (c) 1995 by Tim Potter. It's OK to put WOD on a CD-ROM, but please send
- me some email first.
-
-
- [7] Acknowlegements and thanks
- ------------------------------
-
- Thanks to Rafy Marootians for lending me his spare PC for initial testing
- of WOD.
-
- Thanks to the ANU Engineers/ex-Engineers/assorted misfits playtesting
- team :
-
- Oliver White Rafy Marootians
- Brian Kavanaugh David Austin
- Rohan Talip Paulius Stepanas
-
-
- [8] Revision history
- --------------------
-
- Version 1.2
-
- - Release version!
- - Fixed bugs in WADDIR configuration variable
- - Updated documentation
-
-
- Version 1.1
-
- - Fixed bugs due to master/slave startup timing problems
-
-
- Version 1.0
-
- - Wrote some documentation
- - Fixed/added lots of stuff :
-
- - defaults to 4 nodes if "-nodes" not specified on command line
- - can now abort initial registration process by pressing any key
- - loads command line stuff from WOD.CFG
-
-
- Version 0.9
-
- - Initial version of program
- - Underwent extensive testing (BLAM!)
-