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- Random World 4.0 is now best used by running a batch file, this is because
- the program has been split into at least two programs; One which designs
- a games RW.EXE (other besides DOOM), and one that does the file processing
- to create a game level usable by DOOM.
-
- To use the Random World Game Generation System with DOOM
- you must have the following in you DOOM directory.
-
- RX.EXE or RXS.EXE
-
- NBS.EXE or NB.EXE
-
- A valid DOOM configuration file like MILITARY.RW
-
- At least 605k free conventional memory, and hopefully
- around 60k or so of free upper memory. The shareware
- version rxs does not require as much free memory and can
- run on around 550k of free memory.
-
- A DATRW.DAT file which contains the coding necessary
- to create a file which the node builder (NB.EXE)
- can turn into a patch WAD file for DOOM.
-
- Steps:
-
- 1) If you've downloaded RWS???.ZIP or RW???.ZIP simply unzip every file
- into you DOOM directory, NB.EXE needs direct access to your DOOM.WAD file.
-
- 2) Delete any old generators you may have like RW.EXE or RWS.EXE.
-
- 3) To quickly create all three level types run the MAKEALL.BAT file
- TYPE:
- MAKEALL.BAT
-
- The generator RX.EXE will go to work designing generic game levels, and
- the nodebuilder NB.EXE will convert them to DOOM compatible
- WAD files.
-
- The batch file provided are:
-
-
- MILITARY.BAT (options)
- POLYWOG.BAT (options)
- FIRE.BAT (options)
-
- These 3 batch file create completely new doom levels.
-
- the basic format for using them is:
-
- MILITARY |[Episode]|[Level]|[Rooms]|[Objects]|[Room Seed]|[Object Seed]|[Puzzle Seed]
-
- All options are optional, if no options are specified the default values
- are used, Episode 1 'KneeDeep', Level 1, 30 rooms, 120 objects,.
-
- By typing:
-
- FIRE 2 2 100 300
-
- You will create a level using the fire.rw configuration file for episode
- 2, level 2 of DOOM, with 100 rooms and 300 objects.
-
- By typing:
-
- POLYWOG 3 5 10 40 349 4523 65000
-
- You will create a level using the POLYWOG.RW configuration file for
- episode 3, level 5, 10 rooms, 40 objects, exacly like a previously
- generated level with the room, object, and puzzle seed specified by
- 349, 4523, 65000.
-
- To those not already familiar with the ability of the Random World Generator
- to re-create old world using just three number let me explain. Each level
- uses three random number seeds which specify the type of rooms placed in a
- level the 'ROOM SEED', which objects from those allowed in the configuration
- file will be placed in the level 'Object Seed', and what the puzzle of
- the game will be 'Puzzle Seed'. This allows users with the same
- version of the Random World Generator and the same configuration file to
- recreate identical levels using just 3 numbers. It also allows you to
- reproduce old levels you enjoyed in the past using just 3 number or you
- can change one of the random number seeds or omit them or increase the
- number of rooms and objects to create variations on the previous levels.
-
- The random number seeds used for the last game produced are stored
- in the DOS Text file SEED.SAV.
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