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-
-
- iFrag Version 2.2
-
- This is the documentation for iFrag, a TCP/IP network
- driver for games based upon id Software's DOOM<tm> game
- engine. iFrag allows up to 4 players to play games based on
- the DOOM engine (DOOM, DOOM II, Heretic, and now Hexen) over
- the Internet using the TCP/IP protocol suite.
-
-
- Acknowledgements
-
- iFrag was written by Scott Coleman (asre@ni.net) and Jay
- Cotton (jay@calc.vet.uga.edu). The authors wish to acknowledge
- the contributions of the following people: id Software,
- certainly for making DOOM but also for being totally cool and
- releasing the source code to their network drivers; Jake Page,
- author of TCPSETUP, for blazing the trail and setting the
- example; Erick Engelke, author of the (free!) WATTCP TCP/IP
- kernel upon which iFrag is based; and, of course, the many,
- many beta testers (dare I refer to them as the "Legion of
- DOOMers"? ;-) who put new version after new version through
- the play test wringer, sent me ideas, offered encouragement,
- put up with 3 new beta versions a day, and made criticisms.
- Thanks to all of you for helping to make iFrag what it is
- today and what it will be tomorrow.
-
-
- What's New?
-
- The primary changes for this maintenance release of iFrag
- are the following:
-
- * Support for Hexen, the forthcoming sequel to
- Heretic. This support includes the -class command
- line switch, and the /class command for chat mode.
- * TICDUP and EXTRATICS settings specified by the
- person serving the game are automatically passed
- along to all other players in the game. No more
- crashes because somebody forgot to set TICDUP and/or
- EXTRATICS.
-
-
-
- What the Hell is iFrag?
-
- iFrag is a program which allows people to play DOOM, DOOM
- II, and Heretic against others across the Internet. As
- distributed by id, DOOM-engine games come with drivers for
- serial connections (using modems and direct serial cables) as
- well as networks running the IPX protocol. This is enough if
- you have a fast modem (and enough money to pay the phone
- and/or DWANGO bills!) or if you happen to have 4 Pentium-based
- PCs in your basement rec room connected by a Novell network.
- However, what do you do if you're a poor college student? What
- do you do if the only PC to which you have access is sitting
- in your school's computer lab and is running the TCP/IP
- protocol suite? What do you do if you are the only person in
- your office who likes to play DOOM? Enter iFrag, a TCP/IP
- network driver for DOOM-engine games. Not only will it allow
- you to play network DOOM across the Internet, but since there
- are so many other players also connected to the 'net, you can
- easily find opponents practically any time of the day or
- night.
-
- iFrag is based on a client/server model. One machine in
- each game becomes a server for that game; up to three other
- machines may connect to the server as clients. When the server
- starts the game, the server machine and all client machines
- connected to it are launched into whichever game is currently
- selected.
-
- Another feature of iFrag's client/server architecture is
- the built-in chat facility, which allows players who are
- waiting for the game to begin to converse with each other by
- typing messages on their keyboards. These messages are
- typically broadcast to all the other nodes in the game.
- Players can use iFrag's chat facility to negotiate game
- parameters, arrange partners for team play, or merely to pass
- the time in idle conversation while waiting for other players
- to join in.
-
- Of course, the ability to play DOOM over the Internet
- isn't particularly useful unless you are able to quickly and
- easily find opponents against whom to test your mettle. The
- Frag Tracker is a special program (a "daemon" which is always
- running on a separate UNIX host) which helps players from all
- over the net find each other. Very similar in concept to the
- game tracker used by players of the Macintosh game Bolo, it
- keeps a list of all the iFrag games which are currently
- looking for players. When you start iFrag, it contacts the
- Frag Tracker and downloads this list of active games. It then
- allows you to join one of them or, if none look particularly
- appealing, with a keystroke you can start up your own game
- with your own set of parameters. The Frag Tracker thus acts as
- a virtual meeting place for DOOM players from all over the
- world.
-
- System Requirements
-
- To use iFrag, you must have the following:
-
- * A machine capable of running DOOM (of course).
-
- * A standard packet driver. Note that a packet driver is
- different than the drivers commonly used for network
- operating systems such as Novell.
-
- * A connection to the Internet. Note that a DIRECT
- connection is preferable to a SLIP or PPP connection.
- Although it is possible to play DOOM over a SLIP or PPP
- connection, due to DOOM's extreme sensitivity to network
- latency the game will be slow, most probably unacceptably
- slow. If your connection uses anything slower than a
- 28.8Kbps compressed SLIP connection, you'll be much
- better off investigating another connection method.
-
-
- Installation and Setup
-
- To install iFrag 2.2 on your PC, perform the following
- steps:
-
- 0) If you have not already done so, obtain and install
- the appropriate packet driver for your network card. If you're
- new to setting up networking applications, you will probably
- want to double check to make sure that the driver program you
- have really is a PACKET driver and not some other kind of
- driver (such as a Novell driver). Instructions for doing this
- are included with your card and/or with the packet driver. For
- information on how to obtain a packet driver, as well as
- additional help with troubleshooting your TCP/IP
- configuration, see the Internet DOOM FAQ which should be
- included with this iFrag archive.
-
- 1) Create a new subdirectory on your hard disk where
- iFrag and its related files will be stored. You can name it
- whatever you want, but for the remainder of this document we
- will refer to this directory as "the iFrag directory." Unzip
- the iFrag 2.2 distribution archive into this new subdirectory.
-
- 2) Using your preferred ASCII text editor, modify the
- iFrag.CFG file in your iFrag directory so that all entries are
- correct for your system. You will need to specify the paths to
- your game and patch WAD directories, your chosen nickname (the
- name by which other iFrag players will know you), your Real
- name, email address, location, and an optional password, the
- number of lines you want on your video display (25 or 50),
- whether or not you want stealth (no sound) mode, etc. The
- contact information (your nickname, real name, email address,
- and so on) will be available to other iFrag users via iFrag's
- /whois command. The password, while optional, is recommended
- in order to prevent other players from using your nickname or
- changing your contact information. As an example, let's
- suppose Joe Ayedume has chosen the nickname FragLord, and that
- he has installed DOOM, DOOM II, Heretic, and Hexen into their
- standard directories on his hard disk. The iFrag.CFG file for
- Joe's system will look something like this:
-
- ;
- ; Sample iFrag Configuration File
- ;
-
- ; stealth
- nick=FragLord
- realname=Joe Ayedume
- email=joea@nowhere.net
- location=St. Paul, MN, USA
- password=secret
- tracker=128.174.134.150,6666
- doom=c:\doom
- doom2=c:\doom2
- heretic=c:\heretic
- hexen=c:\hexen
- doompwads=c:\doom\wads
- doom2pwads=c:\doom2\wads
- hereticpwads=c:\heretic\wads
- hexenpwads=c:\hexen\wads
- videolines=50
-
- Edit your iFrag.CFG file to reflect your preferences, and
- save the changed file.
-
- NOTE: Because iFrag now reserves nicknames for each
- player, players who share the same computer will need to load
- separate configuration files, each with the appropriate nick
- and password. For example, if Huey, Duey, and Louie all share
- Duey's Pentium 90, they could each create a separate config
- file and save them as huey.cfg, duey.cfg, and louie.cfg. They
- can then load the appropriate config file when iFrag is
- started by adding the -config switch to the command line, e.g.
- iFrag -config huey.cfg. To save typing, each could also make a
- short batch file (e.g. huey.bat) containing the appropriate
- config file.
-
- 3) Using your preferred ASCII text editor, modify the
- WATTCP.CFG file in your iFrag directory so that all entries
- are correct for your system. You will need to specify your
- machine's IP address, the paths to your game and patch WAD
- directories, and your chosen nickname (the name by which other
- iFrag players will know you). To continue with our example
- system, let's suppose Joe Ayedume has an IP address of
- 128.192.107.212 (machine name: fraglord.hell.com), his
- gateway's address is 128.192.107.1, there is a Domain Name
- Server at 128.192.107.44, and his sublet mask is
- 255.255.255.0. The WATTCP.CFG file for Joe's system will have
- the following entries:
-
-
- ;
- ; Sample WATTCP.CFG File
- ;
- my_ip = 128.192.107.212
- netmask = 255.255.255.0
- nameserver = 128.192.107.44
- gateway=128.192.107.1
- domainslist="hell.com"
-
- Edit your WATTCP.CFG to reflect your system and
- preferences, save the changes, and then return to DOS.
-
- 4) Set up the DEFAULT.RSP file with your preferred game
- settings. iFrag understands standard DOOM response files,
- which are flat ASCII text files containing command line
- parameters, one complete parameter per line (see the DOOM
- documentation for more information on response files). At
- start-up, iFrag loads a special response file called
- DEFAULT.RSP, and uses it to set the default game parameters
- for your session. Thus, if you play Heretic DEATHMATCH most of
- the time, you can add the commands -heretic and -deathmatch to
- your DEFAULT.RSP and iFrag will automatically come up with
- Heretic DEATHMATCH selected. Any of iFrag's command line
- switches may be specified in DEFAULT.RSP (or any response
- file, for that matter). For a complete listing of iFrag's
- command line switches, see Appendix B of this document. A
- sample DEFAULT.RSP is included with your iFrag distribution
- and looks something like this:
-
- -hexen
- -deathmatch
- -skill 5
- -nomonsters
- -noartskip
- -class 1
- -describe Kid_Vid Fears Root!!!
-
- Save your modified DEFAULT.RSP and return to DOS.
-
- 5) iFrag is now installed and ready for fragging!
-
-
- Using iFrag
-
- Using iFrag is extremely simple - just change into your
- iFrag directory and type "iFrag" at the DOS prompt. The iFrag
- client-mode screen comes up, and iFrag displays the "Message
- of the Day." Here is where you will see any important
- announcements pertaining to iFrag. Pressing the F9 causes
- iFrag to contact the Internet Frag Tracker to see which games
- are waiting for players at the moment. Once iFrag has
- successfully contacted the Frag Tracker and downloaded the
- list of available games, a pop-up dialog box appears on the
- screen. Using the PgUp and PgDn keys, you can view a summary
- of each available game. This game summary includes the type of
- game (DOOM, DOOM II, or Heretic), the address of the "server"
- machine which is hosting this particular game, the
- geographical location of the server's machine, the nicknames
- of all the players currently in the game, a brief
- description/comment, as well as the current game settings
- (skill, episode, map, etc.). Once a game which looks
- interesting to you is displayed on the screen, press the
- <ENTER> key to select it. iFrag will immediately contact the
- server machine which is hosting that particular game and
- attempt to join it. NOTE: If there are no games currently
- looking for players, iFrag will inform you that there are no
- games waiting. In that case, you may choose to host your own
- game. Press the F5 function key to enter server mode.
-
- An iFrag server is the coordinator for a particular game.
- The player running the server machine is the "boss" - he gets
- to decide (via various commands he issues from his console)
- which game will be played (DOOM, DOOM II, or Heretic) as well
- as which parameters to set (such as episode, map, skill level,
- which PWADs to use, and so forth). The server also decides who
- may be allowed to join the game and when the game will begin.
- Although the other players in the game may voice their
- opinions, only the server has the ability to actually make
- changes to the game settings. In a sense it's just like
- watching TV - although there may be four people watching, only
- one person can have physical possession of the remote control.
-
- When you have successfully joined a game, or have begun a
- new game of your own, the iFrag chat mode screen appears. This
- screen is divided into several sections: the credits, the
- output window, the status bar, and the input line. At the top
- of the screen is the name of the program, its version number,
- and the copyright notice. The large area beginning with the
- second screen line is the output window. Here is where iFrag
- will display all status messages as well as the chat text
- entered by the other players. Below the output window is the
- status bar, where the current game settings are displayed.
- Below the status bar is the input line where all the text you
- type on your keyboard will appear. Finally, the bottom line of
- the screen lists the names of the authors of iFrag. During
- this phase of the game setup, all players who have connected
- thus far can type messages to each other using iFrag's chat
- facility. To send a message to the other players in the game,
- simply type a message on the keyboard. Your keystrokes appear
- in the input line at the bottom of the screen, and when you
- press <ENTER>, the text will be echoed to the screens of all
- players (along with the nickname of the player sending the
- message). In addition, both the Frag Tracker and iFrag itself
- will occasionally send messages. Messages from iFrag will
- begin with three asterisks ("***") to distinguish them from
- messages typed by other players; messages beginning with
- "[*Tracker*]" are output from the Frag Tracker, usually in
- response to a command you issued previously (such as /whois or
- /games).
-
- In addition to sending text messages, iFrag's chat
- facility also understands several commands, each beginning
- with a slash '/' character. Some examples of iFrag chat mode
- commands are /who, /quit, and /help. A complete listing of
- available chat mode commands is given in Appendix A at the end
- of this document.
-
- When a client connects to the iFrag server, the client
- automatically receives the game parameters which will be used
- during that session. These game settings are displayed on the
- status bar in an abbreviated form to ensure that they will all
- fit within the available space.
-
- Once all players have joined the game and all parameters
- have been set, the server player presses the F10 key. The
- iFrag server signals the clients that the game is beginning,
- the chat facility is shut down, and iFrag sets up the
- connections which will be used for the actual game. Once these
- network links are established between all the machines, iFrag
- loads and executes the appropriate game.
-
-
-
- Common Problems and Their Solutions
-
- Problem: The game is VERY SLOW. The speed of the game is
- all right most of the time, but there are periodic slowdowns
- and speed-ups. The game started off slow, and got slower and
- slower until finally it ground to a complete halt.
- Explanation: All of the above problems are the result of
- a poor quality net connection. To borrow terminology from
- other Internet games, the two phenomena of interest are "lag"
- and "chew". Lag is the amount of time it takes for a packet
- sent my one machine to reach its destination. It's possible to
- get an idea of the lag time between machines using a program
- called PING, which send a packet out, waits for a reply, and
- measures the total time taken. Since the rate at which DOOM
- plays is dependent upon the rate at which the packets from
- other machines come in, if one or more machines involved in
- the game is on a slow portion of the net the game will slow
- down for everybody. This is why players who are connected to
- the Internet via SLIP, PPP, or 56kb connections are
- frustrating to play against. Chew can be thought of as "packet
- loss" - essentially the network chews up the packets and they
- disappear. Since the UDP protocol has no mechanism for
- ensuring that a given packet will reach its destination,
- packet loss is a definite possibility on busy networks. While
- DOOM can compensate for this by including "backup tics"
- (information for the current time period as well as previous
- time periods) in each game data packet, it takes time for the
- new packets to get through, resulting in "bursty" game play.
- Chew can also be estimated using the PING program, which
- usually reports a "% packet loss" statistic. In general, if
- PING reports that a machine has a long packet round trip time
- or a high percentage of lost packets, any DOOM games involving
- that machine and yours will suffer from speed problems. The
- worst part is there's nothing anyone can do about it, short of
- installing a direct fiber-based ATM backbone between your
- machine and his. About the best you can do is try again at
- another time and hope that the network between you is less
- busy then.
-
- Problem: DOOM runs for a little while, but then it
- crashes to DOS with an error message saying something about
- NUMTICS and BACKUPTICS.
- Explanation: While common with older versions of iFrag,
- this error SHOULD NEVER OCCUR with iFrag 2.2 - if you see this
- error message while playing iFrag, please contact the authors
- and let us know the circumstances.
-
- Problem: iFrag returns to DOS saying "NO PACKET DRIVER
- FOUND."
- Solution: Make sure that you have a packet driver
- installed and that it is being loaded correctly. Note that it
- is easy to mistake other types of drivers, such as those used
- in Novell networks, for packet drivers as they have similar or
- even identical names. When in doubt, download the Crynwr
- packet drivers and install the one for your card.
-
- Problem: iFrag returns to DOS saying "Error 0xAA
- accessing packet driver."
- Solution: Either something has clobbered your packet
- driver in memory or you are using a packet driver which does
- not identify itself as "class 1" (such as SLIP and PPP
- drivers). iFrag requires a class 1 packet driver in order to
- function, a limitation of the WATTCP library upon which iFrag
- is based. If you know that your packet driver is class 1 but
- you still get this message, try re-booting your machine to
- install a fresh copy of the packet driver.
-
- Problem: The packet driver is installed and appears to
- load correctly, but when iFrag is run nothing happens.
- Solution: When installing the packet driver, make certain
- that the correct parameters are used on its command line. On
- some network interface cards, improper settings can still
- cause the packet driver to APPEAR to be loading correctly,
- only to have a failure occur when an actual communication
- attempt is made. Also, make sure that there is no other
- software loaded which is also trying to use the network card
- at the same time, such as a Novell network driver. The cleaner
- the boot, the better it is for DOOM. The ideal configuration
- would load only the packet driver and the mouse driver - no
- HIMEM, no EMM, no Novell drivers, no QEMM, no SMARTDRV, etc.
- DOOM doesn't need them, and they may cause conflicts. The
- author's system uses MS-DOS 6's built-in multiple
- configuration facility. This allows easy selection of either a
- normal configuration or a DOOM configuration at boot time.
-
-
-
- Appendix A: Chat Mode Command Reference
-
- The following commands are recognized by iFrag in chat mode.
- NOTE: Some commands may be abbreviated; abbreviations appear
- next to the command in parentheses.
-
- /help displays a brief summary of the available commands.
-
- /me prints a message in which you can refer to yourself in the
- third person (usually used to describe an action). Example: If
- your nickname is Jim and you type "/me yawns" everyone will
- see the text "* Jim yawns" on their screen.
-
- /msg sends a message directly to an individual user. Unlike
- standard messages, which are broadcast to all players in the
- game, text sent with /msg is not echoed to the screens of
- other players. This is the chat mode equivalent of whispering
- into someone's ear.
-
- /who displays a list of players currently connected to the
- server as well as their (tentative) uniform color assignments
- and the Internet addresses of their computers. Note that these
- colors may change if players disconnect from the server prior
- to the start of the game.
-
- /ping displays the Estimated Connection Quality (ECQ) for each
- player in the current game. The ECQ is measured by sending a
- short packet of information (called a PING) from the server to
- each client and measuring the amount of time it takes for each
- client to reply to the PING. A new PING is sent approximately
- once per second to each client, and the resulting round trip
- times are averaged to form the ECQ numbers, measured in
- milliseconds (ms). As a rough rule of thumb, games where the
- ECQ for each node is < 50ms are usually quite playable,
- assuming that the amount of "chew" (packet loss, which the ECQ
- does not measure) is low. The ECQ can be used to decide
- whether or not to play a particular game, or whether to reduce
- the number of players (e.g. it is usually best to split a 4-
- player game where the ECQ's are high into two separate (and
- more playable) 2-player games.
-
- /quit removes you from the game.
-
- The following chat mode commands may only be issued from the
- server console:
-
- /doom, /doom2 (/d2), /heretic (/htic), and /hexen are used to
- select a game to play. Of course, all players in the game must
- have a copy of whichever game you select installed on their
- machine in order for it to be played. If any player does not
- have a copy installed, or the installed copy of the game is a
- different version, iFrag will warn the server operator of this
- situation. Example: /heretic.
-
- /episode <n> (/ep), and /map <n> are used to select the
- initial level to be played. Each is followed by an integer
- specifying the episode or map number to select. The episode
- and map chosen must make sense within the context of the
- currently selected game, e.g. iFrag will not allow you to
- select /episode 2 in a game of DOOM II, since DOOM II does not
- have episodes, nor will it allow you to select an episode or
- map number which is out of range lime /map 77. Examples: /map
- 7; /episode 3.
-
- /class <n> (Hexen only) allow you to select a class for your
- character when playing Hexen. /class 1 specifies the fighter
- class and is the default. /class 2 selects the cleric, and
- /class 3 selects the mage.
-
- /deathmatch (/dm), /altdeath (/alt), and /coop control the
- mode of the network game. As with the episode and map
- commands, the mode of the game must make sense within the
- context of the currently selected game; iFrag won't allow you
- to specify /altdeath mode in Heretic, which only understands
- the /deathmatch and /coop modes. Example: /altdeath.
-
- /nomonsters (/nomon), /respawn (/resp), and /fast control the
- appearance of monsters in the game. /nomonsters removes all
- monsters from the game so there is nothing to distract you
- from wasting your buddies. /respawn makes the monsters respawn
- (as they do in DOOM's Nightmare skill level) whereas /fast
- makes the monsters move more quickly.
-
- /skill <n> (/sk) allows you to set the skill level for the
- game. The parameter <n> is an integer between 1 and 5.
- Example: /sk 5.
-
- /kick (/frag) to kick a user out of the game. Example: /kick
- NoOne.
-
- /ban is similar to /kick, except it also prevents that player
- from rejoining your game.
-
- /launch (/go or the F10 key) to launch DOOM (begin the game).
-
- /describe (/desc) adds a brief description to the game's Frag
- Tracker listing. This may be useful in helping others decide
- whether or not to join your game. The length limit of this
- description string is 40 characters. Example: /desc No Wussies
- Allowed!
-
- /notrack, similar to the -notrack command line switch,
- prevents iFrag from reporting your game to the Frag Tracker.
- If your game is currently listed on the Frag Tracker, your
- entry is removed and no further reports are made. Example:
- /notrack.
-
- /record <filename> configures DOOM to record a multiplayer
- demo .LMP file of your game. Specify only the root filename of
- the file where you wish your demo to be saved (i.e. leave off
- the .LMP extension). To cancel recording, type /record by
- itself with no filename. Example: /record tourney.
-
- /timer <n> and /avg specify a time limit for each level in the
- game.
-
- /update causes iFrag to send an immediate game status update
- to the Frag Tracker. Normally iFrag will send a Frag Tracker
- update whenever a game parameter is changed, a player joins or
- leaves the game, or once every few minutes if there is no
- other activity (since the Frag Tracker will expire games which
- have not send a recent update, this behavior keeps the game
- "alive" on the Tracker). Normally you won't need to use this
- command. Example: /update.
-
- /pwads <string> tells iFrag which PWADs, if any, you wish to
- load when the game is launched. There is no limit on the
- number of PWADs you can specify, but there is a 40-character
- length limit on the entire string. Be certain you enter the
- filenames WITHOUT any path specification but WITH the .WAD
- file extension. iFrag checks to make sure that all players
- have the PWADs you specify here installed in the PWAD
- directory for the currently selected game (as specified in
- iFrag.CFG). Example: /pwads LEDGES.WAD FRAGASM7.WAD
- OCTAFRAG.WAD. To see which PWADs you currently have available,
- use the /wadls command.
-
- /wadget is a command which clients can use to download any of
- the currently selected PWADs from the server's machine. If Joe
- Ayedume joins a game which is using coolness.wad but Joe
- doesn't have it, Joe can simply type /wadget coolness.wad and
- transfer the PWAD directly to his machine. For security
- reasons, only those files whose names are currently displayed
- on the status bar (i.e. only those selected for play in the
- session) can be downloaded. Also, /wadget only works from
- server to client; servers cannot /wadget files from clients.
- The server can receive a report on the progress of all
- outstanding PWAD transfers with the /progress command.
- Finally, if for any reason a transfer goes awry, the server
- can cancel the download to any user by issuing the /cancel
- <nick> command, which will reset the download status for that
- user. Examples: /wadget coolness.wad; /progress; /cancel Fred.
-
- /load <filename> and /save <filename> let you load and save
- response files. You can use response files to store various
- "theme" parameter combinations for rapid retrieval at a later
- time. For example, a LEDGES.RSP might set up DOOM with
- /altdeath, /nomonsters, /skill 5 and /pwads LEDGES.WAD.
- Incidentally, iFrag loads the response file DEFAULT.RSP
- automatically at start-up, and creates the file iFrag.RSP when
- DOOM is launched. Thus, /load iFrag.RSP can be used to reload
- the parameters used for the last game and /load DEFAULT.RSP
- will restore your default settings. Example: /load
- CARNAGE.RSP.
-
- /games queries the Frag Tracker displays a listing of waiting
- games (including your own). Use /games to check your own game
- entry or to see who else is playing.
-
- /away and /back are used when you have set up a server and are
- waiting for players to join your game but you must step away
- from your console momentarily (to answer the phone, for
- example). By issuing the /away command, players are notified
- that you have stepped away but that you will return shortly.
- Use the /back command to notify the others of your return.
-
- /ticdup <n> and /extratics <n> allow you to specify that extra
- game information be included in each packet sent between
- machines. This extra information can sometimes make games over
- slow connections a little more playable. Examples: /ticdup 2;
- /extratics 1
-
- /whois <nick> displays any contact information that user has
- entered in his or her iFrag.cfg file. That's right, you no
- longer need to ask every user who joins your game the burning
- question "Where ya from?" - you can just issue a /whois and
- get the full scoop.
-
- /passwd <newpassword> is used to change your password in the
- Frag Tracker's user list. To change your password to "secret",
- start iFrag (with your old password still in iFrag.cfg) and
- type /password secret. Your new password will take effect
- immediately, so exit iFrag, edit your password= line in
- iFrag.cfg to reflect the new password, and then restart iFrag.
-
- /freeze will "freeze" your game, closing it to additional
- players. This is useful if you are serving a game and desire
- to play with fewer than the full four combatants; simply type
- /freeze at any point. To reopen your game to additional
- players, simple issue the /freeze command again. NOTE: players
- already in your game are free to leave, but will be unable to
- rejoin your game unless you issue the /freeze command again to
- toggle the freeze mode off.
-
-
- Appendix B: Command Line Switch Reference
-
- -doom2 selects DOOM II (the default is DOOM classic).
- Similarly, -heretic selects Heretic.
-
- -ticdup <n> and -extratics <n> are used to add extra
- (redundant) information to the network packets sent between
- machines. This redundant information can sometimes make
- marginal (slow) connections a bit more playable. The parameter
- <n> is an unsigned integer specifying the number of extra or
- duplicate TICs to be sent within each packet.
-
- -server invokes iFrag in SERVER mode. There can only be
- ONE server in any game, and all desired game settings must
- also be specified on the server's command line.
-
- -client [<server_address>] invokes iFrag in CLIENT mode,
- and (optionally) attempts to connect to an iFrag server
- running on the machine at <server_address>. Example: -client
- 128.192.23.5 A copy of iFrag invoked in server mode (with the
- -server switch as described in the preceding section) must be
- running on the machine whose IP address is specified after -
- client. If no server address is specified, iFrag will connect
- to the Frag Tracker and download the list of available games.
-
- -notrack is used when you wish to bypass the Frag Tracker
- and set up a game among "known" machines or if the Frag
- Tracker is otherwise unreachable (e.g. you are playing DOOM on
- an isolated sublet). This is especially useful for "private"
- games, i.e. games which you want only your friends to join. By
- advertising a game on the Frag Tracker, you are implicitly
- inviting anyone to join your game; to avoid this, use -notrack
- on your server machine and specify the server's IP address
- after the -client switch on each client machine.
-
- -describe <string> adds a game description string from
- the command line or from within a response file.
-
- -port <n> specifies the port number to be used for the
- game. The default setting is 5029, which is the same as the
- NeXT version of DOOM. NOTE: All players involved in the game
- must use the same port number. In most cases the default port
- will work fine; this switch allows you to change it if
- necessary to avoid conflicts with other network software.
-
- -vector <n> specifies the interrupt vector which DOOM should
- use to communicate with iFrag. NOTE: This is NOT the same as
- the vector used by your packet driver! Specifying the same
- vector number for iFrag and your packet driver will have
- unpredictable results. Normally, iFrag will select an
- appropriate vector number automatically; you can use this
- option to override iFrag's automatic choice if necessary.
- Specify the vector number in C-style HEX notation. Example: -
- vector 0x61.
-
- @<filename> loads and processes a standard DOOM response
- file. A response file is a flat ASCII text file containing
- iFrag command-line switches, one complete parameter per line.
- Each line must be terminated by a CR-LF pair. By convention,
- response files end in the .RSP extension (e.g. DEFAULT.RSP,
- iFrag.RSP). Example: @HERETIC.RSP
-
-
- Appendix C: iDRV Command Switch Reference
-
- In normal operation, the user will never invoke iDRV
- directly. iFrag will prepare a response file containing all
- the parameters for both DOOM and iDRV, and then invoke iDRV
- with the name of the response file on its command line. iDRV
- then sets up the connections for play and launches DOOM. The
- following command switches (located in the response file) are
- specific to iDRV:
-
- -netaddr <n> <host1> [<host2> [<host3> [<host4>]]], where
- 1 <= n <= 4 and host1 - host4 are the names or IP addresses of
- the other machines in the game. This specifies which node your
- machine will be in the game, and must be unique (e.g. two
- machines in the same game cannot both specify net 2). In
- addition, the order of the host addresses must be consistent
- across all machines in the game. This number determines the
- color of your player's uniform, where netaddr 1 is Green,
- netaddr 2 is Indigo, netaddr 3 is Brown, and netaddr 4 is Red.
- Example: -netaddr 3 129.202.14.71 128.177.2.66.
-
- -vector <n> specifies the interrupt vector iDRV should
- use in order to communicate with DOOM. In normal operation,
- this parameter is selected automatically by iFrag and passed
- along in the response file. If it becomes necessary to
- override iFrag's automatic choice, add the -vector switch to
- iFrag's command line or response file and it will be passed
- along to iDRV. See the discussion of the -vector switch in
- Appendix B.
-