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- Documentation for DemoTool, version 1.2d |
- -----------------------------------------/
-
- 1. What is DemoTool?
-
- DemoTool is just what it's name says: a tool for demos. Currently,
- DemoTool can read a demo from any Doom or Doom 2 version at or above v1.4
- (the demo format header changed significantly at version 1.4). It will
- display the version the demo was recorded with, the skill level, the
- episode and mission (strangely, there is an episode number for Doom 2 demos,
- but it's always 1!), the mode (be it single player, co-op, original
- deathmatch, or deathmatch 2.0), whether monsters respawn, whether the -fast
- switch was used, whether the -nomonsters switch was used, which player
- recorded the demo (for multiplayer demos), and which players are present.
- As of yet there is no providance for altering any of this information, but
- look for such in version 2.0 (to be released very soon.)
- There was a small bug fix from version 1.2c; the player colors
- "brown" and "red" were in the wrong order.
-
- 2. Who wrote DemoTool?
-
- DemoTool was written by a student at Tigard High in Oregon, during
- the summer of '95. After reading the specs on Doom demos in the Unofficial
- Specs, he decided that a good project would be a Doom demo tool. One already
- exists; LMPUtil, but he decided that the concept could be much improved upon.
- The author's name is Scott Long; he's a sophomore.
-
- 3. What can I expect in version 2.0?
-
- Color (it might not seem important, but a neat appearance has a way
- of making people like software ;) ), and the ability to change data (version,
- recording player, etc.). Don't expect mouse support (this program is just too
- specialized to commit the time) but do expect a menu-driven interface.
-
- 4. What can I do with the source-code?
-
- You'll notice the author's name is nowhere to be found. The reason is
- that this program is completely public domain. Do what you want with the
- source, executable, and concept. Expect version 2.0 to be copyrighted,
- although I'll probably release the source code for that too.
-
- 5. How was this program created?
-
- The program was written and compiled using Borland Turbo C++ ver. 3.1
- for DOS. The source code is almost kludgy it it's simplicity, but hey,
- whatever works.
-
- 6. This program sucks! Where can I get the LMPUtil you were talking about?
-
- LMPUtil can be found on any major Doom FTP site, and on many popular
- Doom CD-ROMs. Try ftp://ftp.cdrom.com/pub/doom or
- ftp://ftp.idsoftware.com/tonsmore.
-