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- Please read the accompanying PATCH.LST before doing anything further.
- This list specifies how each patch will affect Doom. It also tells how
- much testing each patch received and any known bugs.
-
- These are some patches I have been playing around with using DeHackEd 2.3,
- a neat utility that allows you to (among other things) make roving barrels,
- change monsters into other monster, make NEW monsters and screw around
- with the weapons. You must have that utility to make use of these patches.
- I had death match in mind when I created these patches, but be aware:
-
- None of them have been tested in death match or any multiplayer Doom game.
- (TWITCH.DEH is one of two exceptions) If one or more machines participating
- in a deathmatch are not patched IDENTICALLY, a consistency error is the most
- likely result. IE If you want to have a double barreled shotgun that caps
- off 140 rounds per second, you damned well better clear it with your partners
- first and make sure they have the same patch. This also includes simple
- sprite changes, like when I tried to replace missle sprites with revenant
- fireball sprites. This worked in that when anyone shot a missle at me I saw
- the usual smoke trail. My test partner could not see this, and it booted me
- from the game eventually (Probably because of all the extra smoke sprites).
- TWITCH seems to be innocuous enough not to lock the game, but anyone
- without the patch will see an ordinary dead body,
- not one twitching on a stake!
-
- Finally, the DHE 2.3 program does not write to your DOOM2.EXE file, it
- creates one called DOOMHACK.EXE for you. If you want to try a patch in
- deathmatch, you must copy that file over your DOOM2.EXE file.
-
- BACK UP YOUR DOOM2.EXE FILE BEFORE DOING THAT OR YOU WILL HAVE TO REINSTALL!
- I cannot stress that strongly enough.
-
-