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- Train Engineer PC Version README
-
- This file focuses on some of the important aspects of using Train Engineer
- that were not available when the manual was printed. The information is very
- important. So please read it carefully.
-
- Table of Contents
- A. Installing the Program
- B. Replacing Industries
- C. Preferences
- D. Manual Train Placement
- E. Function Keys
- F. Keyboard Run Commands
- G. About the Layouts and How to Run Them
- H. Successful Layout Design
- I. Block-Signal-Oriented Operation
- J. About The Layouts Included with the Program
- K. Removing an Industry from the Schedule
-
- A. Installing the Program
- If you haven't already installed the program, you need to choose Windows
- or DOS installation.
- Windows users: From within the Windows Program Manager or Windows File
- Manager, choose Run from the File menu. Type the letter that corresponds to
- your 3.5" drive followed by :SETUPWIN, e.g., b:setupwin. Follow the screen
- instructions and see Chapter 1 in the manual for more details.
- DOS users: From the DOS hard-drive prompt type the letter that
- corresponds to your 3.5" drive followed by :SETUPDOS, e.g., b:setupdos.
- Follow the screen instructions and see Chapter 1 in the manual for more
- details.
- You may install both the Windows and DOS version of Train Engineer if
- desired. They can be installed to the same directory or to individual
- directories. They are very similiar programs and you will probably wish to
- just choose one or the other.
-
- B. Replacing Industries
- If you have placed an industry on the layout and you replace it (either
- on purpose or by accident) by another building, track or scenery piece, you
- will need to revise your schedule in the Build Schedule dialog. Otherwise
- you will not have a pickup and delivery schedule that makes sense. If you do
- replace an industry by accident, IMMEDIATELY select Undo.
-
- C. Preferences
- The Preferences dialog sets up the environment for running your trains.
- All settings in Preferences affect all the running modes except Demo. In this
- dialog you set the type of weather you'll see, your day and/or night, how the
- trains respond in crash situations, the number of trains that start on the
- layout, what scenery you see in the horizon, and the type of terrain. You can
- also elect whether to see the animation sequences and whether you want to
- manually place the trains on the layout.
- The preferences are preset for the layouts that are included with the
- program. You are welcome to change them, of course, for a different
- railroading experience. But we suggest you master each layout as it's
- originally set up before you make preference changes.
- Note: If you set the option to "Daytime" or "Night running" you will see
- no clock when you play the game and time will never run out for you. If you
- prefer to play with the clock, but don't want to be bothered by time
- pressures, just use the F7 option (see below) to give yourself more time.
-
- D. Manual Train Placement
- When you select this option in the Preferences dialog, you will see a
- special screen whenever you select to run trains, allowing you to place the
- trains where you prefer. When you do this, please note that you cannot place
- trains in a tunnel, tracks on roads, or on a water-track piece. The only
- tracks that you can place trains on are the 23 track pieces that occur in
- the track template.
-
- E. Function Keys
- These keys give you special controls in Run Game or Run Touring modes only.
- You won't see them listed on the Run Help screen (F1).
- F1 Help
- F2 Full-screen animation
- F3 Remove wreckage after a train wreck
- F4 Avoid derailments on sharp curves (or during direction changes on
- switches) taken at fast speed/don't avoid them
- F5 Repair train and tracks after a wreck
- F6 Terminate game with option to play again or go to Layout Window
- F7 Give yourself another day to make deliveries on the schedule-press when
- you see the "Time is up" message
- F8 Stop all trains/Start all trains
-
- F. Keyboard Run Commands
- If you prefer to use the keyboard instead of or along with the mouse for
- running trains you can do so with the following commands:
- <--- (left arrow): turn left
- ---> (right arrow): turn right
- Space bar: stop
- R: reverse
- Enter: start
- down arrow: slow down
- up arrow: speed up
- T: switch trains
- E: zoom out
- Z: zoom in
- S: show schedule
- V: show cargo
- P: unload (pick up)
- D: load (deliver)
- B: bell
- W: whistle
- H: horn
- X: exit
- Q: turn sounds off
-
- G. About The Layouts And How to Run Them
- To run the layouts included with this program we offer the following
- general suggestions for successful completion of the game. (You may, of
- course, run them however you like.) Please also see the layout name below
- for specific details on running that layout.
-
- General Guidelines for Preference selections:
-
- 1. Start out with one train. (See Other Options, below.)
- 2. Select a 24-hour cycle.
- 3. Use F8 (stop all trains) immediately after start-up to control direction.
- 4. Press F4 (only once!) to avoid derailing in fast speed either on curved
- 90 degree curves (those without diagonals) or when you change direction
- on switches. (If you can remember to slow down to half speed when you
- change directions on a switch, you don't need to press F4. If you don't
- remember, you'll crash.)
- 5. Don't press F3 or F5 if you're fussy about prototypical action (unless you
- allow 6-18 hours to elapse after wrecks so that the trains would really
- have had the chance to get cleared or repaired).
- 6. Select Manual Train Placement in the Preferences dialog and place your
- train at a station or in a yard.
- 7. Select to have Animation Sequences on, at least the first time through the
- layout.
-
- Other Options:
-
- 1. Start out with a few trains, but keep all but one stopped in yards or
- stations. This way if you crash your running train and use F3 to clear
- it off the track, you can select another one as a replacement. Or you
- can leave the first train crashed and blocking the track, and then use
- another to pick up and deliver your cargo (if track configurations
- allow it).
- 2. To help insure a win: select several trains, manually place your train(s)
- at industries, press F8 to stop all trains immediately on start-up, press
- F4 to avoid derailing in fast speed when switching directions on a switch,
- load all cargo immediately (after game start-up) using the Load Cargo
- command and Switch Trains command until everything possible is loaded,
- and for extra advantage, select Ghost mode in Preferences (in which case
- even 8 trains are handleable).
-
- H. Successful Layout Design
- Here's a trick we learned while designing the layouts for this program. We
- decided that to make a layout that you can run successfully in one day, a
- formula helps in the design process. If your calculations add up to more than
- the desired (one-day) total, you can estimate the number of days it will take
- and plan to press F7 (at the "Time is Up" screen) to give yourself additional
- days, or you can adjust your Schedule to get the layout to run in one day.
- First, rate each pickup and delivery pair (of depots) according to the point
- system below. To determine a rating, you must count or estimate (the Layout
- Window is 64 by 64) grid squares to determine the distance between each pair.
- (You can't measure by how the crow flies, you must measure along the track.)
-
- Depots separated by: points:
- less than 64 grid squares 1
- 64 to 128 grid squares 2
- over 128 grid squares 3
-
- Next, add up the value of all pickup and delivery pairs. Your grand
- total should be 35 for a one-day win cycle. If you find that this number is
- incorrect for the way YOU run layouts, feel free to adjust it.
-
- Note: If your layout is less than a full Layout window in size, or if
- all of your pickup and delivery pairs are pretty close together, you'll have
- to judge whether to give any of the pairs a value of 2 or 3. You might want
- to use only ones and a few twos to estimate the timing of a successful game.
-
- I. Block-Signal-Oriented Operation
- To operate on a loop-configured layout in a block-signal-oriented way
- that is similar to real and some model railroad operations:
-
- 1. Set the Train Collision mode to Stop in Preferences.
- 2. Select Manual Train Placement in Preferences.
- 3. Start all trains on the main line and then as soon as the game starts
- press F8 to stop them all immediately.
- 4. Get all trains going in the same direction around the loop by doing as
- follows:
- a. Use the Switch Trains button to go to each train
- b. Switch to the first train and determine its direction (look at the
- compass for the direction setting). Then change its direction to
- clockwise or counterclockwise (your choice) by clicking the Reverse
- button, as necessary.
- c. Switch to each of the other trains on the layout and set their
- directions as above.
- d. Then press F8 to start all trains.
- e. Switch to each train again and set it to fast speed if F4 is enabled,
- or half speed if F4 (derailment protection) is not enabled.
- f. You can let the trains run for 24 hours and they won't collide,
- but you'll want to do some pickups and deliveries, so:
- 5. Picking Up and Delivering:
- a. Stop any train at a passenger station or industry. Do your
- loading/unloading. When and if the next train on the line reaches the
- stopped train, it will simply stop and wait. In fact, both trains
- will remain stopped until you start them up again.
- b. You can start each one up by using the start button, switching to the
- other train and clicking start for it or, easier yet, just press F8.
- c. So any time you see the message on the status bar that says "Trains
- 3 and 5 just met and stopped," and all deliveries and pickups have
- been made at current train locations, just press F8 to get all trains
- going again. This simulates block-signal train-spacing strategies on
- model and prototype railroads.
-
- J. About The Layouts Included with the Program
- There are 25 layouts that are included with Train Engineer. Twenty-four
- of them are actual layouts that you'll want to play as a game. One of
- them is a layout that allows you to tour alongside all layout objects
- so that you can see what they look like from the cab view. This special
- 25th layout is called Allviews.trk.
-
- K. Removing an Industry from the Schedule
- Windows users: You may remove an industry/building from the Schedule and
- leave it on the layout as an inactive layout object. For example, if you
- want more than 50 buildings on the layout, but the program allows only
- 50 active ones, you need to use this feature. To remove a building from
- the schedule: In the Build Schedule dialog, move the cursor to the cell
- where the building is listed. Don't click on the cell or you'll get the
- Change Name dialog. When you're at the cell, press the Backspace key.
- The program asks if you want to remove the building from the schedule,
- click Yes to remove it. The line will become blank, and if you later add
- a new industry to the layout, it will fill in that line. If you don't
- plan to add any more industries, having a blank line causes no problems
- operating the trains.
-