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- In map-mode type iddt once to get a full map. Type iddt
- once more to get a full spoilermap of beasts and things.
- -------------------------------------------------------
- -devparm dem ! puts you into developers mode
- -wart [1-3] [1-9] ! warps to episode [1-3] level [1-9]
- -skill [1-4] ! From easy to murderous
- -episode [1-3] ! start the game from an epidode
- -loadgame [1-6] ! start from a saved game
-
- -Dude
- -file
- -playdemo
- -record
- -timedemo
- -nodraw
- -noblit
-
- --- SPOILER ALERT --- SPOILER ALERT --- SPOILER ALERT ---
- You just have to type the following magic words while
- playing:
-
- iddqd Degreelessness mode (God mode)
- idkfa Very Happy Ammo. (full ammo + 200% armour, no backpack)
- idspispopd No clipping (SPISPOPD?)
- idbehold followed by S, V, I, R, A, L for various things (menu)
- idclev followed by episode number and level number: warp
- idmypos prints your co-ordinates in hex
- idchoppers prints 'Doesn't suck - GM' (What ??????????)
-
- Enjoy,
-
- Elias.
-
- PS. DOOM RULEZ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- -----------------------------------------------------
- I hope this has not already been commented on (I missed a lot of
- recent news in this group), but there is something rather odd
- on level 4 that I wonder if someone could tell me the purpose of.
- There is one room that is shaped roughly like this:
-
- /---------------\
- / slime \ Switch
- / /-------o----\ \ %
- ---------/ /--------\ \----------
- X < grey area> Computer area with
- ---------\ \--------/ /---------- flickering lights.
- \ \____o_______/ /
- \ /
- \-----| @ |-----/
- |imp |
-
- Okay. Now, I've already thrown the switch and returned to the X. (This
- location is not important, but it is where I did all my tests.) Note
- that I have NOT touched the grey area. Okay, for simplicity, I will
- define the side with the imp as the right side, and the side away from
- the imp as the left side. Now, as I cross the grey area, several things
- can happen:
- 1) The grey floor can rise high (as defined by being able to see the
- white line of bricks in the wall). This only seems to happen AFTER
- the imp is killed (which I did from point X with the shotgun, but I
- don't think that matters), and only when I cross it from the right side,
- especially when I am entering in a path parellel to the imp's hallway.
- This affords a nice 360 degree view of the surrounding countryside,
- but doesn't seem to serve any other useful purpose.
- 2) The grey floor can rise to the height in 1, and then drop lower,
- but still above the level of the surrounding floor. This is fairly
- rare, and I can't find any actions that bring it. This can cover
- a range of heights, up to the maximum in case 1.
- 3) The grey floor can lower slightly. That is, it is lower than the
- surrounding, but I can still climb out. This seems to be the most
- common, and happens almost always when it is crossed before the imp is
- killed (although see case 5 below for occasional exceptions), and often
- when it is entered from the left after the imp is killed.
- 4) The grey floor can lower even more, to a point where I can't get out.
- Usually, but not always, I can see the white brick line. This can
- happen one of two ways. The floor can either drop straight down, which
- sometimes happens when you enter from the top or bottom ends. Or, the
- floor can rise to the level in 1, then drop. I don't know exactly what
- circumstances bring about this one.
- 5) This is the most puzzling one, and the most rare. The floor rises
- to the height of 1, then drops. And keeps dropping. I have done
- this three times, all told (out of a couple dozen attempts). It only
- seems to happen after a certain sequence of events. First, destroy the
- green barrel on the right (marked by an 'o'). Then shoot the imp
- once to get his attention (at the range of X, one burst won't kill him).
- Now, wait until he shoots you back. Then kill him, and enter the grey
- area from the right as in case 1. This is the only way I could get it to
- work for me, although there may be some other cause that I am missing.
- The floor will just start dropping, as in case 4, but instead of stopping
- after 1 line of bricks, it just continues to fall. I left it running
- this way for about 20 minutes (on a 486DX2/66) and it showed no sign
- of stopping.
-
- Now, after all that, I have some questions. First off, is there
- any purpose to all this? I mean besides as a trap (case 4) or a
- nice view of the scenery (case 1-worth it for this alone, if that's
- it). Is there some action that should be performed from here?
- Also, is the long elevator (case 5) supposed to get you somewhere,
- or is it another trap? Or a bug?
- Finally, and this is the one that is most important to me, how do
- you get to the hallway with the imp in it? It is to high to
- reach by leaping from the level of case 1. And I cannot get into the
- hallway revealed from the honey-combed wall in the waste-pit near the
- entrance to this level. Again, it is too high, and the only way I can
- get it open is to fall in the pit- which I can't climb out of. Is
- there another way into this hall? Or is there a way to reach these
- entrances I'm missing?
- Please help!
- -Nathan