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Text File | 1991-10-17 | 93.2 KB | 3,080 lines |
-
- 10/16/91
-
- A quick note: I 'finished' the game but I did not find the Black
- Terror key or the Hologram Sequencing Card 001. I also did not solve
- the levers to get to the mummy nor how to 'set the lock'. I solved
- the key.... Oh well, other than that this document is fairly
- complete and accurate as far as I know. Beware if you set values to
- hex FF, some areas will try to bump you up and the values will wrap
- around and start at 0. I know I was at level 255 and suddenly I was
- at level 1....hahahaha. Have fun!!!!.
- Page 1
- Data file is: SAVE00.MM3
- Character
-
- Item | 1 | 2 | 3 | 4 | 5 | 6
- ------------------------------------------------------------------------
- Name | 7A1-AA | EBB-C2 | 1119-22 | 14A6-AF | 1833-3C | 1CEF-F6
- Town (1-5) | | | | | |
- Sex | | | | | |
- Race | 7B2 | ECC | 1129 | 14B7 | 1844 | 1D00
- Character | 7B3 | ECD | 112A | 14B8 | 1845 | 1D01
- Alignment | | | | | |
- Class | 7B4 | ECE | 112B | 14B9 | 1846 | 1D02
- MGT | 7B5 | ECF | 112C | 14BA | 1847 | 1D03
- INT | 7B7 | ED1 | 112E | 14BC | 1849 | 1D05
- PER | 7B9 | ED3 | 1130 | 14BE | 184B | 1D07
- END | 7BB | ED5 | 1132 | 14C0 | 184D | 1D09
- SPD | 7BD | ED7 | 1134 | 14C2 | 184F | 1D0B
- ACY | 7BF | ED9 | 1136 | 14C4 | 1851 | 1D0D
- LCK | 7C1 | EDB | 1138 | 14C6 | 1853 | 1D0F
- | | | | | |
- Level | 7C4 | EDE | 113C | 14C9 | 1856 | 1D12
- Age | 7C7 | EE1 | 113F | 14CC | 1859 | 1D15
- Skills | 7C8-7DA | EE2-F4 | 1140-52 | 14CD-DF | 185A-6C | 1D16-28
- Spells | 7F4- | F0E- | 116C- | 14F9- | 1886- | 1D42-
- Pack type | 857-66 | F71-80 | 11CF-DE | 155C-6B | |
- 2nd type | 86A-7B | F84-95 | | | |
- Pack items | 87D-8E | F97-A6 | 11F5-04 | | |
- 'of' type | 890-A1 | | | | |
- | | | | | |
- Blessed | 8A3 | FBD | 121B | 15A8 | 1935 | 1DF1
- Power | 8A4 | FBE | 121C | 15A9 | 1936 | 1DF2
- Shield | | | | | |
- Holy Bonus | 8A5 | FBF | 121D | 15AA | 1937 | 1DF3
- Heroism | 8A6 | FC0 | 121E | 15AB | 1938 | 1DF4
- | | | | | |
- Resistances| | | | | |
- Fire | 8A8 | FC2 | 1220 | 15AD | 193A | 1DF6
- Cold | 8AA | FC4 | 1222 | 15AF | 193C | 1DF8
- Electric | 8AC | FC6 | 1224 | 15B1 | 193E | 1DFA
- Poison | 8AE | FC8 | 1226 | 15B3 | 1940 | 1DFC
- Energy | 8B0 | FCA | 1228 | 15B5 | 1942 | 1DFE
- Magic | 8B2 | FCC | 122A | 15B7 | 1944 | 1EE0
- | | | | | |
- Armor class| | | | | |
- Experience | | | | | |
- Awards | | | | | |
- | | | | | |
- Hit Pts | 8C6-C7 | FE0-E1 | 123E-3F | 15CB-CC | 1958-59 |
- Spell Pts | 8C8-C9 | FE2-E3 | 1240-41 | 15CD-CE | 195A-5B |
- Birth Year | 8CA-CB | FE4-E5 | 1242-43 | 15CF-D0 | 195C-5C |
- | | | | | |
-
- Page 2
- Character
- Item | 7 | 8 | 9 | 10 | 11 | 12
- -------------------------------------------------------------------------
- Name | 1F4D-56 | 207C-83 | 21AB-B4 | 22DA-E2 | 2409-16 | 2538-41
- Town (1-5) | | | | | |
- Sex | | | | | |
- Race | 1F5E | 208D | 21BC | 22EA | 241A | 2547
- Character | 1F5F | 208E | 21BD | 22EB | 241B | 2548
- Alignment | | | | | |
- Class | 1F60 | 208F | 21BE | 22EC | 241C | 2549
- MGT | 1F61 | 2090 | 21BF | 22ED | 241D | 254A
- INT | 1F63 | 2092 | 21C1 | 22EF | 241F | 254C
- PER | 1F65 | 2094 | 21C3 | 22F1 | 2421 | 254E
- END | 1F67 | 2096 | 21C5 | 22F3 | 2423 | 2550
- SPD | 1F69 | 2098 | 21C7 | 22F5 | 2425 | 2552
- ACY | 1F6B | 209A | 21C9 | 22F7 | 2427 | 2554
- LCK | 1F6D | 209C | 21CB | 22F9 | 2429 | 2556
- | | | | | |
- Level | 1F70 | 209F | 21CE | 22FC | 242C | 2559
- Age | 1F73 | 20A2 | 21D1 | 22FF | 242F | 255C
- Skills | 1F74-85 | 20A3-B5 | 21D2-E4 | 2300-12 | 2430-42 | 255D-6F
- Spells | 1FA0- | 20CF- | 21FE- | 232C- | 245C- | 2589-
- Pack type | | | 2261-70 | | |
- Pack items | | | 2287-96 | | |
- 'of' type | | | | | |
- | | | | | |
- Blessed | | | 22AD | | |
- Power | | | 22AE | | |
- Shield | | | | | |
- Holy Bonus | | | 22AF | | |
- Heroism | | | 22B0 | | |
- | | | | | |
- Resistances| | | | | |
- Fire | | | | | |
- Cold | | | | | |
- Electric | | | | | |
- Poison | | | | | |
- Energy | | | | | |
- Magic | | | | | |
- | | | | | |
- Armor class| | | | | |
- Experience | | | | | |
- Awards | | | | | |
- | | | | | |
- Hit Pts | | | 22D0-D1 | | |
- Spell Pts | | | 22D2-D3 | | |
- Birth Year | | | 22D4-D5 | | |
-
-
- Page 3
- Character
- Item | 13 | 14 | 15 | 16
- -----------------------------------------------------
- Name | 2667-6F | 2796-9F | 28C5-CC | 29F4-FC
- Town (1-5) | | | |
- Sex | | | |
- Race | 2678 | 27A7 | 28D6 | 2A05
- Character | 2679 | 27A8 | 28D7 | 2A06
- Alignment | | | |
- Class | 267A | 27A9 | 28D8 | 2A07
- MGT | 267B | 27AA | 28D9 | 2A08
- INT | 267D | 27AC | 28DB | 2A0A
- PER | 267F | 27AE | 28DD | 2A0C
- END | 2681 | 27B0 | 28DF | 2A0E
- SPD | 2683 | 27B2 | 28E1 | 2A10
- ACY | 2685 | 27B4 | 28E3 | 2A12
- LCK | 2687 | 27B6 | 28E5 | 2A14
- | | | |
- Level | 268A | 27B9 | 28E8 | 2A17
- Age | 268D | 27BC | 28EB | 2A1A
- Skills | 268E-A0 | 27BD-CF | 28EC-FE | 2A1B-2D
- Spells | 26BA- | 27E9- | 2818- | 2A47-
- Pack type | | | 297C-8A |
- Pack items | | | 29A1-B0 |
- 'of' type | | | |
- | | | |
- Blessed | | | 29C7 |
- Power | | | 29C8 |
- Shield | | | |
- Holy Bonus | | | 29C9 |
- Heroism | | | 29CA |
- | | | |
- Resistances| | | |
- Fire | | | |
- Cold | | | |
- Electric | | | |
- Poison | | | |
- Energy | | | |
- Magic | | | |
- | | | |
- Armor class| | | |
- Experience | | | |
- Awards | | | |
- | | | |
- Hit Pts | | | 29EA-EB | 2B19-1A
- Spell Pts | | | 29EC-ED | 2B1B-1C
- Birth Year | | | 29EE-EF | 2B1D-1E
-
- Page 4
- Party food 2E7D - 2E7E 2 bytes
- Party gold 2E8D - 2E90 4 bytes
- Party gems 2E91 - 2E94 4 bytes
-
- Light
- Levitate
- Wizard's eye 2B37 (but gets reset each new day...)
- Walk/water 2B38 (but gets reset each new day...)
-
- Day 2E6E
- Year 2E6F-2EF0
-
- Sex: 0=Male 1=Female
-
- Character Alignment: 0=Good 1=Neutral 2=Evil
-
- Race: 0=Human 1=Elf 2=Gnome 3=Dwarf 4=Half-Orc
-
- Class: 0=Knight 1=Paladin 2=Archer 3=Cleric 4=Scorcerer 5=Robber
- 6=Ninja 7=Barbarian 8=Druid 9=Ranger
-
- Age is initialized to 01FF and counts down for age.
-
- Pack type is object classifier (steel, iron, glass, etc) listed on later
- page.
-
- 2nd type is another object classifier (might, strenght, warrior, ogre, etc)
- listed on later page.
-
- 'of' type is another object classifier (star bursts, attack, the gods, etc).
-
- Following each characteristic (MGT, INT, etc) is a TEMPORARY enhancement
- byte that adds to the characteristic value.
-
- Skills: Eighteen non-zero bytes in the following order:
- 1) Thievery 2) Arms Master 3) Astrologer
- 4) Body Builder 5) Cartographer 6) Crusader
- 7) Danger Sense 8) Direction Sense 9) Linguist
- 10) Merchant 11) Mountaineer 12) Navigator
- 13) Path Finder 14) Prayer Master 15) Prestidigitator
- 16) Spot Secret Doors 17) Swimmer 18) Tracker
-
- Town mirror portal:
- Number Loc Keyword Town Name
- -----------------------------------------------
- 1 1,10 HOME Fountain Head
- 2 4,14 SEADOG Bay Watch
- 3 1,11 FREEMAN Wildabar
- 4 14,10 DOOMED Swamp Town
- 5 3, 5 REDHOT Blistering Heights
-
- Miscellaneous mirror portal keywords:
- ARENA - Arena
- BLASTOFF - Cockpit
- FIRE C2 - 12, 0
- WATER E3 - 7,10
- EARTH E4 - 3, 3
- AIR F1 - 0,12
- DOE MEISTER 7,10 - Dragon Cavern
- ORB MEISTER 14, 7 - Aft Storage Sector
-
- Page 5
- Places:
- Towns:
- Fountain Head (at A1 - 9,10)
- Put money in single fountain to increase experience.
- Deliver Ultimate Power Orbs to King Righteous in Castle Whiteshield.
- Deliver Artifacts of Good to Praythos in Castle Whiteshield.
- The Green Eyeball is in Cyclops Cavern.
- Deliver Ultimate Power orbs to the kings of three to strengthen
- their command.
- With the presentation of one past ten, two shall be forever
- vanquished.
- The mistress of marauders at the northeast tip of flames, seeks the
- pearls for her spirit to be tamed.
- Explore the pyramids to find the secret of restoring Narayah's
- fountain of YOUTH.
- Take the twisting horn of gold to the central meadow, find the
- unique steed of old and relieve its dying sorrow.
-
-
-
- Bay Watch (at A2 - 14, 1)
- Buy passage to Swamp Town at Knight's Point.
-
-
-
-
- Wildabar (at B4 - 12, 3)
- Return Neutral Artifacts. Inquire in Castle BloodReign.
- Tumult, the King Chaotic, seeks Ultimate Power Orbs.
- Some food lasts longer than other food.
- Learn the linguist skill in Arachnoid Cavern.
- Brother Gamma is at 8, 1.
-
-
-
- Swamp Town (at E2 - 7, 1)
- Many monsters cause unnatural aging.
- Blistering Heights has a lot of protective magic available.
- When Princess Trueberry was taken by Sheltem the Dark, Prince
- Trueberry was killed attempting to free her.
- All undead must be killed in order to discover its hidden secrets.
- The sunken isle hold an ancient cure for unnatural aging.
- Use the password PRIMARY to enter the Main Engine Sector.
-
-
-
- Blistering Heights (at D3 - 6,15)
- Visit the 4 horse statues to increase resistances.
- Use the Gold Master Key to enter the Maze from Hell.
- Found Ancient Artifact of Good at 2, 1.
- Found Ancient Artifact of Evil at 1, 2.
- Found Ancient Artifact of Neutrality at 1, 5.
- The Raven and Lord Bruno are available for hire at Inn.
- Luck aids in resistance.
- Become an Ultimate Adventurer in the Maze from Hell.
- Luck may save you from monster's special powers.
-
- Page 6
- Places:
- Caverns:
- Fountain Head Cavern (at 12,10)
- Seek the Slithercult Stronghold in Druid Haven.
- Yellow key grants access to the Fortress of Fear.
- Priest of Moo lives below in the Hidden Valley.
-
-
-
-
- Bay Watch Cavern (at 9,14)
- The Red Key unlocks the Dark Warriors Keep.
- The strange and powerful creatures stalk the Fortress of Fear.
-
-
-
-
- Wildabar Cavern (at 6, 1)
- Powerful shards sit beneath the Crystal Mountains.
- Brother Delta is at 15,12.
-
-
-
-
-
- Blistering Heights Cavern (at 4, 1)
- Found Precious Pearl of Youth & Beauty at 7,13 and at 9,13.
-
-
-
-
-
- Cursed Cold Cavern (at D1 - 9, 5)
- Found precious pearl of youth and beauty at 9,28 and at 22,19.
- The vampire king guards Ultimate Power Orbs.
- Found ancient Fizbin of Misfortune at 21, 8.
- At 18,14 - What lives in the winter, dies in the summer and grows
- with its roots upward?
- Answer: ICICLE
- Response:
- At 27,11 - What is nothing but holes tied to holes, yet is strong
- as iron?
- Answer: CHAIN
- Response:
- At 27,17 - What cannot be seen but only heard and will not speak
- unless it is spoken to?
- Answer: ECHO
- Response:
- At - What is always coming but never arrives?
- Answer: TOMORROW
- Response: If you take a pearl to the Pirate Queen, she won't
- steal your gold.
-
-
- Page 7
- Places:
- Caverns (continued):
- Cyclops Cavern (at B1 - 12,10)
- Ogres buried their treasure in the Valley of the Trolls.
- Found Green Eyeball Key at 23,23.
- Found Red Warrior Key at 14,17.
- Those who have donated to the five temples will find the shrine
- in Cripple Creek most generous.
- Found Ancient Artifact of Neutrality at 25, 0 & 4, 2.
- Found Ancient Artifact of Good at 29, 1 & 2, 2.
- The Cathedral of Carnage holds riches beyond compare for
- spellcasters.
- Master all skills in the Halls of Insanity.
- Found Ancient Fizbin of Misfortune at 1,20.
-
-
-
- Arachnoid Cavern (at B4 - 0, 7)
- Many trap door lie hidden in Wildabar Cavern.
- Seek the Blue key in the northern catacombs.
- Strike the gongs to summon the monsters.
- Brother Zeta is at 6,16.
- Found Yellow Fortress key at 3, 1.
- Found Blue unholy key at 9,21.
- At 14,15 - Lord Might clue: Start with mine, its 2 less prime,
- then twice the crystals in this mess.
- At 21,22 - Lord Endurance clue: Count these thrones and add that
- too.
- At 10,16 - Lord Accuracy clue: Add half the number there could be
- of you.
- At 17,22 - Lord Luck clue: Add Lord's Might's number, then
- multiply by fifty-two.
- At 22,17 - Lord Word clue: Subtract my price (50 gems) and you
- will be through.
- At 23,13 - Lord Prayer clue: Multiply by the number of gongs to
- make your answer true.
- At 23,11 - Lord Magic clue: Subtract the gongs, then multiply by 52.
- - Lord Speed clue: Subtract 449 is all you must do.
-
-
-
- Page 8
- Places:
- Caverns (continued):
- The Magic Cavern (at E4 - 7, 7)
- The Minotaur God guards a card of great importance.
- Found Gold Master Card at 26, 3.
- The key to the Maze from Hell lies hidden in a stone tomb.
-
-
-
-
-
-
-
-
- Dragon Cavern (at F1 - 10,10)
- Found Ultimate power orb at 13, 3 & 3, 2 & 21, 5 & 27, 5.
- 5 east, 1 north, 6 west, 2 north to Dragon Lord.
- Found Dragon Lord at 24, 3 (room).
-
-
-
-
-
-
-
- Page 9
- Places:
- Miscellaneous:
- Castles:
- Castle Whiteshield (at A2 - 4,15)
- The countersign to the chests lies in the dungeon.
- Death to Malefactor.
- King Righteous is at 5, 8.
- The statues conceal the password to the dungeon.
- Give 11 power orbs to king & he gives Blue Priority pass card.
- Found Ancient Artifact of Evil at 0,10 & 0 ,6.
-
-
-
-
-
-
- Castle BloodReign (at B4 - 4,11)
- The first is in flower and also in bloom.
- The second is in grave and also in gloom.
- The third is in chamber and also in room.
- The last is in wef but not in the loom.
- In days of old, what were the frozen isles named? Ans: Nortic.
- After devasting wars, the gargoyles were driven north.
- Found Ancient Artifact of Evil at 10, 0 & 8, 0.
- Dangerous vapors seep from the dungeon floor.
- Found Ancient Artifact of Good at 6, 0 & 4, 0.
- The ancient name of the frozen isles is hidden in the dungeon.
- Chathos is at 5, 15.
-
-
-
-
-
-
- Castle Dragontooth (at E1 - 10, 5)
- Only crusaders shall pass through the gates.
- Visit all the statues to gain entrance to the dungeon.
- The answer to the riddle of the chests lies in the dungeon.
- 5 legions fell before the werewolves were finally driven to the
- mountains.
- 10 legions chased the werewolves across the Great Sea to the
- Frozen Isles.
- 20 legions of the castle's guard drove the werewolves from
- Serpent Wood.
- A great battle began as the werewolves turned to make their final
- stand.
- Sister of the western Witches live below.
- Dungeon entrance at 8, 0.
- A true test is the Tomb of Terror.
- Mutant mountains are prone to avalanche.
- Found Ancient Artifact of Neutraility at 15,15.
- Few return from Dragon Cavern.
-
-
- Page 10
- Places:
- Castles (continued):
- Castle Greywind (at C4 - 5, 8)
- The Sands of Oolam hold the key to victory.
- Search for fiery treasure in the remains of the five towers.
- Rapha perished here 491, day 5.
- Pay tribute to all the statues in Blackwind Dungeon.
- Magic water flow in the pools of Magic Cavern.
- All that glitter may not be gold.
- Snakes slither in the dungeon below.
- First born son is ranger Regran.
- Second born son is archer Reharc, who killed his brother Regran.
- Anathema is mermaid wife to Greywind.
- Daughter is a cleric, need name to enter dungeon.
- Half the number is 645 you need to be release into your ultimate
- destiny.
-
-
- Castle Blackwind (at D4 - 6, 8)
- At 5 past 6 and 5 past 4 the watchword is near. Think often and
- may be discovered.
- Great riches await the slayer of the dragon lord.
- Turn all the century glasses down and ring the gong.
- Nine letter line the wall behind the ladder, the tenth letter would
- be the 1st in the watchword.
- A whirlpool to the arena is at 10, 7 & 4, 9 & 5, 0.
- In the dungeon below, many a mile can be walked without gaining a
- step.
- Dangerous vapors fill the Magic Cavern.
- Behind the ladder is letters: OTTFFSEN.
- Get all spells for 2,000,000 gold at 8, 3.
- Seek the three statues below.
-
-
-
-
-
-
-
-
- Page 11
- Places:
- Dungeons:
- Whiteshield Dungeon (at 5,11)
- Password into dungeon is JOABARY.
-
-
-
-
-
- BloodReign Dungeon (at 9,15)
- Found Charity at 14, 0. Found Son of Abu at 14, 3. Both went to
- Swamp Town for hire.
- The first is - In. The second is -Oh. The third is - Are. The
- fourth is - Tea. The fifth is - Eye. The sixth is - Sea.
-
-
-
-
-
-
-
- Greywind Dungeon (at 7,15)
- Password into dungeon is CIRCLE.
-
-
-
-
-
- Blackwind Dungeon (at , )
- Password to dungeon is TEN.
- Sacrifice a party member at 15, 0.
-
-
-
-
-
-
- The Maze from Hell (at F3 - 9, 6)
- Found Ultimate Power orb at 1,30 & 1, 1 & 30,31 & 19,19.
- Start at 26, 1 into maze.
- Found Statue of Water Mane at 14, 19. Drink to become an Ultimate
- Adventurer.
- Found Hologram Sequencing Card 006 at 27,23.
-
- Page 12
- Places:
- Miscellaneous:
- Sophena the Seeress (at A1 - 13,10):
- Black Knight in Cursed Cold Cavern.
- Barbarians guard the entrance to Castle Greywind.
- Knight must destroy the Dragon Lord.
- Scorcerers must be careful in Evermoors.
- Mummies in Fortress of Fear take pleasure in killing Druids.
-
-
- Ancient Temple of Moo (at A1 - 6, 5)
- North, West, North, East, South.
- Search the walls of the Cathedral for the Secret Code.
-
-
-
-
-
-
- Slithercult Stronghold (at B1 - 3, 1)
- Seek the wise men near the Valley of the Trolls.
- Found Ancient Fizbin of Misfortune at 25,22.
- The mummy lies hidden in the Fortress of Fear. Solve the
- combination to discover his tomb.
- Say the missing brother sent you.
- Found Pearl of Youth and Beauty at 2,27.
- Found Ancient Artifact of Neutrality at 28,28.
-
-
- Dark Warrior Keep (at B3 - 0, 6)
- The red key opens this keep.
- To reach the deepest depths, you must first face the Top Jouster.
- He who faces the Minotaur God shall emerge an Ultimate Adventurer.
- Found Ancient Artifact of Neutrality at 15, 1 & 16, 1.
- Found Hologram Sequencing Card 003 at 17, 1.
- For deeper access count the secret number with Fire Hood, Desert
- Breeze and Shadow Grave, but deduct Frost Wing, Forest Green and
- Phantom Sorrow. Entrance is at 24, 2 after entering number.
- Study your map carefully.
- Fire Hood - 16 red knights took the Isle of Fire from the beasts
- that lived among the flames.
- Desert Breeze - 200 yellow soldiers marched across the swamp.
- Shadow Grave - 2 black warriors, with the courage of an army, took
- the walls of Castle Greywind.
- Frost Wing - 7 blue crusaders rode the points from north to south
- on the Great Isle to recover the scattered artifacts. Their
- wills were strong, but their campagin doomed.
- Forest Green - 8 green rangers searched the Orc Meadow for a week
- plus 2 before finding the lonely unicorn.
- Found King's Ultimate Power Orbs at 30, 1 & 30, 2.
-
- Page 13
- Places:
- Miscellaneous:
- Gold Pyramid - Central Control Sector (at C2 - 15, 0)
- Found Interspacial Transport Box at 14,14.
-
-
-
-
- Gold Pyramid - Alpha Engine Sector (at F4 - 9, 8)
- The number for Arachnoid Cavern is 20301.
- Found King's Ultimate Power Orbs at 15, 1 & 0, 4 & 15, 9 & 0,14.
- The word for the Central Control Sector is CREATORS.
- The passcode for the Alpha Engine Sector is WARP.
- The words for Castle Blood Reign are OGRE and NORTIC.
- Passage to main sector at 6,15 (need a password).
-
-
-
- Gold Pyramid - Main Engine Sector (at F2 - 3, 4)
- At , - These words will reveal mysteries: DARKNESS and CHAIN.
- At 3,14 - These words will reveal mysteries: MIRROR and CHAIR.
- At 3,10 - These words will reveal mysteries: ECHO and TOMORROW.
- Passcode for the Main Engine Sector is PRIMARY.
- Transport to Alpha Engine Sector at 6, 0.
- Transport to Aft Engine Section at 0, 8 and 0, 7.
- Found Ultimate Power orb at 1, 8.
-
-
-
- Gold Pyramid - Aft Storage Sector (at - , )
- Found Ultimate Power orb at 14, 8.
- Transport to Funtain Head at 15, 7.
- Transport to Main Engine Sector at 15, 8.
- Transport to Beta Engine Sector at 6,15.
-
-
-
- Gold Pyramid - Beta Engine Sector (at F1 - 4, 9)
- Transport to Main Engine Sector at 6, 0.
- The words for Castle Whiteshield are: JOABARY (for dungeon) &
- SMELLO (for boxes).
- Power orbs at 1,15 & 1, 7 & 10, 1.
- The numbers for Castle Dragontooth are: 11 & 20,000.
- Passcode for the Alpha Engine Sector is SUBLEVEL.
- These words will reveal mysteries: ICICLE & SECRET.
-
-
-
- Page 14
- Places:
- Miscellaneous:
- Gold Pyramid - Forward Storage Sector (at A2 - 5, 2)
- Enter the password to raise the Sunken Isle in Prianha Bay at 9,11.
- The word for Castle Greywind is CIRCLE.
- Tell the Slithercult Stronghold EPSILON sent you
- The number for Dark Warrior's Keep is 314.
- The field deactivation code in the Cathedral of Carnage is JVC.
- If you use the key, the moose will be WEEDS.
- Transport to the Arena is at 9, 6.
- The password for the Wells of Tears is EYES.
- The password for the Eyes of Eternity is BLINK.
- The password for the Blink of Destruction is TEARS.
- Half of the initialization sequence for the ship's computer is 231.
- Half of the initialization sequence for the ship's computer is 645.
- The password to raise the Sunken Isle is YOUTH.
- Found a Ultimate Power Orb at 1,14 & 1,12.
- The mirror portals know the isles as EARTH, FIRE, AIR and WATER.
- The mirror portals know the towns as HOME, SEADOG, FREEMAN, DOOMED
- and REDHOT.
- The word for Castle Blackwind is TEN.
- Interstellar Transport Vehicle - Shikbath Zera
- Codename - Wandering Seed
- Cargo - Terraform Platform Modules
- Destination - Third Sphere of Minos System
-
-
- Page 15
- Miscellaneous:
- Fortress of Fear (at B2 - 10,13)
- Pull levers to change the center room.
- Levers found at 24,30 & 2,30 & 7,29 & 10,29 & 14,29 & 6,12 &
- 11, 8 & 6,12 & 11, 8 & 12, 9 & 10, 9 & 18,22 &
- 21, 8 & 21, 7 & 15, 2 & 5,21 & 1,18 & 1,17.
- Beware of the Mummy King, master of the dead.
- Found Ancient Artifact of Good at 28,30 & 2,14.
- Found Ancient Artifact of Neutrality at 5, 1.
- The Eyemaster lives beyond the Blink of Destruction.
- Check the center room after pulling levers.
- There are 16 levers to pull.
- Found Precious PEarl of Youth & Beauty at 24, 1.
- When only the corners are set to moan, will the center make my
- my master known.
- Drink deep of the Deadly Moose Juice.
-
-
-
-
-
- Halls of Insanity (at A3 - 6, 6)
- The orbs rest in the Eyes of Eternity.
- The treasure of the eyes lies south 23, west 18.
- Ancient Artifact of Evil at 10,26 & 16,26.
- Power orb at 28, 3 & 3,18.
- The key to the pyramids sits on Mount Keystone.
- Found Hologram Sequencing Card 002 at 8,28.
-
-
-
-
-
- Cathedral of Carnage (at B3 - 9, 7)
- Found Hologram Sequencing Card 004 at 1,26.
-
-
-
-
-
-
-
- Tomb of Terror (at F2 - 0, 0)
- The Black Terror key opens this place up.
- Exit is at 0,26.
- Beware the guardians of the sacred vaults. Their appetite for
- precious stones is voracious.
- A curse shall fall upon any who defile the tombs of the Shadow
- Dwellers.
- Greater power than any mortal dares imagine dwells in the
- Mausoleum.
- Found Ancient Artifact of Good at 11, 9 & 5, 9.
- Death that is not death awaits those who disturb the Soul of
- VonEmosh, master of the walking dead.
- Found Ultimate Power orb at 8, 2 & 8, 6.
- Found Ancient Artifact of Evil at 8, 2 & 8, 6.
- Found Hologram Sequencing Card 005 at 18, 2.
- Found Vampire King at 30, 4.
-
-
- Page 16
- Miscellaneous:
- Bring Horn of Alicorn to Icarus hut at A2 - 9,2.
- Come to Princess Trueberry (at E2 - 4, 5) in love 9 times and will
- find Horn of Alicorn.
- Gold pyramid key card is at A4 - 15,13.
- A teleport well at E4 - 5,11 links to teleport well at A4 - 5, 4.
- Athea, Nymph of the Great Sea at A4 - 0, 0.
- Passage to Swamp Town is at B3 - 3, 7.
- At B3 - 13, 6 - The more there is of it, the less you see?
- Answer: DARKNESS
- At B3 - 9, 9 - What is too much for one, enough for two, but nothing
- for three?
- Answer: SECRET
- Vampire King dwells in the Tomb of Terror.
- Enter the pyramid on the fiery isle to face the final test. The
- Hologram cards of six will gain access to the computer's brain.
- Seek the castles on the isles of Illusion and right the curse.
- They will each give half the magic number in return.
- Deliver 11 orbs to your king of choice and take the reward to the
- ancient pyramid on the Isle of Fire. BE CAREFUL: other castles
- will be in ruins after you do this.
- In the heart of Minotaur Marsh, you'll find the Maze from Hell
- dungeon. Enter the halls with the golden key and an ultimate
- adventurer you're likely to be.
- The Pirate Queen is near D2 - 12,12. She wants Precious Pearls...
- The Sea Shells are released on a certain day each year on a small
- Isle just south of Castle Blackwind.
- At D4 - 10, 1 the last day of each year (around day 98), a Sea
- Shell of Serenity appears.
- Found Fountain of Nayarah (youth) at B2 - 5, 2 (Sunken Isle)
- Blackwind the Spellbinder married Anathema on day 60.
- Greywind the Illusionist married Anathema on day 50.
- 645-231 is the final initialization sequence.
-
-
-
-
-
- The lists on this page are incomplete but give you the general idea
- of what is going on.
-
- Types of objects:
-
- Disk
- Value Object classifier 2nd type
- -----------------------------------------
- 1 Wooden might
- 2 Leather strength
- 3 Brass warrior
- 4 Bronze ogre
- 5 Iron giant
- 6 Silver thunder
- 7 Steel force
- 8 Gold power
- 9 Platinum dragon
- A Glass photon
- B Coral clever
- C Crystal mind
- D Lapis sage
- E Pearl
- F Amber
- 10 Ebony
- 11 Quartz
- 12 Ruby
- 13 Emerald
- 14 Sapphire
- 15 Diamond
- 16 Obsidian
-
-
- Disk
- Value 'of' classifier
- ----------------------------
- 4A star bursts
- 4B attack
- 4C the gods
-
- Page 17
-
- Kn-Knight Pa-Paladin Ar-Archer Cl-Cleric Sc-Scorcerer
- Ro-Robber Ni-Ninja Ba-Barbarian Dr-Druid Ra-Ranger
-
- Disk Offense
- Weapons Value Value Allowable player Notes
- -----------------------------------------------------------------------
- Long Sword 01 3- 9 Kn Pa Ar Ro Ra
- Wooden
- Leather
- Brass
- Bronze 1- 7 Hit+2
- Iron 5-11 Hit+1
- Silver 7-13 Hit+2
- Steel 9-15 Hit+3
- Gold 11-17 Hit+4
- Platinum
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian
-
- Short Sword 02 2- 6 Kn Ar Ro Ra
- Wooden
- Leather
- Brass 0- 2 Hit+3
- Bronze 0- 4 Hit+2
- Iron
- Silver 6-10 Hit+2
- Steel
- Gold
- Platinum
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian 52-56 Hit+10
-
- Page 18
-
- Kn-Knight Pa-Paladin Ar-Archer Cl-Cleric Sc-Scorcerer
- Ro-Robber Ni-Ninja Ba-Barbarian Dr-Druid Ra-Ranger
-
- Disk Offense
- Weapons Value Value Allowable player Notes
- -----------------------------------------------------------------------
- Broad Sword 03 3-12 Kn Pa Ar Ro Ra
- Wooden
- Leather
- Brass
- Bronze
- Iron 5-14 Hit+1
- Silver
- Steel
- Gold 11-20 Hit+4
- Platinum
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian
-
- Scimitar 04 2-10 Kn Pa Ar Ro Ra
- Wooden
- Leather
- Brass 0- 6 Hit+3
- Bronze
- Iron 4-12 Hit+1
- Silver
- Steel
- Gold
- Platinum
- Glass
- Coral
- Crystal
- Lapis
- Pearl 4-12 Hit+2
- Amber 5-13 Hit+3
- Ebony
- Quartz
- Ruby 14-22 Hit+6
- Emerald
- Sapphire
- Diamond 33-42 Hit+9
- Obsidian 52-60 Hit+10
-
- Page 19
-
- Kn-Knight Pa-Paladin Ar-Archer Cl-Cleric Sc-Scorcerer
- Ro-Robber Ni-Ninja Ba-Barbarian Dr-Druid Ra-Ranger
-
- Disk Offense
- Weapons Value Value Allowable player Notes
- -----------------------------------------------------------------------
- Cutlass 05 2- 8 Kn Pa Ar Ro Ra
- Wooden
- Leather
- Brass
- Bronze
- Iron
- Silver
- Steel
- Gold 10-16 Hit+4
- Platinum 12-18 Hit+6
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald 17-23 Hit+7
- Sapphire
- Diamond
- Obsidian 52-58 Hit+10
-
- Sabre 06 4- 8 Kn Pa Ar Ro Ra
- Wooden
- Leather
- Brass
- Bronze
- Iron
- Silver
- Steel 10-14 Hit+3
- Gold
- Platinum
- Glass
- Coral
- Crystal 5- 9 Hit+1
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby 16-20 Hit+6
- Emerald
- Sapphire
- Diamond
- Obsidian 54-58 Hit+10
-
- Page 20
-
- Kn-Knight Pa-Paladin Ar-Archer Cl-Cleric Sc-Scorcerer
- Ro-Robber Ni-Ninja Ba-Barbarian Dr-Druid Ra-Ranger
-
- Disk Offense
- Weapons Value Value Allowable player Notes
- -----------------------------------------------------------------------
- Club 07 All
- Wooden
- Leather
- Brass
- Bronze
- Iron
- Silver
- Steel
- Gold
- Platinum 11-13 Hit+6
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian
- Castors 1- 3 All SP+8
-
- Hand Axe 08 2- 6 Kn Pa Ar Ro Ni Ba Dr Ra
- Wooden
- Leather
- Brass
- Bronze
- Iron
- Silver
- Steel 8-12 Hit+3
- Gold 10-12 Hit+4
- Platinum
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian
-
- Page 21
-
- Kn-Knight Pa-Paladin Ar-Archer Cl-Cleric Sc-Scorcerer
- Ro-Robber Ni-Ninja Ba-Barbarian Dr-Druid Ra-Ranger
-
- Disk Offense
- Weapons Value Value Allowable player Notes
- -----------------------------------------------------------------------
- Katana 09 4-12 Kn Pa Ni
- Wooden
- Leather
- Brass
- Bronze
- Iron 6-14 Hit+1
- Silver
- Steel
- Gold
- Platinum
- Glass
- Coral
- Crystal 5-13 Hit+1
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian 54-62 Hit+10
-
- Nunchakas 0A
- Wooden
- Leather
- Brass
- Bronze
- Iron
- Silver 6-10 Hit+2
- Steel
- Gold
- Platinum 12-16 Hit+6
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian
-
- Page 22
-
- Kn-Knight Pa-Paladin Ar-Archer Cl-Cleric Sc-Scorcerer
- Ro-Robber Ni-Ninja Ba-Barbarian Dr-Druid Ra-Ranger
-
- Disk Offense
- Weapons Value Value Allowable player Notes
- -----------------------------------------------------------------------
- Wakazashi 0B Kn Pa Ni
- Wooden
- Leather
- Brass
- Bronze 1- 7 Hit+2
- Iron
- Silver
- Steel
- Gold 11-17 Hit+4
- Platinum
- Glass
- Coral
- Crystal
- Pearl 5-11 Hit+2
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian
-
- Dagger 0C 2- 4 Kn Pa Ar Sc Ro Ni Ba Dr Ra
- Wooden
- Leather
- Brass
- Bronze
- Iron
- Silver 6- 8 Hit+2
- Steel
- Gold
- Platinum
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian 52-54 Hit+10
-
- Page 23
-
- Kn-Knight Pa-Paladin Ar-Archer Cl-Cleric Sc-Scorcerer
- Ro-Robber Ni-Ninja Ba-Barbarian Dr-Druid Ra-Ranger
-
- Disk Offense
- Weapons Value Value Allowable player Notes
- -----------------------------------------------------------------------
- Mace 0D 2- 8 Kn Pa Ar Cl Ro Ni Ba Dr Ra
- Wooden
- Leather
- Brass
- Bronze 0- 6 Hit+2
- Iron
- Silver 6-12 Hit+2
- Steel 8-14 Hit+3
- Gold
- Platinum
- Glass
- Coral
- Crystal
- Lapis 4-10 Hit+2
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian 52-58 Hit+10
-
- Flail 0E 1-10 Kn Pa Ar Cl Ro Ni Ba Dr Ra
- Wooden
- Leather 0- 4 Hit-4
- Brass
- Bronze
- Iron
- Silver 5-10 Hit+2
- Steel 7-16 Hit+3
- Gold
- Platinum
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian 51-60 Hit+10
-
- Page 24
-
- Kn-Knight Pa-Paladin Ar-Archer Cl-Cleric Sc-Scorcerer
- Ro-Robber Ni-Ninja Ba-Barbarian Dr-Druid Ra-Ranger
-
- Disk Offense
- Weapons Value Value Allowable player Notes
- -----------------------------------------------------------------------
- Cudgel 0F 1- 6 Kn Pa Ar Cl ro Ni Ba Dr Ra
- Wooden
- Leather
- Brass
- Bronze
- Iron
- Silver
- Steel
- Gold
- Platinum
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian 51-56 Hit+10
-
- Maul 10 1- 8 Kn Pa Ar Cl Ro Ni Ba Dr Ra
- Wooden
- Leather
- Brass
- Bronze
- Iron 3-10 Hit+1
- Silver
- Steel
- Gold
- Platinum
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian 51-58 Hit+10
-
- Page 25
-
- Kn-Knight Pa-Paladin Ar-Archer Cl-Cleric Sc-Scorcerer
- Ro-Robber Ni-Ninja Ba-Barbarian Dr-Druid Ra-Ranger
-
- Disk Offense
- Weapons Value Value Allowable player Notes
- -----------------------------------------------------------------------
- Spear 11 1- 9 Kn Pa Ar Ro Ni Ba Dr Ra
- Wooden
- Leather
- Brass
- Bronze 0- 7 Hit+2
- Iron 3-11 Hit+1
- Silver
- Steel 7-15 Hit+3
- Gold 9-17 Hit+4
- Platinum
- Glass
- Coral
- Crystal
- Lapis
- Pearl 3-11 Hit+2
- Amber 4-12 Hit+3
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian
-
- Bardiche 12 Kn Pa Ar Ro Ni Ba Ra
- Wooden
- Leather
- Brass
- Bronze
- Iron
- Silver
- Steel 10-22 Hit+3
- Gold
- Platinum 14-26 Hit+6
- Glass
- Coral
- Crystal
- Lapis 6-18 Hit+2
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian
-
- Page 26
-
- Kn-Knight Pa-Paladin Ar-Archer Cl-Cleric Sc-Scorcerer
- Ro-Robber Ni-Ninja Ba-Barbarian Dr-Druid Ra-Ranger
-
- Disk Offense
- Weapons Value Value Allowable player Notes
- -----------------------------------------------------------------------
- Glaive 13 Kn Pa Ar Ro Ni Ba Ra
- Wooden
- Leather
- Brass
- Bronze 2-10 Hit+2
- Iron
- Silver
- Steel
- Gold
- Platinum 14-22 Hit+6
- Glass
- Coral
- Crystal 5-13 Hit+1
- Lapis
- Pearl
- Amber
- Ebony 8-16 Hit+4
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian 54-62 Hit+10
-
- Halbred 14 3-18 Kn Pa Ar Ro Ni Ba Ra
- Wooden
- Leather
- Brass 0-14 Hit+3
- Bronze
- Iron 5-20 Hit+1
- Silver
- Steel 9-24 Hit+3
- Gold
- Platinum
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian
-
- Page 27
-
- Kn-Knight Pa-Paladin Ar-Archer Cl-Cleric Sc-Scorcerer
- Ro-Robber Ni-Ninja Ba-Barbarian Dr-Druid Ra-Ranger
-
- Disk Offense
- Weapons Value Value Allowable player Notes
- -----------------------------------------------------------------------
- Pike 15 Kn Pa Ar Ro Ni Ba Ra
- Wooden
- Leather
- Brass
- Bronze
- Iron
- Silver
- Steel
- Gold
- Platinum
- Glass
- Coral
- Crystal
- Lapis
- Pearl 4-18 Hit+2
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian 52-66 Hit+10
-
- Flamberge 16 4-20 Kn Pa Ar Ra
- Wooden
- Leather
- Brass
- Bronze
- Iron 6-22 Hit+1
- Silver
- Steel 10-26 Hit+3
- Gold
- Platinum
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian 54-70 Hit+10
-
- Page 28
-
- Kn-Knight Pa-Paladin Ar-Archer Cl-Cleric Sc-Scorcerer
- Ro-Robber Ni-Ninja Ba-Barbarian Dr-Druid Ra-Ranger
-
- Disk Offense
- Weapons Value Value Allowable player Notes
- -----------------------------------------------------------------------
- Trident 17 Kn Pa Ar Ro Ni Ba Ra
- Wooden
- Leather
- Brass 0- 8 Hit+3
- Bronze 0-10 Hit+2
- Iron
- Silver
- Steel
- Gold 10-20 Hit+4
- Platinum
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian 52-62 Hit+10
-
- Staff 18 2- 8 All
- Wooden
- Leather
- Brass
- Bronze
- Iron 4-10 Hit+1
- Silver
- Steel 8-14 Hit+3
- Gold
- Platinum
- Glass
- Coral
- Crystal
- Lapis 4-10 Hit+2
- Pearl
- Amber
- Ebony 6-12 Hit+4
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian 52-58 Hit+10
-
- Page 29
-
- Kn-Knight Pa-Paladin Ar-Archer Cl-Cleric Sc-Scorcerer
- Ro-Robber Ni-Ninja Ba-Barbarian Dr-Druid Ra-Ranger
-
- Disk Offense
- Weapons Value Value Allowable player Notes
- -----------------------------------------------------------------------
- Hammer 19 2-10 Kn Pa Ar Cl Ro Ni Ba Dr Ra
- Wooden
- Leather
- Brass
- Bronze 0- 8 Hit+2
- Iron
- Silver 6-14 Hit+2
- Steel
- Gold 10-18 Hit+4
- Platinum
- Glass
- Coral
- Crystal
- Lapis
- Pearl 4-12 Hit+2
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian
-
- Naginata 1A
- Wooden
- Leather
- Brass
- Bronze
- Iron 7-17 Hit+1
- Silver
- Steel
- Gold
- Platinum
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian 55-65 Hit+10
-
- Page 30
-
- Kn-Knight Pa-Paladin Ar-Archer Cl-Cleric Sc-Scorcerer
- Ro-Robber Ni-Ninja Ba-Barbarian Dr-Druid Ra-Ranger
-
- Disk Offense
- Weapons Value Value Allowable player Notes
- -----------------------------------------------------------------------
- Battle Axe 1B Kn Pa Ar Ro Ni Ba Ra
- Wooden
- Leather
- Brass
- Bronze 1-13 Hit+2
- Iron 5-17 Hit+1
- Silver 7-19 Hit+2
- Steel
- Gold
- Platinum
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian
-
- Grand Axe 1C Kn Pa Ar Ro Ba Ra
- Wooden
- Leather 0-12 Hit-4
- Brass
- Bronze
- Iron
- Silver 7-22 Hit+2
- Steel
- Gold
- Platinum 13-28 Hit+6
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian
-
- Page 31
-
- Kn-Knight Pa-Paladin Ar-Archer Cl-Cleric Sc-Scorcerer
- Ro-Robber Ni-Ninja Ba-Barbarian Dr-Druid Ra-Ranger
-
- Disk Offense
- Weapons Value Value Allowable player Notes
- -----------------------------------------------------------------------
- Great Axe 1D 3-21 Kn Pa Ar Ro Ba Ra
- Wooden
- Leather
- Brass
- Bronze 1-19 Hit+2
- Iron
- Silver
- Steel
- Gold 11-29 Hit+4
- Platinum
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian 53-71 Hit+10
-
- Short Bow 1E 3- 6 Kn Pa Ar Ro Ni Ba Ra
- Wooden
- Leather
- Brass
- Bronze 1- 4 Hit+2
- Iron
- Silver
- Steel
- Gold
- Platinum 13-16 Hit+6
- Glass
- Coral 4- 7 Hit+1
- Crystal
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian
-
- Page 32
-
- Kn-Knight Pa-Paladin Ar-Archer Cl-Cleric Sc-Scorcerer
- Ro-Robber Ni-Ninja Ba-Barbarian Dr-Druid Ra-Ranger
-
- Disk Offense
- Weapons Value Value Allowable player Notes
- -----------------------------------------------------------------------
- Long Bow 1F 5-10 Kn Pa Ar Ro Ni Ba Ra
- Wooden
- Leather
- Brass
- Bronze 3- 8 Hit+2
- Iron 7-12 Hit+1
- Silver 9-14 Hit+2
- Steel 11-16 Hit+3
- Gold
- Platinum
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian 55-60 Hit+10
-
- Crossbow 20 4- 8 Kn Pa Ar Ro Ni Ba Ra
- Wooden
- Leather
- Brass
- Bronze
- Iron
- Silver
- Steel
- Gold
- Platinum 14-18 Hit+6
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian 54-58 Hit+10
-
- Page 33
-
- Kn-Knight Pa-Paladin Ar-Archer Cl-Cleric Sc-Scorcerer
- Ro-Robber Ni-Ninja Ba-Barbarian Dr-Druid Ra-Ranger
-
- Disk Offense
- Weapons Value Value Allowable player Notes
- -----------------------------------------------------------------------
- Sling 21 Kn Pa Ar Ro Ni Ba Ra
- Wooden
- Leather
- Brass
- Bronze
- Iron 4- 6 Hit+1
- Silver
- Steel
- Gold
- Platinum
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian
-
- Page 34
-
- Kn-Knight Pa-Paladin Ar-Archer Cl-Cleric Sc-Scorcerer
- Ro-Robber Ni-Ninja Ba-Barbarian Dr-Druid Ra-Ranger
-
- Disk Defense
- Armor Value Value Allowable player Notes
- -----------------------------------------------------------------------
- Padded Armor 22 2 All
- Wooden
- Leather
- Brass
- Bronze
- Iron 3
- Silver
- Steel
- Gold
- Platinum 10
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian
-
- Leather Armor 23 3 Kn Pa Ar Cl Ro Ni Ba Dr Ra
- Wooden
- Leather
- Brass
- Bronze
- Iron 4
- Silver
- Steel 7
- Gold
- Platinum 11
- Glass 3
- Coral
- Crystal
- Lapis 5
- Pearl
- Amber
- Ebony 7
- Quartz
- Ruby
- Emerald 15
- Sapphire 17
- Diamond
- Obsidian
-
- Page 35
-
- Kn-Knight Pa-Paladin Ar-Archer Cl-Cleric Sc-Scorcerer
- Ro-Robber Ni-Ninja Ba-Barbarian Dr-Druid Ra-Ranger
-
- Disk Defense
- Armor Value Value Allowable player Notes
- -----------------------------------------------------------------------
- Scale Armor 24 4 Kn Pa Ar Cl Ro Ni Ba Ra
- Wooden 1
- Leather 4
- Brass
- Bronze
- Iron 5
- Silver
- Steel
- Gold 10
- Platinum
- Glass
- Coral
- Crystal 5
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire 18
- Diamond
- Obsidian 24
-
- Ring Mail 25 Kn Pa Ar Cl Ro Ni Ra
- Wooden
- Leather
- Brass 3
- Bronze
- Iron 5
- Silver 7
- Steel
- Gold 11
- Platinum 13
- Glass
- Coral
- Crystal 6
- Lapis 7
- Pearl 7
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian 25
-
- Page 36
-
- Kn-Knight Pa-Paladin Ar-Archer Cl-Cleric Sc-Scorcerer
- Ro-Robber Ni-Ninja Ba-Barbarian Dr-Druid Ra-Ranger
-
- Disk Defense
- Armor Value Value Allowable player Notes
- -----------------------------------------------------------------------
- Chain Mail 26 6 Kn Pa Ar Cl Ro Ra
- Wooden 3
- Leather
- Brass 4
- Bronze
- Iron
- Silver
- Steel 10
- Gold 12
- Platinum 14
- Glass
- Coral
- Crystal
- Lapis
- Pearl 8
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian 26
-
- Splint Mail 27 Kn Pa Cl Ra
- Wooden
- Leather 7
- Brass 5
- Bronze 6
- Iron 8
- Silver 9
- Steel 11
- Gold 13
- Platinum 15
- Glass
- Coral
- Crystal
- Lapis 9
- Pearl
- Amber 10
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian 27
-
- Page 37
-
- Kn-Knight Pa-Paladin Ar-Archer Cl-Cleric Sc-Scorcerer
- Ro-Robber Ni-Ninja Ba-Barbarian Dr-Druid Ra-Ranger
-
- Disk Defense
- Armor Value Value Allowable player Notes
- -----------------------------------------------------------------------
- Plate Mail 28 Kn Pa
- Wooden
- Leather
- Brass
- Bronze 7
- Iron
- Silver 10
- Steel
- Gold 14
- Platinum 16
- Glass
- Coral 9
- Crystal
- Lapis 12
- Pearl 10
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire 22
- Diamond
- Obsidian
-
- Plate Armor 29 10 Kn Pa
- Wooden
- Leather
- Brass
- Bronze
- Iron 11
- Silver 12
- Steel 14
- Gold 16
- Platinum 18
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber 13
- Ebony
- Quartz 15
- Ruby 20
- Emerald
- Sapphire
- Diamond 26
- Obsidian 30
-
- Page 38
-
- Kn-Knight Pa-Paladin Ar-Archer Cl-Cleric Sc-Scorcerer
- Ro-Robber Ni-Ninja Ba-Barbarian Dr-Druid Ra-Ranger
-
- Disk Defense
- Armor Value Value Allowable player Notes
- -----------------------------------------------------------------------
- Shield 2A 4 Kn Pa Cl Ro Ba Ra
- Wooden
- Leather
- Brass
- Bronze 3
- Iron 5
- Silver 6
- Steel 8
- Gold 10
- Platinum 12
- Glass
- Coral 5
- Crystal
- Lapis 6
- Pearl 6
- Amber
- Ebony
- Quartz 8
- Ruby
- Emerald 16
- Sapphire 18
- Diamond
- Obsidian 24
-
- Helm 2B 2 All
- Wooden
- Leather
- Brass
- Bronze
- Iron 3
- Silver
- Steel
- Gold 8
- Platinum 10
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian 22
-
- Page 39
-
- Kn-Knight Pa-Paladin Ar-Archer Cl-Cleric Sc-Scorcerer
- Ro-Robber Ni-Ninja Ba-Barbarian Dr-Druid Ra-Ranger
-
- Disk Defense
- Armor Value Value Allowable player Notes
- -----------------------------------------------------------------------
- Crown 2C All
- Wooden
- Leather
- Brass -2
- Bronze
- Iron
- Silver
- Steel
- Gold
- Platinum 8
- Glass
- Coral
- Crystal
- Lapis
- Pearl 2
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian 20
-
- Tiara 2D
- Wooden
- Leather
- Brass
- Bronze
- Iron
- Silver 2
- Steel
- Gold 6
- Platinum
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby 10
- Emerald
- Sapphire
- Diamond
- Obsidian
-
- Page 40
-
- Kn-Knight Pa-Paladin Ar-Archer Cl-Cleric Sc-Scorcerer
- Ro-Robber Ni-Ninja Ba-Barbarian Dr-Druid Ra-Ranger
-
- Disk Defense
- Armor Value Value Allowable player Notes
- -----------------------------------------------------------------------
- Gauntlets 2E All
- Wooden -2
- Leather 1
- Brass
- Bronze 0
- Iron 2
- Silver 3
- Steel 5
- Gold 7
- Platinum
- Glass
- Coral
- Crystal
- Lapis 3
- Pearl 3
- Amber 4
- Ebony
- Quartz
- Ruby
- Emerald 13
- Sapphire
- Diamond
- Obsidian 21
-
- Boots 30
- Wooden
- Leather 1
- Brass
- Bronze 0
- Iron 2
- Silver 3
- Steel 5
- Gold 7
- Platinum
- Glass
- Coral 2
- Crystal
- Lapis 3
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire 15
- Diamond 17
- Obsidian 21
-
- Page 41
-
- Kn-Knight Pa-Paladin Ar-Archer Cl-Cleric Sc-Scorcerer
- Ro-Robber Ni-Ninja Ba-Barbarian Dr-Druid Ra-Ranger
-
- Disk Defense
- Armor Value Value Allowable player Notes
- -----------------------------------------------------------------------
- Cloak 31 All
- Wooden
- Leather 1
- Brass
- Bronze
- Iron 2
- Silver
- Steel 5
- Gold 7
- Platinum
- Glass
- Coral 2
- Crystal 2
- Lapis
- Pearl
- Amber
- Ebony
- Quaartz
- Ruby 11
- Sapphire
- Diamond
- Obsidian
-
- Robes 32 All
- Wooden
- Leather 1
- Brass
- Bronze 0
- Iron
- Silver 3
- Steel
- Gold 7
- Platinum
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian 21
-
- Page 42
-
- Kn-Knight Pa-Paladin Ar-Archer Cl-Cleric Sc-Scorcerer
- Ro-Robber Ni-Ninja Ba-Barbarian Dr-Druid Ra-Ranger
-
- Disk Defense
- Armor Value Value Allowable player Notes
- -----------------------------------------------------------------------
- Cape 33 All
- Wooden
- Leather
- Brass
- Bronze 0
- Iron
- Silver
- Steel 5
- Gold
- Platinum 9
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian
-
- Belt 34 All
- Wooden
- Leather
- Brass
- Bronze -1
- Iron
- Silver 2
- Steel
- Gold 6
- Platinum 8
- Glass
- Coral
- Crystal
- Lapis 2
- Pearl
- Amber 3
- Ebony 4
- Quartz
- Ruby 10
- Emerald
- Sapphire 14
- Diamond
- Obsidian 20
-
- Page 43
-
- Kn-Knight Pa-Paladin Ar-Archer Cl-Cleric Sc-Scorcerer
- Ro-Robber Ni-Ninja Ba-Barbarian Dr-Druid Ra-Ranger
-
- Disk Defense
- Armor Value Value Allowable player Notes
- -----------------------------------------------------------------------
- Ring 2F All
- Wooden
- Leather 0
- Brass
- Bronze -1
- Iron 1
- Silver 2
- Steel 4
- Gold
- Platinum 8
- Glass
- Coral
- Crystal
- Lapis
- Pearl 2
- Amber 3
- Ebony
- Quartz 5
- Ruby 10
- Emerald
- Sapphire
- Diamond
- Obsidian 20
-
- Broach 35 All
- Wooden
- Leather
- Brass
- Bronze
- Iron
- Silver 2
- Steel
- Gold
- Platinum
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber 3
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond 16
- Obsidian
-
- Page 44
-
- Kn-Knight Pa-Paladin Ar-Archer Cl-Cleric Sc-Scorcerer
- Ro-Robber Ni-Ninja Ba-Barbarian Dr-Druid Ra-Ranger
-
- Disk Defense
- Armor Value Value Allowable player Notes
- -----------------------------------------------------------------------
- Medal 36 All
- Wooden
- Leather
- Brass
- Bronze
- Iron
- Silver
- Steel
- Gold
- Platinum
- Glass
- Coral
- Crystal
- Lapis 2
- Pearl
- Amber 3
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian 20
-
- Charm 37 All
- Wooden
- Leather
- Brass
- Bronze
- Iron
- Silver 2
- Steel
- Gold
- Platinum
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby 10
- Emerald
- Sapphire
- Diamond
- Obsidian 20
-
- Page 45
-
- Kn-Knight Pa-Paladin Ar-Archer Cl-Cleric Sc-Scorcerer
- Ro-Robber Ni-Ninja Ba-Barbarian Dr-Druid Ra-Ranger
-
- Disk Defense
- Armor Value Value Allowable player Notes
- -----------------------------------------------------------------------
- Cameo 38 All
- Wooden
- Leather
- Brass
- Bronze
- Iron
- Silver
- Steel 4
- Gold
- Platinum
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian 20
-
- Scarab 39 All
- Wooden
- Leather
- Brass
- Bronze
- Iron
- Silver
- Steel
- Gold
- Platinum
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian 20
-
- Page 46
-
- Kn-Knight Pa-Paladin Ar-Archer Cl-Cleric Sc-Scorcerer
- Ro-Robber Ni-Ninja Ba-Barbarian Dr-Druid Ra-Ranger
-
- Disk Defense
- Armor Value Value Allowable player Notes
- -----------------------------------------------------------------------
- Pendant 3A All
- Wooden
- Leather
- Brass
- Bronze
- Iron 1
- Silver
- Steel
- Gold 6
- Platinum 8
- Glass
- Coral
- Crystal
- Lapis 2
- Pearl 2
- Amber
- Ebony
- Quartz
- Ruby 10
- Emerald
- Sapphire
- Diamond
- Obsidian 20
-
-
- Necklace 3B All
- Wooden
- Leather
- Brass
- Bronze
- Iron
- Silver
- Steel 4
- Gold
- Platinum 8
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire 14
- Diamond
- Obsidian
-
- Page 47
-
- Kn-Knight Pa-Paladin Ar-Archer Cl-Cleric Sc-Scorcerer
- Ro-Robber Ni-Ninja Ba-Barbarian Dr-Druid Ra-Ranger
-
- Disk Defense
- Armor Value Value Allowable player Notes
- -----------------------------------------------------------------------
- Amulet 3C All
- Wooden
- Leather
- Brass
- Bronze
- Iron
- Silver
- Steel
- Gold
- Platinum
- Glass
- Coral
- Crystal
- Lapis
- Pearl 2
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian 20
-
- Rod 3D All
- Wooden
- Leather
- Brass
- Bronze
- Iron
- Silver
- Steel
- Gold
- Platinum
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian
-
- Page 48
-
- Kn-Knight Pa-Paladin Ar-Archer Cl-Cleric Sc-Scorcerer
- Ro-Robber Ni-Ninja Ba-Barbarian Dr-Druid Ra-Ranger
-
- Disk Defense
- Armor Value Value Allowable player Notes
- -----------------------------------------------------------------------
- Jewel 3E All
- Wooden
- Leather
- Brass
- Bronze
- Iron
- Silver
- Steel
- Gold
- Platinum
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian
-
- Gem 3F All
- Wooden
- Leather
- Brass
- Bronze
- Iron
- Silver
- Steel
- Gold
- Platinum
- Glass
- Coral
- Crystal 1
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian 20
-
- Page 49
-
- Kn-Knight Pa-Paladin Ar-Archer Cl-Cleric Sc-Scorcerer
- Ro-Robber Ni-Ninja Ba-Barbarian Dr-Druid Ra-Ranger
-
- Disk Defense
- Armor Value Value Allowable player Notes
- -----------------------------------------------------------------------
- Box 40 All
- Wooden
- Leather
- Brass
- Bronze
- Iron
- Silver
- Steel
- Gold
- Platinum
- Glass
- Coral
- Crystal
- Lapis
- Pearl 2
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian
-
- Orb 41 All
- Wooden
- Leather
- Brass
- Bronze
- Iron
- Silver
- Steel
- Gold
- Platinum
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian 20
-
- Page 50
-
- Kn-Knight Pa-Paladin Ar-Archer Cl-Cleric Sc-Scorcerer
- Ro-Robber Ni-Ninja Ba-Barbarian Dr-Druid Ra-Ranger
-
- Disk Defense
- Armor Value Value Allowable player Notes
- -----------------------------------------------------------------------
- Horn 42 All
- Wooden
- Leather
- Brass
- Bronze
- Iron
- Silver
- Steel
- Gold
- Platinum
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian
-
- Coin 43 All
- Wooden
- Leather
- Brass
- Bronze
- Iron
- Silver
- Steel
- Gold
- Platinum
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian
-
- Page 51
-
- Kn-Knight Pa-Paladin Ar-Archer Cl-Cleric Sc-Scorcerer
- Ro-Robber Ni-Ninja Ba-Barbarian Dr-Druid Ra-Ranger
-
- Disk Defense
- Armor Value Value Allowable player Notes
- -----------------------------------------------------------------------
- Wand 44 All
- Wooden
- Leather
- Brass
- Bronze
- Iron
- Silver
- Steel
- Gold
- Platinum
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian
-
- Whistle 45 All
- Wooden
- Leather
- Brass
- Bronze
- Iron
- Silver
- Steel
- Gold
- Platinum
- Glass
- Coral
- Crystal
- Lapis
- Pearl
- Amber
- Ebony
- Quartz
- Ruby
- Emerald
- Sapphire
- Diamond
- Obsidian 20
-
- Page 52
- Disk
- Miscellaneous Items Value Allowable player Notes
- -------------------------------------------------------------------------
- Potion 46
- Scroll 47
- Torch 48
- Ropes & Hooks 49
- Useless Item 4A
- Ancient Jewelry 4B
- Green Eyeball Key 4C
- Red Warriors Key 4D
- Sacred Silver Skull 4E
- Ancient Artifact of Good 4F
- Ancient Artifact of Neutrality 50
- Ancient Artifact of Evil 51
- Precious Pearl of Youth & Beauty 53
- Black Terror Key 54
- King's Ultimate Power Orb 55
- Ancient Fizbin of Misfortune 56
- Gold Master Key 57
- Quatloo Coin 58
- Hologram Sequencing Card 001 59
- Yellow Fortress Key 5A
- Blue Unholy Key 5B
- Hologram Sequencing Card 002 5C
- Hologram Sequencing Card 003 5D
- Hologram Sequencing Card 004 5E
- Hologram Sequencing Card 005 5F
- Hologram Sequencing Card 006 60
- Z Item 23 61
- Blue Priority Pass Card 62
- Interspacial Transport Box 63
- Might Potion 64
- Golden Pyramid Key Card 65
- Alacorn of Icarus 66
- Sea Shell of Serenity 67
-
-
- Page 53
-
- Spell Description
- ---------------------------------------------------------------------------
- Acid Spray Showers all foes within sight in a spray of acid.
-
- Acid Stream Sprays a stream of liquescent acid from your palm,
- robbing an unfortunate foe of much health.
-
- Awaken Pulls all sleeping party members from their
- sleep.
-
- Blessed For a time, this will clothe your party in a
- magical armor as strong as the one who summons
- it.
-
- Cold Ray Unleashes a deluge of freezing mist that glaciates
- all before you. More powerful conjurers will
- find this quite effective.
-
- Cure Restores the ability of movement to a party
- Paralysis member rendered immobile.
-
- Cure Poison Remove toxins from the affected adventurer's
- system.
-
- Cure Wounds Cures serious battle damage. Restores the broken
- flesh of warriors.
-
- Create Food When the adventure wears longer than anticipated
- this life saving incantation will increase your
- party's food supply.
-
- Create Rope If you find yourself without a rope, fear not.
- This enchantment will conjure up the very
- strand you lack. Cast it over a pit to make it
- useful.
-
- Dancing Sword Summons the magical blade of the ages around a
- group of foes and harm them rather badly.
-
- Deadly Swarm Summons a swarm of poisonous, stinging insects that
- fly around a group of foes to cause a great deal
- of discomfort.
-
- Detect Magic If there be a magical item in your pack this will
- make it known, and reveal the number of limited
- use.
-
- Detect Here is a little notion of what's out there lurking
- Monster around the corner and watching from behind.
-
- Page 54
-
- Spell Description
- ---------------------------------------------------------------------------
- Disintegrate Pieces of your enemy will dissolve into thin air.
-
- Divine Calls upon the supernatural powers of Esoterica
- Intervention to completely restore your party to full health.
-
- Dragon Breath Brings forth a torrent of flame, electricity, acid,
- or ice that engulfs any unfortunate enough to be
- within your view.
-
- Duplication Any item in your pack can be reporduced, but the
- risk of the greedy is more than the weak of heart
- can bear.
-
- Elemental Expels a single bolt of flame, electricity, acid
- Arrow or ice upon your foe.
-
- Elemental Unleashes a torrent of elemental destruction
- Storm inflicting massive damage to all enemy before you.
-
- Enchant Item Gives the weapon of your choice a little extra
- edge in battle, if you can cut through my
- meaning.
-
- Energy Blast The greater your sills, the more devastating the
- blow of this pure energy blast. Crisping death
- is delivered to its wretched recipient.
-
- Etherealize Waver like a vision in the heat and pass through
- thin walls and locked doors.
-
- Feeble Mind Turn the minds of those you fight against
- themselves and they can no longer take action
- against you.
-
- Fiery Flail Summons an enormous flail of fire to bring great
- peril to a single foe.
-
- Finger of Your hand becomes that of all Wizard's of lore,
- Death resulting in power so great it can only mean
- suffering to the group receiving its attention.
-
- Fireball Heaves a flaming package of death to a group of
- those unfortunate enough to draw your fire.
-
- First Aid An adventurer's minor wounds of battle can quickly
- be healed with this anointing incantation.
-
- Flying Fist Summons an enchanted gauntlet to deliver a
- stinging punch to a single foe.
-
- Page 55
-
- Spell Description
- ---------------------------------------------------------------------------
- Frost Bite Summons the freezing winds of the Frozen Isles to
- whip around a foe for no amount of distress.
-
- Half for Me A great testimony to the resolve of the healer,
- this special spell will restore a member of
- your party back to health, at great cost.
-
- Heroism An aura of greatness overcomes your party. You
- will seem better able to perform within your
- chosen disciplines.
-
- Holy Bonus Brings forth favor from the graces of Bellum,
- lending extra strength to those who strike
- their enemy.
-
- Holy Word It is a word of such devasting power it destroys
- all undead that are unlucky enough to hear its
- resounding cry.
-
- Identify Gives your party knowledge of the condition of any
- Monster monsters directly in front of you.
-
- Immobilize Freezes any vulnerable group of monsters in their
- tracks, preventing them from attacking with
- might or magic.
-
- Implosion One of the most devastating spells that can be cast
- on a single creature, causing its recipient's
- body to collapse in on itself.
-
- Incinerate Reduces a foe to cindering ashes, few monsters
- can withstand the heat of this inferno.
-
- Inferno Unleashes the very heat of the sun on a group of
- enemies resulting in great, fiery destruction to
- all.
-
- Jump The great hand of the genie Vautus will sweep you
- up and over the next step directly ahead,
- provided there are no walls of matter or magic.
-
- Levitate For much of the waking day your party will ride
- above the ground on the breath of the genie
- Floatius, protecting you from pits of peril.
-
- Light Provides a magical light for the darker areas.
-
- Lightning Summons a great bolt of lightning directed
- Bolt against a group of your foes. Your strenght
- is reflected in the crackling charge.
-
- Page 56
-
- Spell Description
- ---------------------------------------------------------------------------
- Lloyd's This special spell can be very useful for
- Beacon returning from long distances. Cast it once
- to lay the beacon, and then again from anywhere
- to return.
-
- Mass Makes a group of foes so heavy their every
- Distortion movement inflicts damage upon themselves.
-
- Mega Volts Chain lightning dances through a group of foes
- with force enough to bring even a giant among
- giants to his knees.
-
- Moon Ray Bathes all combatants in a beneficient ray that
- drains the enemy and restore the adventurer.
- A very powerful spell indeed.
-
- Nature's The healing powers of Gaiam are bestowed upon
- Cure you to restore a great deal of fitness to
- whomever you choose.
-
- Nature's Gate Dependant on the day of the week, call forth a
- portal to the Towns and Castles of Terra.
-
- Pain Overcomes a group of foes with writhing pain.
- A little more than your average bee sting.
-
- Paralyze Attempts to stiffen the bodies of a group of foes
- to prevent them from attacking or casting spells.
-
- Prot from Temporarily raises the resistance of your party
- Elements to elemental damage. The more disciplined the
- castor, the greater the resistance.
-
- Power Cure A very powerful aid to the stricken adventurer.
- More experienced healers ca do a wounded
- warrior well with this spell.
-
- Power Shield This magical wall of force absorbs a great deal
- of damage before leting any pass through to
- your party.
-
- Prismatic A powerful but erratic spell that has completely
- Light unpredictable effects and should thus be used
- with caution.
-
- Page 57
-
- Spell Description
- ---------------------------------------------------------------------------
- Raise Dead Restores life to the unlucky in battle. But life
- is cheap neither to the one who regain it nor
- the one who restores.
-
- Recharge Item Any item of limited use can be rejuvenated with
- with spell, but know the danger of destruction
- that faces the greedy.
-
- Resurrect So powerful is this incantation that it can bring
- the ashes of a fallen warrior back to their
- former glory. Not, of course, without a price.
-
- Revitalize Restores a weakened adventurer to former strength.
-
- Silence Steals the tongues of a group of foes to prevent
- them from reciting spells, but be careful.
- That which is lost can once again be found.
-
- Sleep Hynotize a group of foes into a sleep-like trance
- to halt their actions.
-
- Sparks Generates a shower of sparks from your hand
- that cascades through a group of foes to
- deliver tiny electric shocks.
-
- Star Burst Pieces of an exploding star rain down before you in
- a shower of stellar destruction sure to cripple
- the most formibable of armies.
-
- Stone to Restores the flesh of an adventurer to a less
- Flesh ingeneous state.
-
- Sun Ray Heat above description emanates from your body,
- delivering great, fiery death to all foes
- before you.
-
- Suppress The disease will remain and still requires
- Disease treatment but this spell will temporarily halt
- the spreading sickness.
-
- Suppress Without removing poison from an adventurer's
- Poison system, this incantation will slow its
- degenerative effects.
-
- Super Shelter Creates an aura of well being and peace allowing
- your party to rest in an area otherwise
- precarious.
-
- Page 58
-
- Spell Description
- ---------------------------------------------------------------------------
- Teleport Move like the wind with this spell and travel,
- light and invisible, nine steps where you like.
-
- Time Even in the most evil of places there are areas
- Distortion of haven. Go there with this incantation.
-
- Town Portal Opens a mysterious gateway to any town. A great
- way to return from a tiring adventure.
-
- Toxic Cloud Exudes a noxious cloud around a group of monsters
- so foul they will choke away their very
- existence.
-
- Turn Undead Dissipates the magical energy that animates the
- dead, reducing to dust any undead armies before
- you.
-
- Walk on Water You will step over the waves like walking on a
- carpet of air. Deep water no longer be an
- obstacle.
-
- Wizard Eye Allows your party to see an overhear view of the
- surrounding.