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- ---- Adventuring Mode ----
-
-
- To move through the world of Might and Magic III, use the arrow
- keys or the mouse pointer in the Display Window. The Up and Down
- arrow keys move the party forward and backward, and the Left and
- Right arrow keys turn the party left and right. Holding down the
- Control key while pressing the Left or Right key side-steps the
- party without turning. Wait (pass) by pressing the Space Bar.
- This allows time to pass and monsters to advance. Time does not
- pass when turning left or right.
-
- Nine options appear in the Options Window of the Game Screen:
-
- S - Shoot: Party members with equipped missile weapons fire them
- straight ahead, provided there are no obstacles
-
- C - Cast: Displays the Cast Spell window. All spell casters
- have a spell ready. To cast the readied spell select Cast again.
- To change the readied spell select Cast again. To change the
- readied spell select New. A list of all spells known by
- the selected character will appear. To the right of each spell
- is its cost in spell points and gems (i.e. 12/2 means 12 spell
- points and 2 gems). Select the desired spell and press ENTER.
- The spell is now ready to be cast.
-
- R - Rest: Restores the party's hit points and spell points, provided there
- is as least one food for every member of the party.
- From left to right, only the number of party members equal to
- the number party food will be restored. Some conditions worsen
- with rest and can cause a character to die. Use caution whenresting.
- Most monsters love to devour sleeping adventurers.
-
- B - Bash: Using the combined might of the first two conscious party members,
- attempts to knock down locked doors, grates, and thin walls that
- hide secret passages
-
- D - Dismiss: Returns any party member to the Inn where that character appears
- on the roster. At least one character must always remain in
- the party.
-
- V - ViewQuests: Displays current Quest window and Coraks notes on the
- surrounding area.
-
- M - Automap: Displays the map of the current area. Only active if at least
- one character has the skill Cartography.
-
- I - Information: Displays the Game Information Window, listing the day of
- year, time of day, year and day of week. This window also
- lists any spells that are currently active, such as light.
-
- Q - Quickrefernece: Displays the Quick Reference Chart,listing the party's
- vital statistics, gold, gems and food.
-
-
- ----- lmportant Places ------
-
- Scattered across the isles, there are important places to visit
- that can be very helpful in character development:
-
- *Inns Create, store, add and delete characters, acquire hirelings.
- *Temples Heal and uncurse characters.
- *Blacksmiths Buy, sell, identify and fix items.
- *TrainingGrounds Train to increase a character's level.
- *Taverns Buy food, listen for rumors, hear tips.
- *Guilds Learn spells (with membership).
- *The Bank Safely store excess gold and gems (and earn interest).
-
- -New World Computing-
- Compliments of The Necromancer: The RUSH USA/FLT Member
-