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-
- INTRODUCTION
-
- EYE OF THE BEHOLDER II: THE LEGEND OF DARKMOON IS AN ALL 3-D LEGEND SERIES
- COMPUTER ROLE PLAYING ADVENTURE BASED ON THE POPULAR AD&D 2ND EDITION GAME
- RULES AND ON AN ORIGINAL STORY CREATED FOR THIS GAME.
-
-
- +:+:+:+:+:+::+:+:+:+:+:+
- + DENIZENS OF DARKMOON +
- +:+:+:+:+:+::+:+:+:+:+:+
-
- FOREST AREA
- -----------
- WOLVES: CAN BE KILLED BY FIGHTERS
- DIRE WOLVES: USE YOUR FIGHTER... DON'T WASTE SPELLS.
-
- TEMPLE LEVEL 1
- --------------
- CLERICS (7TH LEVEL): USES 'HOLD PERSON' SPELL...COUNTER-ATTACK WITH
- 'REMOVE PARALYSIS' AND HOLD 'PERSON SPELLS'
-
- CATACOMB LEVEL 1
- ----------------
- FIGHTERS (7TH LEVEL): USE 'HOLD PERSON' SPELL IF THERE ARE MORE THAN 3..
- WATCH IT, THEY THROW KNIVES!
- GIANT SPIDERS: USE RANGED WEAPONS... DO NOT GO INTO CLOSE COMBAT!
-
- CATACOMB LEVEL 2
- ----------------
- CLERICS (8TH LEVEL): DEFEAT THE SAME WAY AS 7TH LEVEL CLERICS
- SKELETAL WARRIORS: MAGIC RARELY AFFECTS THEM, YOU'LL JUST HAVE TO HACK
- AWAY... TRY STANDING IN A DOORWAY TO PROTECT THE REAR RANKS AND NEVER LET
- THEM SURROUND YOU.
-
- CATACOMB LEVEL 3
- ----------------
- MARGOYLES: USE MAGICAL WEAPONS AND SPELLS.. NEVER LET THEM SURROUND YOU.
- GELATINOUS CUBES: THROW DAGGERS, ROCKS AND SPELLS FROM AFAR!
-
- CATACOMB LEVEL 4
- ----------------
- GIANT ANTS: KEEP BACK AND USE RANGED WEAPONS!
-
- TEMPLE LEVEL 2
- --------------
- CLERICS (7TH LEVEL): SAME OTHER CLERICS, BUT NEVER ATTACK WITH A WOUNDED PARTY.
-
- SILVER TOWER LEVEL 1
- --------------------
- MANTIS WARRIORS: MAKE SURE TO HAVE 'REMOVE PARALYSIS' SPELLS READY!
- GIANT WASPS: USE SPELLS AND RANGED WEAPONS..' FIREBALL' IS MOST EFFECTIVE!
-
- SILVER TOWER LEVEL 2
- --------------------
- FLYING SNAKES: VULNERABLE TO ALL WEAPONS AND SPELLS, READY THE FRONT TWO
- CHARACTERS WITH TWO WEAPONS AND HAVE 'NEUTRALIZE POISON' SPELLS READY.
- GAS SPORES: THROW A ROCK OR DAGGER FROM A DISTANCE TO KILL THEM SAFELY!
-
- SILVER TOWER LEVEL 3
- --------------------
- WILL O'WISPS: PREPARE WITH 'PRAYER', 'PROTECTION VS. EVIL 10' RADIUS' AND
- 'HASTE' SPELLS BEFORE COMBAT.. USE TWO WEAPONS PER CHARACTER AND HACK AWAY!
- BEHOLDERS: COMPLETELY MAGIC RESISTANT! NEVER STAND STILL, DODGE ATTACKS
- AND TRY TO ATTACK ON THE FLANK.. USE TWO WEAPONS EACH!
-
- AZURE TOWER LEVEL 1 - NO OPPONENTS
-
- AZURE TOWER LEVEL 2
- -------------------
- LESSER BASILISKS: USE THE DODGE AND ATTACK METHOD AS THEY WILL TURN YOUR
- DUDES TO STONE... SAVE YOUR GAME BEFORE ATTACKING THESE!
- BULETTES: TRY 'DODGE AND ATTACK', SPELLS AND RANGED WEAPONS
-
- AZURE TOWER LEVEL 3
- -------------------
- GREATER GUARDIAN DAEMONS: IMMUNE TO COLD-BASED AND ELECTRICAL ATTACKS
- ('LIGHTNING BOLT').. YOU NEED A +2 OR GREATER WEAPON TO EVEN HIT 'EM! SWING
- AND DODGE.. AND DON'T GET SURROUNDED!
-
- AZURE TOWER LEVEL 4
- -------------------
- AERIAL SERVANTS: CAN ONLY BE HIT BY MAGICAL WEAPONS.. ATTACK UNDER THE
- EFFECTS OF A 'HASTE' SPELL FOR BEST RESULTS.
- MEDUSAE: CAN PETRIFY PART MEMBERS.. MAKE SURE YOU ARE EQUIPPED WITH
- 'POLISHED SHIELDS' BEFORE ATTACKING, AND USE 'PRAYER' AND 'HASTE' SPELLS TO
- HELP MAXIMIZE DAMAGE.
-
- FROST GIANT PRISON LEVEL
- ------------------------
- FROST GIANTS: VERY DANGEROUS! IMMUNE TO COLD-BASED ATTACKS.. SO TRY
- 'LIGHTNING BOLT' SPELLS TO WEAKEN 'EM BEFORE CLOSE COMBAT!
-
- CRIMSON TOWER LEVEL 1
- ---------------------
- MAGES (9TH LEVEL): SWING AND DODGE 'TILL THEY HAVE USED THEIR ONE OR TWO
- 'FIREBALL' OR 'ICE STORM' SPELLS THEN WIPE 'EM OUT!
- HELL HOUNDS: IMMUNE TO FIRE, TRY 'CONE OF COLD' AND 'ICE STORM'. OTHER THAN
- THAT JUST HACK AWAY.
-
- CRIMSON TOWER LEVEL 2
- ---------------------
- SALAMANDERS: VULNERABLE TO COLD-BASED SPELLS (TRY THE 'CONE') AND MAGICAL
- WEAPONS BUT IMMUNE TO NORMAL WEAPONS.
- MIND FLAYERS: IMMUNE TO MAGIC, APPROACH WITH CAUTION!!! BEGIN DODGING AS SOON AS
- YOU SEE 'EM! - RUN IN, SWING ONCE OR TWICE, RUN AWAY.. REPEAT AS NECESSARY!
-
- DRAN DRAGGORE!: HOPE YOU MAKE IT OUT ALIVE!!!!
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