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- CRIMSON TOWER LEVEL 2
- ---------------------
-
- SYNOPSIS: THE WALLS HERE A CONSTRUCTED OF BRASS AND ALL THE FLOORS ARE
- CARPETED. SALAMANDERS AND MIND FLAYERS INHABIT THIS LEVEL. (NOTE: THE PARTY
- SHOULD REST BEFORE THEY ENTER THIS LEVEL. RESTING ON THIS LEVEL CAUSES A
- GREATER NUMBER OF MIND FLAYERS AT LOCATION 4A-4B.)
-
-
- LOCATIONS AND EVENTS
- --------------------
-
- 1 - THE PARTY ENTERS THIS LEVEL HERE. THE HOLE THEY CAME THROUGH CLOSES UP
- BEHIND THEM. THERE IS NO TURNING BACK NOW!
-
- 2A-2D THE NORTH WALL AT LOCATION 2A, THE WEST WALL AT LOCATION 2B, THE
- EAST WALL AT LOCATION 2C, AND THE SOUTH WALL AT LOCATION 2D ARE ALL
- ILLUSIONARY WALLS. WHEN THE PARTY PASSES THROUGH ONE OF THEM, THEY ALL
- DISAPPEAR AND SALAMANDERS FROM THE SURROUNDING AREAS ATTACK.
-
- 3 - WHEN THE ILLUSIONARY WALLS AT LOCATIONS 2A-2D DISAPPEAR, A SALAMANDER
- FROM EACH OF THESE LOCATIONS ATTACKS THE PARTY.
-
- 4A-4B STEPPING ON THE INVISIBLE PRESSURE PLATE AT LOCATION 4A CLOSES THE
- DOOR INTO THE ROOM AND RELEASES TWO MIND FLAYERS AT EACH LOCATION 4B.
-
- 5 - THE LARGE CRYSTAL BALL SET IN THE FLOOR SHOWS VISIONS OF THE PARTY'S
- PAST AND/OR FUTURE . THE CRYSTAL BALL IS FASTENED TO THE FLOOR SO THE PARTY
- MAY NOT TAKE IT AS TREASURE.
-
- 6A-6B STEPPING ON THE INVISIBLE PRESSURE PLATE AT LOCATION 6A CAUSES THE
- DOOR TO OPEN AND RELEASE THE SALAMANDERS FROM LOCATION 6B.
-
- 7A-7B CASTING A DISPEL MAGIC SPELL ON EACH TRIANGULAR NICHE SET IN THE
- EAST WALL CAUSES THE EAST DOOR TO OPEN. THE NICHE AT 7A CONTAINS THE AMULET
- OF LIFE AND THE NICHE AT 7B CONTAINS THE AMULET OF DEATH. THE AMULET OF
- LIFE RESURRECTS A CHARACTER IF USED AND THE AMULET OF DEATH KILLS A
- CHARACTER IF USED. BOTH AMULETS HAVE ONE CHARGE IN THEM. TO USE THE AMULET
- OF LIFE, PLACE IT IN A LIVE CHARACTER'S HAND AND USE IT LIKE YOU WOULD A
- WEAPON. IT IS RECOMMENDED THAT THE PARTY NOT USE THE AMULET OF DEATH.
-
- 8 - ONE OF DRAN'S SERVANTS LIES DYING ON THE FLOOR HERE. HE TELLS THE
- PARTY OF DRAN'S FOUL MOOD AND THEN DISAPPEARS IN A PUFF OF BLACK GREASY
- SMOKE. THE STONE CROSS PORTAL KEY ALSO LIES ON THE FLOOR HERE.
-
- 9 - THE STAIRS TO THE EAST LEAD UP TO CRIMSON TOWER LEVEL 2 LOCATION 10.
-
- 10 - WHEN THE PARTY ARRIVES HERE FROM LOCATION 9 THE DOOR BEHIND THEM
- CLOSES, PREVENTING YOU FROM TURNING BACK.
-
- 11 - DRAN DRAGGORE WAITS AT HIS ALTAR IN THIS ROOM PREPARING FOR THE FINAL
- BATTLE WITH YOUR PARTY. IT IS RECOMMENDED THAT YOU REST THE PARTY, CAST ALL
- PREPARATORY SPELLS, AND SAVE THE GAME AT THIS POINT. DRAN HAS A SPECIAL
- SURPRISE FOR THE PARTY WHEN YOU FIRST DEFEAT HIM. MAKE SURE THAT THE
- STARFIRE SCEPTER IS READIED IN ONE OF THE CHARACTER'S HANDS. THE SCEPTER
- PROVIDES A CERTAIN AMOUNT OF PROTECTION AGAINST DRAN'S FIRE ATTACKS,
- BUT ONLY FOR A VERY LIMITED TIME. REVIVE THE SCEPTER'S PROTECTION WHENEVER
- IT EXPIRES. REMEMBER, IT IS BETTER TO NICKLE AND DIME A POWERFUL OPPONENT TO
- DEATH RATHER THAN TRY TO FIGHT HIM FACE-TO-FACE. GOOD LUCK!!!!!!!
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