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-
- CRIMSON TOWER LEVEL 1
- ---------------------
-
- SYNOPSIS: THE WALLS HERE ARE CONSTRUCTED OF BRASS AND ALL THE FLOORS ARE
- CARPETED (AND SOON WILL BE NEEDING CLEANING TO REMOVE THE BLOOD STAINS!)
- HELL HOUNDS AND DARKMOON MAGES (YIKES!) INHABIT THIS LEVEL.
-
-
- LOCATIONS AND EVENTS
- --------------------
-
- 1 - THE STAIRWAY TO THE EAST DESCENDS TO TEMPLE LEVEL 2 LOCATION 48.
-
- 2A-2C THE LEVEL SET IN THE WEST WALL AT LOCATION 2A TURNS THE INVISIBLE
- TELEPORTERS AT LOCATION 2B ON AND OFF. WHEN THE LEVER IS UP, THE TELEPORTER
- IS ON; AND WHEN THE LEVER IS DOWN, THE TELEPORTER IS OFF. THE LEVER LEVER
- STARTS IN THE UP POSITION WHEN THE PARTY FINDS IT. IF THE TELEPORTER AT 2B
- IS ON, THE PARTY GETS TRANSPORTED TO 2C.
-
- 3A-3C THE LEVER SET IN THE WEST WALL AT LOCATION 3A TURNS THE INVISIBLE
- TELEPORTERS AT LOCATION 3B ON AND OFF. WHEN THE LEVER IS UP, THE TELEPORTER
- IS ON; AND WHEN THE LEVER IS DOWN, THE TELEPORTER IS OFF. THE LEVER LEVER
- STARTS IN THE UP POSITION WHEN THE PARTY FINDS IT. IF THE TELEPORTER AT 3B
- IS ON, THE PARTY GETS TRANSPORTED TO 3C.
-
- 4 - A TRIANGULAR NICHE SET IN THE NORTH WALL TRANSFORMS A SMALL ITEM INTO A
- SPHERE OF FIRE. EVERY TIME AN ITEM GETS PLACED INTO THE NICHE, A SPHERE OF
- FIRE REPLACES IT. A DARKMOON MAGE PATROLS THIS AREA AS WELL. THE MAGE DROPS
- A CRIMSON RING WHEN SLAIN.
-
- 5 - THE STAIRS TO THE EAST DESCEND TO TEMPLE LEVEL 2 LOCATION 50.
-
- 6 - THE BANNER HANGING ON THE NORTH WALL DROPS A CRIMSON RING WHEN
- "CLICKED" ON.
-
- 7A-7B STEPPING INTO THE TELEPORTER AT LOCATION 7A TRANSPORTS THE PARTY TO
- LOCATION 7B.
-
- 8A-8D STEPPING INTO THE TELEPORTER AT LOCATION 8A TRANSPORTS THE PARTY TO
- LOCATION 8B. A PIECE OF STICKY PAPER LIES ON THE FLOOR AT 8B. PUTTING THE
- PAPER INTO A CHARACTER'S HAND RESULTS IN THE LOSS OF USE OF THAT HAND
- BECAUSE THE PAPER CANNOT BE REMOVED. THE PAPER DOES NOT STICK TO THE
- BACKPACK, SO IT IS OKAY TO STORE IT THERE. THE TELEPORTER AT 8A FUNCTIONS
- ONLY ONE TIME AND THEN DISAPPEARS, ALLOWING THE PARTY TO ACCESS THE CRIMSON
- RING HOLE IN THE EAST WALL AT LOCATION 8C. WHEN THE CRIMSON RING IS PLACED
- INTO THE WALL, A HOLE OPENS UP IN THE WALL. IF THE PARTY GOES THROUGH THE
- HOLE THEY END UP AT LOCATION 8D.
-
- 9 - STEPPING INTO THE TELEPORTER AT LOCATION 9 TRANSPORTS THE PARTY TO
- LOCATION 8B.
-
- 10A-10B STEPPING INTO THE TELEPORTER AT LOCATION 10A TRANSPORTS THE PARTY TO
- LOCATION 10B.
-
- 11 - STEPPING INTO THE TELEPORTER AT LOCATION 11 TRANSPORTS THE PARTY TO
- CRIMSON TOWER LEVEL 1 LOCATION 1.
-
- 12A-12B STEPPING INTO THE TELEPORTER AT LOCATION 12A TRANSPORTS THE PARTY TO
- LOCATION 12B.
-
- 13A-13D TWO CRIMSON RINGS AND A MAGE SCROLL OF 'FEAR' LIE ON THE FLOOR
- HERE. WHEN THE PARTY ENTERS 13A, THE ITEMS MOVE TO 13B. WHEN THE PARTY
- ENTERS 13B, THE ITEMS MOVE TO 13C. WHEN THE PARTY ENTERS 13C, THE ITEMS
- MOVE TO 13D. WHEN THE PARTY ENTERS 13D, THE ITEMS MOVE BACK TO 13A. PLACING
- THE STICKY PAPER FOUND AT LOCATION 8B ON THE FLOOR WITH THE ITEMS ALLOWS
- THE PARTY TO PICK UP THE TREASURE.
-
- 14A-14C A PLAQUE ON THE NORTH WALL AT LOCATION 14A READS, "RINGMASTER AM
- I! WATCH ME FLY!" THE CRIMSON RING HOLE SET IN THE EAST WALL AT LOCATION 14B
- OPENS UP A HOLE IN THE WALL. IF THE PARTY GOES THROUGH THE HOLE, THEY END
- UP AT LOCATION 14C.
-
- 15 - A PLAQUE ON THE EAST WALL READS, "ONE RING TO BIND THEM ALL!"
-
- 16 - A BRASS COIN CALLED "MAPAJ" LIES ON THE FLOOR HERE.
-
- 17A-17F THE WALLS AT THESE LOCATIONS ARE ILLUSIONARY. A SET OF PLATE MAIL
- +3 LIES ON THE FLOOR AT LOCATION 17C. A ROBE OF PROTECTION +2 AND A BRASS
- COIN CALLED "SHALL REJOICE" LIE ON THE FLOOR AT LOCATION 17E. THE STAIRS
- WEST OF LOCATION 17F LEAD UP TO CRIMSON TOWER LEVEL 1 LOCATION 18.
-
- 18 - THE STAIRWAY EAST DESCENDS TO CRIMSON TOWER LEVEL 1 LOCATION 17F.
-
- 19 - THE PARTY ENTERS THE "LIVING" ROOM HERE. WITH EVERY STEP IN THIS AREA,
- SEVERAL OF THE WALLS CHANGE LOCATIONS. THE MOVING WALL PATTERNS ARE
- ENTIRELY RANDOM, THEREFORE NO SOLUTIONS EXIST OTHER THAN TO KEEP MOVING
- AROUND THE AREA. EVENTUALLY ALL EVENTS IN THIS AREA BECOME ACCESSIBLE TO
- YOU.
-
- 20 - THE PARTY ENCOUNTERS A SHRUNKEN FROST GIANT THAT HAS ANGERED DRAN. THE
- GIANT WARNS THE PARTY BUT BEFORE HE FINISHED, HE TURNS TO STONE.
-
- 21 - INSAL THE THIEF HANGS ON THE EAST WALL HERE IF THE PARTY FREED HIM
- FROM HIS PRISON ON THE CATACOMB LEVEL 1 LOCATION 12. INSAL APOLOGIZES FOR
- STEALING FROM THE PARTY AND WISHES HE COULD RETURN THE ITEMS. INSAL CAN'T
- BE FREED THIS TIME AROUND BUT HE DOES TOSS THE PARTY A COIN THAT OPENS ONE
- OF THE DOORS AT LOCATION 32A OR 32B.
-
- 22 - HERE THE PARTY ENCOUNTERS OJEL, THE FROST GIANT WHO HAS BEEN TURNED
- PARTIALLY INTO A TREE. THE PARTY SHOULD CHOOSE TO TOUCH OJEL SO THAT HE CAN
- GET THE COINS "MAPAJ" AND "SHALL REJOICE." OJEL COVETS THESE COINS AND
- GIVES THE PARTY A COIN IN RETURN FOR HIS OBSESSION. THE COIN THE PARTY GETS
- FROM OJEL OPENS ONE OF THE DOORS AT LOCATIONS 32A AND 32B.
-
- 23 - THE STAIRWAY TO THE WEST LEADS UP TO CRIMSON TOWER LEVEL 1 LOCATION
- 24.
-
- 24 - THE STAIRS TO THE EAST DESCEND TO CRIMSON TOWER LEVEL 1 LOCATION 23.
-
- 25 - THE SOUTH WALL IS AN ILLUSION.
-
- 26 - A HELL HOUND GUARDS THIS CORRIDOR.
-
- 27 - TWO DARKMOON MAGES GUARD THIS CORRIDOR. ONE DROPS A PAIR OF
- NON-MAGICAL BRACERS OF PROTECTION WHEN SLAIN.
-
- 28 - THE SOUTH WALL IS AN ILLUSION.
-
- 29A-29B STEPPING IN THE INVISIBLE TELEPORTER AT LOCATION 29A TRANSPORTS
- THE PARTY TO LOCATION 29B WITH NO WARNING OR INDICATION THAT THE PARTY HAS
- TELEPORTED.
-
- 30 - THE STAIRS TO THE WEST LEAD UP TO CRIMSON TOWER LEVEL 1 LOCATION 31.
-
- 31 - THE STAIRS TO THE EAST DESCEND TO CRIMSON TOWER LEVEL 1 LOCATION 30.
-
- 32A-32B INSERTING A COIN INTO THE SLOT ON THE WEST WALL AT LOCATION 32A
- OPENS THE WEST DOOR. INSERTING A COIN INTO THE SLOT IN THE NORTH WALL AT
- LOCATION 32B OPENS THE NORTH DOOR.
-
- 33 - TWO DARKMOON MAGES GUARD THE ROOM AT EACH OF THESE LOCATIONS. ONE
- DROPS A PAIR OF NON-MAGICAL BRACERS OF PROTECTION OR A NON-MAGICAL RING OF
- PROTECTION.
-
- 34 - THE STAIRWAY TO THE NORTH LEADS UP TO CRIMSON TOWER LEVEL 1 LOCATION
- 35.
-
- 35 - THE STAIRWAY TO THE SOUTH DESCENDS TO CRIMSON TOWER LEVEL 1 LOCATION
- 34.
-
- 36 - A HELL HOUND GUARDS THE ROOM FROM EACH OF THESE LOCATIONS.
-
- 37 - A PLAQUE ON THE NORTH WALL HERE READS, "HALL OF HELLS."
-
- 38A-38E SPINNING THE RED DISKS AT LOCATION 38A AND 38B SO THAT THE NOTCHES
- ARE BOTH TO THE RIGHT CAUSES THE WALL OF FORCE EAST OF LOCATION 38D AND THE
- WEST WALL AT LOCATION 38D TO DISAPPEAR. SPINNING THE RED DISKS AT LOCATION
- 38A AND38B DO THAT THE NOTCHES ARE BOTH DOWN CAUSES THE WALL OF FORCE SOUTH
- OF LOCATION 38E AND THE NORTH WALL AT LOCATION 38E TO DISAPPEAR. SPINNING
- THE RED DISKS AT LOCATION 38A AND 38B SO THAT THE NOTCHES ARE BOTH UP
- CAUSES THE WALL OF FORCE NORTH OF LOCATION 38C TO DISAPPEAR. THE NOTCHES
- START IN THE UP POSITION WHEN THE PARTY FINDS THEM.
-
- 39A-39B SETTING A SPHERE OF FIRE INTO EACH NICHE AT LOCATION 39A CAUSE THE
- WEST WALL AT 39B TO BE VAPORIZED. ONCE THE SPHERES ARE PUT INTO THE NICHES,
- THEY CANNOT BE REMOVED. A HOLE IN THE CEILING AND A LARGE RING SET IN THE
- WALL ARE REVEALED WHERE THE WALL ONCE STOOD. PULLING THE RING SUCKS THE
- PARTY UP THROUGH THE CEILING TO CRIMSON TOWER LEVEL 2 LOCATION 1.
-
-