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-
- CATACOMB LEVEL 3
- ----------------
-
- SYNOPSIS: THE WALLS OF THIS LEVEL ARE THE SAME AS THE ONES ABOVE - FITTED
- STONES AND COVERED WITH DEAD MOSS. MARGOYLES AND GELATINOUS CUBES THRIVE
- ON THIS LEVEL. (NOTE: IT IS NOT POSSIBLE TO REST ANYWHERE ON THIS LEVEL SO
- BE SURE TO REST UP YOUR PARTY, MEMORIZE ALL SPELLS, AND SAVE YOU GAME
- BEFORE YOU CONTINUE.)
-
- LOCATIONS AND EVENTS
- --------------------
-
- 1 - THIS STAIRWAY LEADS UP TO CATACOMBS LEVEL 2 LOCATION 45C.
-
- 2 - THE WRITING ON THE EAST WALL READS "THERE IS NO TURNING BACK. ALL WHO
- ENTER ARE DOOMED."
-
- 3 - THERE IS A SMALL TRIP STONE IN THE FLOOR HERE. WHEN THE PARTY MOVES
- OVER IT A DOOR CLOSES TO THE NORTH EFFECTIVELY TRAPPING THE PARTY ON THIS
- LEVEL.
-
- 4A-4E A BUTTON IS SET INTO THE NORTH WALL AT 4A. THIS CONTROLS THE SPIN
- CORRIDOR TO THE WEST. IF THE BUTTON IS NOT PRESSED BEFORE THE PARTY REACHES
- 4B, THEY ARE SPUN 90 DEGREES TO 4C. EACH TIME 4B-4E IS ENTERED THE PARTY IS
- SPUN 90 DEGREES COUNTER-CLOCKWISE. IF THE BUTTON AT 4A IS PRESSED THEN THE
- SPIN CORRIDOR IS "TURNED" OFF.
-
- 5 - THE WALL TO THE WEST IS AN ILLUSION.
-
- 6 - ONE GELATINOUS CUBE WAITS HERE. BENEATH IT LIES A POTION OF 'HEALING',
- A SPIDER KEY AND ONE SKULL. THE BUTTON ON THE EAST WALL OPENS THE DOOR
- SOUTH.
-
- 7 - A PRESSURE PLATE IN THE FLOOR HERE OPENS THE DOOR TO THE SOUTH WHEN THE
- PARTY MOVES ONTO OR PLACES AN ITEM ON IT. IT IS THEN STUCK IN THIS
- POSITION.
-
- 8 - A STAFF +1 AND A SKULL LIE ON THE FLOOR.
-
- 9A-9C AT 9A LIES A LONG SWORD -2 CALLED "HATH SKULL", A SHIELD +1, AND
- BRACERS OF 'PROTECTION' +5. WHEN ANY OF THESE ITEMS ARE TAKEN, THE WALLS AT
- 9B AND 9C DISAPPEAR AND THE DOOR INTO THE ROOM CLOSES. MARGOYLES FROM
- LOCATION 10 THEN ATTACK.
-
- 10 - FIVE MARGOYLES WAIT HERE FOR ANYONE WHO TAKES AN ITEM FROM LOCATION
- 9A.
-
- 11 - THE BUTTON ON THE EAST WALL OPENS THE DOOR THAT WAS CLOSED BY 9A.
-
- 12 - A SPIDER LOCK IS SET IN THE WEST WALL. A SPIDER KEY IS REQUIRED TO
- OPEN THE DOOR AND GAIN ACCESS TO THE STAIRS THAT DESCEND TO CATACOMB LEVEL
- 4 LOCATION 1.
-
- 13 - A MAGE SCROLL OF 'REMOVE CURSE' LIES HERE.
-
- 14 - TWO MARGOYLES GUARD THIS ROOM.
-
- 15 - A SPIDER LOCK IS SET IN THE WEST WALL. A SPIDER KEY IS REQUIRED TO
- OPEN THE DOOR IN THE WEST WALL.
-
- 16 - A ROBE +1, MAGE SCROLL OF 'HASTE', AND AN AMULET ARE ON THE FLOOR.
-
- 17 - THERE IS A PORTAL ON THE WEST WALL. IT REQUIRES THE DAGGER OR STONE
- GEM TO ACTIVATE. THE STONE GEM TAKES THE PARTY TO TEMPLE LEVEL 2 LOCATION
- 36.
-
- 18 - THREE IRON RATIONS AND A SPIDER KEY ARE HERE.
-
- 19 - A SPIDER LOCK IS SET IN THE SOUTH WALL. A SPIDER KEY IS REQUIRED TO
- TO OPEN THE DOOR JUST WEST OF THE LOCK.
-
- 20A-20I THERE IS A PRESSURE PLATE AT EACH OF THE LOCATIONS. THE SOUTH WALL
- AT 20G HAS WRITING THAT READS, "YOU MUST LEAVE MANY THINGS BEHIND." TO OPEN
- THE DOOR TO THE SOUTH THE PRESSURE PLATES AT 20A, 20C, 20G, AND 20I ALL
- MUST BE WEIGHED DOWN WITH AN ITEM. THE PARTY MUST THEN STEP ONTO 20E AND
- THE DOOR OPENS. TO KEEP THE DOOR OPEN LEAVE AND ITEM ON THE PRESSURE PLATE
- 20E WHILE THE PARTY IS STILL ON IT.
-
- 21 - A SECRET BUTTON ON THE EAST WALL REVEALS A HIDDEN PASSAGE WHEN PRESSED.
-
- 22 - SIX MARGOYLES GUARD THIS AREA.
-
- 23 - A SECRET BUTTON ON THE NORTH WALL OPENS A PASSAGE WHEN PRESSED.
-
- 24 - THE WALL TO THE WEST IS AN ILLUSION.
-
- 25 - FIVE MARGOYLES GUARD THIS AREA.
-
- 26 - THE WALL TO THE NORTH IS AN ILLUSION.
-
- 27 - THERE IS A NICHE SET IN THE NORTH WALL. THE NICHE HOLDS TWO ARROWS +1,
- A DARKMOON KEY, A SPHERE OF FIRE, A POTION OF 'HEALING' AND A POTION OF
- 'EXTRA-HEALING'. THE SPHERE ALLOWS ANY CHARACTER TO THROW A FIREBALL. THE
- SPHERE HAS ONE CHARGE.
-
- 28 - THERE IS A NICHE SET IN THE NORTH WALL THAT CONTAINS A SPIDER KEY, A
- SPHERE OF FIRE, AND A STONE GEM PORTAL KEY. AN AXE IS ALSO ON THE FLOOR
- HERE.
-
- 29 - A SECRET BUTTON ON THE WEST WALL REVEALS A HIDDEN ROOM WHEN PRESSED.
-
- 30 - THERE IS A LONG BOW, EIGHT ARROWS +2, AND A CLOAK OF PROTECTION +3
- CALLED "MOONSHADE" ON THE FLOOR.
-
- 31 - A MARGOYLE GUARDS THIS HIDDEN PASSAGE.
-
- 32 - A SECRET BUTTON ON THE NORTH WALL OPENS A PASSAGE WHEN PRESSED.
-
- 33 - THREE MARGOYLES GUARD THIS ROOM. ONE DROPS A GREY KEY WHEN KILLED.
-
- 34 - THERE IS A DARKMOON LOCK SET IN THE WEST WALL. IT REQUIRES A DARKMOON
- KEY TO OPEN THE DOOR TO THE NORTH.
-
- 35 - THERE IS A DARKMOON LOCK SET IN THE WEST WALL. IT REQUIRES A DARKMOON
- KEY TO OPEN THE DOOR TO THE NORTH.
-
- 36 - THERE IS A SPIDER LOCK SET IN THE WEST WALL. IT REQUIRES A SPIDER
- KEY TO OPEN THE DOOR TO THE NORTH.
-
- 37 - A NICHE IN THE EAST WALL CONTAINS A DARKMOON KEY AND A HORN CALLED
- "SOUTH WIND". THE STAIRS LEAD UP TO CATACOMB LEVEL 3, LOCATION 38.
-
- 38 - THE STAIRS DESCEND TO CATACOMB LEVEL 3 LOCATION 37.
-
- 39 - THE STAIRS LEAD UP TO CATACOMB LEVEL 2 SUBLEVEL 2, LOCATION 48. THERE
- IS ALSO A GREY LOCK SET INTO THE EAST WALL THAT OPENS A SECRET NICHE WHEN A
- GREY KEY IS USED. THE NICHE CONTAINS A MAGE SCROLL OF 'DETECT MAGIC', A
- MAGE SCROLL OF 'SHOCKING GRASP', A MAGE SCROLL OF 'FIREBALL' AND A CLERICAL
- SCROLL OF 'RAISE DEAD.'
-
-