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-
- CATACOMB LEVEL 2
- ----------------
-
- SYNOPSIS: THE WALLS HERE CONSIST OF LARGE FITTED STONES COVERED WITH DEAD
- MOSS. TEMPLE DARKMOON PRIESTS AND SKELETAL WARRIORS INHABIT THIS LEVEL.
-
- LOCATIONS AND EVENTS
- --------------------
-
- 1 - THIS STAIRWAY LEADS UP TO CATACOMB LEVEL 1 SUBLEVEL 2, LOCATION 32.
-
- 2 - A KEYHOLE SET INTO THE NORTH WALL REQUIRES A GREY KEY TO OPEN THE DOOR
- TO THE WEST.
-
- 3A-3C THERE IS A LEVER IN THE WEST WALL AT 3A. WHEN THE LEVER IS PULLED A
- FIREBALL TRAP IS TRIGGERED AT 3C. THE BEST WAY TO AVOID THE FIREBALL IS BY
- TAKING A STEP BACK AFTER THE LEVER IS PULLED. ONCE THE FIREBALL HITS THE
- WALL, A SKULL KEY APPEARS IN THE NICHE AT 3B.
-
- 4 - THE SKULL LOCK SET INTO THE WALL REQUIRES A SKULL KEY TO OPEN THE DOOR
- TO THE NORTH.
-
- 5 - UPON ENTERING THIS AREA THE DOOR TO THE NORTH OPENS, AND FOUR SKELETAL
- WARRIORS (FROM LOCATION 6) CHARGE FORTH.
-
- 6 - THERE ARE FOUR SKELETAL WARRIORS WAITING TO AMBUSH ANYONE STEPPING INTO
- LOCATION 5.
-
- 7 - UPON ENTERING THIS AREA THE DOOR TO THE EAST OPENS AND THREE SKELETAL
- WARRIORS AND ONE DARKMOON PRIEST ATTACK.
-
- 8 - THREE SKELETAL WARRIORS AND ONE DARKMOON PRIEST ARE WAITING HERE. THE
- PRIEST DROPS A SKULL KEY WHEN KILLED.
-
- 9 - A SKULL LOCK IN THE WEST WALL REQUIRES A SKULL KEY TO OPEN THE DOOR TO
- THE NORTH.
-
- 10 - THREE SKELETAL WARRIORS AND A DARKMOON PRIEST GUARD HERE.
-
- 11 - A ROBE +1, ONE DAGGER +2 AND A SKULL KEY LIE HERE.
-
- 12 - THE DOOR HERE IS JAMMED AND MUST BE FORCED OPEN.
-
- 13 - FOUR SKELETAL WARRIORS ARE AT EACH OF THESE LOCATIONS. THEY ATTACK
- WHEN YOU ENTER THE ROOM.
-
- 14 & 14A - TWO SKELETAL WARRIORS AND TWO DARKMOON PRIESTS STAND GUARD AT
- LOCATIONS 14 AND 14A. THEY ATTACK WHEN YOU ENTER THE ROOM.
-
- 15 - AN AXE +2 CALLED "THE BAIT," AND A SHORT SWORD +2 CALLED "STING,"
- NORMAL BOOTS, A NORMAL HELMET, TWO IRON RATIONS, AND TWO CLERICAL SCROLLS
- EACH WITH A 'CURE SERIOUS WOUNDS' SPELL LIE IN A PILE HERE.
-
- 16 - A NICHE HERE CONTAINS A DARKMOON KEY AND A CLERICAL SCROLL OF
- 'NEUTRALIZE POISON.'
-
- 17 - A SECRET BUTTON ON THE WALL OPENS A SECRET PASSAGE TO THE WEST.
-
- 18 - A POTION OF 'VITALITY' AND A POTION OF 'CURE POISON' ARE FOUND HERE.
-
- 19 - THE WALL TO THE SOUTH IS AN ILLUSION.
-
- 20 - A BUTTON IN THE NORTH WALL RAISES AND LOWERS THE CELL DOOR TO THE
- SOUTH.
-
- 21 - A FEMUR LIES ON THE FLOOR.
-
- 22 - A BUTTON IN THE SOUTH WALL RAISES AND LOWERS THE CELL DOOR TO THE
- NORTH.
-
- 23 - A SKULL RESTS ON THE FLOOR.
-
- 24 - A BUTTON IN THE NORTH WALL RAISES AND LOWERS THE CELL DOOR TO THE
- SOUTH.
-
- 25 - A BUTTON IN THE SOUTH WALL RAISES AND LOWERS THE CELL DOOR TO THE
- NORTH.
-
- 26 - A BUTTON IN THE NORTH WALL RAISES AND LOWERS THE CELL DOOR TO THE
- SOUTH.
-
- 27 - A DWARVEN CLERIC NAMED SHORN DIERGAR IS IMPRISONED HERE. THERE IS A
- CHANCE THAT HE WILL ASK TO JOIN YOUR PARTY.
-
- 28 - SET INTO THE SOUTH WALL IS A BUTTON THAT RAISES AND LOWERS A CELL DOOR
- TO THE NORTH.
-
- 29 - THE DECOMPOSED BODY OF THE DROW MAGE SAN-RAAL LIES HERE. IF
- RESURRECTED, HE MAKES A WORTH COMPANION.
-
- 30 - A BUTTON IN THE NORTH WALL RAISES AND LOWERS THE CELL DOOR TO THE
- SOUTH.
-
- 31 - TWO DARKMOON PRIESTS ARE GUARDING THE PASSAGE HERE.
-
- 32 - A SKULL LOCK REQUIRING A SKULL KEY OPENS THE DOOR TO THE SOUTH.
-
- 33 - TWO DARKMOON PRIESTS ARE HERE. THEY DROP A HOLY SYMBOL AND A DARKMOON
- KEY WHEN SLAIN.
-
- 34 - A SHIELD +1, A SET OF PLATE MAIL +2, A LONG SWORD +1, A HELM +1, ONE
- IRON RATION, A MAGIC USER'S SPELL BOOK, AND A SKULL KEY LIE HERE.
-
- 35 - A FEMALE WARRIOR NAMED CALANDRA IS CHAINED TO THE WALL HERE. ONCE
- FREED OF HER CHAINS SHE ASKS TO JOIN THE PARTY.
-
- 36 - TWO DARKMOON PRIESTS GUARD THIS ROOM.
-
- 37 - A SECRET BUTTON IN THE NORTH WALL OPENS A SECRET PASSAGE BEYOND.
-
- 38 - THE WALL TO THE NORTH IS AN ILLUSION.
-
- 39 - SET INTO THE WALL TO THE NORTH AT EACH LOCATION IS A DARKMOON LOCK.
- EACH REQUIRES A DARKMOON KEY TO OPEN THEIR RESPECTIVE DOORS.
-
- 40 - THERE IS A NICHE IN THE NORTH AND WEST WALLS HERE. THE NORTH NICHE HOLD
- TWO POTIONS OF 'HEALING' AND ONE POTION OF 'SPEED'. THE WEST NICHE HOLDS A
- HORN NAMED "EAST WIND" AND A PAGE TORN OUT OF WENTLY KELSO'S JOURNAL.
-
- 41 - SOME NOTES FROM WENTLY KELSO'S JOURNAL ARE FOUND HERE.
-
- 42 - ON THE FLOOR AT EACH OF THESE LOCATIONS IS BLOOD. WHAT COULD HAVE
- HAPPENED TO POOR WENTLY?
-
- 43 - THE REMAINS OF A LETTER FROM WENTLY TO DRAN LIES ON THE FLOOR.
-
- 44A-44B STEPPING ONTO THE PRESSURE PLATE AT 44A TRIGGERS A FIREBALL TRAP
- AT 44B THAT HEADS TOWARD YOUR PARTY.
-
- 45A-45C STEPPING ONTO THE PRESSURE PLATE AT 45A TRIGGERS A FIREBALL TRAP
- AT 45B THAT HEADS TOWARD YOUR PARTY. THE EAST WALL AT 45C IS FRAIL AND IT
- CAN BE KNOCKED DOWN BY BASHING IT. ONCE BASHED, THE WALL REVEALS ONE ROCK
- AND STAIRS DESCENDING TO CATACOMB LEVEL 3 LOCATION 1.
-
- 46A-46B STEPPING ONTO THE PRESSURE PLATE AT 46A TRIGGERS A FIREBALL TRAP
- AT 46B THAT HEADS TOWARD YOUR PARTY.
-
- 47 - THIS STAIRWAY LEADS UP TO CATACOMB LEVEL 1 SUBLEVEL 3, LOCATION 33.
-
- 48 - THIS STAIRWAY DESCENDS TO CATACOMB LEVEL 1, LOCATION 22.
-
- 50A-50B THE PIT ON CATACOMB LEVEL 1 LOCATION 20B LEADS TO HERE (50A).
- THROW A ROCK OR OTHER SMALL ITEM THROUGH THE CELL DOOR AND HIT THE BUTTON
- ON THE WEST WALL AT LOCATION 50B TO RAISE THE CELL DOOR.
-
- 51 - THE LOCK ON THE WEST WALL HERE HAS NO KEY TO OPEN IT. A THIEF MAY PICK
- THE LOCK TO OPEN THE DOOR TO THE EAST.
-
- 52 - A MAGE SCROLL OF 'LIGHTNING BOLT' AND A SKULL ARE HERE.
-