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-
- CATACOMB LEVEL 1
- ----------------
-
- SYNOPSIS: THE WALLS HERE CONSIST OF LARGE FITTED STONES COVERED WITH DEAD
- MOSS. TEMPLE DARKMOON GUARDS ARE ENCOUNTERED ON THIS LEVEL.
-
- LOCATIONS AND EVENTS
- --------------------
-
- 1 - THE STAIRS LEAD BACK UP TO THE TEMPLE LEVEL 1 LOCATION 13.
-
- 2 - A SINGLE ROCK LIES AT EACH OF THESE LOCATIONS.
-
- 3 - TWO ROCKS ARE AT THESE LOCATIONS.
-
- 4 - THERE IS A PRESSURE PLAT HERE. WHEN ANY WEIGHT IS PLACED UPON THE
- PRESSURE PLATE IT OPENS THE DOOR TO THE NORTH. THIS ONLY HAPPENS ONCE AND
- THEN THE DOOR REMAINS OPEN.
-
- 5 - TWO DARKMOON GUARDS ARE HERE. ONE DROPS A GRAY KEY WHEN KILLED.
-
- 6 - THE LEVER ON THIS WALL OPENS THE DOOR TO THE NORTH.
-
- 7 - THERE IS A NICHE IN THE WALL AT EACH OF THESE LOCATIONS. TWO OF THEM
- HOLD AN IRON RATION. A DARKMOON GUARD ATTACKS WHEN THE DOOR IS OPENED.
-
- 8 - A FRAIL, IRON-BOUND BARREL SITS AT EACH OF THESE LOCATIONS. HACKING AT
- THE BARRELS DESTROYS THEM AND SOMETIMES REVEALS IRON RATIONS. A BARREL AT
- 8A CONTAINS THREE POUCHES OF 'MAGIC DUST' (SNIFF! SNIFF!) THIS DUST, WHEN
- USED (SNORTED?,) RESTORES A CHARACTER FROM THE EFFECTS OF A MEDUSA'S OR
- BASILISK'S GAZE ATTACK.
-
- 9 - THERE IS A PRESSURE PLATE HERE. WHEN ANY WEIGHT IS PLACED UPON THE
- PRESSURE PLATE IT OPENS THE DOOR TO THE EAST. IT NEEDS TO BE WEIGHTED DOWN
- TO KEEP THE DOOR OPEN.
-
- 10 - A NICHE ON THIS WALL HOLDS A GREY KEY.
-
- 11 - A KEYHOLE IS SET IN THIS WALL. IT REQUIRES THE USE OF A GREY KEY TO
- OPEN THE DOOR TO THE SOUTH.
-
- 12 - A HALFLING THIEF NAMED INSAL IS IMPRISONED HERE. HE ASKS TO JOIN YOU R
- PARTY UPON HIS RELEASE. IF YOU LET HIM JOIN THE PARTY HE STEALS A FEW ITEMS
- AND LEAVES THE PARTY THE FIRST TIME YOU REST.
-
- 13 - A DARKMOON GUARD PATROLS HERE.
-
- 14 - THERE IS A SECRET BUTTON ON THE EAST WALL THAT REVEALS A STAIRWAY
- DESCENDING TO CATACOMB LEVEL 1 LOCATION 14.
-
- 15 - THIS STAIRWAY GOES BACK UP TO CATACOMB LEVEL 1 LOCATIONS 14
-
- 16A-16B A GIANT SPIDER APPEARS AT BOTH LOCATIONS 16A WHEN YOU STEP ON AREA
- 16B.
-
- 17 - THE REMAINS OF AN ELF ARE HERE. IF YOU ATTEMPT TO PICK THE ELF UP, THE
- BODY CRUMBLES TO DUST. UNDERNEATH THE BODY LIES A CLERICAL SCROLL OF
- NEUTRALIZE POISON, A MAGE SCROLL OF MAGIC MISSILE, A COPPER KEY AND A
- SCROLL WITH A PARTIAL MAP OF CATACOMB LEVEL 1.
-
- 18 - A KEYHOLE IN THE WALL HERE REQUIRES A GUARD KEY TO OPEN THE DOOR TO
- THE NORTH.
-
- 19 - TWO TEMPLE GUARDS ARE HERE.
-
- 20A-20D A LEVER ST INTO THE WALL AT 20A CLOSES THE PIT AT 20B. HOWEVER,
- STEPPING ONTO 20C CAUSES BOTH THE PIT AT 20B AND THE DOOR TO THE EAST TO
- OPEN. FOUR TEMPLE GUARDS WAIT BEHIND THE EAST DOOR AND ATTACK WHEN IT IS
- OPENED. TWO OF THE GUARDS DROP A GREY KEY WHEN SLAIN. THE LEVER SET INTO
- THE WALL AT 20D CLOSES THE PIT. THE PIT LEADS DOWN TO LEVEL 2 SUBLEVEL 1.
- LOCATION 50A.
-
- 21 - THERE IS A SECRET BUTTON ON THE EAST WALL THAT OPENS A PASSAGE TO THE
- EAST.
-
- 22 - THIS STAIRWAY DESCENDS CATACOMBS LEVEL 2 SUBLEVEL 1, LOCATION 49.
-
- 23 - A KEYHOLE IS SET INTO THE WALL. A GREY KEY IS REQUIRED TO OPEN THE
- DOOR TO THE SOUTH.
-
- 24 - A KEYHOLE IS SET INTO THE SOUTH WALL THAT REQUIRES A GREY KEY TO OPEN
- THE DOOR TO THE SOUTH. A KEYHOLE IS ALSO LET INTO THE NORTH WALL. THERE IS
- NO KEY THAT OPENS THIS LOCK BUT A THIEF CAN PICK IT. ALSO, STEPPING INTO
- AREA 28 OPENS THE DOOR.
-
-
- 25 - FOUR TEMPLE GUARDS WAIT AT BOTH OF THESE LOCATIONS.
-
- 26 - THE WATER BASIN IN THE SOUTH WALL HOLDS A DAGGER +1.
-
- 27 - ON THE FLOOR LIES A HORN CALLED "NORTH WIND" AND A SCROLL WITH SOME
- INSTRUCTIONS FOR THE TEMPLE GUARDS.
-
- 28 - STEPPING INTO THIS AREA CAUSES THE DOOR ON THE NORTH WALL AT LOCATION
- 24 TO OPEN.
-
- 29 - TWO TEMPLE GUARDS WAIT HERE. ONE DROPS A GREY KEY WHEN KILLED.
-
- 30 - THIS STAIRWAY DESCENDS TO CATACOMB LEVEL 1 SUBLEVEL 2, LOCATION 31.
-
- 31 - THE STAIRWAY HERE GOES UP TO CATACOMB LEVEL 1 LOCATION 30. IN THE EAST
- WALL A SECRET BUTTON REVEALS A NICHE WHEN PRESSED. THE NICHE HOLDS AN
- ORDINARY SLING AND A CLERICAL SCROLL OF 'RAISE DEAD'.
-
- 32 - THIS STAIRWAY DESCENDS TO CATACOMB LEVEL 2 SUBLEVEL1, LOCATION 35.
-
- 35 - THIS STAIRWAY DESCENDS TO CATACOMB LEVEL 1 SUBLEVEL 3, LOCATION 34.
-
- 36 - A MACE CALLED "THUMPER," A LONG SWORD -3, AND A DAGGER -2 CALLED
- "YARGON" ARE HERE. THE ONLY WAY TO DROP THESE ITEMS IS TO CAST A 'REMOVE
- CURSE' SPELL.
-
- 37A-37B AT 37B A SECRET PASSAGE APPEARS WHEN A DARKMOON KEY IS USED TO
- OPEN THE LOCK ON THE NORTH WALL. A LARGE SPIDER APPEARS AT LOCATIONS 37A
- WHEN THE SECRET PASSAGE IS ENTERED.
-