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-
- AZURE TOWER LEVEL 4
- -------------------
-
- SYNOPSIS: FINELY CARVED AQUA-COLORED STONES MAKE UP THE WALLS OF THIS
- LEVEL. MEDUSAE AND AERIAL SERVANTS INHABIT THE LEVEL AND ARE ENCOUNTERED
- THROUGHOUT.
-
-
- LOCATIONS AND EVENTS
- --------------------
-
- 1 - THE STAIRS TO THE NORTH DESCEND TO AZURE TOWER LEVEL 3 LOCATION 55C.
-
- 2 - AN AERIAL SERVANT STANDS GUARD AT EACH LOCATION. THEY MOVE TO ATTACK
- THE PARTY WHEN THEY ARRIVE AT LOCATION 1.
-
- 3A-3B THE TELEPORTER AT LOCATION 3A TRANSPORTS THE PARTY TO LOCATION 3B.
-
- 4A-4B THE TELEPORTER AT LOCATION 4A TRANSPORTS THE PARTY TO LOCATION 4B.
-
- 5 - AN AERIAL SERVANT GUARDS THE CORRIDOR FORM EACH OF THESE LOCATIONS.
-
- 6 - A CARVING OF AN ELDERLY ELF IS SET IN THE NORTH WALL HERE. WHEN THE
- PARTY APPROACHES THE CARVING, A VOICE SPEAKS TO THE PARTY. THE VOICE
- IDENTIFIES ITSELF AS THE GUARDIAN OF THE MEDUSAE'S LABYRINTH AND GIVES THE
- PARTY A WARNING. WHETHER OR NOT THE PARTY HAS ALL SIX OF THE POLISHED
- CHROME SHIELDS THE GUARDIAN OPENS THE DOOR TO THE EAST AND ALLOWS THEM TO
- PASS.
-
- 7A-7F AN "INTERESTING" CARVING IS SET INTO THE WALL AT EACH LOCATION. THE
- PARTY MUST HAVE ALL SIX OF THE POLISHED CHROME SHIELDS AT THIS POINT TO
- OPEN THE DOOR TO THE NORTH. A POLISHED CHROME SHIELD MUST BE HUNG IN THE
- CARVING AT EACH LOCATION. WHEN THE LAST SHIELD IS HUNG THE DOOR OPENS. THE
- PARTY SHOULD RETRIEVE ALL THE SHIELDS FOR THE ADDED PROTECTION THEY GIVE
- AGAINST THE MEDUSAE.
-
- 8A-8B STEPPING ONTO THE INVISIBLE PRESSURE PLATE AT 8A RELEASES A MEDUSA
- AT EACH LOCATION 8B.
-
- 9A-9B STEPPING ONTO THE INVISIBLE PRESSURE PLATE AT 9A RELEASES A MEDUSA
- AT EACH LOCATION 9B.
-
- 10 THREE MEDUSAE GUARD THIS ROOM. WHEN THE DOOR OPENS THEY ATTACK.
-
- 11A-11B STEPPING ONTO THE INVISIBLE PRESSURE PLATE AT 11A RELEASES A
- MEDUSA TO LOCATION 11B.
-
- 12A-12C STEPPING ON THE INVISIBLE PRESSURE PLATE AT 12A REMOVES THE EAST
- WALL AT LOCATION 12B AND PUTS UP A WALL AT LOCATION 12C. STEPPING ON THE
- PRESSURE PLATE AGAIN PUTS THE EAST WALL BACK AT 12B AND REMOVES THE WALL AT
- 12C.
-
- 13 - A TOOTH KEY LIES ON THE FLOOR OF THIS ALCOVE.
-
- 14A-14B STEPPING ONTO THE INVISIBLE PRESSURE PLATE AT 14A RELEASES A
- MEDUSA TO LOCATION 14B.
-
- 15A-15B STEPPING ONTO THE INVISIBLE PRESSURE PLATE AT LOCATION 15A PUTS UP
- A WALL AT LOCATION 15B. IF THE INVISIBLE PRESSURE PLATE AT LOCATION 16A WAS
- STEPPED ON FIRST, THE INVISIBLE PRESSURE PLATE AT 15A PERFORMS NO FUNCTION.
-
- 17A-17B STEPPING ONTO THE INVISIBLE PRESSURE PLATE AT 17A RELEASES TWO
- MEDUSAE AT EACH LOCATION 17B.
-
- 18A-18B STEPPING ONTO THE INVISIBLE PRESSURE PLATE AT 18A RELEASES TWO
- MEDUSAE AT EACH LOCATION 18B.
-
- 19 WHEN THE PARTY ENTERS THIS LOCATION, THEY ARE ROTATED 180 DEGREES. WATCH
- YOUR COMPASS, TURN AROUND, AND CONTINUE ON YOUR WAY.
-
- 20A-20B AN INVISIBLE TELEPORTER AT LOCATION 20A TRANSPORT THE PARTY TO
- LOCATION 20B. THE TELEPORTER WORKS ONLY ONE TIME.
-
- 21A-21B STEPPING ON THE INVISIBLE PRESSURE PLATE AT LOCATION 21A REMOVES
- THE WEST WALL AT LOCATION 21B. STEPPING ON THE INVISIBLE PRESSURE PLATE
- AGAIN PUTS UP THE WEST WALL AT 21B.
-
- 22A-22B STEPPING ON THE INVISIBLE PRESSURE PLATE AT 22A PUTS UP A WALL AT
- LOCATION 22B. IF THE INVISIBLE PRESSURE PLATE AT LOCATION 28A WAS STEPPED
- ON FIRST, THE INVISIBLE PRESSURE PLATE AT 22A PERFORMS NO FUNCTION.
-
- 23A-23B STEPPING ON THE INVISIBLE PRESSURE PLATE AT LOCATION 24 RELEASES
- THREE MEDUSAE AT EACH LOCATION 23B.
-
- 24 - STEPPING ON THE INVISIBLE PRESSURE PLATE AT LOCATION 24 PUTS UP A WALL
- AT LOCATION 22A AND OPENS THE DOOR TO THE NORTH. THE MEDUSAE FROM LOCATION
- 25 ATTEMPT TO SURROUND THE PARTY, USING THE NORTH DOOR AS THEIR ENTRANCE.
-
- 25 - * ELEVEN * MEDUSAE GUARD THIS ROOM. THEY ATTACK WHEN THE PARTY STEPS
- ON THE INVISIBLE PRESSURE PLATE AT LOCATION 24. THE MEDUSAE ATTEMPT TO
- SURROUND THE PARTY, USING THE NORTH DOOR AS THEIR ENTRANCE.
-
- 26A-26B STEPPING ON THE INVISIBLE PRESSURE PLATE AT LOCATION 26A REMOVES
- THE SOUTH AND WEST WALLS AT LOCATION 26B.
-
- 27 - A MEDUSA GUARDS THIS CORRIDOR. A MAGE SCROLL OF INVISIBILITY 10'
- RADIUS AND THE STONE-DAGGER PORTAL KEY LIE ON THE FLOOR.
-
- 28A-28B STEPPING ON THE INVISIBLE PRESSURE PLATE AT LOCATION 28A PUTS UP A
- WALL AT LOCATION 28B. IF THE INVISIBLE PRESSURE PLATE AT LOCATION 22A WAS
- STEPPED ON FIRST, THE INVISIBLE PRESSURE PLATE AT 28A PERFORMS NO FUNCTION.
-
- 29A-29D STEPPING ON THE INVISIBLE PRESSURE PLATE AT LOCATION 29A REMOVES
- THE SOUTH WALL AT LOCATION 29B, PUTS UP A WALL AT LOCATION 29C, AND REMOVES
- THE EAST WALL AT LOCATIONS 29D. STEPPING ON THE INVISIBLE PRESSURE PLATE A
- SECOND TIME PERFORMS NO FUNCTION.
-
- 30A-30B STEPPING ONTO THE INVISIBLE PRESSURE PLATE AT 30A RELEASES THREE
- MEDUSAE AT EACH LOCATION 30B.
-
- 31A-31B STEPPING ONTO THE INVISIBLE PRESSURE PLATE AT 31A RELEASES THREE
- MEDUSAE AT EACH LOCATION 31B.
-
-
- 32A-32B STEPPING ON THE INVISIBLE PRESSURE PLATE AT LOCATION 32A PUTS UP A
- WALL AT LOCATION 32B. IF THE INVISIBLE PRESSURE PLATE AT LOCATION 33A WAS
- STEPPED ON FIRST, THE INVISIBLE PRESSURE PLATE AT 32A PERFORMS NO FUNCTION.
-
- 33A-33B STEPPING ON THE INVISIBLE PRESSURE PLATE AT LOCATION 33A PUTS UP A
- WALL AT LOCATION 33B. IF THE INVISIBLE PRESSURE PLATE AT LOCATION 32A WAS
- STEPPED ON FIRST, THE INVISIBLE PRESSURE PLATE AT 33A PERFORMS NO FUNCTION.
-
- 34A-34B STEPPING ONTO THE INVISIBLE PRESSURE PLATE AT 34A RELEASES TWO
- MEDUSAE AT EACH LOCATION 34B.
-
- 35A-35E THE DOOR AT LOCATION 35A OPENS WHEN THE PRESSURE PLATE AT
- LOCATIONS 35B, 35C, 35D, AND 35E ARE WEIGHED DOWN BY MEDUSAE TRAPPED ON
- THEM. THE SPELL 'HOLD PERSON' OR 'HOLD MONSTER' IS QUITE HELPFUL FOR THIS
- PUZZLE. FIRST LURE A MEDUSA ONTO THE PRESSURE PLATE AT 35B. WHEN THE MEDUSA
- STEPS ONTO THE PRESSURE PLATE, CAST THE SPELL, 'HOLD PERSON'. IF IT MISSES
- ITS SAVING THROW AND IS HELD, MOVE AROUND AND CLOSE THE DOORS. THIS RAPS
- THE MEDUSA ON THE PRESSURE PLATE. REPEAT THIS FOR THE OTHER PRESSURE
- PLATES, BUT MAKE SURE THAT THE PRESSURE PLATE AT 35E IS DONE LAST. WHEN THE
- LAST MEDUSA IS TRAPPED, THE DOOR AT 35A OPENS. DON'T WORRY ABOUT KILLING
- TOO MANY MEDUSAE, THEY'LL CONTINUE TO APPEAR AND HARASS THE PARTY. THE
- MEDUSAE ARE CAPABLE OF OPENING THE DOORS, SO YOU MUST TRAP THEM RELATIVELY
- QUICKLY BEFORE YOUR SPELLS START TO WEAR OFF.
-
- 36 - A PLAQUE ON THE SOUTH WALL READS, "TRAP THE LADIES TO WEIGH THE
- PLATES."
-
- 37 - THREE FEMURS, A SKULL, AND THE "HILT OF TALON" LIE ON THE FLOOR.
-
- 38 - TWO FEMURS, A SKULL, AND A MAGE SCROLL OF FLESH TO STONE LIE ON THE
- FLOOR.
-
- 39 - A SECRET BUTTON ON THE BOTTOM OF THE NORTH WALL OPENS A PASSAGE IN THE
- EAST WALL.
-
- 40 - THE TOOTH LOCK SET IN THE WEST WALL REQUIRES A TOOTH KEY TO OPEN THE
- DOOR.
-
- 41A-41B THE BANNER HANGING ON THE SOUTH WALL AT LOCATION 41A DROPS A MAGE
- SCROLL OF CONE OF COLD AT LOCATION 41B WHEN "CLICKED" ON.
-
- 42A-42B WHEN THE PARTY STEPS ON THE PRESSURE PLATE AT LOCATION 42A A
- TRANSPARENT WALL APPEARS AT LOCATION 42B. DRAN THEN MAKES AN APPEARANCE AND
- OPENS A PIT BELOW THE PARTY. THE PIT LEADS DOWN TO THE FROST GIANT PRISON
- LEVEL LOCATION 1.
-
-