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- Copyright (c) 1993 by White Wolf Productions, Inc.
- All Rights Reserved
-
- This software is copyrighted. Unauthorized reproduction and/or sale is
- illegal. Failure to observe the Copyright Law will result in legal
- penalties and may cause irreparable damage to your conscience. Remember,
- piracy is just a fancy word for stealing.
-
-
- Published by
- New World Computing, Inc.
- P.O. Box 4302
- Hollywood, CA 90078
-
- Customer Service: (818) 999-0607
- Direct Sales Orders: (800) 325-8898
- Administration: (818) 999-0606
-
-
- INSTALLING AND RUNNING THE EMPIRE DELUXE:
-
- If the game has not been installed, run the program 'INSTALL'
- and follow the instructions given. This will allow you to configure
- the game to your system.
-
- You may also reconfigure the game once installed by executing the
- program `ECONFIG`.
-
- Once installed, to play the game, execute the program 'EMPIRE'.
-
- Note, that there is an active help system. If confused, select
- the HELP command to bring up the current help.
-
- GAME SCENARIOS:
-
- Included with Empire Deluxe are several different scenarios to get
- you started and challenge you into the future. Here is a listing of their
- file names and a brief description of each:
-
- TUTORIAL.SCN - This is the tutorial scenario used in conjunction with
- this game manual. It provides an introduction to the basic game and
- some instructions on using key features of the game's interface.
-
- CGWTOURN.SCN - This is the official Computer Gaming World / New World
- Computing tournament scenario designed by Alan Emrich. It is a tight
- little three-sided contest fought between two human and one expert
- computer player. The tournament rules are as follows: Before beginning
- the game, the two human players should decide which player number
- (i.e., color) they will be and which position will be computer
- controlled. Play using the Advanced Game Rules. When you reach the
- Player Setup screen, give the computer player Moderate handicaps for
- both combat and production. Each human player must then be assigned
- three levels of handicaps. These can either be taken as one level of
- handicap (Slight) in one category and two levels (Moderate) in the
- other or as no handicap in one category and three levels (Average) in
- the other -- it is up to each player individually. The scenario ends
- immediately when one of the two human players controls all three
- "capitals" (player starting cities), with the controlling player
- immediately declared the winner. Alternately, if one human player
- remains after the other has resigned, the sole remaining human player
- wins. If neither of these victory criteria have been met by the end of
- turn 200, the game ends and points are counted with the high score
- determining the winner. Each human player scores 1 point per point of
- production efficiency in every city he or she controls. No points are
- scored for units on the map at the end of the game. Ties are awarded to
- the lowest player number (i.e., red is player 1 and would win in a tie
- score situation). Even when not playing in a tournament situation,
- this scenario is an excellent 2-3 human player game to play-by-modem.
- It's quick, intense and decisive play balance dynamics were carefully
- designed and tested with this in mind. We hope you and your friends
- will enjoy your own tournaments featuring this scenario.
-
- WWII-2.SCN, WWII-3.SCN and WWII-4.SCN - These epic jewels were designed
- by Mark Carroll (map) and Alan Emrich (cities and starting units).
- Together, these two have demonstrated just how powerful the Scenario
- Editor can be. Although these scenarios were not designed to be as
- exacting in historical accuracy as many so-called computer "wargames"
- are, they do give the exciting essence of the grand campaigns that made
- up World War II from December of 1941 onward. Each scenario begins
- with the Japanese attack on Pearl Harbor and the Germans having
- penetrated deep into Russia and North Africa. With America in the war,
- the economic might of the Allies should, ultimately, overwhelm the Axis
- powers provided the Axis are checked on battlefield. These scenarios
- must be played with the Advanced Game rules and any computer players
- must be set to the Expert player level. Because the designers
- recognize the need to play balance these scenarios (they favor the
- Allies, as history did), they suggest giving the Allied powers (The US,
- Britain, Russia and China) a Slight-to-Average combat handicap and the
- Axis powers (Germany and Japan) a possible Slight production handicap.
-
- SEALION.SCN - If all of World War II is a bit much, here is a campaign
- that is one of history's greatest "might have beens." This Alan Emrich
- scenario recreates Hitler's proposed invasion of England. After France
- fell to the German army in June of 1940, the French economy lay in
- ruins and the Germans tried to negotiate a peace with England. Prime
- Minister Churchill refused and defied Hitler to invade the British
- homelands. A great air offensive was launched by the Germans as a
- prelude to invasion. This, "The Battle of Britain," raged for many
- weeks as the Germans tried to clear the skies over southwestern
- England. Had they succeeded, they would have been able to protect their
- transports crossing the channel with their airpower and the landing of
- German soldiers in England may have occurred. The designer recommends
- giving the British player (Player 3) a slight or moderate combat
- handicap. An artificial time limit, such as 200 turns, should be
- imposed on the German player (Player 1) to defeat the British. As a
- variant, Ireland can declare war on the British. This can be simulated
- by modifying this scenario in the editor and making all of the white
- (neutral Irish) cities red. No additional troops need be placed.
-
- BOOKTUT1.SCN, BOOKTUT2.SCN and BOOKTUT3.SCN - These three scenarios are
- included for use with the Prima Publications book, EMPIRE DELUXE: THE
- OFFICIAL STRATEGY GUIDE by Alan Emrich with Mark Carroll. Working
- closely with Mark Baldwin and Bob Rakosky of White Wolf Productions,
- and in coordination with New World Computing, the authors have written
- an incisive supplemental tome to this game. This book is packed with
- facts, figures, game hints, strategic advice, an extensive set of
- tutorial lessons, a cut-out player aid card, an analysis of how the
- computer builds worlds and a study of how the computer players play and
- think. Beyond the intense information presented in the book are
- insertions of the game designer's philosophy explaining why the game
- works the way it does. As the only official, authorized book on Empire
- Deluxe, we recommend it highly.
-
- XEEN.SCN - This is a four player battle to conquer the land of Xeen. It
- seems to have been designed by the quality control team at New World
- Computing, confused as whether they were testing Empire Deluxe or The
- Darkside of Xeen. Unfortunately, magic doesn't seem to work in this
- scenario.
-
- Of course, you can always create your own scenarios (or modify these
- existing ones) by using the Scenario Editor. Look for future Empire Deluxe
- Scenario Disk releases to be sold separately.
-
- You can reach the authors by mail through New World Computing or
- directly through Compuserve, GEnie, or Bix. Their E-mail addresses are:
-
- Mark Baldwin
- GEnie* - mb
- Compuserve - 73637,3032
- Usenet - 73637.3032@compuserve.com
-
- Bob Rakosky
- Compuserve* - 76703,4254
- GEnie - b.rakosky
- Bix - brakosky
- Usenet - 76703.4254@compuserve.com
-
- * - Preferred
-
- That's it for now - ENJOY!
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