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-
- *FIRSTMOVE
- Your first task is to find a suitable^
- site and found your capital city.^
- The best city sites are near rivers,^
- grasslands, coastal areas, or areas^
- near special resources.^
-
- *BUILDCITY
- This spot looks like a good site for a^
- city. Select 'Found New City' from the^
- ORDERS menu or use the 'b' key to found^
- a city here.^
-
- *FIRSTPRODUCT
- Each of your cities can build additional^
- Settlers, military units, or city improve-^
- ments to further the growth of your civil-^
- ization. Only one item can be in production^
- per city. Production orders can be changed^
- at any time. Select the item you wish to^
- build by clicking the 'CHANGE' button in^
- the city information screen which follows.^
-
- *FIRSTCIV
- Cities also act as centers for trade and^
- the flow of information. Your wise men^
- and scientists can collect this information^
- to acquire important new abilities and^
- skills for your civilization. Use the^
- following menu to direct their studies:^
-
- *FIRSTUNIT1
- You have just built your first military^
- unit. Use the keyboard arrows to move^
- this unit and the Orders menu to give^
- special commands. Military units allow^
- you to explore, expand, attack, and^
- defend your civilization.
-
- *FIRSTUNIT2
- Fortify units in your cities to defend^
- them against barbarians or enemy armies.^
- Settler units can found new cities as well^
- as build roads, irrigation, and mines.^
- Attack your enemies with Legions, Chariots,^
- and Catapults.
-
- *MINING
- This area could produce more resources.^
- Mining ('m') these hills will add to the^
- production capacity of $US.^
-
- *IRRIGATE
- This would be a suitable area to build^
- irrigation ('i'). More food will help the^
- city of $US to grow more rapidly.^
-
- *ROAD
- This would be a good place to build a^
- road. Your units will be able to move^
- faster and more trade will be generated^
- in the city of $US.^
-
- *MONARCHY
- You have just acquired knowledge of^
- MONARCHY. Under a MONARCHY your citizens^
- are more productive but the maintenance^
- costs of military units are higher. To^
- change your government to a MONARCHY,^
- you must first have a Revolution!^
- (Revolution: see the GAME Menu).^
-
- *LAND
- LAND MASS:^
- ^
- - A planet with a normal land mass will favor a mixture of islands and continents.^
- - A planet with a small land mass will tend to have more islands, encouraging
- isolated and undisturbed civilization development.^
- - A planet with a large land mass will tend to have more continents, encouraging
- more trade and war between civilizations.^
-
- *TEMPERATURE
- TEMPERATURE:^
- ^
- - A planet with TEMPERATE temperatures will favor a mixture of all terrain types.^
- - A planet with COOL temperatures will favor the formation of Arctic and
- Tundra terrain at the expense of Desert.^
- - A planet with WARM temperatures will favor the formation of Desert
- terrain at the expense of Tundra and Arctic.^
-
- *CLIMATE
- CLIMATE:^
- ^
- - A planet with a NORMAL climate will favor a mixture of all terrain types.^
- - A planet with an ARID climate will have more Desert and Plains.^
- - A planet with with a WET climate will have more Jungles, Swamps, and Rivers.^
-
- *AGE
- AGE:
- ^
- - A younger planet has large areas of similar terrain (forests, mountains, etc.)
- - An older planet has smaller, more broken up features.
-
- *HELP1
- GENERAL PRINCIPLES: (1)^
- ^
- Defend your cities with at least one^
- (preferably two) good defensive units.^
- ^
- Strike a balance between improving your^
- existing cities and striking out to found^
- new cities.^
- ^
- Don't expand beyond your ability to defend^
- yourself; barbarians and hostile armies^
- may appear without warning.^
-
- *HELP2
- GENERAL PRINCIPLES: (2)^
- ^
- Make peace with your stronger neighbors.^
- Isolate and conquer your weaker neighbors.^
- ^
- Think about changing your government to^
- Monarchy once your cities reach sizes of^
- six or seven.^
- ^
- As your civilization grows don't forget to^
- use your Diplomats to learn what your^
- opponents are up to. Use Caravans to^
- establish trade routes and strengthen^
- your economy.^
-
- *DISORDER
- A city falls into Civil Disorder when^
- the number of unhappy citizens exceeds^
- the number of happy citizens. Growth^
- and production cease while a city is^
- in disorder. Remedies for disorder^
- include: turning citizens into enter-^
- tainers, moving military units into^
- the city, building a Temple, Cathedral,^
- or Colosseum, increasing the amount of^
- trade used for Luxuries. See pp. 66 in^
- the manual for more details.^
-
- *SCHISM
- The $THEM are a large and powerful^
- civilization. However, rebel factions^
- threaten to start a civil war. If your^
- armies can capture their capital city,^
- the shock could split the country in two!^
-
- *END