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-
- *ZOC
- A unit may not move from one square^
- adjacent to an enemy unit to another^
- square also adjacent to an enemy unit.^
- Exception: Diplomats, Caravans, Naval and^
- Air units; entering and exiting a city.^
- See pg. 34 in the manual for more details.^
-
- *TRIREME
- Your trireme has been lost at sea.^
- A trireme may be lost if it does not^
- end its turn close to land.^
-
- *FUEL
- Your air unit has run out of fuel.^
- Fighter/Nuclear units must return^
- to a city or Carrier at the end of^
- each turn. Bomber units must return^
- at the end of their second turn.
-
- *AMPHIB
- Ground units must be put ashore before^
- they can engage in combat.^
-
- *FIGHTER
- Only FIGHTER units may attack AIR units.^
-
- *OCCUPY
- Only GROUND units may occupy an enemy city.^
-
- *PILLAGE
- City squares may not be pillaged.^
- Diplomat, Caravan, Fighter, and^
- Naval units may not pillage.^
-
- *SETTLERS
- This function may only be performed^
- by Settler units.^
-
- *NOWATER
- This square has no access to water.^
- An irrigated square must be adjacent^
- to a RIVER or OCEAN square or a pre-^
- viously irrigated non-city square.^
-
- *NOMINE
- This terrain type cannot be mined.^
-
- *NOIRR
- This terrain type cannot be irrigated.^
-
- *ADDCITY
- Settlers may not be added to cities^
- with a size of 10 or more.^
-
- *END