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-
- VGA Kix 1.5
- By
- Edward Mueller
- 11/28/95
-
- Introduction:
-
- Kix is an arcade style video game for the PC similar to the old Taito
- arcade game Qix. Using your stylus, you attempt to draw areas on the
- game board without getting caught by the Kix or other opponents. You
- complete a level after you have claimed a certain percentage of the
- total board. Higher levels have wilder Kix; eventually you must deal
- with two Kix! Requires a fast 286 PC or better with VGA.
-
- Features:
- - One or two players each having the ability to tailor the game to suit
- their preferences.
- - Runs in VGA Mode-X (320x240 256 colors).
- - Supports music and digitized sound effects on Sound Blaster and Gravis
- Ultrasound sound boards.
- - Supports keyboard and joystick controls.
-
- Distribution:
-
- This program is FREEWARE and is released into the public domain. It may
- be freely distributed so long as the original archive file nor any of its
- contents are modified in any way.
-
- Installation:
-
- Create a directory for the program files, e.g.: mkdir c:\games\kix. Using
- PKZIP 2.04g, unzip the program files into the directory just created.
- Then, type kix to begin. YOUR CURRENT DIRECTORY MUST BE WHERE THE
- PROGRAM FILES HAVE BEEN INSTALLED. If all goes well, the main menu will
- be displayed which contains information on configuring the program and
- setting options.
-
- Configuration:
-
- The game supports one or two players. Each player has a configuration file:
- PLAYER1.CFG and PLAYER2.CFG. These files contain options which allow each
- player to tailor the game to their particular tastes. The format of the
- configuration file is contained in the on-line help accessible from the
- main menu. Options can be changed once you select the number of players.
-
- Kix uses the Digital Sound Interface Kit (DSIK) developed by Carlos Hasan.
- DSIK supports the Sound Blaster series of sound boards along with 100%
- compatibles and the Gravis Ultrasound in native mode. You must run the
- SETUP program to specify your sound card type and parameters.
-
- Sound effect files are stored in WAV format. Music files use the DSIK
- proprietary format. Use the program CONV to convert music files from
- other formats to the DSM format used by DSIK. Place these DSM files in the
- Kix directory and the program will randomly select among them.
-
- Play:
-
- Type "kix" from the DOS prompt to get to the main menu where options may
- be selected by pressing the corresponding keys. Press the space bar or
- Enter key to begin. Specify whether it will be a one or two player game.
- Each player's options will be displayed which may be changed if needed.
- Press the space bar to continue. You will see the "PLAYER 1 READY!" message
- appear and the game begins after a brief pause.
-
- You may press the Escape or F1 key at any time during play to pause the game
- and bring up a help window. Press the space bar or Enter key to return to
- the game.
-
- Controls:
-
- You can use the keyboard or a two button joystick to control the stylus.
- Using the keyboard, press the arrow keys to move the stylus around the
- border. To draw a fast line, hold down the Alt key and move the stylus
- using the arrow keys. To draw a slow line, hold down the Ctrl key
- instead of the Alt key.
-
- If you're using a joystick or Gravis Gamepad, it will calibrate auto-
- matically. One button controls fast draw while the other controls slow draw.
-
- Background Files:
-
- One of the nice features of the program is to display background images
- when you uncover pieces of the board. These images are available in
- another archive called KIXBACK.ZIP which should be available wherever you
- obtained the main program files.
-
- The program GIF2BCK can convert most 256 color GIF images into a background
- file that can be used by Kix. Run GIF2BCK with no parameters to get help
- on using GIF2BCK.
-
- Technical Stuff:
-
- If you run the program under OS/2 or other multitasking operating system,
- here is some information which may help.
-
- 1. The program intercepts hardward keyboard interrupt 9. Key presses the
- program cares about are handled, others discarded and the old INT9 is
- NOT called (I'd like to, but haven't been able to get it to work). I
- don't know if this will cause any problems running under OS/2 or not.
- 2. The program uses hardware timer 0, but increases the tics/sec. to
- handle the tailorable frame rate.
- 3. Music and digitized sound effects work in real mode only.
-
- The program has been tested and runs well under Windows 95 with no special
- setup needed. If you have difficulty running under Windows, try increasing
- the amount of free conventional memory available.
-
- Problems:
-
- Most problems running the program are caused by not enough free conventional
- memory. Kix does not use any type of extended or expanded memory. The game
- will run in as little as 500 KB free, but only if music is disabled and sound
- effects are played through the PC speaker. In order to use all features
- you'll need around 560 KB free.
-
- Information on contacting the author is included with the on-line help.
-
- Revision History:
-
- Version 1.0 (first release)
-
- Version 1.2 (unreleased):
-
- * Faster area filling when not using pictures.
- * Better keyboard support.
- * Allows higher scores.
- * Enhanced Kix movement algorithm.
- * Miscellaneous bug fixes.
-
- Version 1.4: (unreleased):
-
- * Sound Blaster support for digitized sounds.
- * Integrated player options with main menu. No need to edit .CFG
- files again.
- * Improved error handling and recovery.
-
- Version 1.5:
-
- * Added context sensitive help on player options.
- * Background pictures now recycle.
- * Added background music.
- * Now uses WAV sound effect files.
- * Improved all menus.
- * Misc. bug fixes.
-