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- ::0::
- General failure.
- Cause: An unanticipated run time error has occurred.
- Action: Contact the author with a description of what happened.
- This error is likely caused by a program bug.
- Cause: An attempt to allocate memory failed.
- Action: Try maximizing the amount of free conventional memory before
- running the program. The program should run in as little as
- 500 KB free.
-
- ::2::
- Memory error.
- Cause: An attempt to allocate memory failed.
- Action: Try maximizing the amount of free conventional memory before
- running the program. The program should run in as little as
- 500 KB free.
-
- ::3::
- Missing font file.
- Cause: One of the files containing fonts used by the program could not
- be found.
- Action: Check the program directory for files with a .FNT extension.
- If not found, copy them from the installation diskette or
- archive file.
- Cause: You are running the program from a directory different from where
- the program files are located.
- Action: Change directory to where the program is installed and try again.
-
- ::4::
- Error initializing graphics.
- Cause: This game requires a 100% VGA compatible graphics adapter with a
- minimum of 128K memory.
-
- ::5::
- Missing GIF file.
- Cause: One of the files containing GIFs used by
- the program could not be found.
- Action: Check the program directory for files
- with a .GIF extension. If not found,
- copy them from the installation diskette
- or archive file.
- Cause: You are running the program from a directory
- different from where the program files are located.
- Action: Change directory to where the program is installed
- and try again.
-
- ::6::
- Unable to create player.
- Cause: The program was unable to create a player.
- Action: Try maximizing the amount of free conventional memory before
- running the program. The program should run in as little as
- 500 KB free.
- Action: Contact the author with a description of what happened.
- This error is likely caused by a program bug.
-
- ::100::
- Invalid player number.
- Cause: An invalid player was called.
- Action: Contact the author with a description of what
- happened. This error is likely caused by a
- program bug.
-
- ::101::
- Bad stylus file name.
- Cause: The stylus name specified in the player's
- configuration file is invalid or missing.
- Action: Check the player's configuration file. Ensure
- there are .IMG and .DAT files for the stylus in
- the default directory.
- Cause: You are running the program from a directory
- different from where the program files are located.
- Action: Change directory to where the program is installed
- and try again.
-
- ::102::
- Bad stylus offset.
- Cause: The stylus offset specified in the player's
- configuration file is invalid or missing.
- Action: Check the player's configuration file. The
- offset should be two numbers separated by a
- space.
-
- ::103::
- Bad fuse file name.
- Cause: The fuse name specified in the player's
- configuration file is invalid or missing.
- Action: Check the player's configuration file. Ensure
- there is an .IMG file for the fuse in the default
- directory.
- Cause: You are running the program from a directory
- different from where the program files are located.
- Action: Change directory to where the program is installed
- and try again.
-
- ::104::
- Bad fuse offset.
- Cause: The fuse offset specified in the player's
- configuration file is invalid or missing.
- Action: Check the player's configuration file. The
- offset should be two numbers separated by a
- space.
-
- ::105::
- Bad number of lives.
- Cause: The number of lives specified in the player's
- configuration file is invalid or missing.
- Action: The number of lives must be between 1 and 99.
-
- ::106::
- Bad control device.
- Cause: The control device specified in the player's
- configuration file is invalid or missing.
- Action: The control device must be 'K' for keyboard
- or 'J' for joystick.
-
- ::107::
- Bad sparks active flag.
- Cause: The sparks active flag specified in the player's
- configuration file is invalid or missing.
- Action: The flag must be 'Y' for yes, or 'N' for no.
-
- ::108::
- Bad maximum number of sparks allowed.
- Cause: The maximum number of sparks specified in the
- player's configuration file is invalid or missing.
- Action: The maximum number of sparks must be an even
- number between 2 and 6.
-
- ::109::
- Bad completion threshold.
- Cause: The screen completion threshold specified in the
- player's configuration file is invalid or missing.
- Action: The completion threshold must be a percentage
- between 1 and 99.
-
- ::110::
- Bad fuse wait time.
- Cause: The time for the fuse to wait before pursuing the
- stylus specified in the player's configuration file
- is invalid or missing.
- Action: The fuse wait time must be greater than 0.
-
- ::111::
- Bad spark timer length.
- Cause: The time between each spark release specified in
- the player's configuration file is invalid or
- missing.
- Action: The timer length must be greater than 0.
-
- ::112::
- Bad use pictures flag.
- Cause: The use pictures flag specified in the player's
- configuration file is invalid or missing.
- Action: The flag must be 'Y' for yes, or 'N' for no.
-
- ::113::
- Bad frame rate.
- Cause: The frame rate specified in the player's
- configuration file is invalid or missing.
- Action: The frame rate must be one of the following:
- S - Slow, N - Normal, F - Fast, H - Hyper
-
- ::114::
- Bad sound flag.
- Cause: The sound flag specified in the player's
- configuration file is invalid or missing.
- Action: The flag must be 'Y' for yes, or 'N' for no.
-
- ::115::
- Bad sound device.
- Cause: The sound device specified in the player's
- configuration file is invalid or missing.
- Action: The sound device must be one of the following:
- P - PC Speaker, S - Sound Blaster or compatible.
-
- ::121::
- Unable to save options.
- Cause: The program was unable to create a
- configuration file for the player in the
- default directory called PLAYERn.CFG where n
- is 1 or 2.
- Action: Ensure you have enough space on your disk
- to hold the file.
-
- ::122::
- Joystick not found.
- Cause: There is no detectable joystick attached to your
- computer.
- Action: Ensure your joystick is attached and functioning
- properly or use the keyboard control.
-
- ::123::
- Error loading module.
- Cause: The music file is not in the DSM format.
- Action: Run the CONV program to convert your music file into
- the DSM format.
- Cause: The music file is too big to load into memory.
- Action: Try maximizing the amount of free conventional
- memory before running the program. The program
- should run in as little as 500 KB free.
-
- ::124::
- Error playing module.
- Cause:
- Action:
-
- ::200::
- Error opening image file.
- Cause: You are running the program from a directory
- different from where the program files are located.
- Action: Change directory to where the program is installed
- and try again.
- Cause: An error occurred while attempting to open an
- image file.
- Action: Contact the author with a description of what
- happened. This error is likely caused by a
- program bug.
-
- ::201::
- Image file corrupt.
- Cause: An error occurred while loading an image file.
- Action: Contact the author with a description of what
- happened. This error is likely caused by a
- program bug.
-
- ::202::
- Image not initialized.
- Cause: An attempt was made to use an image before it
- was initialized.
- Action: Contact the author with a description of what
- happened. This error is likely caused by a
- program bug.
-
- ::203::
- Image already initialized.
- Cause: An attempt was made to initialize an image that
- was already initialized.
- Action: Contact the author with a description of what
- happened. This error is likely caused by a
- program bug.
-
- ::204::
- Illegal image size.
- Cause: An illegal size was read from an image file.
- Action: Contact the author with a description of what
- happened. This error is likely caused by a
- program bug.
-
- ::300::
- Illegal background size.
- Cause: An illegal background size was encountered.
- Action: Contact the author with a description of what
- happened. This error is likely caused by a
- program bug.
-
- ::301::
- Background memory allocation error.
- Cause: An attempt to allocate memory failed.
- Action: Try maximizing the amount of free conventional
- memory before running the program. The program
- should run in as little as 500 KB free.
-
- ::302::
- Background not initialized.
- Cause: An attempt was made to initialize a background
- that was already initialized.
- Action: Contact the author with a description of what
- happened. This error is likely caused by a
- program bug.
-
- ::501::
- Background pictures not found.
- Cause: You attempted to use background pictures, but
- no ".BCK" files were detected in your current
- directory.
- Action: Obtain a copy of KIXBACK.ZIP from where you
- got VGA Kix.
- Cause: You are running the program from a directory
- different from where the program files are located.
- Action: Change directory to where the program is installed
- and try again.
-
- ::502::
- Background picture memory allocation error.
- Cause: An attempt to allocate memory failed.
- Action: Try maximizing the amount of free conventional
- memory before running the program. The program
- should run in as little as 500 KB free.
-
- ::503::
- Background pictures not allocated.
- Cause: An attempt was made to use background pictures,
- but no pictures were allocated.
- Action: Contact the author with a description of what
- happened. This error is likely caused by a
- program bug.
-
- ::600::
- Unable to open the high scores file.
- Cause: You are running the program from a directory
- different from where the program files are located.
- Action: Change directory to where the program is installed
- and try again.
- Cause: The high scores file is missing.
- Action: Check the program directory for a file named
- HSCORET.DAT. If not found, extract it from the
- installation diskette or archive file and try again.
-
- ::601::
- Error reading high scores file.
- Cause: An error occurred attempting to read the high
- scores file.
- Action: Contact the author with a description of what
- happened. This error is likely caused by a
- program bug.
-
- ::602::
- Error writing high scores file.
- Cause: An error occurred attempting to write the high
- scores file.
- Action: Contact the author with a description of what
- happened. This error is likely caused by a
- program bug.
-
- ::603::
- Error opening high scores window.
- Cause: An error occurred attempting to open the high
- scores window.
- Action: Try maximizing the amount of free conventional
- memory before running the program. The program
- should run in as little as 500 KB free.
-
- ::701::
- Error reading GIF file.
- Cause: An error occurred attempting to read a GIF file.
- Action: Contact the author with a description of what
- happened. This error is likely caused by a
- program bug.
-
- ::702::
- Error writing GIF file.
- Cause: An error occurred attempting to write a GIF file.
- Action: Contact the author with a description of what
- happened. This error is likely caused by a
- program bug.
-
- ::704::
- Error opening GIF file.
- Cause: You are running the program from a directory
- different from where the program files are located.
- Action: Change directory to where the program is installed
- and try again.
- Cause: An error occurred while attempting to open a
- GIF file.
- Action: Contact the author with a description of what
- happened. This error is likely caused by a
- program bug.
-
- ::705::
- GIF file format error.
- Cause: The GIF file is corrupt.
- Action: Extract the GIF file from the installation
- diskette or archive file and try again.
- Cause: The file is not a GIF file.
- Action: Contact the author with a description of what
- happened. This error is likely caused by a
- program bug.
-
- ::707::
- Unknown GIF error.
- Cause: An unexpected error occurred related to a GIF file.
- Action: Contact the author with a description of what
- happened. This error is likely caused by a
- program bug.
-
- ::708::
- Bad GIF display screen coordinates.
- Cause: The screen coordinates passed into the GIF
- display routine are invalid.
- Action: Contact the author with a description of what
- happened. This error is likely caused by a
- program bug.
-
- ::709::
- Bad GIF display image coordinates.
- Cause: The image coordinates passed into the GIF
- routine are invalid.
- Action: Contact the author with a description of what
- happened. This error is likely caused by a
- program bug.
-
- ::710::
- Too many GIF images.
- Cause: The GIF file contains too many images.
- Action: Contact the author with a description of what
- happened. This error is likely caused by a
- program bug.
-
- ::711::
- GIF image undefined.
- Cause: No GIF image has been defined.
- Action: Contact the author with a description of what
- happened. This error is likely caused by a
- program bug.
-
- ::712::
- GIF memory error.
- Cause: An attempt to allocate memory failed.
- Action: Try maximizing the amount of free conventional
- memory before running the program. The program
- should run in as little as 500 KB free.
-
- ::800::
- BLASTER environment variable not found.
- Cause: The SoundBlaster device was specified, but no
- BLASTER environment variable was found.
- Action: Set the BLASTER environment variable as
- specified in your SoundBlaster user's guide.
-
- ::801::
- Error in BLASTER environment variable.
- Cause: The BLASTER environment variable is not set
- properly.
- Action: Check your SoundBlaster card settings and your
- BLASTER environment variable as specified in
- your SoundBlaster user's guide.
-
- ::802::
- SoundBlaster not found.
- Cause: The program could not locate a SoundBlaster
- card at the address and interrupt specified in
- the BLASTER environment variable.
- Action: Check your SoundBlaster card settings and your
- BLASTER environment variable as specified in
- your SoundBlaster user's guide.
-
- ::803::
- Bad SoundBlaster I/O Address
- Cause: The I/O address set in your BLASTER environment
- variable is incorrect.
- Action: Check your SoundBlaster card settings and your
- BLASTER environment variable as specified in
- your SoundBlaster user's guide.
-
- ::804::
- Bad SoundBlaster Interrupt
- Cause: The interrupt set in your BLASTER environment
- variable is incorrect.
- Action: Check your SoundBlaster card settings and your
- BLASTER environment variable as specified in
- your SoundBlaster user's guide.
-
- ::805::
- Bad SoundBlaster DMA Channel
- Cause: The DMA channel set in your BLASTER environment
- variable is incorrect.
- Action: Check your SoundBlaster card settings and your
- BLASTER environment variable as specified in
- your SoundBlaster user's guide.
-
- ::1000::
- Run SETUP.EXE
- Cause: The sound configuration program was not run.
- Action: Run the SETUP program to specify what device
- to use for sounds and/or music. The program
- defaults to the PC speaker.
-
- ::1001::
- Sound system initialization failed.
- Cause: The sound system failed to initialize correctly.
- Action: Reboot your computer and try again. If you
- still get this error, contact the author with a
- description of what happened.
-
- ::1002::
- Sound driver already installed.
- Cause: The program tried to install a sound driver
- when one was already installed.
- Action: Contact the author with a description of what
- happened. This error is likely caused by a
- program bug.
-
- ::1003::
- Sound driver not installed.
- Cause: The program tried to perform a function before
- the sound driver was installed.
- Action: Contact the author with a description of what
- happened. This error is likely caused by a
- program bug.
-
- ::1004::
- Missing sound effects file.
- Cause: The program could not locate the sound effects
- file. The file name should be SOUNDS.KIX for PC
- speaker or WAVS.KIX for SoundBlaster.
- Action: Ensure the desired sound effects file exists
- in your current directory.
- Cause: You are running the program from a directory
- different from where the program files are located.
- Action: Change directory to where the program is installed
- and try again.
-
- ::1005::
- Sound memory error.
- Cause: An attempt to allocate memory failed.
- Action: Try maximizing the amount of free conventional
- memory before running the program. The program
- should run in as little as 500 KB free.
-
- ::1006::
- Bad sound effect number.
- Cause: The program tried to play a sound that doesn't
- exist.
- Action: Contact the author with a description of what
- happened. This error is likely caused by a
- program bug.
-
- ::1007::
- Bad number of sounds.
- Cause: The number of sounds specified in the sound
- effects file is too many.
- Action: Reduce the number of sounds specified.
-
- ::1008::
- Missing sound file name.
- Cause: A WAV file name was expected while reading the
- WAVS.KIX file.
- Action: Check the format of the WAVS.KIX file.
-
- ::1009::
- Unable to create sound.
- Cause: The program tried to create a new sound and failed.
- Action: One of the files specified in WAVS.KIX is not a
- valid WAV file. Check the format of the WAVS.KIX file.
- Action: Try maximizing the amount of free conventional
- memory before running the program. The program
- should run in as little as 500 KB free.
- Action: Contact the author with a description of what
- happened. This error is likely caused by a
- program bug.
-
- ::1010::
- Sound effects file already loaded.
- Cause: The program tried to load a new sound effects file.
- Action: Contact the author with a description of what
- happened. This error is likely caused by a
- program bug.
-
- ::1011::
- Sound effects file not loaded.
- Cause: The program tried to play a sound effect, but
- the sound effects file was not loaded.
- Action: Contact the author with a description of what
- happened. This error is likely caused by a
- program bug.
-
- ::1012::
- Sound device already set.
- Cause: The program tried to set the sound device, but
- it had previously been set.
- Action: Contact the author with a description of what
- happened. This error is likely caused by a
- program bug.
-
- ::1013::
- All sound voices/channels used.
- Cause:
- Action:
-
- ::1014::
- Too many sound voices/channels.
- Cause: The music module requires too many open channels.
- Action: Use a different music module that uses eight or
- fewer channels.
-
- ::1015::
- Bad volume.
- Cause:
- Action:
-