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  1. # Renderize Project File: 01jail02.icn
  2. # Thu Aug 17 12:24:32 1995
  3.  
  4.  
  5. # Version 2.0
  6. icon_file "01jail02.icn"
  7.  
  8. view "default_2"
  9.        camera_position        32.205   -5.085 -170.731
  10.        camera_rotation         5.240 -110.936    0.000
  11.        camera_target       -42.182    4.105  174.548
  12.        view_angle                45.000
  13.        clip                    -0.2 1e+006
  14.        ambient                 0.4 0.4 0.4
  15.    background_color        0 0 0
  16.        objects  "01jail01.dxf" "01belt03" "01ceil01" "01jail01" "01cand03" "01cand02" "01cand01" "01belt02" "01belt01" "01rifl01" "01rifl03" "01rifl02" "01pist01" "01pist02" "01hat_03" "01hat_02" "01hat_01" "01lamp04" "01lamp02" "01lamp01" "01knif01" "01knif02" "01key_01" "01char02" "01char01" "01desk01" "01flor01" "01cell01" "01cdor02" "01cdor01" "01beam01" "01post01" "01roof03" "01door03" "01door02" "01door01" "01wind01" "01jail02" "01roof02" "01roof01" 
  17.        lights  "default_2" "default_3" "default_4" "default_5" 
  18.        end
  19.  
  20. view "default_1"
  21.        camera_position         0.715   -9.078 -191.332
  22.        camera_rotation         4.125  -55.875    0.000
  23.        camera_target       -33.630    6.210  169.026
  24.        view_angle                45.000
  25.        clip                    -0.2 1e+006
  26.        ambient                 0.5 0.5 0.5
  27.    background_color        0 0 0
  28.        objects  "01jail01.dxf" "01belt03" "01ceil01" "01jail01" "01cand03" "01cand02" "01cand01" "01belt02" "01belt01" "01rifl01" "01rifl03" "01rifl02" "01pist01" "01pist02" "01hat_03" "01hat_02" "01hat_01" "01lamp04" "01lamp02" "01lamp01" "01knif01" "01knif02" "01key_01" "01char02" "01char01" "01desk01" "01flor01" "01cell01" "01cdor02" "01cdor01" "01beam01" "01post01" "01roof03" "01door03" "01door02" "01door01" "01wind01" "01jail02" "01roof02" "01roof01" "12walk01" 
  29.        objects  "12walk02" 
  30.        lights  "default_1" 
  31.        end
  32.  
  33. layer "01belt03"
  34.        vert_count              4320
  35.        poly_count              8640
  36.        from                "01jail01\01belt03.ged"
  37.        parent                  01jail01.dxf
  38.        position                0 0 0
  39.        rotate                  0 0 0
  40.        scale                   1 1 1
  41.         material                "01belt01"
  42.        back_position          -41.699 2.9196 173.409
  43.        center_position          41.699 -2.9196 -173.409
  44.        lines
  45.        shadow
  46.        end
  47.  
  48. layer "01ceil01"
  49.        vert_count              18
  50.        poly_count              21
  51.        from                "01jail01\01ceil01.ged"
  52.        parent                  01jail01.dxf
  53.        position                0 0 0
  54.        rotate                  0 0 0
  55.        scale                   1 1 1
  56.         material                "01ceil01"
  57.        back_position          -38.3374 9.62238 167.924
  58.        center_position          38.3374 -9.62238 -167.924
  59.        wrap                    ortho
  60.        texture_pre_rotate              -0.3748407 -89.9998 -89.9999
  61.        color_mapping                   0 0 1 1 1
  62.        bump_mapping                    0 0 1 1 1 1
  63.        lines
  64.        shadow
  65.         repeat stamp
  66.        end
  67.  
  68. layer "01jail01"
  69.        vert_count              17
  70.        poly_count              18
  71.        from                "01jail01\01jail0.ged"
  72.        parent                  01jail01.dxf
  73.        position                0 0 0
  74.        rotate                  0 0 0
  75.        scale                   1 1 1
  76.         material                "01jail01"
  77.        back_position          -38.3375 5.61482 171.674
  78.        center_position          38.3375 -5.61482 -171.674
  79.        wrap                    ortho
  80.        texture_pre_rotate              0 -36.7499 0
  81.        color_mapping                   0 0 0.350447 0.350447 1
  82.        bump_mapping                    0 0 0.350447 0.350447 1 1
  83.        link_mapping
  84.        lines
  85.        shadow
  86.         repeat stamp
  87.        end
  88.  
  89. layer "01cand03"
  90.        vert_count              16
  91.        poly_count              8
  92.        from                "01jail01\01cand03.ged"
  93.        parent                  01jail01.dxf
  94.        position                0 0 0
  95.        rotate                  0 0 0
  96.        scale                   1 1 1
  97.         material                "01lamp04"
  98.        back_position          -41.6104 6.58214 174.214
  99.        center_position          41.6104 -6.58214 -174.214
  100.        lines
  101.        backface
  102.        shadow
  103.        end
  104.  
  105. layer "01cand02"
  106.        vert_count              52
  107.        poly_count              96
  108.        from                "01jail01\01cand02.ged"
  109.        parent                  01jail01.dxf
  110.        position                0 0 0
  111.        rotate                  0 0 0
  112.        scale                   1 1 1
  113.         material                "01cand02"
  114.        back_position          -41.613 6.21038 174.218
  115.        center_position          41.613 -6.21038 -174.218
  116.        lines
  117.        shadow
  118.        end
  119.  
  120. layer "01cand01"
  121.        vert_count              458
  122.        poly_count              804
  123.        from                "01jail01\01cand01.ged"
  124.        parent                  01jail01.dxf
  125.        position                0 0 0
  126.        rotate                  0 0 0
  127.        scale                   1 1 1
  128.         material                "01cand01"
  129.        back_position          -41.7955 5.65 174.402
  130.        center_position          41.7955 -5.65 -174.402
  131.        wrap                    ortho
  132.        color_mapping                   0 0 0.1056389 0.1056389 1
  133.        bump_mapping                    0 0 0.1056389 0.1056389 1 1
  134.        link_mapping
  135.        lines
  136.        shadow
  137.         repeat stamp
  138.        end
  139.  
  140. layer "01belt02"
  141.        vert_count              228
  142.        poly_count              460
  143.        from                "01jail01\01belt02.ged"
  144.        parent                  01jail01.dxf
  145.        position                0 0 0
  146.        rotate                  0 0 0
  147.        scale                   1 1 1
  148.         material                "01belt02"
  149.        back_position          -41.6552 2.9328 172.792
  150.        center_position          41.6552 -2.9328 -172.792
  151.        wrap                    ortho
  152.        color_mapping                   0 0 1 1 1
  153.        lines
  154.        shadow
  155.         repeat stamp
  156.        end
  157.  
  158. layer "01belt01"
  159.        vert_count              1308
  160.        poly_count              2612
  161.        from                "01jail01\01belt01.ged"
  162.        parent                  01jail01.dxf
  163.        position                0 0 0
  164.        rotate                  0 0 0
  165.        scale                   1 1 1
  166.         material                "01belt01"
  167.        back_position          -41.699 2.92334 173.238
  168.        center_position          41.699 -2.92334 -173.238
  169.        lines
  170.        smooth
  171.        shadow
  172.        end
  173.  
  174. layer "01rifl01"
  175.        vert_count              2125
  176.        poly_count              4232
  177.        from                "01jail01\01rifl01.ged"
  178.        parent                  01jail01.dxf
  179.        position                0 0 0
  180.        rotate                  0 0 0
  181.        scale                   1 1 1
  182.         material                "01rifl01"
  183.        back_position          -45.3114 3.14903 176.974
  184.        center_position          45.3114 -3.14903 -176.974
  185.        wrap                    ortho
  186.        texture_pre_rotate              0 0 -99.5625
  187.        color_mapping                   0 0 1 1 1
  188.        lines
  189.        shadow
  190.         repeat stamp
  191.        end
  192.  
  193. layer "01rifl03"
  194.        vert_count              1877
  195.        poly_count              3748
  196.        from                "01jail01\01rifl03.ged"
  197.        parent                  01jail01.dxf
  198.        position                0 0 0
  199.        rotate                  0 0 0
  200.        scale                   1 1 1
  201.         material                "01rifl03"
  202.        back_position          -44.8739 2.04155 176.974
  203.        center_position          44.8739 -2.04155 -176.974
  204.        wrap                    ortho
  205.        color_mapping                   0 0 1 1 1
  206.        lines
  207.        shadow
  208.         repeat stamp
  209.        end
  210.  
  211. layer "01rifl02"
  212.        vert_count              642
  213.        poly_count              1266
  214.        from                "01jail01\01rifl02.ged"
  215.        parent                  01jail01.dxf
  216.        position                0 0 0
  217.        rotate                  0 0 0
  218.        scale                   1 1 1
  219.         material                "01rifl02"
  220.        back_position          -44.9422 1.96871 176.974
  221.        center_position          44.9422 -1.96871 -176.974
  222.        wrap                    ortho
  223.        color_mapping                   0 0 1 1 1
  224.        lines
  225.        shadow
  226.         repeat stamp
  227.        end
  228.  
  229. layer "01pist01"
  230.        vert_count              228
  231.        poly_count              452
  232.        from                "01jail01\01pist01.ged"
  233.        parent                  01jail01.dxf
  234.        position                0 0 0
  235.        rotate                  0 0 0
  236.        scale                   1 1 1
  237.         material                "01pist01"
  238.        back_position          -42.1041 2.87063 173.136
  239.        center_position          42.1041 -2.87063 -173.136
  240.        wrap                    ortho
  241.        texture_pre_rotate              -89.8125 -90.0324 -89.9669
  242.        color_mapping                   0 0 1.08389 1 1
  243.        bump_mapping                    0 0 1.08389 1 1 0.4
  244.        link_mapping
  245.        lines
  246.        shadow
  247.         repeat stamp
  248.        end
  249.  
  250. layer "01pist02"
  251.        vert_count              2507
  252.        poly_count              4785
  253.        from                "01jail01\01pist02.ged"
  254.        parent                  01jail01.dxf
  255.        position                0 0 0
  256.        rotate                  0 0 0
  257.        scale                   1 1 1
  258.         material                "01pist02"
  259.        back_position          -41.7043 2.87944 173.239
  260.        center_position          41.7043 -2.87944 -173.239
  261.        wrap                    ortho
  262.        texture_pre_rotate              90 0 0
  263.        color_mapping                   0 0 0.402243 0.402243 1
  264.        bump_mapping                    0 0 0.402243 0.402243 1 1
  265.        link_mapping
  266.        lines
  267.        shadow
  268.         repeat stamp
  269.        end
  270.  
  271. layer "01hat_03"
  272.        vert_count              85
  273.        poly_count              150
  274.        from                "01jail01\01hat_03.ged"
  275.        parent                  01jail01.dxf
  276.        position                0 0 0
  277.        rotate                  0 0 0
  278.        scale                   1 1 1
  279.         material                "01hat_03"
  280.        back_position          -45.5136 5.42874 174.909
  281.        center_position          45.5136 -5.42874 -174.909
  282.        wrap                    ortho
  283.        color_mapping                   0 0 1 1 1
  284.        lines
  285.        shadow
  286.        reflect_mapping                 0 0 0.3000124 0.3000124 1
  287.         repeat stamp
  288.        end
  289.  
  290. layer "01hat_02"
  291.        vert_count              80
  292.        poly_count              160
  293.        from                "01jail01\01hat_02.ged"
  294.        parent                  01jail01.dxf
  295.        position                0 0 0
  296.        rotate                  0 0 0
  297.        scale                   1 1 1
  298.         material                "01hat_02"
  299.        back_position          -45.5102 5.71033 174.909
  300.        center_position          45.5102 -5.71033 -174.909
  301.        lines
  302.        shadow
  303.        end
  304.  
  305. layer "01hat_01"
  306.        vert_count              267
  307.        poly_count              544
  308.        from                "01jail01\01hat_01.ged"
  309.        parent                  01jail01.dxf
  310.        position                0 0 0
  311.        rotate                  0 0 0
  312.        scale                   1 1 1
  313.         material                "01hat_01"
  314.        back_position          -45.3728 5.70788 174.911
  315.        center_position          45.3728 -5.70788 -174.911
  316.        wrap                    ortho
  317.        texture_pre_rotate              55.7156 -19.4989 83.6636
  318.        color_mapping                   0 0 1 1 1
  319.        lines
  320.        smooth
  321.        shadow
  322.         repeat stamp
  323.        end
  324.  
  325. layer "01lamp04"
  326.        vert_count              8
  327.        poly_count              4
  328.        from                "01jail01\01lamp04.ged"
  329.        parent                  01jail01.dxf
  330.        position                0 0 0
  331.        rotate                  0 0 0
  332.        scale                   1 1 1
  333.         material                "default"
  334.        back_position          -41.1342 3.1112 176.559
  335.        center_position          41.1342 -3.1112 -176.559
  336.        lines
  337.        shadow
  338.        end
  339.  
  340. layer "01lamp02"
  341.        vert_count              288
  342.        poly_count              528
  343.        from                "01jail01\01lamp02.ged"
  344.        parent                  01jail01.dxf
  345.        position                0 0 0
  346.        rotate                  0 0 0
  347.        scale                   1 1 1
  348.         material                "default"
  349.        back_position          -41.1342 3.47778 176.559
  350.        center_position          41.1342 -3.47778 -176.559
  351.        lines
  352.        shadow
  353.        end
  354.  
  355. layer "01lamp01"
  356.        vert_count              705
  357.        poly_count              1377
  358.        from                "01jail01\01lamp01.ged"
  359.        parent                  01jail01.dxf
  360.        position                0 0 0
  361.        rotate                  0 0 0
  362.        scale                   1 1 1
  363.         material                "01lamp01"
  364.        back_position          -41.1342 3.84036 176.559
  365.        center_position          41.1342 -3.84036 -176.559
  366.        wrap                    ortho
  367.        color_mapping                   0 0 0.02435975 0.2336584 1
  368.        lines
  369.        shadow
  370.         repeat stamp
  371.        end
  372.  
  373. layer "01knif01"
  374.        vert_count              101
  375.        poly_count              194
  376.        from                "01jail01\01knif01.ged"
  377.        parent                  01jail01.dxf
  378.        position                0 0 0
  379.        rotate                  0 0 0
  380.        scale                   1 1 1
  381.         material                "01hat_03"
  382.        back_position          -42.4902 2.85536 176.865
  383.        center_position          42.4902 -2.85536 -176.865
  384.        wrap                    ortho
  385.        texture_pre_rotate              90 0 0
  386.        color_mapping                   0 0 1 1 1
  387.        lines
  388.        shadow
  389.        reflect_mapping                 0 0 1 1 1
  390.         repeat stamp
  391.        end
  392.  
  393. layer "01knif02"
  394.        vert_count              598
  395.        poly_count              1194
  396.        from                "01jail01\01knif02.ged"
  397.        parent                  01jail01.dxf
  398.        position                0 0 0
  399.        rotate                  0 0 0
  400.        scale                   1 1 1
  401.         material                "01char01"
  402.        back_position          -42.1852 2.85513 176.62
  403.        center_position          42.1852 -2.85513 -176.62
  404.        wrap                    cylindrical
  405.        texture_pre_rotate              39.3739 -100.192 90.4851
  406.        color_mapping                   0 0 1 1 1
  407.        lines
  408.        shadow
  409.         repeat stamp
  410.        end
  411.  
  412. layer "01key_01"
  413.        vert_count              2074
  414.        poly_count              4085
  415.        from                "01jail01\01key_01.ged"
  416.        parent                  01jail01.dxf
  417.        position                0 0 0
  418.        rotate                  0 0 0
  419.        scale                   1 1 1
  420.         material                "01cand01"
  421.        back_position          -36.1118 5.01543 177.105
  422.        center_position          36.1118 -5.01543 -177.105
  423.        wrap                    unfold
  424.        color_mapping                   0 0 0.3448526 0.3448526 0.4
  425.        bump_mapping                    0 0 0.3448526 0.3448526 0.4 0.2
  426.        link_mapping
  427.        lines
  428.        shadow
  429.         repeat stamp
  430.        end
  431.  
  432. layer "01char02"
  433.        vert_count              530
  434.        poly_count              1000
  435.        from                "01jail01\01char02.ged"
  436.        parent                  01jail01.dxf
  437.        position                0 0 0
  438.        rotate                  0 0 0
  439.        scale                   1 1 1
  440.         material                "01char01"
  441.        back_position          -39.2308 2.25132 176.003
  442.        center_position          39.2308 -2.25132 -176.003
  443.        wrap                    ortho
  444.        texture_pre_rotate              -21.6909 -7.1132 2.90062
  445.        color_mapping                   0 0 1 1 1
  446.        lines
  447.        shadow
  448.         repeat stamp
  449.        end
  450.  
  451. layer "01char01"
  452.        vert_count              530
  453.        poly_count              1000
  454.        from                "01jail01\01char01.ged"
  455.        parent                  01jail01.dxf
  456.        position                0 0 0
  457.        rotate                  0 0 0
  458.        scale                   1 1 1
  459.         material                "01char01"
  460.        back_position          -43.3907 2.25132 174.524
  461.        center_position          43.3907 -2.25132 -174.524
  462.        wrap                    ortho
  463.        texture_pre_rotate              40.7233 21.0148 -29.256
  464.        color_mapping                   0 0 1 1 1
  465.        lines
  466.        shadow
  467.         repeat stamp
  468.        end
  469.  
  470. layer "01desk01"
  471.        vert_count              72
  472.        poly_count              108
  473.        from                "01jail01\01desk01.ged"
  474.        parent                  01jail01.dxf
  475.        position                0 0 0
  476.        rotate                  0 0 0
  477.        scale                   1 1 1
  478.         material                "01char01"
  479.        back_position          -41.8214 1.74447 174.833
  480.        center_position          41.8214 -1.74447 -174.833
  481.        wrap                    ortho
  482.        texture_pre_rotate              8.65224 28.5443 4.14565
  483.        color_mapping                   0 0 1 1 1
  484.        lines
  485.        shadow
  486.         repeat stamp
  487.        end
  488.  
  489. layer "01flor01"
  490.        vert_count              8
  491.        poly_count              12
  492.        from                "01jail01\01flor01.ged"
  493.        parent                  01jail01.dxf
  494.        position                0 0 0
  495.        rotate                  0 0 0
  496.        scale                   1 1 1
  497.         material                "01flor01"
  498.        back_position          -38.3259 0.6628474 167.913
  499.        center_position          38.3259 -0.6628474 -167.913
  500.        wrap                    ortho
  501.        texture_pre_rotate              90 -3.41509e-005 0
  502.        color_mapping                   0 0 0.4900829 0.4900829 1
  503.        bump_mapping                    0 0 0.4900829 0.4900829 1 1
  504.        link_mapping
  505.        lines
  506.        shadow
  507.         repeat stamp
  508.        end
  509.  
  510. layer "01cell01"
  511.        vert_count              894
  512.        poly_count              1556
  513.        from                "01jail01\01cell01.ged"
  514.        parent                  01jail01.dxf
  515.        position                0 0 0
  516.        rotate                  0 0 0
  517.        scale                   1 1 1
  518.         material                "01cdor01"
  519.        back_position          -38.308 4.34339 162.208
  520.        center_position          38.308 -4.34339 -162.208
  521.        wrap                    ortho
  522.        texture_pre_rotate              0 0 90.1873
  523.        color_mapping                   0 0 0.06084301 0.06084301 1
  524.        lines
  525.        shadow
  526.         repeat stamp
  527.        end
  528.  
  529. layer "01cdor02"
  530.        vert_count              138
  531.        poly_count              232
  532.        from                "01jail01\01cdor02.ged"
  533.        parent                  01jail01.dxf
  534.        position                0 0 0
  535.        rotate                  0 0 0
  536.        scale                   1 1 1
  537.         material                "01cdor01"
  538.        back_position          -36.0749 4.3434 167.031
  539.        center_position          36.0749 -4.3434 -167.031
  540.        wrap                    ortho
  541.        texture_pre_rotate              67.6874 0.0002361512 -89.9995
  542.        color_mapping                   0 0 1 1 1
  543.        lines
  544.        shadow
  545.         repeat stamp
  546.        end
  547.  
  548. layer "01cdor01"
  549.        vert_count              138
  550.        poly_count              232
  551.        from                "01jail01\01cdor01.ged"
  552.        parent                  01jail01.dxf
  553.        position                0 0 0
  554.        rotate                  0 0 0
  555.        scale                   1 1 1
  556.         material                "01cdor01"
  557.        back_position          -41.6314 4.3434 165.62
  558.        center_position          41.6314 -4.3434 -165.62
  559.        wrap                    ortho
  560.        texture_pre_rotate              0 0 89.9998
  561.        color_mapping                   0 0 1 0.4848428 1
  562.        lines
  563.        smooth
  564.        shadow
  565.         repeat stamp
  566.        end
  567.  
  568. layer "01beam01"
  569.        vert_count              8
  570.        poly_count              12
  571.        from                "01jail01\01beam01.ged"
  572.        parent                  01jail01.dxf
  573.        position                0 0 0
  574.        rotate                  0 0 0
  575.        scale                   1 1 1
  576.         material                "01beam01"
  577.        back_position          -22.4438 7.49857 171.674
  578.        center_position          22.4438 -7.49857 -171.674
  579.        wrap                    ortho
  580.        color_mapping                   0 0 1 1 1
  581.        lines
  582.        shadow
  583.         repeat stamp
  584.        end
  585.  
  586. layer "01post01"
  587.        vert_count              16
  588.        poly_count              24
  589.        from                "01jail01\01post01.ged"
  590.        parent                  01jail01.dxf
  591.        position                0 0 0
  592.        rotate                  0 0 0
  593.        scale                   1 1 1
  594.         material                "01roof02"
  595.        back_position          -22.4516 4.2084 171.674
  596.        center_position          22.4516 -4.2084 -171.674
  597.        wrap                    ortho
  598.        color_mapping                   0 0 1 1 1
  599.        lines
  600.        shadow
  601.         repeat stamp
  602.        end
  603.  
  604. layer "01roof03"
  605.        vert_count              8
  606.        poly_count              12
  607.        from                "01jail01\01roof03.ged"
  608.        parent                  01jail01.dxf
  609.        position                0 0 0
  610.        rotate                  0 0 0
  611.        scale                   1 1 1
  612.         material                "01roof01"
  613.        back_position          -26.429 8.25142 171.685
  614.        center_position          26.429 -8.25142 -171.685
  615.        wrap                    ortho
  616.        texture_pre_rotate              -4.66351e-005 -89.9991 -90
  617.        color_mapping                   0 0 0.353193 0.353193 0.4
  618.        bump_mapping                    0 0 0.353193 0.353193 0.4 0.4
  619.        link_mapping
  620.        lines
  621.        shadow
  622.         repeat stamp
  623.        end
  624.  
  625. layer "01door03"
  626.        vert_count              24
  627.        poly_count              36
  628.        from                "01jail01\01door03.ged"
  629.        parent                  01jail01.dxf
  630.        position                0 0 0
  631.        rotate                  0 0 0
  632.        scale                   1 1 1
  633.         material                "01char01"
  634.        back_position          -30.843 4.25228 171.681
  635.        center_position          30.843 -4.25228 -171.681
  636.        wrap                    ortho
  637.        texture_pre_rotate              0 90 0
  638.        color_mapping                   0 0 1 1 1
  639.        lines
  640.        shadow
  641.         repeat stamp
  642.        end
  643.  
  644. layer "01door02"
  645.        vert_count              114
  646.        poly_count              224
  647.        from                "01jail01\01door02.ged"
  648.        parent                  01jail01.dxf
  649.        position                0 0 0
  650.        rotate                  0 0 0
  651.        scale                   1 1 1
  652.         material                "default"
  653.        back_position          -30.7044 3.45083 170.298
  654.        center_position          30.7044 -3.45083 -170.298
  655.        lines
  656.        shadow
  657.        end
  658.  
  659. layer "01door01"
  660.        vert_count              8
  661.        poly_count              12
  662.        from                "01jail01\01door01.ged"
  663.        parent                  01jail01.dxf
  664.        position                0 0 0
  665.        rotate                  0 0 0
  666.        scale                   1 1 1
  667.         material                "01door01"
  668.        back_position          -30.8882 4.04251 171.673
  669.        center_position          30.8882 -4.04251 -171.673
  670.        wrap                    ortho
  671.        texture_pre_rotate              0 90 0
  672.        color_mapping                   0 0 1 1 1
  673.        bump_mapping                    0 0 1 1 0.3 0.4
  674.        lines
  675.        shadow
  676.         repeat stamp
  677.        end
  678.  
  679. layer "01wind01"
  680.        vert_count              96
  681.        poly_count              144
  682.        from                "01jail01\01wind01.ged"
  683.        parent                  01jail01.dxf
  684.        position                0 0 0
  685.        rotate                  0 0 0
  686.        scale                   1 1 1
  687.         material                "01wind01"
  688.        back_position          -30.843 5.66992 171.68
  689.        center_position          30.843 -5.66992 -171.68
  690.        wrap                    ortho
  691.        texture_pre_rotate              0 90 0
  692.        color_mapping                   0 0 1 1 1
  693.        lines
  694.        shadow
  695.         repeat stamp
  696.        end
  697.  
  698. layer "01jail02"
  699.        vert_count              85
  700.        poly_count              166
  701.        from                "01jail01\01jail02.ged"
  702.        parent                  01jail01.dxf
  703.        position                0 0 0
  704.        rotate                  0 0 0
  705.        scale                   1 1 1
  706.         material                "01jail02"
  707.        back_position          -38.3112 6.16667 167.924
  708.        center_position          38.3112 -6.16667 -167.924
  709.        wrap                    ortho
  710.        texture_pre_rotate              0 -53.625 0
  711.        color_mapping                   0 0 0.3732415 0.3732415 1
  712.        bump_mapping                    0 0 0.3732415 0.3732415 1 1
  713.        link_mapping
  714.        lines
  715.        shadow
  716.         repeat stamp
  717.        end
  718.  
  719. layer "01roof02"
  720.        vert_count              32
  721.        poly_count              48
  722.        from                "01jail01\01roof02.ged"
  723.        parent                  01jail01.dxf
  724.        position                0 0 0
  725.        rotate                  0 0 0
  726.        scale                   1 1 1
  727.         material                "01roof02"
  728.        back_position          -31.1047 10.36 167.949
  729.        center_position          31.1047 -10.36 -167.949
  730.        wrap                    ortho
  731.        texture_pre_rotate              0 90 0
  732.        color_mapping                   0 0 1 1 1
  733.        lines
  734.        shadow
  735.         repeat stamp
  736.        end
  737.  
  738. layer "01roof01"
  739.        vert_count              12
  740.        poly_count              20
  741.        from                "01jail01\01roof01.ged"
  742.        parent                  01jail01.dxf
  743.        position                0 0 0
  744.        rotate                  0 0 0
  745.        scale                   1 1 1
  746.         material                "01roof01"
  747.        back_position          -38.9099 9.9375 171.674
  748.        center_position          38.9099 -9.9375 -171.674
  749.        wrap                    ortho
  750.        texture_pre_rotate              90 0 0
  751.        color_mapping                   0 0 0.3936721 0.3936721 0.4
  752.        bump_mapping                    0 0 0.3936721 0.3936721 0.4 0.4
  753.        link_mapping
  754.        lines
  755.        shadow
  756.         repeat stamp
  757.        end
  758.  
  759. layer "01jail01.dxf"
  760.        vert_count              0
  761.        poly_count              0
  762.        from                "01jail01\01jail01.ged"
  763.        position                0 0 0
  764.        rotate                  0 0 0
  765.        scale                   1 1 1
  766.         material                "default"
  767.        back_position          -34.2415 6.20961 168.024
  768.        center_position          34.2415 -6.20961 -168.024
  769.        lines
  770.        shadow
  771.        end
  772.  
  773. layer "12walk02"
  774.        vert_count              80
  775.        poly_count              120
  776.        from                "01jail01\12walk02.ged"
  777.        position                0 0 0
  778.        rotate                  0 0 0
  779.        scale                   1 1 1
  780.         material                "01ceil01"
  781.        back_position          -26.4997 0.1666667 161.782
  782.        center_position          26.4997 -0.1666667 -161.782
  783.        wrap                    ortho
  784.        color_mapping                   0 0 1 1 0.4
  785.        bump_mapping                    0 0 1 1 0.4 0.4
  786.        link_mapping
  787.        lines
  788.        shadow
  789.         repeat stamp
  790.        end
  791.  
  792. layer "12walk01"
  793.        vert_count              8
  794.        poly_count              12
  795.        from                "01jail01\12walk01.ged"
  796.        position                0 0 0
  797.        rotate                  0 0 0
  798.        scale                   1 1 1
  799.         material                "12walk01"
  800.        back_position          -26.4997 0.5000001 161.782
  801.        center_position          26.4997 -0.5000001 -161.782
  802.        wrap                    ortho
  803.        texture_pre_rotate              0.1588213 -93.3749 -89.8997
  804.        color_mapping                   0 0 0.2530168 0.2530168 0.3
  805.        link_mapping
  806.        lines
  807.        shadow
  808.         repeat stamp
  809.        end
  810.  
  811. material "01door01"
  812.    illum           flat
  813.        ambient         0.1 0.1 0.1
  814.        diffuse         0.8529412 0.8529412 0.8529412
  815.        specular        1 1 1
  816.        reflect         0.5 0.5 0.5
  817.        opacity         1
  818.        roll_off         0
  819.        glass         0
  820.        color_map   "cb220008" ambient diffuse exact
  821.        bump_map        "cb220008"
  822.        end
  823.  
  824. material "01ceil01"
  825.    illum           flat
  826.        ambient         0.1 0.1 0.1
  827.        diffuse         0.9194915 0.9194915 0.9194915
  828.        specular        1 1 1
  829.        reflect         0.5 0.5 0.5
  830.        opacity         1
  831.        roll_off         0
  832.        glass         0
  833.        color_map   "cb025050" ambient diffuse exact
  834.        bump_map        "cb025050"
  835.        end
  836.  
  837. material "01jail01"
  838.    illum           flat
  839.        ambient         0.1 0.1 0.1
  840.        diffuse         0.9480392 0.9480392 0.9480392
  841.        specular        1 1 1
  842.        reflect         0.5 0.5 0.5
  843.        opacity         1
  844.        roll_off         0
  845.        glass         0
  846.        color_map   "cb055027" ambient diffuse exact
  847.        bump_map        "cb055027"
  848.        end
  849.  
  850. material "01cand02"
  851.    illum           shiny
  852.        ambient         0.1 0.1 0.1
  853.        diffuse         1 0.9861749 0.7669492
  854.        specular        1 1 1
  855.        reflect         0.5 0.5 0.5
  856.        opacity         1
  857.        roll_off         0
  858.        glass         0
  859.        phong_power     49.9988
  860.        end
  861.  
  862. material "01cand01"
  863.    illum           shiny
  864.        ambient         0.1 0.1 0.1
  865.        diffuse         0 0 0
  866.        specular        1 1 1
  867.        reflect         0.5 0.5 0.5
  868.        opacity         1
  869.        roll_off         0
  870.        glass         0
  871.        phong_power     54.9267
  872.        bump_map        "cb085217"
  873.        end
  874.  
  875. material "01belt02"
  876.    illum           shiny
  877.        ambient         0.1 0.1 0.1
  878.        diffuse         1 1 1
  879.        specular        1 1 1
  880.        reflect         0.5 0.5 0.5
  881.        opacity         1
  882.        roll_off         0
  883.        glass         0
  884.        phong_power     129.153
  885.        reflect_map     "cb200025"
  886.        end
  887.  
  888. material "01belt01"
  889.    illum           flat
  890.        ambient         0.1 0.1 0.1
  891.        diffuse         0.8156863 0.6222508 0.3767365
  892.        specular        1 1 1
  893.        reflect         0.5 0.5 0.5
  894.        opacity         1
  895.        roll_off         0
  896.        glass         0
  897.        end
  898.  
  899. material "01rifl01"
  900.    illum           flat
  901.        ambient         0.1 0.1 0.1
  902.        diffuse         1 1 1
  903.        specular        1 1 1
  904.        reflect         0.5 0.5 0.5
  905.        opacity         1
  906.        roll_off         0
  907.        glass         0
  908.        color_map   "cb220004" ambient diffuse exact
  909.        end
  910.  
  911. material "01rifl03"
  912.    illum           flat
  913.        ambient         0.1 0.1 0.1
  914.        diffuse         0.9237288 0.9237288 0.9237288
  915.        specular        1 1 1
  916.        reflect         0.5 0.5 0.5
  917.        opacity         1
  918.        roll_off         0
  919.        glass         0
  920.        color_map   "cb220006" ambient diffuse exact
  921.        end
  922.  
  923. material "01rifl02"
  924.    illum           flat
  925.        ambient         0.1 0.1 0.1
  926.        diffuse         0.9627451 0.9627451 0.9627451
  927.        specular        1 1 1
  928.        reflect         0.5 0.5 0.5
  929.        opacity         1
  930.        roll_off         0
  931.        glass         0
  932.        color_map   "cb220001" ambient diffuse exact
  933.        end
  934.  
  935. material "01pist01"
  936.    illum           flat
  937.        ambient         0.1 0.1 0.1
  938.        diffuse         1 1 1
  939.        specular        1 1 1
  940.        reflect         0.5 0.5 0.5
  941.        opacity         1
  942.        roll_off         0
  943.        glass         0
  944.        color_map   "cb220002" ambient diffuse exact
  945.        bump_map        "cb220002"
  946.        end
  947.  
  948. material "01pist02"
  949.    illum           flat
  950.        ambient         0.1 0.1 0.1
  951.        diffuse         0.9576271 0.9576271 0.9576271
  952.        specular        1 1 1
  953.        reflect         0.5 0.5 0.5
  954.        opacity         1
  955.        roll_off         0
  956.        glass         0
  957.        color_map   "cb220001" ambient diffuse exact
  958.        bump_map        "cb220001"
  959.        end
  960.  
  961. material "01hat_03"
  962.    illum           shiny
  963.        ambient         0.1 0.1 0.1
  964.        diffuse         1 1 1
  965.        specular        1 1 1
  966.        reflect         0.5 0.5 0.5
  967.        opacity         1
  968.        roll_off         0
  969.        glass         0
  970.        phong_power     49.9988
  971.        end
  972.  
  973. material "01hat_02"
  974.    illum           shiny
  975.        ambient         0.1 0.1 0.1
  976.        diffuse         0 0 0
  977.        specular        1 1 1
  978.        reflect         0.5 0.5 0.5
  979.        opacity         1
  980.        roll_off         0
  981.        glass         0
  982.        phong_power     143.883
  983.        end
  984.  
  985. material "01hat_01"
  986.    illum           flat
  987.        ambient         0.1 0.1 0.1
  988.        diffuse         1 1 1
  989.        specular        1 1 1
  990.        reflect         0.5 0.5 0.5
  991.        opacity         1
  992.        roll_off         0
  993.        glass         0
  994.        color_map   "cb032104" ambient diffuse exact
  995.        end
  996.  
  997. material "01lamp01"
  998.    illum           flat
  999.        ambient         0.1 0.1 0.1
  1000.        diffuse         0.9406779 0.9406779 0.9406779
  1001.        specular        1 1 1
  1002.        reflect         0.5 0.5 0.5
  1003.        opacity         1
  1004.        roll_off         0
  1005.        glass         0
  1006.        color_map   "cb220004" ambient diffuse exact
  1007.        end
  1008.  
  1009. material "01char01"
  1010.    illum           flat
  1011.        ambient         0.1 0.1 0.1
  1012.        diffuse         0.9039215 0.9039215 0.9039215
  1013.        specular        1 1 1
  1014.        reflect         0.5 0.5 0.5
  1015.        opacity         1
  1016.        roll_off         0
  1017.        glass         0
  1018.        color_map   "cb220006" ambient diffuse exact
  1019.        end
  1020.  
  1021. material "01flor01"
  1022.    illum           flat
  1023.        ambient         0.1 0.1 0.1
  1024.        diffuse         0.9852941 0.9852941 0.9852941
  1025.        specular        1 1 1
  1026.        reflect         0.5 0.5 0.5
  1027.        opacity         1
  1028.        roll_off         0
  1029.        glass         0
  1030.        color_map   "cb055018" ambient diffuse exact
  1031.        bump_map        "cb055018"
  1032.        end
  1033.  
  1034. material "01cdor01"
  1035.    illum           flat
  1036.        ambient         0.1 0.1 0.1
  1037.        diffuse         0.9392157 0.9392157 0.9392157
  1038.        specular        1 1 1
  1039.        reflect         0.5 0.5 0.5
  1040.        opacity         1
  1041.        roll_off         0
  1042.        glass         0
  1043.        color_map   "cb220004" ambient diffuse exact
  1044.        end
  1045.  
  1046. material "01beam01"
  1047.    illum           flat
  1048.        ambient         0.1 0.1 0.1
  1049.        diffuse         0.9279661 0.9279661 0.9279661
  1050.        specular        1 1 1
  1051.        reflect         0.5 0.5 0.5
  1052.        opacity         1
  1053.        roll_off         0
  1054.        glass         0
  1055.        color_map   "cb220006" ambient diffuse exact
  1056.        end
  1057.  
  1058. material "01wind01"
  1059.    illum           flat
  1060.        ambient         0.1 0.1 0.1
  1061.        diffuse         0.9049019 0.9049019 0.9049019
  1062.        specular        1 1 1
  1063.        reflect         0.5 0.5 0.5
  1064.        opacity         1
  1065.        roll_off         0
  1066.        glass         0
  1067.        color_map   "cb220006" ambient diffuse exact
  1068.        end
  1069.  
  1070. material "01jail02"
  1071.    illum           flat
  1072.        ambient         0.1 0.1 0.1
  1073.        diffuse         0.9364407 0.9364407 0.9364407
  1074.        specular        1 1 1
  1075.        reflect         0.5 0.5 0.5
  1076.        opacity         1
  1077.        roll_off         0
  1078.        glass         0
  1079.        color_map   "cb025008" ambient diffuse exact
  1080.        bump_map        "cb025008"
  1081.        end
  1082.  
  1083. material "01roof02"
  1084.    illum           flat
  1085.        ambient         0.1 0.1 0.1
  1086.        diffuse         0.9372549 0.9372549 0.9372549
  1087.        specular        1 1 1
  1088.        reflect         0.5 0.5 0.5
  1089.        opacity         1
  1090.        roll_off         0
  1091.        glass         0
  1092.        color_map   "cb220006" ambient diffuse exact
  1093.        end
  1094.  
  1095. material "01roof01"
  1096.    illum           flat
  1097.        ambient         0.1 0.1 0.1
  1098.        diffuse         0.9470588 0.9470588 0.9470588
  1099.        specular        1 1 1
  1100.        reflect         0.5 0.5 0.5
  1101.        opacity         1
  1102.        roll_off         0
  1103.        glass         0
  1104.        color_map   "cb055026" ambient diffuse exact
  1105.        bump_map        "cb055026"
  1106.        end
  1107.  
  1108. material "12walk01"
  1109.    illum           flat
  1110.        ambient         0.1 0.1 0.1
  1111.        diffuse         1 1 1
  1112.        specular        1 1 1
  1113.        reflect         0.5 0.5 0.5
  1114.        opacity         1
  1115.        roll_off         0
  1116.        glass         0
  1117.        color_map   "cb302061" ambient diffuse exact
  1118.        end
  1119.  
  1120. material "01lamp04"
  1121.    illum           flat
  1122.        ambient         0.1 0.1 0.1
  1123.        diffuse         1 0.9804654 0.4237288
  1124.        specular        1 1 1
  1125.        reflect         0.5 0.5 0.5
  1126.        opacity         1
  1127.        roll_off         0
  1128.        glass         0
  1129.        end
  1130.  
  1131. material "01lamp02"
  1132.    illum           shiny
  1133.        ambient         0.1 0.1 0.1
  1134.        diffuse         0.7413818 0.8241403 0.9406779
  1135.        specular        0.7923729 0.7923729 0.7923729
  1136.        reflect         0.5 0.5 0.5
  1137.        opacity         0.314
  1138.        roll_off         0
  1139.        glass         0
  1140.        phong_power     133.22
  1141.        end
  1142.  
  1143. material "01door02"
  1144.    illum           shiny
  1145.        ambient         0.1 0.1 0.1
  1146.        diffuse         0.9237288 0.8898305 0.6610169
  1147.        specular        1 1 1
  1148.        reflect         0.5 0.5 0.5
  1149.        opacity         1
  1150.        roll_off         0
  1151.        glass         0
  1152.        phong_power     125.839
  1153.        end
  1154.  
  1155. image "2kjail01.tga"
  1156.    size            0 0
  1157.    from    "2kjail01.tga"
  1158.        end
  1159.  
  1160. image "cb302061"
  1161.    size            320 240
  1162.    from    "maps\cb302061.tga"
  1163.        end
  1164.  
  1165. image "cb200025"
  1166.    size            0 0
  1167.    from    "maps\cb200025.tga"
  1168.        end
  1169.  
  1170. image "cb085217"
  1171.    size            320 240
  1172.    from    "maps\cb085217.tga"
  1173.        end
  1174.  
  1175. image "cb032104"
  1176.    size            320 240
  1177.    from    "maps\cb032104.tga"
  1178.        end
  1179.  
  1180. image "cb055027"
  1181.    size            320 240
  1182.    from    "maps\cb055027.tga"
  1183.        end
  1184.  
  1185. image "cb055026"
  1186.    size            320 240
  1187.    from    "maps\cb055026.tga"
  1188.        end
  1189.  
  1190. image "cb055018"
  1191.    size            320 240
  1192.    from    "maps\cb055018.tga"
  1193.        end
  1194.  
  1195. image "cb025050"
  1196.    size            320 240
  1197.    from    "maps\cb025050.tga"
  1198.        end
  1199.  
  1200. image "cb025008"
  1201.    size            320 240
  1202.    from    "maps\cb025008.tga"
  1203.        end
  1204.  
  1205. image "cb220001"
  1206.    size            320 178
  1207.    from    "h:\boomtown\maps\cb220001.tga"
  1208.        end
  1209.  
  1210. image "cb220002"
  1211.    size            320 363
  1212.    from    "h:\boomtown\maps\cb220002.tga"
  1213.        end
  1214.  
  1215. image "cb220004"
  1216.    size            320 29
  1217.    from    "maps\cb220004.tga"
  1218.        end
  1219.  
  1220. image "cb220006"
  1221.    size            320 84
  1222.    from    "maps\cb220006.tga"
  1223.        end
  1224.  
  1225. image "cb220008"
  1226.    size            160 320
  1227.    from    "maps\cb220008.tga"
  1228.        end
  1229.  
  1230. light "default_5"
  1231.        position                -38.181 6.7233 176.753
  1232.        center_of_interest      -38.1915 8.21932 176.786
  1233.        color                   1 0.9864263 0.7711865
  1234.    on_distance             0
  1235.    dropoff_distance        2
  1236.    shadow             
  1237.     shadow_size            759
  1238.     shadow_bias            0.1
  1239.        end
  1240.  
  1241. light "default_4"
  1242.        position                -45.0935 6.7233 171.654
  1243.        center_of_interest      -45.1039 8.21932 171.638
  1244.        color                   1 0.9864263 0.7711865
  1245.    on_distance             0
  1246.    dropoff_distance        2
  1247.    shadow             
  1248.     shadow_size            759
  1249.     shadow_bias            0.1
  1250.        end
  1251.  
  1252. light "default_3"
  1253.        position                -41.1435 3.10936 176.567
  1254.        center_of_interest      -41.1371 3.90419 176.569
  1255.        color                   1 0.9864263 0.7711865
  1256.    on_distance             0
  1257.    dropoff_distance        5
  1258.    shadow             
  1259.     shadow_size            759
  1260.     shadow_bias            0.1
  1261.        end
  1262.  
  1263. light "default_2"
  1264.        position                10 0 1000
  1265.        center_of_interest      0 0 -1000
  1266.        color                   1 1 1
  1267.    no_shadow             
  1268.        end
  1269.  
  1270. light "default_1"
  1271.        position                428.839 497.814 363.848
  1272.        center_of_interest      -34.6672 6.04103 168.242
  1273.        color                   0.8559322 0.8274646 0.6165614
  1274.    shadow             
  1275.     shadow_size            922
  1276.     shadow_bias            0
  1277.        end
  1278.  
  1279.