home *** CD-ROM | disk | FTP | other *** search
- 1. Hack
- 2. Cheats
- 3. Tips
- 4. Cheat
-
- 1. Hack:
- =======
- Edit the save game file. If it's saved in slot 0 - it'll be called something
- like name.g0. Change offset positions 12-16 to zeros and your loan will be
- written off - that should keep the bailiffs from the door.
-
- 2. Cheats:
- =========
- 1) If you're greedy and want it all straight away then this cheat will be right
- up your street. Simply load up the game as normal then when asked for your
- nickname type: demo. Now when the game menu comes up select Continue Game and
- you'll have a massive pre-built theme park. Complete with high-tech rides and
- loads of money. There are a few flaws in the park and you can either fool around
- tweaking it or merely look after it for a couple of years and then put it up for
- auction. Remember though - if you sell it after one year no one will bid for it.
- At auction your stolen site should be worth about two million quid - enough to
- start your own park and build just about anything you want.
-
- 2) Use the following cheat with extreme caution because it will bust the game
- wide open. Enter your nick-name as: horza and create a new park. Now when the
- game starts up press [Ctrl] and [c]. The first time you do it you get all the
- stalls. Second time all the rides and the third time you get a few thousand
- dollars.
-
- 3. Tips:
- =======
- 1) If cheating's not your bag then swallow your pride and sit through the
- tutorial. It's no use whining about how nothing works unless you know the basics
- of laying paths; queues and rides.
-
- 2) Open the park immediately when you begin the game. Even though only a couple
- of visitors trickle through you make money straight away.
-
- 3) Always watch the thought bubbles. For example if a bunch of people are hungry
- in one area of the park it's worth building a burger stall immediately just to
- please them.
-
- 4) Develop your park slowly and don't rush into burning all of your cash because
- when things start to go wrong in a huge park you just can't cope. Building
- gradually means that everything doesn't wear out at the same time.
-
- 5) If you place a ride in the wrong position don't be afraid to remove it.
- Remember if you uproot it straight away you probably won't have to pay anything.
- Brutal, executive, streamlining is nothing to be ashamed of.
-
- 6) Go for a large variety of rides as opposed to identical ones. Always choose
- a new ride over an existing one and if you do duplicate them make sure they're
- at opposite ends of the park.
-
- 7) It's often better to sell a ride on when it starts to break down rather than
- just closing it and waiting for a mechanic to do his thang. As you get deeper
- into the game no-one wahts to bother with primitive technology anyway. Also
- closed rides tend to make people unhappy.
-
- 8) Keep a close eye on stock levels because if a store is closed for any length
- of time you lose money. By the time the Advisor tells you a shop is running low
- and the sold out notices go up it's already too late - order immediately. The
- best way is to always have stock on order - you can delay its arrival by
- ordering if need be.
-
- 9) Stalls are brilliant. They make easy money don't generate litter and
- entertain your guests. The all-important key to a successful stall is to couple
- a small cost and prize with a moderate chance of winning. Moderation is much
- more likely to generate reliable revenue than more risky high cost offers.
-
- 10) The advantages when placing stalls are obvious. They're smaller than rides
- and so can be slotted in all over the place. Just remember that like rides you
- should aim for as much variety as possible and avoid positioning identical
- stalls too close to each other.
-
- 11) Don't neglect the simple things in the park. Place trees lakes and smart
- fences all over the place to impress the people - particularly around the roller
- coaster.
-
- 12) Employ handymen the moment litter starts appearing. Large build-ups of
- litter mean that you could probably get away with increasing the prices on your
- food stalls. Handymen aren't the brightest of souls and frequently end up
- getting lost so keep your pathways simple and use the way point navigation
- system on their icon bar when necessary. You want them to deal with vomit and
- litter so where possible position them outside manic rides and food shops -
- Pokey Cola stands are particularly bad but coffee shops have their own bins.
-
- 13) Hire mechanics as soon as a ride show signs of breaking down. Although
- sandwich-crazy they normally reach them before an explosion is on the cards.
- Mechanics can only fix one ride at a time. So in the event of two rides going
- into their death throes you need to either turn one ride off and set your
- mechanic on the other or employ and additional mechanic. An alternative method
- is to slow one damaged ride down and repair the second. The queues grow but the
- people are happier than if the ride wasn't open at all. It's a gamble but you
- can increase the odds by keeping an eye on the people.
-
- 14) Place entertainers by the longer queues to keep people happy and when it
- starts raining put them by the park entrance so they can hand out umbrellas.
-
- 15) Hire security guards when Hells Angels start appearing. You know when that
- happens because they beat up entertainers and rides break down more quickly. You
- can't stop the thugs from getting into your park so the only option is to eject
- them when they misbehave. Hire lots of guards and send them after the thugs. You
- could try sacrificing an entertainer to their knuckle-dusters - at least that
- way the thugs don't ruin any of your rides.
-
- 16) When building the park and dealing with tricky problems slow the game speed
- right down. This gives you more time to plan and reduce mistakes.
-
- 17) Make sure you spend plenty of money on research because as well as helping
- the park to grow and helping you win the most advanced park award placing new
- rides makes the game more fun to play. If you can always buy new rides when they
- become available.
-
- 18) When positioning rides remember that you can move entrances and exits
- relatively easily. Keep their immediate vicinity clear to save problems later.
-
- 19) It's a good idea to buy up some shares in your theme park. Not only does it
- protect you from being bought out but if the park does well it also gives you
- some extra cash to play with.
-
- 20) Always increase your ticket price immediately after adding a new ride to the
- park.
-
- 21) Build places where people can queue up that are long enough to support all
- those who want to go on the ride - people won't join a full queue and therefore
- miss out. You can increase the length of your queue provided you have left room
- for extra tiles.
-
- 22) You can have lots of fun laying out the park - here are a few pointers to
- help you on your way: put a balloon shop by the entrance; cut down walking time
- by avoiding snaking paths that lead nowhere and instead have a straight path
- with rides coming off it; signpost your park as much as you can; and make the
- most of one-way routes.
-
- 23) Finally never leave the park unattended. Pause it if you need to pop off for
- a minute. There's always something to do. A well-maintained park is a successful
- one.
-
- 4. Cheat:
- ========
- Did you know that many food stalls can be approached from both below and above
- so long as the path runs directly behind them? Set them up with a path running
- in front and behind the stall and they'll sell food and drink from both sides
- hence maximising your revenue.
- *EOF*
-