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- 1. Cheat
- 2. Playing tips
-
- 1. Cheat:
- ========
- Start the game by typing [WC2 Origin -k] instead of just [WC2]. The [Origin -k]
- part is case sensitive so there must be a capital 'O' and lower case 'k'. This
- gives your ship permanently full shields and if you press [ALT]+[DEL] together
- this destroys the currently targeted enemy ship. This also works if you have
- targeted the Concordia or your wingmen so be careful. The cheat also works with
- the Special Operations.
-
- 2. Playing tips:
- ===============
- It's not just invisible ships that you have to contend with in WC2 the crafty
- cats have developed several other new fighters that you have to watch out for:
- The Jalkehi and Grikath are both extremely heavy ships whith an awesome array of
- forward-shooting guns - The Jalkehi has a particle cannon and four lasers the
- Grikath has three neutron guns. But as well as the massive frontal firepower
- these two ships have rear-mounted gun turrets which means it's not safe to
- approach them from behind. This is bad news because you can't get in a position
- to use the Javelin heat-seeking missiles so you have to attack the heavy
- fighters from the side. With the Jalkehi in particular repeated assaults on its
- nose cone are effective because you don't have to slog away at destroying all of
- its shields and armour. Because these enemy ships are so massive their
- acceleration and manoeuvrability are severely impared which means all
- Confederation fighters (with the possible exception of the Broadsword) can keep
- up.
- While you're tangling with the heavy fighters you inevitably come across the
- Kilrathi's new stealth fighters. When you first meet them it's disconcerting to
- have them appearing on your radar out of nowhere blasting a few shots at you and
- disappearing in the blackness.
- The stealth fighters have one major weakness - the power required for the
- cloaking device is drawn entirely from their shields. When the stealth fighter
- first becomes visible it has little or no shield so loose off a few rapid shots
- and with a bit of luck you can get a quick kill.
- Keep a sharp eye on the radar so that you can turn yourself on the stealth
- fighters as soon as they appear. When they're invisible never fly in a straight
- line because they always find it extremely easy to maneouvre themselves into the
- perfect attacking position.
- Just as the Jalkehi and Girkath have rear gun turrets so do the Confederations
- Sabres and Broadswords - they're there for a reason so learn how to use them.
- It's possible to tempt enemy ships into attacking you from behind so you can
- switch to your rear guns and blow them away. Kilrathi pilots have a tendency to
- chase anything that runs away so turn away from the enemy hit full throttle and
- you soon find the enemy sitting on your tail. All you have to do is switch to
- your rear guns and let 'em have it.
- If you want to win in Wing Commander II which obviously you do (unless of course
- you want the game to last forever) you have to destroy loads of Kilrathi capital
- ships. And if you want to do that you first have to learn how to use the
- torpedoes. Their effectiveness depends upon the range they're fired from - the
- closer to the target you get before you release them - the more powerful the
- blast is when they explode. Because torpedoes fly so slowly they can easily be
- shot down the capital ships' flak cannons so there's another incentive to get in
- close to the target before releasing them.
- It takes a long time for a torpedo to get a lock on its traget which means that
- you have to sit still and use the turret guns to fend off Kilrathi fighters.
- You should destroy all enemy fighters before starting a torpedo run because
- you're easy to pick off when flying in a straight line towards the target. When
- you've got rid of them all go to a range of 8,000 to 10,000 metres. Select the
- torpedo and lock on the target ship. It takes about twenty seconds to get a full
- lock so cut engines or move slowly until the lock sequence has finished. When
- you've got a lock hit full power and go straight for the capital ship. Launch
- the weapon when you're 2,000 metres away and hope it hits. Even if you do this
- the torpedo might still get shot down but if it does you just have to try try
- and try again.
- *EOF*
-