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- 1. Tips
- 2. Tips
- 3. Programming
-
- 1. Tips:
- =======
- One of the major issues in Strike is the cost of weaponry so you can't afford to
- waste missiles and bombs. It's important to learn how to use the Vulcan cannon
- as soon as you can because you can wipe out planes and buildings for free. When
- you come out of auto-pilot and into a dogfight switch straight on to the
- Vulcan's dogfight mode and target an enemy plane. Tell your wingman to engage
- the target and then target the other enemy. You might be able to score a couple
- of hits as you fly straight at each other otherwise you have to try to get on
- his tail.
- Never fire a missile when you're a long way from the enemy because then it's
- easy for it to be distracted by chaff or flares. Get in close - fire a few
- cannon rounds and then loose off a missile when you've got a lock and are either
- behind or to the side of the enemy. If you're close enough his flares won't
- have time to distract your missile. If the enemy ever gets on your tail hit full
- afterburners and head straight up. Early in the game the enemies won't follow
- you up but later you should be able to shake them off with a quick burst of
- speed and a few sudden turns.
- When you're attacking the ground targets - cut the engines to two or three MIL
- and then use radar to get lined up early. There's no point in dropping bombs
- when the plane's wobbling all over the place. Make another pass and come in low
- and level.
-
- 2. Tips:
- =======
- You've taken over the Wildcats. You've got your revenge on the rebels by bombing
- the nuclear installation and you've made it back to Istanbul alive. Phew and the
- game's only just started! If you lost and planes in the first few missions
- you're going to be strapped for cash so it's best to repeat missions until you
- think you've got through with losing as few planes as possible.
- Once you're back in Istanbul get in the jeep and trundle to Selim's bar. In the
- mission pool you're greeted by three brokers offering missions in Egypt Alaska
- and Quebec. Alaska is the hardest so save that til last when you've saved up
- some money from (hopefully) succesfully completing Egypt and Quebec. Egypt's the
- best place to start even though the first mission involves a furious dogfight
- without any missiles. After that though you're on to some relatively easy ground
- attack missions and anti-aircraft fire is not as heavy as in many other
- scenarios. On missions in which you have to destroy lots of small ground targets
- such as tanks and AAA (this applies for any scenario not just Egypt) it's worth
- carrying half a dozen Mavericks on the inside pylons. When you approach the
- target area you can take out the anti-aircraft emplacements from long-range and
- then destroy the rest of the targets at your leisure with the cheap Mk82 free-
- fall bombs. It may seem an expensively extravagant way of dealing with ground
- threats but it's more than worth it if it means that your F-16 doesn't get shot
- to bits. There's nothing more depressing that battling past waves of enemy
- fighters only to be thwarted by a couple of poxy AAA batteries.
- When you're attacking runways it's not essential that you use Durandol bombs -
- three or four Mk82s dropped equal distances along the tarmac does just as weel
- and is a much cheaper method. When you make your attack line up so you fly down
- the length of the runway - you should be able to destroy it with on the first
- pass.
- If you get fed up of dogfighting there's a hit-and-miss way of making your
- enemies self-destruct. Before auto-piloting to the next destination hit C to
- communicate with your wingperson (but don't hit 1 to start communicating). Press
- [F1] to get the heads-up-display into magnified mode and then press W to select
- an air-to-air weapon - either a missile or the Vulcan cannon in dogfight mode.
- Now press A to autopilot with the aerial engagement and as soon as you come out
- of autopilot press 1 and then 2 to tell your wingperson to attack the target.
- With a bit of luck the enemy planes destroy themselves. You hear a couple of
- screams along the lines of 'Control's out I'm going in.' and you've won the
- fight without firing a shot or getting hit. This method doesn't work everytime
- but it's always worth trying because it means you can get to the target area
- with very little hassle.
-
- 3. Programming:
- ==============
- Use a hex editor to edit your save game file to give yourself 255 rounds of
- each of the weapons in the game. Search for the HEX values below. Change each
- value to FF to increase the number of weapons.
-
- Hex 16F determines AIM-9Js
- Hex 171 determines AIM-9Ms
- Hex 173 determines AGM-65s
- Hex 175 determines Durandals
- Hex 177 determines MK-20s
- Hex 179 determines MK-82s
- Hex 17B determines GBU-15s
- Hex 17D determines LAU-3s
- Hex 17F determines AIM-120s
- *EOF*
-