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- Complete Solution:
- =================
-
- Part 1 - The three trials:
- Walk down from the old man and look at the poster. Go into Scumm bar and walk
- up to the important looking pirates. Talk to the three pirates. Say you want
- to be a pirate and keep talking until they tell you about the three trials.
- When they've finished talking wait until the cook leaves the kitchen and when
- he's out of sight open the door and go into the kitchen.
- Get the meat. Put it in the pot. Take the stewed meat and the pot and go on
- to the jetty. Walk to the end of the jetty and step on the plank that makes the
- gull fly. Keep stepping on the plank until you can get the fish. Go to the
- right until you get back to the dock and then get back to the look-out point.
- Talk to the look-out then go up the path through the clearing and go into the
- circus which is towards the top of the screen. Talk to the Fetuccini brothers
- who offer you money to do a stunt. When they ask you if you have a safety
- helmet say yes and give them the pot as a helmet. When you're fired go back
- down to the dock and walk to the left until you come to the main street and the
- citizen of Melee Island. Buy the map from him and when he talks to you about
- Sven tell him you know someone called Dominique. Talk to the pirates and go
- inside the voodoo shop.
- Talk to the voodoo priestess. Open the trunk and take the rubber chicken.
- Walk to the right and something about your future is told. Leave the voodoo
- shop and go to the ship at the top of the screen. Buy the sword and the shovel
- Talk to the shopkeeper and buy the goods which should include some mints. Walk
- out of the shop and go into the alley. Insult the sheriff and then go to the
- jail. Talk to the prisoner. Give him the mints and then talk to him again.
- Leave the jail and go to the house on the bottom right-hand side of the map.
- When you meet the troll ask about the toll and give him the fish.
- At the house read the sign and knock on the door. Say you've got what it
- takes and pay the sword teacher 30 pieces of eight. When your training is over
- go to the crossroads and wait for pirates to come along. Learn the insults and
- use them on other pirates in order to learn the retorts. When Guybrush has
- learnt enough insults and retorts a pirate should say you're just about good
- enough to take on the Swordmaster. Go to the fork and pick up the yellow petals
- and then go back to the shopkeeper and tell him you want to see the Swordmaster.
- When he leaves follow him to the Swordmaster's hide-out. Tell the Swordmaster
- you're going to kill her and use the replies that Guybrush has learnt. If you've
- forgotten them here they are in full:
-
- Swordmaster's insult
- Retort
-
- My last fight ended with my hands covered with blood.
- I hope now you've learned to stop picking your nose.
-
- If your brother's like you better to marry a pig.
- You make me think somebody already did.
-
- Only once have I met such a coward!
- He must have taught you everything you know.
-
- You are a pain in the backside sir.
- Your haemorrhoids are flaring up again eh?
-
- There are no clever moves that can help you now.
- Yes there are you just never learned them.
-
- Now I know what filth and stupidity really are.
- I'm glad to hear you attended your family reunion.
-
- My wisest enemies run away at the first sight of me.
- Even BEFORE they smell your breath?
-
- My tongue is sharper than any sword.
- First you'd better stop waving it like a feather duster.
-
- No one will ever catch me fighting as badly as you do.
- You run THAT fast?
-
- I usually see people like you passed out on tavern floors.
- Even before they smell your breath?
-
- I've got a long sharp lesson for you today.
- And I've got a little tip for you. Get the point?
-
- Every word you say to me is stupid.
- I wanted to make sure you'd feel comfortable with me.
-
- I will milk every drop of blood from your body.
- How appropriate you fight like a cow.
-
- My Name is feared in every dirty corner of this island.
- So you got that job as janitor after all.
-
- I've got the courage and skill of a master swordsman.
- I'd be in real trouble if you ever used them.
-
- My sword is famous all over the Caribbean.
- Too bad no one's heard of YOU at all.
-
- I hope you have a boat ready for a quick escape.
- Why did you want to borrow one?
-
- When you've defeated the Swordmaster you're rewarded with a 100% cotton T-shirt.
- Take it and go tell the pirates in the bar. The second trial is to find the
- treasure. You find the treasure by going to the fork on the overview map and
- going to the woods at the fork. Take the exits indicated by the dance steps and
- if you come across the yellow petals pick them up if you couldn't find them
- earlier. Follow the directions you're given and when you have completed the
- steps you should come to a clearing. Walk to the right and read the plaque. Use
- the shovel on the X. Pick up the T-shirt then go the the governor's mansion
- which is in the main part of the village.
- Use the petals on the meat and then give the meat to the dogs to put them to
- sleep. Go into the mansion get the vase and go in the door beside the entrance.
- Go back to the jail. Give Otis the gopher repellent and he gives you the cake.
- Eat the cake and you get the file. Go back up to the mansion. Go inside go
- through the hole and you should have the idol. You'll get caught by the sheriff
- so talk to him and the governor. When you have finished talking the governor
- leaves and the sheriff catches you and you are thrown over the dock into the
- sea.
- Pick up the idol and the other items and climb up the ladder. When you are on
- the dock the blind look-out talks to you and tells you the governor has been
- kidnapped by LeChuck. He gives you a note from LeChuck. Go back to the Scumm
- bar. Collect all the mugs from both rooms and talk to the cook. Ask him where
- you can get a ship and go into the kitchen. Use a mug on the barrel to fill it
- with grog and then go to the jail and while you're walking tip the grog from the
- melting mug into the ordinary mug. When you get to the jail use the mug on the
- cell's lock which sets Otis free. Convince him to join your crew but whatever
- you say he won't join. Go back to the main map screen.
- Go to the USed Ship Emporium and tell Stan you have no money and want credit.
- When he refuses start to leave and he gives you a compass and business card. Go
- back to the shop. Tell the shopkeeper that you want a credit note and when he
- asks if you have a job say yes. Remember the combination of the safe and when
- the shopkeeper finds out you don't have a job ask him to go see the Swordmaster.
- When he leaves open the safe and take the note. Go back to Stan's Used Ship
- Emporium. Ask to see the cheapest ship and tell Stan you have a credit note.
- When he asks about the extras say no to all of them. Ask him how much he will
- sell the ship for and refuse his offers and walk away. Say you can live without
- that piece of junk until he offers a price you can afford and then buy the ship.
- Go to Hook Island at the top of the screen known as hook island. Use the
- rubber chicken on the rope to get to the house. Go inside. Talk to Meathook and
- tell him about the governor being kidnapped. Tell him you are going to rescue
- the governor and are getting a crew together. Say you are brave enough to be a
- captain and when he opens the large door open the little door and tickle the
- little creature. Meathook will join your crew. Go to see the Swordmaster and
- tell her about the governor and she will join your crew. Go to the dock outside
- the Scumm bar and Stan gives you some leaflets. You're ready to set sail.
-
- Part 2 - The journey:
- Walk through the door and into the captain's bedroom. Pick up the feather and
- the pen and open the drawer. Pick up the book and read it. Leave the room and
- climb up the rope-ladder and get the Jolly Roger. Go down into the hold pick up
- the rope and the gunpowder from the kegs and the wine from the chest and then go
- back up and down the hatch into the kitchen. Open the cupboard. Open and eat the
- cereal and take the key. Pick up the small pot and go back to the captains room.
- Open the cabinet with the key. Open the chest. Pick up the recipe and the
- sticks of cinnamon. Go back to the kitchen. Get the pot and throw all the
- ingredients - the mints - the cinnamon sticks - the Jolly Roger - the wine - the
- chicken - the gunpowder - the cereal and the ink into the cooking pot. When you
- wake up you're at Monkey Island. Light the book in the ifre. Use the feather on
- the over. Go below and get some more gunpowder. Go back to the deck. Put the
- rope in the cannon. Put the gunpowder in the nozzle and then use the pot.
-
- Part 3 - Monkey Island:
- Talk to Herman. Pick up the banana and walk to the jungle. Click on the small
- grey dot and you find a monkey. Give him the bananas. Walk to the jungle and
- then to the top of the screen. Go to the fork in the river. Get the rock and
- read the note. Look at the rock. Climb the handholds and pull the artifact
- twice. Climb the handholds. Talk to Herman and tell him that it's a nice view.
- Push the rock and it should fall and hit the banana tree. If the rock doesn't
- hit the tree pick up another rock from the pile adjust the device and try again.
- Go to the beach and pick up the bananas. Go back to the jungle and then go to
- the right and into the fort.
- Talk to Herman. Push the cannon. Pick up the rope and the spy glass and the
- cannon ball. Take some of the gunpowder and go back to the bridge at the fork in
- the river. Use the gunpowder on the dam then go back to the fort and get some
- more gunpowder to put on the dam. Open the spy-glass and use the lens on the sun
- and the gunpowder will explode which makes the dam burst. After you've floated
- away walk down one screen and walk to the crack. Tie the rope to the branch and
- walk to the pond and pick up another rope. Go back to the crack climb down the
- first rope and tie the other rope to a branch. Climb down. Pick up the oars and
- go to the boat on the first beach.
- Row to the north part of the island. Land on the second beach and walk into
- the jungle. Go to the village and walk to the bowls of fruit. Pick up the
- bananas. Walk to the right and talk to the cannibals. In the hut pick up the
- skull and the vines then pick up the loose plank from the floor and you can
- escape. Go back to your boat and row to the beach you first landed on. Find the
- monkey and give him all the bananas you have and he follows you. Go up and then
- right and to the clearing. Walk to the right and pull the nose on the nearest
- totem pole. Walk to the head and the monkey climbs the pole. Walk through the
- gate and pick up the smallest idol. Go back to the boat and row back to the
- cannibals.
- Talk to the cannibals and give them the idol and they give you freedom and a
- favour. Go into the hut where you were kept prisoner and take the banana picker.
- Leave the hut and give the banana picker to Herman - he gives you the key to the
- monkey head. Go back to the clearing and use the monkey key on the monkey head's
- ear to open the secret passage.
- Go back and talk to the cannibals and then you are off to get the root. When
- they have finished talking give them the leaflet in exchange for the navigator's
- head. Go back to the large monkey head in the clearing and enter the monkey
- head. The navigator's head shows you the way to LeChuck's ship so you just have
- to follow its nose. When you reach the ship talk to the head and beg for the
- necklace as often as possible. When you get the necklace wear it and board the
- ship.
- Go down the hatch and then go east down the passageway into the store. Try to
- pick up the chicken but it gets away and leaves a feather. Pick up the feather
- go back to the pirate who's asleep and tickle his feet with the feather. Get the
- grog then go back to the deck and into LeChuck's room. Use the magnetic compass
- on the key and it flies at you. Go out of the door and back to the chickends and
- you see a hatch. Unlock it with the key and go down. Use the grog in the dish
- and get the grease.
- Go back on the deck and use the grease on the creaky door. Open the door. Go
- in the room. Pick up the tools and go back to the chickens. Use the tools on the
- glowing chest and pick up the roots. Leave the ship and you are taken back to
- the village. Give the roots to the people and they give you the pirate killing
- potion. Go back to the ship and the crew has left. Talk to the pirate and your
- crew finds you. Talk to your crew and you go back to Melee Island.
-
- Part 4 - The End:
- Use the root-beer potion on the pirate ghosts you meet and then go towards the
- wedding. Stop the wedding and talk to the Governor and LeChuck. A bottle of
- ginger beer comes out the vending machine at Stan's shop. Pick it up and use it
- on LeChuck. Now sit back and watch the marvellous end-game sequence.
- *EOF*
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