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- 1. Complete solution
- 2. Cheat
-
- 1. Complete solution:
- ====================
- Finding the lost dialogue:
- -------------------------
- This is the solution to the team path. After mishaping your way through the
- intro sequence go to New York. Pick up a newspaper from the stand and go
- around the back of theatre. Open the fire escape door and talk to the
- doorman. There are two ways in - either persuade him you are a big fan of
- Sophia's by saying you think she's really smart and helps people understand
- difficult things or call him a Darwinian nightmare and go straight for a
- fight. Once in the theatre talk to the stage-hand twice. Watch the show. Give
- him the newspaper and ask him if he wants to know about the day's events.
- Push the left and right-hand levers and then push the button on the machine
- to start the ghost.
- After talking to Sophia you go to Iceland. Go into the old dig-site and talk
- to Dr Heimdall. Then go to see Sternhart in Tikal. Go into the jungle and
- steer the rodent to get it on to the middle path and then use the whip on it.
- Walk down the middle path and then walk to the tree. Take the kerosene lamp
- and Sternhart appears. Talk to him about the temple and ask to go inside.
- When he asks you for the title of the Lost Dialogue tell him you don't know
- and wait for him to go away. Talk to the parrot about the title. Walk down
- the side of the temple and when Sternhart appears tell him you want to look
- inside and give him the right title - Hermocrates.
- Go into the temple and ask Sophia to keep Sternhart occupied. Nip back
- outside and get the kerosene lamp. Go back inside the temle. Open the lamp
- and use it on the animal head on the left-hand wall. Pull the elephant's nose
- and then pick up the orichalcum after Sternhart leaves with the worldstone.
- Go back to the truck and then back to Iceland and into dig-site. Use the
- orichalcum in the eel head. Pick up the figurine and then go to the Azores.
- Walk to the door and then try to open it. Talk to Costa until he goes back
- inside and then talk to Sophia and ask her to talk to him. In Sophia's guise
- open the door and talk to Costa about the Lost Dialogue and ask him whether
- he will do business with Indy. When Sophia and Costa have finished talking
- talk to Indy and let him take over. Open the door. Talk about a trade and
- offer Costa the figurine.
- Back in Barnett college after talking to Sophia you can find the dialogue in
- one of three places. Go upstairs and pick up the gum from the school desk. Go
- down into the basement and use the gum on the chute. Climb up the coal chute.
- Pick up the wax cat. Go back down to the basement. Open the furnace and use
- the cat on the furnace. If the dialogue isn't inside go into the office
- across the road and get a jar of motor oil from the fridge. Go back to the
- college. Use the rope in the library amd climb up. Pour the motor oil in
- front of the statue and pull it under the hole. Climb up and take the key
- from the urn. Climb back down. Push the crate aside and open the chest with
- the key. If there wasn't a key in the urn go to the library and climb the
- rope. Pick up the arrow head from the shelf. Go to the basement and pick up
- the red rag. Wrap it round the arrow head and go back up to the library. Use
- it on the screws in the back of the bookcase - the Dialogue is in the
- bookcase if it wasn't anywhere else.
-
- Finding the stones:
- ------------------
- When you've got the Lost Dialogue go to Algiers and walk to the left-hand
- side of the market place. Go down the back alley and pick up the brown mask
- from the side shop. Go back to Monte Carlo and talk to Sophia. Agree to a
- seance and set about finding Trottier. Read the Lost Dialogue and try to
- remember what it says. When a man in a brown suit walks past talk to him. Ask
- him if he's Trottier. Say you're a simple professor and then tell him Madame
- Sophia is in town. Answer the question correctly. Go to see Sophia on your
- own and tell her Trottier won't come. Go back down. Talk to Trottier and then
- go up for the seance. Tell Sophia to keep Trottier busy and then pick up the
- bedspread. Open the cabinet and pick up the torch. Open the fuse-box and pull
- the circuit breaker. When it's dark use the sheet and the torch and then the
- mask. Now go to Algiers.
- Talk to the knife-thrower and then try to persuade Sophia to be his
- assistant. Ask her to volunteer and then tell her it's perfectly safe. When
- she walks over to have a look push her. Go down the back alley to Omar's shop
- and give him the worldstone. When he asks tell him you'll never give up and
- he gives you a couple of camels. When you return tell Omar the camels died
- and swap the mask for a red wagon. Talk to the grocer and offer to trade the
- wagon for a squab. Go back to Omar and ask to swap the wagon for something
- red. Take the fez and give it to the grocer. Talk to the beggar on the right
- and then give him the squab on a stick. Walk to the roof and give the ticket
- to the balloon vendor. Walk to the balloon and use the knife on the rope.
- Fly the balloon to a nomad camp and talk to the nomad. Ask him what he thinks
- of the map and then follow his directions and land at another camp further
- away. After you've visited three or four camps a nomad says you are very
- close to the site and an X appears on the map. Land the balloon on the X.
- Walk to the dig-site on the left and walk down the ladder after Sophia has
- fallen in the hole. Grope in the dark and pick up the long thing and the
- blunt wood thing as well as the clay thing and the sharp wood thing. Walk to
- the ladder and then to the truck. Open the gas tank. Use the hose on the gas
- tank. Use the clay jar on the end of the hose and then go back down the
- ladder.
- On the metal thing at the front of the screen open the metal cap. Use the
- gas-filled jar with the gas filler-pipe and then push the little metal thing.
- Use the ship rib with the crumbling wall on the right. Use the peg with the
- mural and use the sunstone on the peg. Look at the sunstone - position the
- rising sun by the horns at the top and press the peg. After Sophia comes out
- pick up the sunstone and the peg. Open the generator. Push the on/off button.
- Pick up the spark plug (ceramic thing) and go back up the ladder. Walk to the
- truck. Use the spark plug on the engine. Use the distributor cap on the
- engine then use the truck and go to Crete.
- Walk up the steps off the left of the screen and then down the path. Walk
- over the rickety bridge and keep going to the left until you find the
- surveyor's instrument. Pick it up and then go down to the main dig-site. On
- the left-hand side of the dig there are two entrances side by side. Go into
- the left-hand one and look at the mural. Near the bull's horns statue there
- are two piles of stones. Push each one to reveal two statues. Use the
- surveyor's instrument on the bull's head statue. Use transit-on-statue and
- line up the crosshair with the left horn. Indy says 'I see the left horn.'
- Put the surveyour instrument on the bull's tail statue and line up with the
- right horn. Indy says 'I see the right horn' and an 'X-marks-the-spot'
- appears. Use the ship rib on the X.
- Leave the dig-site and go back up the path. Walk to the right and use the
- sunstone on the stone pedestal and then use the moonstone on the sunstone.
- Look at the stones. Postion the rising sun and the new moon by the horns at
- the top and press the spindle. Pick up the stone and go into the secret
- entrance. Pick up the two statue heads and go through the doorway. From the
- other side use the whip on the thrid statue head. Go up the stairs through
- the door on the left and use the three statue heads on the shelf. Go through
- the left-hand of the two doors at the back of the room. Use the whip on the
- statue head and walk on to the slab in the middle.
- Pick up the staff and the worldstone and look at the waterfall. Use the chain
- and go through the door on the left avoiding the elevator. Walk through the
- door by the statue heads and up the stairs and then through the door on the
- right. Use the staff on the clock and then go back down the stairs and
- through to the right until you reach the bottom of the stone shaft. Use the
- staff in the statue's mouth. Pick up the gold box and put the beads in the
- box. Go back down the first elevator to where you left Sophia. Walk through
- the door at the back. Look at the hole above the gate and talk to Sophia.
- Tell her she wouldn't fit - that it's a narrow passage and then that she'll
- fit through with luck. Walk through the doorway and then up the stairs. Use
- the amber fish. Talk to Sophia and ask her to give you the necklace. Tell her
- that you need to hide it. Do as she says and then tell her that you want to
- put it in the gold box.
- Go into the next room - you should come down some steps - and use the amber
- fish. Use the ship rib on the wall. Open the door and walk through. Walk
- through the door on the right and use the sunstone on the spindle and then
- then moonstone and finally the worldstone. Line up the rising sun with the
- horns and then the waning moon and the city with darkness and press the
- spindle. Walk through the door and when Kerner appears don't argue just give
- him the stones. Use the ship rib on the rocks to the right and then walk down
- to the submarine.
-
- Finding Atlantis:
- ----------------
- Open the hatch and fight the captain. Inside the sub use the big lever and
- then use the intercom and tell the crew to go to the bow. Walk to the lower
- deck and go to the left. Pick up cold cuts bread and the porcelain mug and go
- to the left. Push the switch. Go back into the sub and then push the lever.
- Walk to the left and open the trapdoor. Walk to the right along the bottom
- and use the mug on the battery acid. Walk to the right again. Talk to Sophia
- and then go up through the trapdoor and down the ladder behind the guard.
- Walk up to the guard and say 'I'm the staff archaeologist. Got any buckets?'
- Pick up the plunger and go back up to the conning-tower. Use the big lever
- and then use the plunger on the broken lever. Use the intercom to tell the
- crew to go to the stern torpedo bay.
- Go down to the lower deck and walk to the right. Open the trapdoor above and
- to the right of Kerner. Go down and use the mug on the strong box. Go back to
- where Sophia is and use the key on the padlocked rudder control. Push the
- wheel and steer the submarine into the hole in the stones of the leftmost
- screen.
-
- Inside Atlantis:
- ---------------
- Walk to the right of the screen to the stone rubble and pick up the wood
- thing in the bottom left corner of the screen. Use the ladder with the rubble
- and walk up the the stone thing. Open it and pick up the metal rod and use a
- bead in the rod. Pick up the ladder and use the three stones on the spindle.
- Look at the worldstone and position the rising sun at the bottom and the
- waning moon and city in line with darkness on the right-hand side. Push the
- spindle. Use a bead in the sentry statue. Pick up the stones and go through
- the door.
- Go around the outer corridor to the bottom right-hand side and pick up the
- rib-cage from the skeleton. Visit each room in turn using the grates as short
- cuts where possible and make sure you defeat at least one guard to get his
- rations. Pick up the bronze spoked wheel in the room which can only be
- reached by crawling through the grates. When you find Sophia's prison cell
- put a bead in the sentry statue. In the statue room put the ladder on the
- hole and walk across to pick up the cup. Go to the crab room. Put the rations
- in the rib-cage and put the rib-cage in the pool. Pick it up when a crab is
- trapped. In the lava room use the cup on the pedestal and the statue head on
- the plague.
- After you have visited all the rooms you should have a bronze gear a bronze
- wheel a cup of lava and an eel sculpture. Go to the machine room. Put the
- bronze wheel on the right-hand peg and tip the lava in the funnel at the top.
- Pick up the beads and go back to the lava room to get more lava. Keep making
- beads until you are unable to carry any more and then pick up the spoked
- wheen and go to the sentry room. Use a bead in the eel sculpture and then in
- the fish statue. Go through the door. Go into the dungeon where Sophia is
- held and pick up the statue part. Go to the canal and use the trapped crab on
- the canal. Walk to the canal and then on to the raft and put a bead in the
- crab's mouth. Float to the right-hand gate and use the sunstone on the
- spindle. Float through. Use the moonstone on the next spindle. Float through
- and use the worldstone on the next two spindles. Float to the pile of bones.
- Go through the door at the top of the steps and pick up the gear. Go back to
- the raft. Use the moonstone on the spindle. Float through and keep going
- until you reach the room with the archway. Go through the archway.
- Use the chain with the bronze loop on the door and the other chain with the
- statue arm. Use the ladder on the sentry statue and open the chest plate. Put
- the spoked wheel and the statue part on the middle peg the crescent gear on
- the right-hand pegs. The round gear on the bottom left peg and then put a
- bead in the centre. Pick up the hinge pin. Go back to the dungeon and give
- Sophia the hinge pin. Open the cage. Tell Sophia you have a plan and tell her
- to prop it open with the pin. Open the cage. Pick up the hinge pin and go on
- the raft to the door you open with the peculiar mechanism.
- Follow Sophia into the room with the lava pit. Walk to the far left. Pick up
- the sceptre. Walk back to the lava pit and look at Sophia. Put a bead in the
- necklace's mouth and when Sophia holds it away from her body use the gold box
- on it. Go back to the hallway. Walk to the left and through the door on the
- right. Walk up to the slots on the machine. Use the hinge pin in the left
- slot and the sceptre in the right slot. Put a bead in the mouth and push both
- levers. While moving pick up the left-hand lever. Put it in the middle slot
- and push it up. Walk down to the centre of the screen and then down to the
- right-hand side.
- Take the right door then left. Middle. Left. Right. Left. Before you go over
- the steps to the right take note of the position of the sun moon and volcano
- on the wall. Go to the right and take the left door at the top. Walk across
- the lava and if your path is blocked go back to the shore and try to cross
- again. When you succeed walk down the steps to the right and into the centre.
- Put the stones on the spindle. Position them in the places shown by the
- markings on the wall - it might be midday sun at the south east and volcano
- and full moon to the east. Then push the spindle. Talk to the Germans and
- Kerner goes on to the platform first. When the professor tries to make you go
- on tell him he'd make a better god. Tell him about Plato's error and then
- that Plato and Kerner got it wrong. The professor then lets you decide how
- many beads to use. Say 'Will you stop with the bead talk' and then tell him
- about all the things you'll do when you're a god. The professor pushes you
- aside so just get ready to watch the grand finale.
-
- 2. Cheat:
- ========
- If you want to win all of your fights by knocking out your opponent with
- minimal effort simply hit [Insert] during the scrap.
- *EOF*